I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...
i'm having a spot of trouble trying to get my voxels textures in the right place. I am using a very simple mechanism that assumes all sides of any given block are always individually specified (i'll ...
I am attempting to make a map editor for my game, just so I can visualize how the end result would be. To my world I can add cubes (2 triangles) or corners (1 triangle), which are then added to a ...