Unityscript is one of the scripting languages available for the Unity engine (other languages are C# and Boo).

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Align UI element to gameObject in 2D

I have a 2d game where I want to display UI element perfectly aligned to specific gameObjects. I have an ortographic camera and I used to Camera.main.WorldToScreenPoint() function giving it the ...
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1answer
429 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
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3answers
155 views

Character controller going down slopes

When I go down slopes with character controller, if the speed is too high, the character just flies off the slope and lands at the bottom. I want my character to "stick" to the slope rather then just ...
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1answer
24 views

Can 2D Rigidbodies detect collisions with 3D Box colliders?

I would like to know if Rigidbody2D's can detect collisions with 3D Box colliders and/or normal rigidbodies. I seem to have a problem where my 2D Colliders don't detect collision with my 3D Cubes. ...
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1answer
122 views

Quaternion.Lerp not working properly in Unity3d

I'm using Quaternion.Lerp to rotate a joint with a certain angle, but when I use the below code I find the joint rotating very far although I specified it to rotate with only 5. Any thoughts please? ...
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1answer
2k views

Screen record in unity3d

How to do screen record in unity? I want to record my screen(gameplay) during my running game. That should be play/stop , replay , save that recording on locally from device, open/load from my device ...
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1answer
89 views

Align SpriteText position [closed]

i have this function which aligns text. static function AlignTxt(obj : GameObject, txtAnchor : SpriteText.Anchor_Pos, txtAlign : SpriteText.Alignment_Type) { ...
2
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1answer
3k views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
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1answer
257 views

What would cause my script generated buttons and text to show in Unity and not on my phone?

I am using Unity 5 and the built in GUI tools. My static GUI shows up just fine which makes me think it's not a text/font issue or some such. Again, it all looks good in the Unity editor when I hit ...
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1answer
29 views

Unable to move mouse cursor while pressing keyboard button

I've a player to which I've attached character controller and two scripts - Controller and MouseLooker to control the player movements but when I try to move my mouse cursor while pressing keyboard ...
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0answers
16 views

Unity – Recording data for a behavioral experiment?

I am conducting a study using Unity and Oculus Rift and I need to collect the data from my subject. My participant is moving in a 3D maze created in Unity and using the Oculus. At any given time, I ...
3
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1answer
56 views

How i can have Disposable Script in unity(once run)

I have problem in unity that i do not know how i can have one shot script same void Start() for example i want have below script: Void Start(){ if(x == 2){ Destroy(gameObject); } but it is not ...
3
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1answer
78 views

How i can control button input android?

i am android programmer and i want control button input in android for example i made a game that when you press back button in android mobile nothing happens but i want quite from game. This is ...
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1answer
207 views

Trying to get reference to Button in Javascript Unity3d

I've this simple script in Unity3d: #pragma strict public var topLeft : UnityEngine.UI.Button; public var topCenter : UnityEngine.UI.Button; public var topRight : UnityEngine.UI.Button; public var ...
2
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1answer
175 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
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vote
1answer
56 views

How do I snap the Unity camera to a 2D, tile-based map?

I have a 2D, tile-based map. I want to be able to control the number of visible tiles on the screen vertically and horizontally, regardless of resolution. I want the player to be able to move the ...
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0answers
22 views

Add script to created gameobject via script

GameObject.AddComponent Hi, I have this c# code. It is creating random cubes and spheres. I have a script named "destroy". I want to add this "destroy" script to below code. I gave new material but ...
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2answers
92 views

How to check if an GameObject exists in Unity2D? (Javascript)

Im making an AI that checks if the player exists or not. How do I check if a certain object exists and put it in a boolean variable?
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0answers
17 views

Conversion from .dae to XML for 3D Models in Unity BuildR

My partner and I are trying to import .dae files from Sketchup as well as 3DS Max into Unity's BuildR extension. Collada a.k.a. .dae files have an XML-based schema so we incorrectly assumed they would ...
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1answer
39 views

How does Color.Lerp works?

I want to understand how does Color.Lerp works in unity. According to this page it is quite clear to understand how to use it but I'm interested in how it is implemented. Does it work on RGB channels? ...
1
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1answer
59 views

Why transform.find() does not need actual object[unity]

I m new to unity and C#. I suspect that transform.find() function below does not need actual object reference like player.transform.find() because it transform find is already applied to the ...
0
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1answer
34 views

Handle two different touch gestures at same time without overlapping

I'm trying to create a Character touch controls for 2d platform. In my script Im using one horizontal swipe and hold touch gesture and one vertical swipe gesture without hold.Both are different ...
3
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1answer
63 views

Distinguish touch gestures for distinct horizontal and vertical commands

In my script below I'm using horizontal and vertical swipe gesture to move the character but both gestures are called on a single touch. void Update () { HorizontalSwipe(); VerticalSwipe(); } ...
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1answer
25 views

Swipe and hold character movement not working

Heres my PlayerControl script void Update () { foreach (Touch FingerTouch in Input.touches) { if(FingerTouch.phase == TouchPhase.Began) { ...
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2answers
610 views

How to make legacy animations run in Unity in unscaled time? (Pause game related)

I'm relatively new to Unity, and I've been having a very difficult time getting the legacy animations to run in unscaled time. I need to pause my game, and as soon as it pauses, I need to have my ...
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1answer
131 views

increase and decrease coin count

I am working in coin system. if the player get the coin it adding to +1 coin. after game over i want to store the coins. if the player again earn coin means the new coin want to add with existing ...
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2answers
1k views

