The Unreal Engine. Not to be confused with the free UDK.

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38 views

What game engine should I use? [on hold]

Okay before I go any further I have worked with other engines before like unity and attempted to learn the new unreal 4. The game I would like to make is an adventure game with a wide open world and a ...
0
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0answers
26 views

Building the Game Logic for Small games as an beginner [closed]

when you start to build an small game like space shooter, flappy bird clone or an endless runner game. You wanted to start out by building an small game by the building the game logic for them; issue ...
0
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0answers
12 views

Cannot add key in matinee for static meshes (UE4)

My problem is the following: I was trying to make a sliding door based on a video tutorial, I had the static mesh, which was the door itself, and I added a Matinee for that door, so I went 'Add New ...
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1answer
138 views

How do I Rigidbody.AddForce(Vector3) in Unreal Engine?

I am coming from the Unity Engine, and trying to get my feet wet with Unreal Engine 4. I want to add a one-time force to an object. To accomplish this in Unity 5, I would use: void Start(){ ...
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0answers
20 views

how to add car in vehicle advanced template in unreal engine 4 [on hold]

how to add car to vehicle advanced example in unreal engine 4 i have this model how to add it : here
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0answers
35 views

How can I go about testing games on a console

I was wondering how I could play a game I've made on a console (PS3). I don't want to sell it or anything I just want to test it for now, also do I still have to do that whole registration thing to do ...
1
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0answers
50 views

Sprite outline based on light position in UE4

I have simple sprite (for example black box) and I like to add to it outline (red line on example image) but based on light direction. I know UE4 use deffered renderer, so I cant access to lights, but ...
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1answer
200 views

Unreal Engine 4 is now only free or open source as well?

Recently Unreal Engine 4 become free with Royalty fees. What about the code? Is it opensource or no?
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0answers
30 views

How do I move the position of the sun in UDK3?

I have a skybox, with a sun, but I can't seem to find the options to move the position of the sun in the sky. Any pointers?
0
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0answers
428 views

Setting up local players in Unreal Engine

I'm trying to make a 4 player 2D local multiplayer game. I have tried a lot of stuff to get to this stage, but as far as I have been told, a method called CreateLocalPlayer creates a local player, ...
1
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1answer
688 views

How can I get a reference to a object in the world in UE4?

I'm coding a simple maze game in UE4 and I have everything I wanted to implement done except having an obstacle in the scene. What I have is a simple Obstacle class which is a child of an Actor class. ...
0
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0answers
159 views

Adding smooth round Bézier curve corners in unreal editor?

Unreal Editor offers rectangular and round geometry. It also offers boolean operations. I can make a smooth corner by playing around with cylinder and boolean operations. I really would like to make a ...
2
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0answers
182 views

How can I place the player into a 360° video in UE4?

I have a 360° video (6 separate videos stitched together into a panorama) with a first person view walking through an environment. I would like to put this in a game engine such that the actor can ...
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1answer
477 views

Installing Unreal Engine 4 in Ubuntu — setting OAuth

https://wiki.unrealengine.com/Building_On_Linux When I run ./GenerateProjectFiles.sh I get this: Github build Checking / downloading the latest archives Please set OAUTH_TOKEN You can generate an ...
4
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3answers
738 views

Do I have to compile Unreal 4's source myself in order to make games with it?

Now I understand the need for this if people want to make modifications to the engine itself, but if I want to use the engine as is and just program games with it, do I need to do all this? I figured ...
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votes
1answer
59 views

Can I use sounds from UT2004?

What if I use some sounds from the game Unreal Tournament 2004? I can export them from .uax archives via UnrealED tool into .wav files. I could (and very would like to) import them into my game I am ...
0
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0answers
23 views

360-degree rotation/movement inside a tube [duplicate]

I'm trying to implement in UE4 the same gameplay mechanic Ballistics had: https://www.youtube.com/watch?v=UaJiPpLzbNg Working with splines doesn't quite cut it, because they have to be done ...
1
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0answers
408 views

Unpacking UE4 .pak's?

Is there any way to properly unpack/repack resources of UDK-based games (.pak files)? . From what I've tried already, gildor.org's viewer seems to skip/ignore these .pak's (also, UDK, which is UE3 ...
2
votes
1answer
240 views

Is UDK related to UE4?

I started learning how to make games with Unity, but I saw that it was really easy to make content with Unreal Engine 4. Unfortunately, UE4 costs and I want to try and keep costs as low as possible ...
0
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0answers
63 views

Implementing Normal Maps with Unreal 4 Flipbooks

I'm new to Unreal 4 and just started using 2D. I have normal maps for my sprite that I'd like to put in so that the sprite responds to light as if all the details were modeled in 3D. How should I do ...
2
votes
1answer
116 views

Accessing the command line from in-game?

Is there a way to interact with the command line (Linux/Windows) from in-game using a game engine such as Unity or Unreal? I would like to have the user be able to jump on a console or even just ...
0
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0answers
26 views

Where is Kismet's “set VectorParam” option?

I am going through this 3D Buzz UDK tutorial (see 1:21) and reached the parts about toggleable lights etc. I have created my Materal instance constant and have dragged and dropped it onto the ...
2
votes
2answers
148 views

What exactly does Unreal Engine 4's Class Wizard do?

I know "it adds classes to your project" and "creates boiler plate code for you" but what does that actually mean? Does it do anything besides properly generate your .h and .cpp files for you?
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0answers
115 views

How do I update a static mesh in Unreal 4 during movement?

