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-2
votes
1answer
17 views

How do I make my character run infinitely? [on hold]

I got my character running right (can't run left) and jump but I don't know how to make him run infinitely can anyone help? using UnityEngine; using System.Collections; public class Player: ...
1
vote
1answer
40 views

How do I make my character stop going left? (Unity)

So I have this code and my character can go left, right and jump. I don't want the character going left , so how can I remove that. (I'm very new with coding) using UnityEngine; using ...
1
vote
1answer
15 views

Animator has not been initialized

My animation is working but unity keep saying that my Animator has not been initialized error Here my Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
-2
votes
0answers
15 views

Unity error CS1519 and error CS1525

using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public float maxspeed = 10f; bool facingRight = true; bool grounded = false public Transform ...
0
votes
0answers
17 views

Errors Generating A Plane Mesh Using A Script In Unity

In unity I have a script which is attached to a game object with a mesh filter. The purpose of the script is to generate a flat plane of 100x100 vertices. The code for the script compiles in ...
0
votes
1answer
17 views

Trying to get reference to Button in Javascript Unity3d

I've this simple script in Unity3d: #pragma strict public var topLeft : UnityEngine.UI.Button; public var topCenter : UnityEngine.UI.Button; public var topRight : UnityEngine.UI.Button; public var ...
0
votes
1answer
45 views

How do I use rigidbody2d.AddForce to apply a force in the direction the object is facing?

I'm trying to create a thruster on a spaceship. It should add this thrust in the direction the thruster is facing, but I am at a loss on how to get that direction and send it to AddForce. Am I even ...
1
vote
1answer
35 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
0
votes
2answers
74 views

Unity C# 2D Platformer Enemy Patrolling

I'm setting up a basic mario-like 2D Platformer and i'm trying to give 'enemies' a patrolling path on a platform. (just like the turtles in Super Mario Bros). All they do is patroll from left to right ...
0
votes
1answer
88 views

how to Move Player on “Z” Axis 2D Movement

first im little new to unity..currently im working on 2D game mobile game.and im using Stranded Asset(Mobile) Single Joystick prefab to move Player..Currently my player move on X and Y axis. can any ...
-2
votes
1answer
35 views

Script to change size of a cube when pressing a button [closed]

I am very new to coding and very bad at it. In my environnement there is a table, and i would like, after pressing a keyboard button, to make a cube appear. Then, by pressing another button, i would ...
0
votes
2answers
41 views

unity2D Top-Dow Mobile rigibody2D

im using this code for my 2D TopDown mobile player movement.but when i move player With UI Image buttons player keep moving.it didnt stop.and also player starting of move he is very slow. the he ...
2
votes
1answer
100 views

How to enable IntelliSense for Unity scripts in Visual Studio?

I am using Visual Studio 2013 pro and Unity 4.6. Whenever I write scripts (javascript or c#) for anything and open it up in Visual Studio, I don't get IntelliSense. How to fix this issue?
0
votes
0answers
13 views

I want to swap textures on button click [duplicate]

public class Textswap : MonoBehaviour { public Texture imageone; public Texture imagetwo; private Texture gametexture ; void Update (){ if(Input.GetMouseButtonDown && gametexture ...
0
votes
0answers
45 views

Sprite animation optimization in unity3d

I'm currently developing a game, the Main scene in my game is a character with an animator containing about 8 animation state , each state have like minimum 100 frame and Max 180 frame , and a health ...
0
votes
1answer
94 views

How to make legacy animations run in Unity in unscaled time? (Pause game related)

I'm relatively new to Unity, and I've been having a very difficult time getting the legacy animations to run in unscaled time. I need to pause my game, and as soon as it pauses, I need to have my ...
0
votes
0answers
63 views

save and view snapshot image from android device

I'm having a problem with saving image into an android device this is what i did My java class : package com.test.app; import com.unity3d.player.UnityPlayerActivity; import android.os.Bundle; ...
3
votes
1answer
80 views

