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2answers
129 views

Concept: Interpretive Spells [closed]

The goal is to be able to create complex spells, that can manipulate the game's environment in non-preprogrammed ways, and to make the program understand spells. For example: $@ $=Big @=Fire You ...
1
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0answers
64 views

What is the most effective way to create a set of collision points for an aribitrary mesh?

In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
1
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2answers
175 views

Can I add Models Dynamically in XNA

i want to add Models (FBX) to My XNA Game without adding them to the "Game Content Project" , so the user could choose his own model , how could i implement this ?
2
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2answers
118 views

User generated content: a basic yet simple to use OR a complex yet powerful solution?

As stated above, which solution is better for a game based on user generated content? The simple solution (in-game editor) is great for gamers without experience in coding and etc. In this way every ...
1
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1answer
231 views

Are mobile devices a viable platform/market for “User-Generated Content”-based games?

I intend to do a lot of research into this, but I know this community has a knack for delivering hard-to-find gems of knowledge, so I figured I'd ask here first. Preamble (My Situation) I'm ...