The Unreal Engine. Not to be confused with the free UDK.

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16
votes
2answers
6k views

Which Unreal Engine 4 project files can I ignore in source control?

I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.) What folder and files do I include in the ...
7
votes
3answers
2k views

Questions about rendering access in UDK

I also asked about this over on the UDK forums, but haven't had much luck getting any responses. Basically, I have some experience with UT3 modding, but I'm just getting started with the UDK, and I ...
6
votes
6answers
18k views

Unreal Engine 3 vs id Tech 3 vs Unity [closed]

I'm trying to decide which engine I should start using to try to start building a game in. I had chosen Unity, but upon hearing that Unreal Engine 3 had just become kinda free to use, I found myself ...
4
votes
1answer
528 views

Should I be concerned about assets being accessed by dumping VRAM?

I have heard many people tell me that a user can dump the VRAM on their GPU and get all the images in my game. Including all "Streamed" images. This includes most of my Menu graphics. How would a ...
4
votes
4answers
27k views

How can the Unreal Development Kit be used with Android?

I've read the UDK will support Android development, I checked the download page on the site and found nothing related to Android. also read that Dungeon Defenders Android game was built with Unreal ...
4
votes
3answers
4k views

Push and damage player pawn when hit by rotating pawn? (UDK)

I'm working on a game in which the player runs around a level themed as a pinball machine. There are flippers that react to the presence of pinballs by flipping (as one would expect pinball flippers ...
4
votes
4answers
9k views

Move the location of the XYZ pivot point on a mesh in UDK

When working with any mesh, you get an XYZ point somewhere on it. If you just want to move the mesh in any direction, it doesn't matter where this point is located. However, I want to rotate a door. ...
3
votes
2answers
3k views

Unreal Engine - Scaleform - How do I capture a button click event?

I'm new to Unreal Development. In a nutshell, how do I create a button, install it in a basic game, and capture the button click event?
3
votes
2answers
344 views

Do I have to compile Unreal 4's source myself in order to make games with it?

Now I understand the need for this if people want to make modifications to the engine itself, but if I want to use the engine as is and just program games with it, do I need to do all this? I figured ...
3
votes
1answer
3k views

How to get started with Unreal Engine for iPhone? [closed]

OK i have decent amount of knowledge of C++. I want to make cool games for iPhone using unreal engine and I have access to UDN. But everything seems cluttered on UDN. I have downloaded source from ...
3
votes
1answer
127 views

Why does the X Y Z translations now rotate along with my static meshes?

So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake ...
3
votes
1answer
2k views

How to make a gaussian blur effect in UDK

I want to make a plane shape (surface) that have a gaussian blur applied to it and this plane is transperant, so all objects behind it looks like they are having a gaussian blur effect.
3
votes
0answers
292 views

Why are god objects so common in game programming? [closed]

This is a bit of a philosophical question. Excuse me if it's out of place here. Most modern games developed in C++ use (or at least purport to use) an object-oriented approach. A common axiom of ...
3
votes
1answer
488 views

Deleting Objects Before Export from Maya Causes .PSK to Crash UDK on Import

I'm using Maya 2008 Complete and 03/11 build of UDK as well as 07/10 build (haven't got around to installing newer version on other computer). I am using ActorX to export. I have a character that I ...
2
votes
1answer
153 views

Is UDK related to UE4?

I started learning how to make games with Unity, but I saw that it was really easy to make content with Unreal Engine 4. Unfortunately, UE4 costs and I want to try and keep costs as low as possible ...
2
votes
2answers
555 views

Unreal Engine 4 — Casting [closed]

I am currently developing my first classes in Unreal Engine 4. Coming from using UScript extensively, I'm getting a little bit confused by how typecasting works in pure C++. More specifically, ...
2
votes
1answer
93 views

Accessing the command line from in-game?

Is there a way to interact with the command line (Linux/Windows) from in-game using a game engine such as Unity or Unreal? I would like to have the user be able to jump on a console or even just ...
2
votes
1answer
398 views

UDK Fixed AIController / Pawn Height

[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
2
votes
2answers
450 views

How can one access the depth buffer for Unreal Tournament 2004?

I'm looking for a way of getting depth buffer data for a virtual 3D sensor. Currently the method used is raycasting (implemented in UnrealScript), but I want to use the depth buffer data instead for ...
2
votes
1answer
597 views

Unreal Development Kit - What is a good method for accessing a relational database file?

I'd like to use a SQL Express file or something similar for a UDK demo. Is there a standard method for accessing data in a local relational database file? I understand that the best method may ...
2
votes
2answers
769 views

How can I run native code (in a DLL) from UnrealScript in UT/UE1?

I'm seeking an example showing how to create a DLL that can be called from UnrealScript in Unreal Engine 1 or Unreal Tournament.
2
votes
0answers
64 views

How can I place the player into a 360° video in UE4?

I have a 360° video (6 separate videos stitched together into a panorama) with a first person view walking through an environment. I would like to put this in a game engine such that the actor can ...
2
votes
2answers
126 views

What exactly does Unreal Engine 4's Class Wizard do?