Cannot use DLL in my Unity project

I'm pretty new in Unity and i'm trying to write reusable code to use across multiple "project". So I wrote this class to POST and GET highscore via WebRequest. I compiled the project to a DLL and ...
0
votes
0answers
82 views

front camera not working in unity 3d android

i have this peace of code : public string deviceName; WebCamTexture webCameraTexture; public Text txt; private WebCamDevice[] devices; private WebCamTexture webCam; // Use this for initialization ...
1
vote
1answer
45 views

Importing code from unityscripts

To encourage code reuse- i want to import methods and classes defined in my core unityscripts to be imported into other unityscripts. How do i go about this? Note: An answer here seems too ...
0
votes
1answer
77 views

Can Java be used for developing games for Android in Unity3D [duplicate]

I only know Java Programming Language and no other. Can I develop games for Android in Unity3D using Java?
0
votes
3answers
79 views

Checking if object passed between two other objects

I have a three objects (strikers), lets say red, green and blue. When I apply force to the green object I want to check if it has passed between red and blue or not. See the image below for an ...
0
votes
1answer
128 views

Screen record in unity3d

How to do screen record in unity? I want to record my screen(gameplay) during my running game. That should be play/stop , replay , save that recording on locally from device, open/load from my device ...
0
votes
0answers
48 views

how to create a responsive scene

I'm currently creating a 2d android,IOS game using unity engine ,I'm testing the game on a nexus 5,Iphone 5s device,Everything till now is working fine and i am pretty happy with the result ,but the ...
0
votes
1answer
121 views

Crop a texture procedurally

Is there a way to crop a texture having a list of triangles which represent the part to be kept? For instance, I have a rectangular texture and I want to obtain a texture shaped by the triangle list I ...
0
votes
1answer
71 views

Visual studio and Unity does not sync

I'm pretty new to Game Development world. I'm using Unity 3D (4.6 - Latest version I think) and Visual Studio to code the script and something when I edit the script un VS 2013 and go back to Unity ...
0
votes
0answers
163 views

Adding Player Movement and Firing on Touch Input (Unity)

I am having many problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for movement and a touch button for firing the weapon. How can I do this? ...
2
votes
2answers
225 views

2D Boat controlling physics

I'm working on a top-down 2D boat game with Unity3D. I couldn't able to understand how to implement physics of rudder controlling. My physics knowledge is not enough to think how rudder dynamics work. ...
5
votes
1answer
126 views

Multiple Scripts versus single script

I have (methink) a simple question regarding attaching scripts to a GameObject. Is there any performance loss if I attach a script to a GameObject for each action to be performed (such as movement, ...
1
vote
1answer
473 views

How can I merge multiple sprite into one sprite or texture using Unity3d?

I have an avatar generator where someone can create a custom avatar with layers superimposed. And in order to reuse this image multiple times, i want to merge all layers in one image. Is there any way ...
0
votes
0answers
193 views

How to play video in Unity Free on Android (may be using external open source libraries like ffmpeg)

I need to play video file in my game and I am using Unity Free. The solution with rendering images with a certain delay is not suitable for me, because my video file is made from over than 300 images. ...
0
votes
1answer
209 views

Play continuous music when swapping between multiple scene in Unity3d

I have the following scenario Main menu scene containing a gameobject with an audio source component An about us scene gameObject script : using UnityEngine; using System.Collections; public ...
0
votes
1answer
276 views

How to programmatically disable sprite renderer and mesh renderer in Unity3D?

