Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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RPC events with client side interpolation

I've implemented client side interpolation, where a specified delay is put on each client. This allows them to interpolate between positions and rotations. Unfortunately, this means every thing else ...
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Particles in particle system not being lit

I have a sprite that I want to use in my particle systems (it's just 4x4 white square). I'd also like for the particles to be lit (react to lighting within a scene). Since I'm using 2D Toolkit, I ...