Actually two questions: Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer) Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
OK i have decent amount of knowledge of C++. I want to make cool games for iPhone using unreal engine and I have access to UDN. But everything seems cluttered on UDN. I have downloaded source from ...