I'm having trouble visualizing this geometrically - why is it that multiplying the U,V coordinates of a texture coordinate has the effect of scaling that texture by that factor? eg if you scaled the ...
I am trying to displace geometry in object space without giving the appearance of texture warping. My idea is to displace the UV lookup by a relative amount to the geometry displacement. Any ...
I'm trying to understand the mathematical theory behind UVW mapping. Can anyone explain me how UVW mapping works? Or at least provide me a pointer?