Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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11
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492 views

How can I stop Substance's runtime texture caching?

Procedural textures with the Substance Engine seem to update very quickly if you turn off caching, modify one exposed variable at a time, modify it frequently, and even then only after you've ...
5
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768 views

How to occlude lights in Unity3D?

First off, I own Unity Pro. I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
3
votes
0answers
112 views

Unity3D [C#]: How do I use a custom inspector to expose an array of polymorphic objects to edit?

[EDIT: based on some feedback, I pruned the example down to the base functionality of the bug we are trying to solve. The description below remains accurate, but the repro has been shortened to: ...
3
votes
0answers
152 views

Transparent diffuse fails to render from all viewing angles

I'm rendering this chunk as a Unity mesh and I have just one material (with alpha) which is applied over all the mesh. Everything in the chunk is automatically generated at runtime, so it's not ...
3
votes
0answers
434 views

Unity3d. Overlay of clothes on a human model

I have: Clothes model (jackets, shirts, sweater etc. with various sizes,colors) Human model with dynamic height, width, position Need overlay a model of clothes on a human model. Variant with a ...
2
votes
0answers
37 views

How do I get the depth data of objects closer than 800mm?

I'm trying to scan the layout of blocks on a table. My Kinect can be at most 1m away from the surface and I need to stack those blocks higher than 20 cm. I'm using Zigfu. Using the kinect 1 I have to ...
2
votes
0answers
68 views

Basic Node Based Pathfinding

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding. Since those that i have read and watched from are mainly for RTS Games, Grid Based ...
2
votes
0answers
88 views

Unity3D sprite texture problem

I'm trying to extract file icons from the files inside a folder (eg: Program Files), and have them set as my Sprite's texture. I extracted the file icons, converted them to Bitmaps and then to byte ...
2
votes
0answers
52 views

How do I fix the duplicate files problem in MonoDevelop?

MonoDevelop-Unity counts some files twice in a project of mine. This is very annoying, both for the "go to declaration" feature, and for the search (who finds twice anything who it would find). Not ...
2
votes
0answers
79 views

Unity Render Texture Artifacting

I'm having weird black artifacts appear on my render textures when they are transformed while the game is running. I am using a ScrollRect as a scrolling container for buttons (the buttons are just ...
2
votes
0answers
274 views

Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?

I'm sure this is down to my lack of understanding of the unity physics system. I'm trying to implement a simple one-way platform for a 2d game and have got stuck on creating a reliable way to let the ...
2
votes
0answers
107 views

Aligning pathfinding to the center of tiles?

I'm looking to achieve tile by tile movement in a project I'm working on. I employed the use of the asset Simply A* Path-finding to allow a unit to navigate the terrain. Since the tiles are ...
2
votes
0answers
186 views

How do I check user's unlocked achievement and leaderboard scores via GPG plugin

I need to load user's achievement and their scores from leaderboard in my game. But the Social.LoadScore() and Social.LoadAchievements() both returns a 0 size array in callback. When I checked the ...
2
votes
0answers
488 views

Frequent stuttering, high FPS spikes with VSync option turned on in Unity standalone build

I'm experiencing an issue using Unity 4.3.2 and standalone builds. If I turn on VSync in the project's Quality settings, running the game at the native monitor resolution, I'll frequently get high ...
2
votes
0answers
346 views

How can I combine my scrolling effect with the vertex lit shader?

