Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Drawing visibility polygons in Unity (for vision cones with occlusion)

I'm currently trying to create an effect like the one displayed below in Unity: However, it seems that I can't do this with any of Unity's built-in light objects, and I simply cannot find anything ...