Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.
18
votes
9answers
4k views
Best place for learning how to write games in Unity3d [closed]
What's the best place for tutorials & other learning resources for unity3d?
11
votes
4answers
3k views
Ledge grab and climb in Unity3D
I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it.
Now my question, since I've been ...
6
votes
6answers
15k views
Unreal Engine 3 vs id Tech 3 vs Unity [closed]
I'm trying to decide which engine I should start using to try to start building a game in.
I had chosen Unity, but upon hearing that Unreal Engine 3 had just become kinda free to use, I found myself ...
8
votes
4answers
511 views
Calculating missile trajectory around orbits before shooting
I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets.
...
4
votes
1answer
425 views
How can I prevent seams from showing up on objects using lower mipmap levels?
Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you.
I made a simple Blender model, ...
1
vote
1answer
5k views
What is grid in Unity and how can I implement it?
I'm a beginner. I need to place a grid on my map in Unity and would like to access it to place a simple object on mouse click. How can I achieve this ?
I am unable to understand the grid ...
2
votes
1answer
163 views
Unity3D Camera constantly moving
I'm trying to make my own first person camera controls in unity that use both thumbsticks on a joypad. I have this working fine. However, when I move the right thumb stick (the one uses to look left / ...
1
vote
1answer
140 views
Unity3d select empty gameobjects in scene
I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
1
vote
1answer
245 views
Architecture of “doodle jump” type gameplay infinite looping background
I am planning make a doodle jump type game, character jumping on platforms. A scrolling or doodle jump like background which ll appear to move when character moves upward and appear moving (just like ...
1
vote
2answers
3k views
Unity 3d auto-move player forward script
Trying to write a basic script to attach to the player on Unity 3D, I want them to move forward automatically. I'm guessing that will be part of the Update function and using transform, but that's ...
0
votes
0answers
153 views
How to add render able Texture in Unity 3d for iOS
I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
32
votes
5answers
18k views
What are the pro/cons of Unity3D as a choice to make games?
We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool.
Pros:
multi ...
13
votes
6answers
601 views
How to make my characters turn smoothy while walking on a path(list of coordinates)?
I have a list with coordinates - output from A* algorithm - and I would like to make my characters smoothly follow this path with rotations.
So I have something like A and I want to get C
How can ...
15
votes
6answers
3k views
Algorithm for creating spheres?
Does anyone have an algorithm for creating a sphere proceduraly with la amount of latitude lines, lo amount of longitude lines, and a radius of r? I need it to work with Unity, so the vertex positions ...
11
votes
2answers
736 views
How to blend two cameras when traveling through a portal in Unity3D
Before I get to my question, I know the most obvious solution would be to use the normalized view port rect, however I need more complex shapes than a rectangle, and I've looked in to using the view ...
8
votes
3answers
7k views
Can I do server side programming with unity?
Another thought to my last question. If i were to do a client/server game with unity3d would i be able to do serverside programming with unity? if not can i use C# .net? if not then is there some sort ...
6
votes
1answer
531 views
Creating custom collision map for 2D
I have a 2D level that I have built in my map editor, and I was wondering the best way to create a collision map for it.
I have a collision map layer in my map editor, which saves each node (for ...
9
votes
4answers
9k views
Unity on Facebook?
Hey, I know Flash works using Facebook, and I think I've seen some Java stuff on there too, but does anyone know if the Unity Player can be used in Facebook?
8
votes
2answers
2k views
How can I get voice recognition features into the Unity Game Engine?
How can I get voice recognition features into the Unity Game Engine? Is there a plug-in or a framework (hopefully freeware) that I could use? If so, do you have any ideas on how to install it? Also, ...
5
votes
2answers
974 views
Why does Unity3D crash in VirtualBox?
I'm running Unity3D in a virtual instance of Windows, using the Virtual Box software on Linux. I have guest additions installed with DirectX support. I've tried using Windows XP SP3 32-bit, and ...
4
votes
2answers
3k views
[Unity] Render an animated texture to a screen
I'm looking for a way to write a typed text on a texture, and then render it on a screen: in the game it's just the screen of a computer where a scientist is typing text on.
The texture will be ...
3
votes
2answers
1k views
Best algorithm for recursive adjacent tiles?
In my game I have a set of tiles placed in a 2D array marked by their Xs and Zs ([1,1],[1,2], etc).
Now, I want a sort of "Paint Bucket" mechanism: Selecting a tile will destroy all adjacent tiles ...
2
votes
2answers
470 views
Understanding marching cubes and voxel data relationships
in case it matters i'm doing all this in unity with C# ...
I think I missed something or maybe don't understand the logic correctly.
I have an existing voxel engine that looks very "minecrafty" at ...
6
votes
5answers
1k views
Ignore collisions with some objects in certain contexts
I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding ...
4
votes
2answers
4k views
Does Unity for PC use Direct3D or OpenGL?
I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL?
P.S. I'm not sure if it's called Direct3D or DirectX
4
votes
3answers
4k views
Can I write plugin/extension to Unity editor?
Is there possiblity to write my own plugin/extension to Unity editor ? I want to write plugin to generate map for me from xml file.
3
votes
1answer
1k views
How to create mipmap for Unity3d textures loaded with www?
When I load a texture using the code below:
WWW www = new WWW(textureName);
yield return www;
renderer.material = new Material(Shader.Find("Diffuse"));
Texture tex = www.texture;
...
2
votes
1answer
129 views
Unity3D How too write to the back buffer AFTER the final pass of deferred rendering
I've been using this script and shader from the wiki, and they work wonders; my only problem is using them in deferred rendering.
Now, the way this shader works is by writing to the depth buffer to ...
2
votes
2answers
2k views
Is it possible to export a simulation (animation) from Blender to Unity?
I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier.
This kind of animation (simulation) ...
2
votes
3answers
889 views
How can I specify which enemies to spawn for each round in a tower defense?
I am making a TD game in Unity, and I would like to know the most common approach to spawning enemies each round. I have more than 200 rounds per map, just like Fieldrunners.
Is it some kind of ...
1
vote
1answer
103 views
Volumetric Fog Shader - Camera Issue
I am trying to build an infinite fog shader. This fog is applied on a 3D plane.
For the moment I have a Z-Depth Fog. And I encounter some issues.
As you can see in the screenshot, there are two views.
...
0
votes
1answer
358 views
How to adjust the shooting angle of an object
I've been trying to add an angle adjustment feature to a power bar that I got from unity3dStudents. But I can't seem to get the code right. I'm using addforce to rigidbody, it works but the power is ...