Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (1)

0
votes
1answer
230 views

Unity5 TextAsset not functioning in WebPlayer

Preface I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
0
votes
3answers
39 views

pivot of a 3d model outside its mesh after importing into Unity3d

as you can see, the pivot is outside my mesh. I want to use the pivot for rotating around, for that I need to set the pivot to the real "rotating point". I know that there's the SetPivot script, but ...
0
votes
0answers
2 views

calculating torque from angular momentum considering inertia moment

so I am trying to determine exactly how much torque to apply to a 3d model to make it rotate at a particular rate. I apply force from the location of each engine on the craft so if one breaks the ...
1
vote
4answers
402 views

Detecting on which side did the objects collided unity 2d

I have a ball and a rectangle in my game. The rectangle has a box collider 2d attached to it. How can I calculate or check when the ball hits the top of my collider, when it hits the bottom, left and ...
0
votes
1answer
9 views

Why detects no camera attached, even if I've attached it via inspector?

So, i want to use camera.ViewportToWorldPoint() to show the bottom center bounds of my screen. So, I created a script, add that component to my object that need it. using UnityEngine; using ...
0
votes
2answers
130 views

Stencil based mask with alpha

I'm trying to create a fog effect like civ 5: I tried creating a StencilSet shader that receives a mask and sets the stencil buffer to 1. I would render the following on every unexplored tile using ...
0
votes
6answers
93 views

How to add tiles randomly?

I made a set of 10 different "ocean" tiles, all interchangeable with one another, and I'd like to randomly attach these 10 different tiles together in different combinations over a large rectangular ...
1
vote
1answer
20 views

Problem with grid generation in Unity 5.1

Using Unity 5.1 and was following a tutorial for generating a grid for a Minesweeper-style game. Link to the tutorial for reference: ...
0
votes
1answer
35 views

My GUI stopped working?

Okay I bought this asset online so I would like not to show the whole script. The problem is this asset stopped working when I updated from unity 5.0 to 5.1.2. The script is for a controller GUI ...
0
votes
1answer
34 views

Stop player following cameras cameras direction

Okay I'm not going to go to much into it but this is what I need my script to do. The way I have my controller set up is that the camera looks to the side of the player a little bit. I use this for ...
2
votes
2answers
262 views

Can't clip a sprite that has a custom shader in NGUI

I am using NGUI. I have an "NGUI Unity 2D Sprite". This sprite has a material with this shader: Shader "DM/Ripple Shader" { Properties { _Color ("Color", Color) = (1,1,1,1) ...
1
vote
2answers
227 views

Finding a moving target in a maze

I'm making a game that is a bit of a mix of snake and pacman. Basically, two players go through the maze and each time they pick up a piece of candy, a cube is added to their tail. If one player ...
0
votes
1answer
2k views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
14
votes
2answers
4k views

What happens if I make more than $100k with the free Unity license?

If an indie game developer makes more than $100,000 using the free version of Unity, what happens to the money that goes over $100k? How will Unity people come to know how much money they are making? ...
1
vote
3answers
50 views

Why does a UI button that is child to a canvas not appear in game view?

I am trying to place a button onto a canvas background using C# script. I want the button specific to the canvas (i.e., if I move the camera to look at another canvas, I do not want the button ...
0
votes
1answer
382 views

Voxel (Marching Cubes) Terrain Creation / Terrain Editing

im working on a voxel based game in unity. the terrain(sphere-->planet) should be out of voxels and at first i built a minecraft like voxel plugin for unity. this means that i had a sphere out of ...
-1
votes
1answer
62 views

How to make a stab function?

I've looked around everywhere, and I can't find an example script for a stab. What I have so far is a top down 2D scene, with a player at the bottom (static). I would like to have the sword/tongue to ...
0
votes
2answers
23 views

Unity - custom Export and Import FBX Data

I am trying to write custom data inside a FBX file from 3dsmax at export time. This might be possible even if I don't know right now how to do that. But my question would be how can I read those ...
0
votes
1answer
41 views

Card/Tile Game, loops dont update element0 of playerHand properly

The Problem I am dealing from another class and into a player's Tray(A class with a List of Tiles and an array of bools to show that a slot in the tray is full). When dealing into the player's tray, ...
1
vote
1answer
211 views

Get mouse/touch position for NGUI event

Since I am using NGUI, to capture mouse events I use their methods such as void OnPress (bool isDown) { } How can I check the mouse/touch position that corresponds to this particular OnPress ...
1
vote
1answer
58 views

Wander steering behaviour in 3D

I'm trying to implement the Wander Steering Behaviour but getting strange result (see .gif). What am i doing wrong? I want to move a sphere in a random direction. I read this article Understanding ...
1
vote
1answer
29 views

Unity: Adjusting the camera so that the scene view and the game view look same

when I make any object I'm able to see that by other side in the game view. And this troubles me in adjusting the objects. So can anyone help me to adjust the main camera in such a way that views of ...
0
votes
1answer
57 views

Unity: Restrict movement inside a gameobject (2D)

I've been sort of trying my own thing but it's super buggy so I'd like to see what other people have done to create moveable spaces. In essence, I just want to restrict my character's movement to ...
0
votes
2answers
218 views

Can't submit facebook app for review

I'm trying to submit my app for review with publish_action. I keep getting the following error: "It looks like you haven't made any API requests to access content with the publish_actions permission ...
0
votes
1answer
30 views

How do I ensure consistent behaviour when using Unity's Collider2Ds for triggers and collisions?

I am experiencing inconsistent behavior using Unity's 2D Physics engine and their Collider2Ds to detect collisions and triggers on my projectiles. I will classify it into two problems. The first is ...
0
votes
1answer
141 views

How to properly give Image source for multiple sources?

