The user-experience tag has no wiki summary.
7
votes
1answer
339 views
How wise is this multithreading architecture?
I'm rewriting a game engine I wrote in an attempt to parallelize as much as possible. I'm considering making properties which may be accessed from multiple threads all use accessors which use boost ...
2
votes
2answers
335 views
How to Change default Mouse pointer on emulator in Android?
I want to change default mouse pointer in Android emulator. I want to change it for my game to use different type of cursor.I am using AndEngine for my game development. Is there nay way to change ...
2
votes
4answers
257 views
Is “forcing the user” to accept the terms an acceptable design in a smartphone/iPhone game?
I am about to release my first iPhone game, has been a long project and I involved several people. My lawyer strongly recommended me to add a "terms and conditions" page at the beginning of the app ...
3
votes
1answer
165 views
Tech Tree layouts for games?
I'm trying to do a tech tree GUI for my game, but i have limited width and the tree has alot of branches, the problem is if I make them small to fit the width, the tech tree is too small to read.
For ...
2
votes
2answers
146 views
Is there a expected set of button mappings games commonly use?
I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is ...
1
vote
2answers
125 views
Before multiplayer match setup
I am implementing a before-match setup in following way:
Users request a multiplayer match (click "New Game" button or similar)
After enough users request the match – connection is established
Users ...
3
votes
2answers
231 views
Introducing generic commands in text-based interactive fiction game
Writing a compact text-adventure engine I was thinking about possible commands a player could use. For each location i have special commands described in the text but what about generic commands like
...
4
votes
1answer
232 views
How to cull liquids
I use culling on my Tiles in my 2D Platformer (XNA), so only ones needed are drawn on screen. Thats easy to do.
However, My Liquid tiles (Water, lava, etc) require an Update Method aswell as the ...
18
votes
15answers
1k views
How to discourage micromanagement in strategy games?
When designing a strategy game (or one in a similar genre), how do you avoid having your players focus almost entirely on micromanagement? What should be done and what avoided in gameplay mechanics?
3
votes
2answers
188 views
music for an arcade game?
I'm thinking about music for my brick breaker game, but I don't know how to choose any.
If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
1
vote
2answers
245 views
Intuitive way to handle dragging outside the Arc Ball?
So I'm writing a game (or toy, rather), which involves manipulating a 3d object with the mouse. I'm trying to get the most intuitive control that I can.
I've implemented the "Arc Ball" mouse control. ...
2
votes
2answers
266 views
An evaluation of game UI, based on certain usability criteria?
Is there a resource online which has made the effort to evaluate game user interfaces and estimate their usability (by genre)? (something like what Nielsen does). In-game reviews in magazines ...
2
votes
1answer
347 views
Is there evidence that downloading assets on first use rather than bundled with a game download makes a mobile game more popular?
I've noticed quite a few mobile games on the Android platform recently that prompt you to download their assets package when you first run the game. As an example, The Sims 3 is available for iOS and ...
6
votes
3answers
400 views
Algorithm for Randomized Weather
I'm having a hard time modeling weather.
Modeling a single aspect is trivial - some sinusoidal pattern + random noise. However more than 1 is blowing my mind. I cannot have wind, falling leaves, ...
3
votes
2answers
447 views
How to achieve realistic fake physics?
In my opinion, games that are most entertaining to watch and play implement fake physics, the difficult issue is how to implement the fake physics and still allow it to appear realistic. Most popular ...
3
votes
3answers
2k views
Can an iOS application have an explicit quit button?
I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
4
votes
2answers
171 views
Do players like holiday events?
I remember back when I played runescape, they always had these really interactive holiday events. And players would be squirming all around trying to find where it was. After you would complete it (it ...
6
votes
4answers
327 views
What standards should designers/artists follow when giving UI assets to coders?
How do you or your company require designers to deliver their assets to coders? Do they deliver a PSD? A series of 24-bit PNGs?
If you are a coder, what would you include in a best-practice ...
1
vote
1answer
263 views
How can I give the player the impression of speed? [duplicate]
Possible Duplicate:
Effects to make a speeding spaceship look faster
I am currently developing a racing game akin to F-Zero in that the race is held at very fast speeds. The player is ...
26
votes
7answers
883 views
Does inflating scores make players happier?
I realize that this will depend on a game-to-game, situation-to-situation basis and that this is not a very technical question, but I remember hearing in a tech podcast a few years ago that inflated ...