In my game, I have an empty GameObject that has a sprite and a TextMesh as child. I want to access the child (sprite and the text mesh) and turn off the sprite renderer and mesh renderer of the sprite ...
1
vote
1answer
288 views

Resetting a level in unity when exiting to main menu

I have a pause screen in my game having two buttons : resume game and exit to main menu The main menu have only 1 button wish is play, when i click on exit to main menu the main menu level is ...
1
vote
2answers
70 views

Unity access method from separate script

I'm learning Unity3D and I'm practising accessing game object scripts from other objects. For the most part I've got it down, but I've run into a weird issue causing a NullPointerException. I've set ...
2
votes
1answer
202 views

Unity's StartCoroutine funtionality inside a .NET Library and outside a MonoBehaviour

This code is used in a MonoBehaviour script in my current code: // a simple WWW post WWW www = new WWW(this.Url, bytes); StartCoroutine(WaitForRequest(www)); } // simple handler for the ...
-1
votes
1answer
51 views

Float increment give wrong result [closed]

I found something weird with my unity code : public class heroesscript : MonoBehaviour { float counter = 0; void FixedUpdate() { counter += 0.02f; print (counter); ...
-1
votes
1answer
236 views

Yeild waitForSeconds(5.0) is not working

I am trying to call another function continuously from my Update() function. So, I have used yield WaitForSeconds(5.0); but, the it stops for the first 5 seconds and it does not stop the next time it ...
0
votes
1answer
74 views

Why does this code not update my object's position?

I am trying to move the object in my frame in Time.deltaTime. I have not taken care the speed yet but the problem is, the object is almost at position (0,0) after I have multiplied the x & y axis ...
0
votes
0answers
62 views

How to embed UnityScript for scripting in Unity3D?

It is useful to have parts of your game being scriptable. Many people (especially outside of Unity) are using LUA for that job. As UnityScript (as with Boo or C#) is a first class citizen why not use ...
1
vote
1answer
85 views

How to initialize once for all a static field of a custom editor in unity

I have a custom editor wich has a static field. Suppose you have a static field of type MyObject: public class myEditor : Editor { ... private static MyObject myObj; ... } I'd like to ...
0
votes
0answers
199 views

Unity3D C#: How to resize an inputfield according the content which is set dynamic

I've got an InputField where the text is filled in upon getting a string back from the server. We can debug the entire text so we receive it correctly. However the text is too long to fit in our ...
0
votes
1answer
118 views

Unity3D : Unity fails to detect null objects

im instantiating an object which is gonna play the background music for my game. On the Awake() function I check if there is a gameobject with the tag "MusicPlayer" on it, and if there isn't any I ...
1
vote
2answers
271 views

Unity Raycast shoots right through some objects

I made a melee combat system for my game. The code looks like this: var hit:RaycastHit; if(Physics.Raycast(transform.position,transform.forward,hit)) { if(hit.distance<=2.0) { ...
0
votes
1answer
31 views

Destroy a single list member

im trying to destroy a single game object using the following script but it destroys all of them , not the ones I want. I want to destroy the ones that the transform that holds this script collides ...
3
votes
1answer
323 views

Change unity physics engine speed

Is there a simple way to change the speed* of unity's physics engine like in the game SuperHot? Any script language is ok but javascript is preferred. *I am not sure if speed is the correct term.
0
votes
1answer
106 views

Where should I put code if I want it to run automatically?

I'm new to programming and I found an animation script that has code that is called in the OnMouseDown event, when the user clicks the object. I'd like the code to run automatically, instead of ...
2
votes
3answers
252 views

How do I define a required component on a Unity game object?

I have a script that expected the game object to have a Terrain component. Is there an attribute I can add (or some other way) which will prevent a designer from adding my ...
0
votes
0answers
67 views

How to control animationClip though scripting or button pressed

I am stuck in my project designing Game Menu in unity. I am using NGUI plugin free version. I created image button and animated in animation view. It made animationclip and added in animator ...
0
votes
1answer
66 views

How to increase the rotation of a quaternion by a percentage of X % in a Unity script?

There is a simple way to increase the rotation described by a quaternion by a percentage X? Sorry, but in the documentation of Unity3D I found nothing and I have a poor knowledge on the topic.