Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Can't clip a sprite that has a custom shader in NGUI

I am using NGUI. I have an "NGUI Unity 2D Sprite". This sprite has a material with this shader: Shader "DM/Ripple Shader" { Properties { _Color ("Color", Color) = (1,1,1,1) ...