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8
votes
2answers
296 views

How to attract modders to your game?

I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a ...
-2
votes
2answers
139 views

Concept: Interpretive Spells [closed]

The goal is to be able to create complex spells, that can manipulate the game's environment in non-preprogrammed ways, and to make the program understand spells. For example: $@ $=Big @=Fire You ...
1
vote
0answers
74 views

What is the most effective way to create a set of collision points for an aribitrary mesh?

In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
1
vote
2answers
190 views

Can I add Models Dynamically in XNA

i want to add Models (FBX) to My XNA Game without adding them to the "Game Content Project" , so the user could choose his own model , how could i implement this ?
2
votes
2answers
122 views

User generated content: a basic yet simple to use OR a complex yet powerful solution?

As stated above, which solution is better for a game based on user generated content? The simple solution (in-game editor) is great for gamers without experience in coding and etc. In this way every ...
2
votes
1answer
269 views

Are mobile devices a viable platform/market for “User-Generated Content”-based games?

I intend to do a lot of research into this, but I know this community has a knack for delivering hard-to-find gems of knowledge, so I figured I'd ask here first. Preamble (My Situation) I'm ...