I want my shader to work in both Forward and VertexLit rendering modes. I'd written a texture scrolling shader, but I also want to consider lighting which is produced by Vertex lit shader. I can't add ...
2
votes
0answers
840 views

Unity 4 mecanim; 'Quaternion to Matrix conversion failed, input quaternion is invalid'

I'm trying to animate a stick figure in Unity, with placeholder animations. Character is built/animated in Blender, exported to FBX. When imported to Unity, everything appears correct in the editor. ...
2
votes
0answers
275 views

dynamic 2d texture creation in unity from script

I'm coming from HTML5 and I'm used to having the 2D Canvas API I can use to generate textures. Is there anything similar in Unity3D? For example, let's say at runtime I want to render a circle, put 3 ...
2
votes
0answers
718 views

How to set up bloom in Unity

Last time I used image effects in Unity it was back when 3.0 was released and for bloom you used the object's alpha to indicate whether it should glow or not. Now in 4.2 I couldn't grasp how to apply ...
2
votes
0answers
328 views

Access Android Camera.Parameters from Unity

I would like to access the android defined class Camera.Parameters.getHorizontalViewAngle() from a Unity3D c# script but my java skills are limited. Can anybody offer any help? I have this code: ...
2
votes
0answers
309 views

Call Unity3D coroutines from a scripting language

I created a simple scripting language to use on a Unity3D game. My parser generates an AST with nodes for every type of operation, and to run the script all I need to do is call Execute() on the root ...
2
votes
0answers
448 views

5.1 sound in Unity3d 3.5

I'm trying to implement 5.1 surround sound in my game. I've set Unity's AudioManager to a default of 5.1 surround and loaded in a 6 channel audio clip that should play a sound in each of the different ...
1
vote
0answers
28 views

Equivalent to Draw() method in Unity project?

I have been using xna/monogame before this. So I read tutorials about unity, made some classes, loaded some sprites, everything "seems" to be going good, but I can't figure out how to add things into ...
1
vote
0answers
13 views

How can I resize the Unity Facebook SDK's login dialog to fit my vertical phone screen?

I have a Facebook-login button for my iOS game, but Facebook's login panel is entirely too big: The panel is cut off on both sides. It allows for input, but I cannot see most of it. My aspect ratio ...
1
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0answers
30 views

unity 5 how to get a shadowmap

I'm writing a custom shader in unity 5 that requires a shadowmap (not just for drawing shadows but also for different computations involving scattering particles through fog). Does anybody know how to ...
1
vote
0answers
57 views

From XML to class method

I'm trying to implement a dialogue system for a game in Unity(c#). I'm going to use xml cause I want the dialogues to be editable/added from outside. I have a practical problem. Let's say I got this ...
1
vote
0answers
57 views

How can I get shadows to appear correctly when using a custom projection matrix?

As mentioned in this thread, I'm using a custom projection matrix in Unity. Unfortunately, this breaks the default shadow system in Unity. Thus, I was wondering if anyone knew how to possibly ...
1
vote
0answers
23 views

Unity 3d Animation Flickering

We are using 3d bus model for our game in Unity 3d.Animation works perfectly fine on Samsung s3 but some kind of texture flickering occurs on Nexus device.Please help us out how to solve this problem. ...
1
vote
0answers
17 views

Unity Javascript GUI.Button shows up twice

Hi I have created a simple menu in Unity but I wanted to create my own style for colour/fonts. However for some reason it prints each button twice to the screen, once with my custom style, and once ...
1
vote
0answers
65 views

How to project a foam trail on dynamically changing mesh

I am trying to create water, and right now I got it through dynamically generating waves on a mesh. But now I want to make my boat manipulate these waves, and cause a Kelvin Wake on top of this. ...
1
vote
0answers
51 views

Find References In Scene of scriptable object unity asset shows incorrect results

I'm trying to work out why my game is loading a large sprite atlas that I don't think it should be. The snapshot view of the profiler shows that the atlas is loaded. The references pane shows that ...
1
vote
0answers
33 views

AssetBundles for sprites, or download the images from my server?

