Tagged Questions

The Unreal Engine. Not to be confused with the free UDK.

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0
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0answers
25 views

Adding smooth round Bézier curve corners in unreal editor?

Unreal Editor offers rectangular and round geometry. It also offers boolean operations. I can make a smooth corner by playing around with cylinder and boolean operations. I really would like to make a ...
1
vote
0answers
50 views

How can I place the player into a 360° video in UE4?

I have a 360° video (6 separate videos stitched together into a panorama) with a first person view walking through an environment. I would like to put this in a game engine such that the actor can ...
0
votes
1answer
85 views

Installing Unreal Engine 4 in Ubuntu — setting OAuth

https://wiki.unrealengine.com/Building_On_Linux When I run ./GenerateProjectFiles.sh I get this: Github build Checking / downloading the latest archives Please set OAUTH_TOKEN You can generate an ...
3
votes
2answers
272 views

Do I have to compile Unreal 4's source myself in order to make games with it?

Now I understand the need for this if people want to make modifications to the engine itself, but if I want to use the engine as is and just program games with it, do I need to do all this? I figured ...
-2
votes
1answer
37 views

Can I use sounds from UT2004?

What if I use some sounds from the game Unreal Tournament 2004? I can export them from .uax archives via UnrealED tool into .wav files. I could (and very would like to) import them into my game I am ...
0
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0answers
22 views

360-degree rotation/movement inside a tube [duplicate]

I'm trying to implement in UE4 the same gameplay mechanic Ballistics had: https://www.youtube.com/watch?v=UaJiPpLzbNg Working with splines doesn't quite cut it, because they have to be done ...
1
vote
0answers
106 views

Unpacking UE4 .pak's?

Is there any way to properly unpack/repack resources of UDK-based games (.pak files)? . From what I've tried already, gildor.org's viewer seems to skip/ignore these .pak's (also, UDK, which is UE3 ...
2
votes
1answer
129 views

Is UDK related to UE4?

I started learning how to make games with Unity, but I saw that it was really easy to make content with Unreal Engine 4. Unfortunately, UE4 costs and I want to try and keep costs as low as possible ...
0
votes
0answers
23 views

Implementing Normal Maps with Unreal 4 Flipbooks

I'm new to Unreal 4 and just started using 2D. I have normal maps for my sprite that I'd like to put in so that the sprite responds to light as if all the details were modeled in 3D. How should I do ...
2
votes
1answer
83 views

Accessing the command line from in-game?

Is there a way to interact with the command line (Linux/Windows) from in-game using a game engine such as Unity or Unreal? I would like to have the user be able to jump on a console or even just ...
0
votes
0answers
17 views

Where is “set VectorParam”?

I am going through the 3D Buzz UDK tutorials and reached the parts about toggleable lights etc. I have created my Materal instance constant and have dragged and dropped it onto the flourescent tube so ...
2
votes
2answers
120 views

What exactly does Unreal Engine 4's Class Wizard do?

I know "it adds classes to your project" and "creates boiler plate code for you" but what does that actually mean? Does it do anything besides properly generate your .h and .cpp files for you?
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votes
0answers
44 views

How do I update a static mesh in Unreal 4 during movement?

I would like to use UE4 for rendering of a huge world. During the runtime, I would like to load a mesh from a custom source and adopt the mesh in the game. Could someone give me a hint how to do this ...
1
vote
2answers
68 views

Setting up a camera to make the world look large

I am attempting to configure my camera to give the impression of a normal sized player in a giant room. Since units are arbitrary, I figured this should be possible (despite the fact that the room is ...
0
votes
1answer
184 views

UE4: Apply texture on landscape based on angle

I am creating a material for my landscape. I know that one could for example use the landscapes heightmap as a mask to apply textures at certain heights, but I want to apply textures at certain ...
1
vote
0answers
288 views

Get derived Pawn from collision actor in UE4

I am trying to build a basic RTS unit selection but any time I try to possess the target pawn it crashes. The pawn in the collision is a blueprint derived directly from APawn. Am I casting from the ...
2
votes
2answers
406 views

Unreal Engine 4 — Casting [closed]

I am currently developing my first classes in Unreal Engine 4. Coming from using UScript extensively, I'm getting a little bit confused by how typecasting works in pure C++. More specifically, ...
3
votes
0answers
266 views

Why are god objects so common in game programming? [closed]

This is a bit of a philosophical question. Excuse me if it's out of place here. Most modern games developed in C++ use (or at least purport to use) an object-oriented approach. A common axiom of ...
0
votes
1answer
106 views

What do I need to Mod a Unreal Engine 3 game? [closed]

what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it ...
0
votes
1answer
145 views

Bouncing ball slowing down over time

I use the unreal engine 4 to bounce a ball off of walls in a 2D space, but over time the ball gets slower and slower. Movement happens in the tick function of the ball FVector location = ...
1
vote
1answer
106 views

Child object free movement on Parent object

Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal ...
4
votes
1answer
524 views

Should I be concerned about assets being accessed by dumping VRAM?

