I don't understand why we add +colNumber when we calculate the offset = Vector2 ((uIndex+colNumber) * size.x, which gives us x=3 for the index 13, which is the square located at the coordinates x:1, ...
I'm using this algorithm to find texture coordinates on a sphere: Wikipedia UV Coordinates I get the famous seam due to the wrong interpolation, but I also get odd distortions on certain points on ...
I am trying to displace geometry in object space without giving the appearance of texture warping. My idea is to displace the UV lookup by a relative amount to the geometry displacement. Any ...
In my Maxscript exporter I have the ability to flip the Z/Y axis by simply swapping the Z and Y co-ordinates. When swapping the axis this way, what is the correct thing to do to the UV coordinates? ...