I need to host several sprites in my server, and then have Unity download and use them. I have tested two methods: AssetBundles If I pack my sprites into an AssetBundle, the bundle is about 4MB. It ...
1
vote
0answers
43 views

Sprites and AssetBundles

I packed some sprites into an AssetBundle and uploaded it to my server. The sprites are set to type Advanced, so I can check the read/write enabled box. When my game downloads it I want to initialize ...
1
vote
0answers
27 views

How could I get composite rigid body into unity

I am developing a game, in unity, that has accurate destruction physics and from my understanding unity uses plain old rigid body physics. I was wondering if there was a way to bring composite rigid ...
1
vote
0answers
96 views

How can I more efficiently paint grass onto a large terrain object in Unity?

I'm trying to paint a grass onto a large terrain and I want it to cover the entire terrain. Since the brush size can't go past 100 it would seem that I'm stuck painting the entire thing with a small ...
1
vote
0answers
49 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
1
vote
0answers
49 views

import text strings into Unity editor 3D text objects so that Scene View displays them

I am having trouble finding a solution to this problem. I want to generate the text for TextMesh.text in a custom application and import into the Unity editor so that I can then scale the text to ...
1
vote
0answers
57 views

Setting the main camera's size to be equivalent to the device's width and height

Making a 2D game with Unity. I need a way to set the main camera's width and height to be equal to the mobile device's resolution. So if you're using an iPad Mini 3, then the main camera will be 2048 ...
1
vote
0answers
303 views

Getting child collider when collision occurs in compound object in unity3d?

I have a compound object. The parent of the compound object hierarchy has a script that is listening to the OnTrigerXXX callbacks of the children. When this compound object collides with other objects ...
1
vote
0answers
52 views

Manual response when 2 shapes made of rectangular volumes collide

I have 2 compound objects made of rectangular blocks. One of them (the one that is moving) has a script that listens to OnTrigger callbacks. What I need is to position the moving compound object on ...
1
vote
0answers
226 views

Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
1
vote
0answers
106 views

How can I use a texture as a font in Unity3D

I am making a game in unity and I am trying to make a custom font for showing numbers. I created a png with the numbers, turned it into a material and added it to a custom font object. I set up the ...
1
vote
0answers
148 views

Aligning a gameObject to position and normal of another gameObject inside Unity

So I am instantiating a GameObject (the one with cities and trees in the image below) and trying to align it to a hex tiles on a Sphere. So after I instantiate the gameObject, I ray-cast to get it ...
1
vote
0answers
249 views

Fixing text on the screen for Oculus Rift

I would like to fix text to the screen for an Oculus Rift in Unity. The text should say something like "get comfortable and then press any key". It seems like OVRGUI.StereoBox should work for this and ...
1
vote
0answers
55 views

Can I switch off scenery elements on a 3D model?

I am using a 3D asset that has flat scenery elements (3D island with 2D bushes). [1] Having encountered a number of problems with this scenery [2] I want to deactive it (not visible, not collidable, ...
1
vote
0answers
18 views

Unity3D: Rendering images weirdly in GUISkin

So i'm trying to make a gui skin in Unity3D and i'm having some problems with the images, what I mean is the images are being rendered all weirdly, not properly and some have lines through them. I ...
1
vote
0answers
104 views

Square tile navigation unity

I'm looking to generate a grid style navigation system in Unity. I have created a map in Tiled and am unsure how to continue considering the tiles will have different properties. The closest example ...
1
vote
0answers
105 views

Unity 3D Photon Network wait for all buffered RPCs to be called

I am having a lot of fun with the Photon Network asset, and I'm having this issue where I need to instantiate the players at different spawn spots, but not in a random way, instead I thought it would ...
1
vote
0answers
124 views

Unity Free Inverse Depth Mask?

How would it be possible to create an inverse depth mask? In this case, I refer to a depth mask as a shader attached to a mesh that 'pokes a hole' through the current camera layer to let you see the ...
1
vote
0answers
64 views

How to make a text of several letters animate, only with an animation

I wonder if it is possible to create an animation in a text with a single "animation". The problem is that for me to reach the desired effect I need to create an animation for each letter, as each one ...
1
vote
0answers
206 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...