Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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How to snap player movement to the surface of a 3D object using Unity?

I'm trying to create an effect similar to that of Mario Galaxy or Geometry Wars 3 where as the player walks around the "planet" gravity seems to adjust and they don't fall off the edge of the object ...