I'm writing a script to change the image on the button based on previous selection. Another script is giving the CurrentAvatar variable once previous button is pressed. My problem is i can't seem to ...
0
votes
1answer
74 views

Align SpriteText position

i have this function which aligns text. static function AlignTxt(obj : GameObject, txtAnchor : SpriteText.Anchor_Pos, txtAlign : SpriteText.Alignment_Type) { ...
1
vote
3answers
42 views

Filling background with tile image

I'm learning Unity and developing a 2D game for learning. It's really similar to RimWorld and Prison Architect. I have a grass tile image (32x32 pixels) I want to fill background with this image. ...
1
vote
2answers
58 views

Can I include 64-bit DLLs in a Unity 5 project?

I am building a C# DLL for inclusion in a Unity project. Due to some dependencies, this must be a 64-bit DLL. The last time I checked, DLLs for Unity had to be built with .NET Framework 3.5 (although ...
3
votes
1answer
109 views

Create a normal map using a script? Unity

I don't have a software that can create normal maps from an image so I usually make a grayscale image and then let unity make the normal map from that image. But I can't save the image to use for ...
-1
votes
1answer
35 views

Unity trigger problem

I have been making my first game but I have encountered a small problem. To show the text when you win, you have to go into a block with the OnTriggerEnter line. I cannot get to this block however, ...
3
votes
2answers
38 views

How do I make UIText scale properly in a VerticalLayoutGroup in Unity?

I have a Panel with an AspectRatioFitter on it. In there, I have a vertical layout group, with three buttons, Standard Mode, Speed Mode, Chaos Mode. I have the Layout Group's anchors set to keep its ...
0
votes
2answers
287 views

How to bounce the player away after attack by enemies?

I creating a 2d platform game. I would like to bounce the player away after hit by the enemy, so the user get another feedback beside the sound effect. How can I achieve my wish? Use the following ...
0
votes
2answers
296 views

How to iterate through the frames of an AnimationClip in editor mode

I'm working on a 2D game, using spritesheets as the basis for four AnimationClips. (Every frame from the spritesheet is a keyframe in the animation.) I'm trying to step through the frames of these ...
-4
votes
0answers
28 views

A free “maker” engine to create and export commercial Android games? [on hold]

I need a free "maker-like" engine that can easily export Android games. I mean ready-to-store and with no costs. Unity and GM Studio Android exporting versions are paid, right? So, whats the best ...
1
vote
1answer
42 views

Unity - drawing halos behind everything else

I would like it so that the halos created by the draw halo parameter in spotlights are drawn behind all other meshes etc, currently it does this very weird thing where halos are sliced in half by ...
0
votes
0answers
9 views

Unity Photon Networking - Cant understand OnPhotonSerializeView

in all tutorials I see that an object sends data over the network and receives the data for sync in the same method: Code (csharp): void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo ...
0
votes
1answer
84 views

Unity Xcode Post Build Change Language Dialect

Is it possible to change the C++ Language Dialect setting under Apple LLVM 6.1 - Language - C++ during a post build process in Unity3D? See here: I'm using XCodeEditor, and in the json, i tried these ...
21
votes
12answers
17k views

How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
-4
votes
0answers
27 views

How do I change the control from PC to Mobile? [on hold]

I have my character control script working on the pc. How do I change this script to work for a mobile port? using UnityEngine; using System.Collections; public class Player: MonoBehaviour { ...
0
votes
1answer
41 views

Getting path of right click in unity 3D editor

I want to create an extension for the Unity 3D Editor and have an custom asset type. During the process of creation this I recognized that I would improve the UX/usability if I can specify the path ...
3
votes
1answer
1k views

Calling an android method from Unity3D with a JAR plugin

I am developing a game with Unity only for Android platform and I am requiring to share content of my game through an intent so I have implemented a JAR plugin according to several tutorials with this ...
2
votes
1answer
485 views

Avoidance Steering Behavior acting inappropriately

I've been trying to implement this steering behavior in Unity: Understanding Steering Behaviors: Collision Avoidance However, I'm getting strange results. Here's the code for the script, feel free to ...
0
votes
1answer
75 views

Why has my refractive water shader become reflective

So I was making a water shader in unity and well it looked fine in the scene view but as soon as I went into the game view the refraction texture basically flipped up 180 degrees and made it look like ...
0
votes
2answers
72 views

Invalid AABB aabb

Invalid AABB aabb UnityEditorInternal.InternalEditorUtility:CalculateSelectionBounds(Boolean, Boolean) I've got this error when I place any convex mesh collider in scene. What does it mean? Game ...
2
votes
1answer
218 views

Unity - How to save variables for Android Game?

This is my current code, it only work into unity, when i test it in an Android Device it don't save the variable public class Click : MonoBehaviour{ public UnityEngine.UI.Text proiettiliTotali; ...
1
vote
2answers
173 views

Making a gameObject push the player

I am working on a Unity 3D game for Oculus and I have problems with making my objects to apply physics on a player. So getting rid of a CharacterController and using something like a rag doll is not ...
0
votes
2answers
207 views

How to play a sound by C# that is linked to the object with AudioSource?

I trying to play a sound while the player is ontriggerenter. The sound is linked to the object with a AudioSource component. But notting happened. using UnityEngine; using System; using ...
0
votes
1answer
62 views

Gravity not being applied to character, using character controller

So I just copy and pasted the unity example class to use with my character controller. public float speed = 6.0F; public float jumpSpeed = 8.0F; public float gravity = 20.0F; private Vector3 ...
0
votes
1answer
49 views

Can't set up a PS3 controller in Unity

So I connected a ps3 controller to my computer via USB cable, when I press play I am able to move by using arrows on the left of the ps3 controller and also I am able to shoot and aim by triangle and ...