So I am making a simple 2D game in XNA, and I want to implement different users (players), so each person playing can have their own high score, can only play levels they've already played, can only ...
So I'm writing a game (or toy, rather), which involves manipulating a 3d object with the mouse. I'm trying to get the most intuitive control that I can. I've implemented the "Arc Ball" mouse control. ...