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1
vote
2answers
147 views

Unity Raycast shoots right through some objects

I made a melee combat system for my game. The code looks like this: var hit:RaycastHit; if(Physics.Raycast(transform.position,transform.forward,hit)) { if(hit.distance<=2.0) { ...
0
votes
2answers
46 views

Checking if object passed between two other objects

I have a three objects (strikers), lets say red, green and blue. When I apply force to the green object I want to check if it has passed between red and blue or not. See the image below for an ...
5
votes
1answer
153 views

How can I copy an asset folder programatically depending upon a constant?

I have a Unity project in which I have 200 games and some 350 scenes. Now I want to make separate builds for each game. All my assets are present in Assets/IgnoredAssets/ABC folder. To include these ...
1
vote
1answer
61 views

How to initialize once for all a static field of a custom editor in unity

I have a custom editor wich has a static field. Suppose you have a static field of type MyObject: public class myEditor : Editor { ... private static MyObject myObj; ... } I'd like to ...
0
votes
1answer
86 views

how to disable sprite renderer and mesh renderer in unity 3D programetically?

In my game i have a empty gameobject that has a sprite and a textmesh as child I want to access the child (sprite and the text mesh) and turn off the sprite renderer and mesh renderer of the sprite ...
0
votes
1answer
75 views

Unity3D : Unity fails to detect null objects

im instantiating an object which is gonna play the background music for my game. On the Awake() function I check if there is a gameobject with the tag "MusicPlayer" on it, and if there isn't any I ...
0
votes
1answer
189 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
0
votes
1answer
43 views

Align SpriteText position

i have this function which aligns text. static function AlignTxt(obj : GameObject, txtAnchor : SpriteText.Anchor_Pos, txtAlign : SpriteText.Alignment_Type) { ...
0
votes
1answer
876 views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
0
votes
1answer
333 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
-1
votes
1answer
117 views

Unity3d : Animator canceling script

I create a sway script for my flashlight and attached it to the gameobject(flashlight). Now the problem is that when I enable the animator in the gameobject(flashlight) the sway doesnt work,but when ...
-1
votes
1answer
62 views

How do I check in which region of a map an object is located?

For example I have a character and two areas A and B, I want to test which area, A or B, my character is on.
-2
votes
1answer
296 views

Animation not playing correctly(or at all)

Im created this script which plays animation/s when the player goes close to it and presses e while aiming at it.For some reasons only the first animation is playing,not the second one.Is there any ...
-2
votes
1answer
649 views

Unity3D - Clones won't get destroyed by script

I need some help making this script work. #pragma strict function OnMouseDown () { Destroy (gameObject); } Basicly what the script does is that it destroys the objects that the player clicks on.I ...
0
votes
0answers
20 views

save and view snapshot image from android device

I'm having a problem with saving image into an android device this is what i did My java class : package com.test.app; import com.unity3d.player.UnityPlayerActivity; import android.os.Bundle; ...
0
votes
0answers
25 views

front camera not working in unity 3d android

i have this peace of code : public string deviceName; WebCamTexture webCameraTexture; public Text txt; private WebCamDevice[] devices; private WebCamTexture webCam; // Use this for initialization ...
0
votes
0answers
44 views

how to create a responsive scene

I'm currently creating a 2d android,IOS game using unity engine ,I'm testing the game on a nexus 5,Iphone 5s device,Everything till now is working fine and i am pretty happy with the result ,but the ...
0
votes
0answers
82 views

Adding Player Movement and Firing on Touch Input (Unity)

I am having many problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for movement and a touch button for firing the weapon. How can I do this? ...
0
votes
0answers
86 views

How to play video in Unity Free on Android (may be using external open source libraries like ffmpeg)

I need to play video file in my game and I am using Unity Free. The solution with rendering images with a certain delay is not suitable for me, because my video file is made from over than 300 images. ...
0
votes
0answers
50 views

How to embed UnityScript for scripting in Unity3D?

It is useful to have parts of your game being scriptable. Many people (especially outside of Unity) are using LUA for that job. As UnityScript (as with Boo or C#) is a first class citizen why not use ...
0
votes
0answers
128 views

Unity3D C#: How to resize an inputfield according the content which is set dynamic

I've got an InputField where the text is filled in upon getting a string back from the server. We can debug the entire text so we receive it correctly. However the text is too long to fit in our ...
0
votes
0answers
51 views

How to control animationClip though scripting or button pressed

I am stuck in my project designing Game Menu in unity. I am using NGUI plugin free version. I created image button and animated in animation view. It made animationclip and added in animator ...
0
votes
0answers
29 views

Drag object on the XZ plane

I wrote a script to drag an object on the XZ plane. It works good when the object is close to the camera's position. So here is the code: using UnityEngine; using System.Collections; public class ...
0
votes
0answers
31 views

iTween.LookTo works only when the boolean gets changed

im trying to rotate an object when the player gets too close to it but it only rotates when the player leaves leaves the range for 0.5 seconds or less. It does the same if i use ontriggerenter and ...
0
votes
0answers
306 views

Assigning valid moves on board game

I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to ...
0
votes
0answers
120 views

class instance issue

Currently, i am working on a project which deals with several parts. First, I want to interface with a Sidewinder Force Feedback 2 joystick in Unity using SharpDX and SharpDX.DirectInput libraries. ...