2
votes
1answer
354 views

UDK Fixed AIController / Pawn Height

[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
1
vote
1answer
253 views

How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
2
votes
2answers
660 views

How can I run native code (in a DLL) from UnrealScript in UT/UE1?

I'm seeking an example showing how to create a DLL that can be called from UnrealScript in Unreal Engine 1 or Unreal Tournament.