The Unreal Engine. Not to be confused with the free UDK.

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1answer
293 views

How can I place the player into a 360° video in UE4?

I have a 360° video (6 separate videos stitched together into a panorama) with a first person view walking through an environment. I would like to put this in a game engine such that the actor can ...
1
vote
1answer
290 views

How do I Rigidbody.AddForce(Vector3) in Unreal Engine?

I am coming from the Unity Engine, and trying to get my feet wet with Unreal Engine 4.8.x. I want to add a one-time force to an object. To accomplish this in Unity 5, I would use: void Start(){ ...
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1answer
188 views

Importing materials from blender to UE4

So my problem is that I have a nice green glass material in blender which I imported to UE4 (4.8.1) but in the editor the material was just a simple green colour. I have no idea what I should do to ...
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1answer
78 views

Cannot add key in matinee for static meshes (UE4)

My problem is the following: I was trying to make a sliding door based on a video tutorial, I had the static mesh, which was the door itself, and I added a Matinee for that door, so I went 'Add New ...
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1answer
1k views

How to auto animate character movement - Unreal engine 4

I am learning Unreal 4. And basically I want to find out how to auto move character. Which means when I start playing I want the character to auto move forward without my interaction. I know how to do ...
2
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0answers
55 views

Volumetric grass

I've been extremely interested in volumetric technology. Especially in volumetric grass. The online resources are extremely scarce on this topic. What is the difference from creating a lot of ...
1
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0answers
32 views

Weapon index sets index values to the same

i've got a question about my unreal blueprints. I've been trying to get this right for almost a month now, but i don't know how to fix this. These are my are down below and a small video to explain my ...
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0answers
50 views

How can I go about testing games on a console

I was wondering how I could play a game I've made on a console (PS3). I don't want to sell it or anything I just want to test it for now, also do I still have to do that whole registration thing to do ...
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0answers
80 views

Sprite outline based on light position in UE4

I have simple sprite (for example black box) and I like to add to it outline (red line on example image) but based on light direction. I know UE4 use deffered renderer, so I cant access to lights, but ...
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0answers
567 views

Get derived Pawn from collision actor in UE4

I am trying to build a basic RTS unit selection but any time I try to possess the target pawn it crashes. The pawn in the collision is a blueprint derived directly from APawn. Am I casting from the ...
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0answers
213 views

How to create/edit a weapon in ut2004's unrealed?

I've searched a lot, but almost all of the ut2k4 Unrealed tutorial websites/blogs have disappeared. How do I create or edit a weapon in Unrealed?
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0answers
70 views

Why does the location of my vehicle spawner change when I open a matinee?

I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the ...
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0answers
185 views

UDK and Protocol Buffers

Actually two questions: Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer) Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
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0answers
30 views

What type of networking archtitecture does Unreal Engine 4 have?

I am working on online multiplayer FPS on UE 4 with up to 16 players. I am now at the making architecture model, stage. I am doing research on possible server architecture model with respect for ...
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0answers
8 views

Unreal engine: How to get FHitResult.FaceIndex?

When I do PlayerController->GetHitResultUnderCursor(ECollisionChannel::ECC_WorldDynamic, false, TraceResult); TraceResult.FaceIndex is always -1. Here @OriCohen says that I have to "use a ...
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0answers
17 views

Can I do Sound Mapping in unreal Engine 4?

I am currently a student trying to build a game for my final year project and I am wondering about a few things when it comes to sound in unreal 4 Is it possible to have sound map out the outlines of ...
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0answers
19 views

Animation not visible

I made an animation with keyframes in Blender with a rig and exported it to a FBX. I then loaded it in into UE4 and I just saw the mesh fine (except for the materials, but that is another story.). So ...
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0answers
46 views

Dynamic sky HDRI with dynamic sun lighting?

Using VUE xStream, I can easily generate an unlit sky with some clouds. However, I would like to use a shader to dynamically light the clouds according to the sun position, intensity and color to give ...
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0answers
20 views

UDK Render Hud Problem

I've been following this tutorial: https://www.youtube.com/watch?v=NOLAeyRCXYM And This is how my kismet looks like : http://imgur.com/jTCKo87 I want to display the text when player touches the ...
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0answers
20 views

UDK 3 - Applying a shader on Touch()

I'm attempting to follow DarkCarnivour's Object / Mesh Outline Effect but having some issues with the scripting. Guide: https://forums.epicgames.com/threads/865957-Object-Mesh-Outline-Effect-working ...
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0answers
35 views

How do I move the position of the sun in UDK3?

I have a skybox, with a sun, but I can't seem to find the options to move the position of the sun in the sky. Any pointers?
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675 views

Setting up local players in Unreal Engine

I'm trying to make a 4 player 2D local multiplayer game. I have tried a lot of stuff to get to this stage, but as far as I have been told, a method called CreateLocalPlayer creates a local player, ...
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216 views

Adding smooth round Bézier curve corners in unreal editor?

Unreal Editor offers rectangular and round geometry. It also offers boolean operations. I can make a smooth corner by playing around with cylinder and boolean operations. I really would like to make a ...
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0answers
78 views

Implementing Normal Maps with Unreal 4 Flipbooks

I'm new to Unreal 4 and just started using 2D. I have normal maps for my sprite that I'd like to put in so that the sprite responds to light as if all the details were modeled in 3D. How should I do ...
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0answers
29 views

Where is Kismet's “set VectorParam” option?

I am going through this 3D Buzz UDK tutorial (see 1:21) and reached the parts about toggleable lights etc. I have created my Materal instance constant and have dragged and dropped it onto the ...
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79 views

Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...