I am building lightmaps for 3D models. My lightmap algorithm needs to determine which pixels( lumels ) within the lightmap texture fall within the boundary of a mesh face( triangle )...this process ...
I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the ...
I wrote a simple *.obj parser reading read vertices, texcoords and normals. But when I draw a model the texture isn't mapped correctly. I have already tried uv.y = 1.0f - uv.y to get inverted Y axis ...
Alright so I have my code to draw out a big landscape using C++ and DirectX. I had it textured with one texture and then needed to add more. I saw people doing it where they had 1 texture image and ...
I'm trying to map a brick texture on the edge of a fountain and I'm using gluDisk for that. How can I make the right coordinates for the disk? My code looks like this and I have only found a function ...