I'm using this algorithm to find texture coordinates on a sphere: Wikipedia UV Coordinates I get the famous seam due to the wrong interpolation, but I also get odd distortions on certain points on ...
I am trying to displace geometry in object space without giving the appearance of texture warping. My idea is to displace the UV lookup by a relative amount to the geometry displacement. Any ...
In my Maxscript exporter I have the ability to flip the Z/Y axis by simply swapping the Z and Y co-ordinates. When swapping the axis this way, what is the correct thing to do to the UV coordinates? ...