I'm trying to implement in UE4 the same gameplay mechanic Ballistics had: https://www.youtube.com/watch?v=UaJiPpLzbNg Working with splines doesn't quite cut it, because they have to be done ...
[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?
I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
I'm seeking an example showing how to create a DLL that can be called from UnrealScript in Unreal Engine 1 or Unreal Tournament.