Animator has not been initialized

My animation is working but unity keep saying that my Animator has not been initialized error Here my Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
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2answers
157 views

How to avoid Walls in A*

Well I had a problem with the implementation of my A* algorithm in C# for unity, and I don't realize how to prevent the diagonal movement and the cross walls, I had the next code, the print line's are ...
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1answer
15 views

New textblock after click on button

I have made a box where you can type in your name in unity. After typing your name you can click on the button. Clicking on the button it will copy the string that you typed in within a sentence. so ...
2
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0answers
35 views

Record voice and Comparison prefab audio in unity

I am android programmer that i Comparison Entrance voice with ready voice(prefab voice) for example when you say hello >>>>>to analyze>>>>>if your voice == prefab voice >>>>>you listen hello(play ...
2
votes
0answers
122 views

In Unity, how do I make a 3D flight arc preview?

I'm stuck on how to make a preview trajectory for a projectile appear when holding a button. The trajectory should start at a certain position on the scene and end wherever the player points their ...
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0answers
41 views

Need to save UI.Image to png

I have ui.Image1 with Mask component and ui.Image2 that is placed inside ui.Image1, then I want to save the result to Texture2d to save the resulting image to png. Sprite sprite = sourceImage.sprite; ...
2
votes
1answer
40 views

Find out hit child with RaycastHit

Let's assume having a (2d-) gameobject with 3 images: Head, body, feet. By using RaycastHit2D I can find out if the gameobject was hit (for example by the mouse): RaycastHit2D newSelectedObject = ...
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2answers
70 views

Interaction between GUI and character(s)

This is more a question about architecture. Not sure if there's a right or wrong: Let's assume I have some gameobjects: GUI: A menu containing some elements like "Go to position". It's opened when ...
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1answer
74 views

Player launches into air when hitting steep slopes

I've been debugging an issue where when my player is moving forward at high speeds (I have configurable movement modes for an overview/overwatch mode) if they are in walk mode and hit a steep slope ...
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0answers
209 views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
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0answers
37 views

Unity Parallax Strange Effect

I follow this Parallaxing Tutorial: https://www.youtube.com/watch?v=5E5_Fquw7BM for create a Parallax in Unity. I created a custom Script for my GameObjects like this (EDIT: this is in the Update ...
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0answers
44 views

{Unity3D} Script To Import Assets

I'm making a fps in Unity3D. I would like to know how to import a folder of assets with JS or maybe, but not preferably, with C#. The desired script will reference a directory and tell the code to ...
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2answers
864 views

Get the current time of animation using script Unity3d

I want to know the current time of the played animation using script in Unity3d. I tried using currentState.normalizedTime but this time is not the time of the animation, like it's the time of the ...
0
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1answer
38 views

Unity GridLayoutGroup children ignoring resizing

Can anyone explain why, in the editor I get: while, on my Galaxy S6, I get: My Panel UI element (which is the parent) has the GridLayoutGroup component, as well as the ContentSizeFitter. The ...
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0answers
48 views

Unity 2D - GUI box not moving with game object on X axis

I am trying to create a health bar above a spaceship in a 2d spaceshooter. Right now I just need to create a box and move it with the player. I found WorldToScreenPoint() which should work althought ...
0
votes
1answer
39 views

Unity 2D, do Touch event must happen in the update() function?

(Unity 5.1) My Issue is when attaching a script to a gameObject, all the examples I've found are based with the update() function and it's pretty wierd for me, as a desktop games developer. Is there ...
1
vote
1answer
116 views

Unity sprites and layouts

I am trying to learn Unity for a simple board game. The question is, is it possible to use grid layout group (or any layout component) with sprites? The goal is to fit a board into my view regardless ...
2
votes
1answer
3k views

How do you set the target location for a navmesh using a GameObject?

I am trying to get a GameObject to navigate through a map and get to the exit. I have created a navmesh for the map and given the player GameObject a navmesh agent. The exit is marked with a empty ...
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0answers
109 views

Google Cardboard Application is not Running on moto G 2nd generation mobile

I am working on the Google cardboard application, here i am using the unity to develop the cardboard app. I have tested the application in moto g 2nd generation here application is not running smooth, ...
0
votes
1answer
74 views

How to get a Vector2 location of an object? (Unity2D javascript)

I need to make an "AI" that makes a ball try to touch the player. But Vector2.MoveTowards()needs a Vector2 variable but how do i get the location of an object?
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4answers
162 views

How to check distance between two different vectors?

So I have a very basic racing game, where I would like the car to stop once it hits the finish line. Respectively when the distance between the car and the finish line hits or goes under 0 the car ...
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4answers
211 views

Checking if object passed between two other objects

I have a three objects (strikers), lets say red, green and blue. When I apply force to the green object I want to check if it has passed between red and blue or not. See the image below for an ...
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1answer
130 views

Unity - Jump counter for double jump script not working? C#

It was working fine last night but it doesn't work today, the zJumpCount stays at zero after I jump now. If the zJumpcount stays at zero my double jump code doesn't work. I even ctrl+z'd back to the ...
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votes
1answer
81 views

How can I can create a world that a player can easily get lost in? [closed]

I am a 3D environmental artist and I'm currently planning an independent passion game project of mine. I have the concept of crazy hallways that lead to the rooms that the player has already visited, ...