I know "it adds classes to your project" and "creates boiler plate code for you" but what does that actually mean? Does it do anything besides properly generate your .h and .cpp files for you?
2
votes
0answers
60 views

Where are the logs created by Unreal Frontend? [closed]

I am trying to read errors generated by a build and cannot locate the log file. Which directory is it in?
2
votes
0answers
262 views

HUD and score have gone missing in UnrealScript [closed]

I am a student at Full Sail so I don't want just the solution; I want to understand the problem. I am working from tutorial videos where we are supposed to have a HUD, a score, and a timer. When I ...
2
votes
0answers
824 views

UDK HUD problem [closed]

I'm trying to add a new element to the HUD, it's supposed to be a compass that should function like a minimap. I've added this code to the main hud.swf: var DcompassContainer:MovieClip = ...
1
vote
1answer
5k views

How do I make game server for UDK game?

I'm new in UDK and I'm starting to develop online multiplayer games. There is a one problem, I couldn't find any tutorials about how to make a game server using udk. I suppose, that it uses unreal ...
1
vote
3answers
657 views

Quality Current Free UDK Tutorials?

I'm just getting started with the UDK, with experience in Unity, and would like a good tutorial series about getting to know my way around the basics of level design and a touch on programming. I have ...
1
vote
1answer
330 views

How do I avoid Race Conditions in UnrealScript?

I'm trying to create a pseudo turn based battle system in the Unreal Engine (think Final Fantasy style). I'm trying to avoid the Enemies and the players attacking while another animation is in ...
1
vote
2answers
1k views

UDK iOS: System Requirements confusion

Unreal Development Kit for iOS was recently released. The system requirements note that Windows is needed. Does this mean that iOS game development is possible on a PC now? I am confused since I ...
1
vote
2answers
676 views

How hard is it to build for other platforms using the Unreal Engine 3?

Quick question to those that have used the Unreal 3 Engine for development. (Not the UDK). How much work would it take to take a game made on/for Windows and output a working build on another ...
1
vote
1answer
194 views

Can UE4 be used from multiple locations with a single license?

I want to subscribe to Unreal Engine 4 with my small game development team. But before we do, we have a question: can we also use UE4 from multiple locations at the same time? So that all of our ...
1
vote
1answer
324 views

How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
1
vote
1answer
43 views

How can I get a reference to a object in the world in UE4?

I'm coding a simple maze game in UE4 and I have everything I wanted to implement done except having an obstacle in the scene. What I have is a simple Obstacle class which is a child of an Actor class. ...
1
vote
2answers
69 views

Setting up a camera to make the world look large

I am attempting to configure my camera to give the impression of a normal sized player in a giant room. Since units are arbitrary, I figured this should be possible (despite the fact that the room is ...
1
vote
1answer
123 views

Child object free movement on Parent object

Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal ...
1
vote
1answer
334 views

Changing State in PlayerControler from PlayerInput

In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput ...
1
vote
1answer
1k views

UDK : Problem with Touching Actors

In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
1
vote
1answer
555 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
1
vote
1answer
891 views

UDK requirements

(Sorry my English is not good) I've made a small game with UDK(Unreal Development Kit)Latest Release(December 2011 UDK Beta) and used frontend for package my game; When I install the game on the ...
1
vote
1answer
1k views

UDK - problem packaging/publishing the game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game? What other lines in ...
1
vote
0answers
131 views

Unpacking UE4 .pak's?

Is there any way to properly unpack/repack resources of UDK-based games (.pak files)? . From what I've tried already, gildor.org's viewer seems to skip/ignore these .pak's (also, UDK, which is UE3 ...
1
vote
0answers
342 views

Get derived Pawn from collision actor in UE4

I am trying to build a basic RTS unit selection but any time I try to possess the target pawn it crashes. The pawn in the collision is a blueprint derived directly from APawn. Am I casting from the ...
1
vote
0answers
161 views

How to create/edit a weapon in ut2004's unrealed?

I've searched a lot, but almost all of the ut2k4 Unrealed tutorial websites/blogs have disappeared. How do I create or edit a weapon in Unrealed?
1
vote
1answer
326 views

How to detect the device type in UnrealScript?

How can I recognize if the player device is an iPad or an iPhone? Now I can do it by checking the viewport size. But I think is just a tricky way, is there any other, more standard way?
1
vote
0answers
65 views

Why does the location of my vehicle spawner change when I open a matinee?

I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the ...
1
vote
0answers
132 views

UDK and Protocol Buffers

Actually two questions: Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer) Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
0
votes
2answers
772 views

How to create a mini-game? [closed]

I am wondering how to creat a mini-game like "Diner Dash" or like "Big Fish Games". I want my game to be 2d, but it looks like 3d: see this image. ...
0
votes
2answers
2k views

Is it worthwhile investing time learning Unreal Script when UDK 4 will be replacing it with C++? [closed]

Should I continue to get more familiar with Unreal Script or just wait for UDK4 with C++?
0
votes
1answer
506 views

Player Rope Swing?

I'm trying to implement a rope swinging mechanism for my custom UDK Pawn class. What I am trying to do is have the player be able to attach and swing as if by a rope attached to a hook entity in the ...