I would like to use UE4 for rendering of a huge world. During the runtime, I would like to load a mesh from a custom source and adopt the mesh in the game. Could someone give me a hint how to do this ...
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2answers
74 views

Setting up a camera to make the world look large

I am attempting to configure my camera to give the impression of a normal sized player in a giant room. Since units are arbitrary, I figured this should be possible (despite the fact that the room is ...
0
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1answer
524 views

UE4: Apply texture on landscape based on angle

I am creating a material for my landscape. I know that one could for example use the landscapes heightmap as a mask to apply textures at certain heights, but I want to apply textures at certain ...
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0answers
505 views

Get derived Pawn from collision actor in UE4

I am trying to build a basic RTS unit selection but any time I try to possess the target pawn it crashes. The pawn in the collision is a blueprint derived directly from APawn. Am I casting from the ...
3
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2answers
1k views

Unreal Engine 4 — Casting [closed]

I am currently developing my first classes in Unreal Engine 4. Coming from using UScript extensively, I'm getting a little bit confused by how typecasting works in pure C++. More specifically, ...
3
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0answers
386 views

Why are god objects so common in game programming? [closed]

This is a bit of a philosophical question. Excuse me if it's out of place here. Most modern games developed in C++ use (or at least purport to use) an object-oriented approach. A common axiom of ...
0
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1answer
252 views

What do I need to Mod a Unreal Engine 3 game? [closed]

what I am looking for is some advise making a mod for a certain game and how I would go about making it. The game I am talking about is Blacklight: Retribution and what I wan't to know is; Is it ...
0
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1answer
286 views

Bouncing ball slowing down over time

I use the unreal engine 4 to bounce a ball off of walls in a 2D space, but over time the ball gets slower and slower. Movement happens in the tick function of the ball FVector location = ...
1
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1answer
168 views

Child object free movement on Parent object

Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal ...
4
votes
1answer
550 views

Should I be concerned about assets being accessed by dumping VRAM?

I have heard many people tell me that a user can dump the VRAM on their GPU and get all the images in my game. Including all "Streamed" images. This includes most of my Menu graphics. How would a ...
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1answer
230 views

Can UE4 be used from multiple locations with a single license?

I want to subscribe to Unreal Engine 4 with my small game development team. But before we do, we have a question: can we also use UE4 from multiple locations at the same time? So that all of our ...
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1answer
6k views

Using Blueprint to spawn objects at runtime in Unreal Engine 4

Using UE4's "Blueprint" visual scripting system, how can I dynamically spawn objects at runtime?
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1answer
1k views

How to auto animate character movement - Unreal engine 4

I am learning Unreal 4. And basically I want to find out how to auto move character. Which means when I start playing I want the character to auto move forward without my interaction. I know how to do ...
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votes
2answers
279 views

Creating very rough 3D models [closed]

I am not a modeller, more into the programming side. However say I wanted to create an open world type of game using U4. Is there a way to create very rough models, say of buildings, cars, trees, ...
17
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2answers
9k views

Which Unreal Engine 4 project files can I ignore in source control?

I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.) What folder and files do I include in the ...
2
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0answers
64 views

Where are the logs created by Unreal Frontend? [closed]

I am trying to read errors generated by a build and cannot locate the log file. Which directory is it in?
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votes
1answer
391 views

Why do I see a lot of games using Unreal engine when there are much better alternatives? [closed]

I play games on my computer often and I see a lot of games using the Unreal engine. Can someone explain why do developers choose to use this engine? In my opinion there are much better alternatives. ...
1
vote
1answer
397 views

Changing State in PlayerControler from PlayerInput

In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput ...
0
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1answer
606 views

Player Rope Swing?

I'm trying to implement a rope swinging mechanism for my custom UDK Pawn class. What I am trying to do is have the player be able to attach and swing as if by a rope attached to a hook entity in the ...
0
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1answer
317 views

How can I create a Killing Floor map?

I'm trying to create a Killing Floor map and i have the latest Unreal Engine but i dont know how to export my map to Killing Floor. Where can i find the correct version of Unreal Editor ? How can i ...
2
votes
0answers
304 views

HUD and score have gone missing in UnrealScript [closed]

I am a student at Full Sail so I don't want just the solution; I want to understand the problem. I am working from tutorial videos where we are supposed to have a HUD, a score, and a timer. When I ...
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0answers
188 views

How to create/edit a weapon in ut2004's unrealed?

I've searched a lot, but almost all of the ut2k4 Unrealed tutorial websites/blogs have disappeared. How do I create or edit a weapon in Unrealed?
0
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1answer
1k views

Playing basic imported animations in UDK

I'm trying to wrap my head around basic animations in UDK. I've created a simple turret-like structure in Maya, rigged, skinned, and animated. It has 4 bones. I have done all the steps necessary for ...
1
vote
1answer
1k views

UDK : Problem with Touching Actors

In my game I am trying to see all touching actors of a particular DynamicSMActor and it does return only two Actors as touching Actors - Water Volume and Player Pawn. It is ignoring all the other ...
2
votes
1answer
413 views

UDK Fixed AIController / Pawn Height

[I already asked this question on the UDK forums, without much success though.] I'm using a class derived from AIController to control my pawn in RTS-style. My problem is that the pawn does not have ...
0
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1answer
428 views

Custom Pan/Tilt Input device and Unreal Gaming Engine

I have an augmented reality project I'm doing for a museum, using Unreal Engine. I've begun designing the controller (a pan and tilt visor you look through and move around). Originally, I was ...
1
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1answer
575 views

Start an animation exported from 3ds Max in UDK

I made a shape in 3ds Max with one bone and I gave it an animation. I exported it and imported to UDK. When I shoot to that shape, I want my animation to start playing. How can I do this?