I have heard many people tell me that a user can dump the VRAM on their GPU and get all the images in my game. Including all "Streamed" images. This includes most of my Menu graphics. How would a ...
1
vote
1answer
183 views

Can UE4 be used from multiple locations with a single license?

I want to subscribe to Unreal Engine 4 with my small game development team. But before we do, we have a question: can we also use UE4 from multiple locations at the same time? So that all of our ...
0
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0answers
116 views

Having Trouble importing Maya file into UE4

I'm new to Unreal so please bear with me. I'm importing a maya file into UE4. It imports OK, but the problem is that the child meshes are not showing. How can I access each single mesh in the file ...
0
votes
1answer
2k views

Using Blueprint to spawn objects at runtime in Unreal Engine 4

Using UE4's "Blueprint" visual scripting system, how can I dynamically spawn objects at runtime?
-1
votes
1answer
643 views

How to auto animate character movement - Unreal engine 4

I am learning Unreal 4. And basically I want to find out how to auto move character. Which means when I start playing I want the character to auto move forward without my interaction. I know how to do ...
-2
votes
2answers
192 views

Creating very rough 3D models [closed]

I am not a modeller, more into the programming side. However say I wanted to create an open world type of game using U4. Is there a way to create very rough models, say of buildings, cars, trees, ...
15
votes
2answers
5k views

Which Unreal Engine 4 project files can I ignore in source control?

I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.) What folder and files do I include in the ...
2
votes
0answers
57 views

Where are the logs created by Unreal Frontend? [closed]

I am trying to read errors generated by a build and cannot locate the log file. Which directory is it in?
-4
votes
1answer
333 views

Why do I see a lot of games using Unreal engine when there are much better alternatives? [closed]

I play games on my computer often and I see a lot of games using the Unreal engine. Can someone explain why do developers choose to use this engine? In my opinion there are much better alternatives. ...
1
vote
1answer
314 views

Changing State in PlayerControler from PlayerInput

In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput ...
0
votes
1answer
485 views

Player Rope Swing?

I'm trying to implement a rope swinging mechanism for my custom UDK Pawn class. What I am trying to do is have the player be able to attach and swing as if by a rope attached to a hook entity in the ...
0
votes
1answer
220 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
2
votes
0answers
252 views

HUD and score have gone missing in UnrealScript [closed]

I am a student at Full Sail so I don't want just the solution; I want to understand the problem. I am working from tutorial videos where we are supposed to have a HUD, a score, and a timer. When I ...
1
vote
0answers
153 views

How to create/edit a weapon in ut2004's unrealed?

I've searched a lot, but almost all of the ut2k4 Unrealed tutorial websites/blogs have disappeared. How do I create or edit a weapon in Unrealed?
0
votes
1answer
1k views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
1
vote
1answer
1k views

UDK : Problem with Touching Actors

In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
2
votes
1answer
385 views

UDK Fixed AIController / Pawn Height

[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
0
votes
1answer
261 views

Custom Pan/Tilt Input device and Unreal Gaming Engine

I have an augmented reality project I'm doing for a museum, using Unreal Engine. I've begun designing the controller (a pan and tilt visor you look through and move around). Originally, I was ...
0
votes
1answer
549 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?
0
votes
0answers
142 views

how to use serial port in UDK using windows DLL and DLLBind directive?

I want to use serial port in UDK, For that purpose i use a windows DLL and DLLBind directive. I have a thread in windows DLL for serial port data recieve event. My problem is: this thread doesn't work ...
0
votes
1answer
1k views

Drawing a texture at the end of a trace (crosshair?) UDK

I'm trying to draw a crosshair at the end of my trace. If my crosshair does not hit a pawn or static mesh (ex, just a skybox) then the crosshair stays locked on a certain point at that actor - I want ...
1
vote
1answer
316 views

How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have ...
1
vote
1answer
317 views

How to detect the device type in UnrealScript?

How can I recognize if the player device is an iPad or an iPhone? Now I can do it by checking the viewport size. But I think is just a tricky way, is there any other, more standard way?
1
vote
0answers
63 views

Why does the location of my vehicle spawner change when I open a matinee?

I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the ...
0
votes
0answers
69 views

Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, ...
3
votes
1answer
123 views

Why does the X Y Z translations now rotate along with my static meshes?

So I was making a map for UT3, using the Unreal 3 Editor provided, and all was going well. However I was doing some work with InterpActors and Vehicle Spawners, when I must have hit a key by mistake ...
1
vote
0answers
130 views

UDK and Protocol Buffers

Actually two questions: Can I use TCP sockets in UDK to implement my own networking protocol? (I guess TCPLink is an answer) Is there any way I can user Protocol Buffers inside UDK? Or anything like ...
0
votes
2answers
2k views

Is it worthwhile investing time learning Unreal Script when UDK 4 will be replacing it with C++? [closed]

Should I continue to get more familiar with Unreal Script or just wait for UDK4 with C++?
0
votes
1answer
2k views

UDK weapon on first person not showing up [closed]

I've been following this tutorial http://www.moug-portfolio.info/udk-weapon-basics/ all my code is the same as the page... except here DefaultPropeties { Begin Object Name=GunMesh ...