Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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100 views

Why are faces being drawn like this with my custom shader?

I've been writing a custom surface shader which allows for vertex colors (with alphas) to be set programmatically. From test runs of the shader itself, it works perfectly fine, and I am able to set ...
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2answers
29 views

How to slow down this rotation

My goal here is simple. I am making a top down shooter kind of game, and I want the player to simply rotate in one axis, towards where the mouse is on the screen. I got it working, but it rotates so ...
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0answers
7 views

Unity Facebook “An access token is required to request this resource.”

I have installed Facebook SDK 7.6 for Unity 5.3. It is fine with login and logout stuff things but I am having a problem when it comes to use FB.API. I want to be able to fetch players' profile ...
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0answers
13 views

CommandInvokationFailure error when building APK?

I'm getting the following error when I build my APK: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\Me\AppData\Local\Android\sdk\build-tools\24.0....
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1answer
73 views

Unity syntax highlighting with VSCode

I'm using VSCode, not VisualStudio for Unity scripting. VSCode has syntax highlighting for C#, which works fine, but all the Unity related stuff like Vector3 doesn't get any highlights. I know, that ...
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1answer
66 views

What's wrong with my food generating code?

This script is intended to produce amount of (food) objects for the players over the network. What should happen is that when a player eats one food, another food object gets created in another random ...
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1answer
73 views

Resolution independence (for touch input on different mobile screens)

I have drag mechanic in Unity game and I want to have same experience in all devices. I've done this before in another game engine and now that Unity gives us Dpi with Screen.DPI, it should be much ...
2
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2answers
1k views

How do I refer to a native library with Unity 5 on Android?

I have a library called mylibandroid.a. This is given to me by another developer. I also have the iOS version of this lib, and have been able to access it from Unity. It is supposedly built for ...
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0answers
21 views

Tire mesh rotates faster than wheelcollider in Unity

I have a car in Unity. Scripts are C#. I have noticed that my tire meshes' rotation is faster than whellcollider rotation. I am using this code for wheel rotation flWheel.localEulerAngles = new ...
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1answer
29 views

Did they remove Sprite sorting layers from Unity?

I can't figure out how to set it. I thought it was a setting on the sprite renderer but it doesn't seem to be there? Google isn't turning up any results.
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1answer
56 views

How should my creatures see the world?

This may not be the best forum for this question, but I know a lot of you have dabbled in the field of general AI for games so here it is. I'm doing the cliche population evolution of creatures in a ...
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0answers
17 views

Unity With C# Script : Class Data Type Variable Array Issue Replaced [on hold]

I got a simple question to ask. Just Check below code and the question is in the end at the result of code. I hope you guys can help me.. file inventory.cs using UnityEngine; using System....
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0answers
10 views

FBX animation works in 3DSMax but not with Assimp

I have an FBX file that represent a plane with an animation of the gear opening. In my editor 3DSMax, the file and animation seem good, but when I use Open 3D Model , to see what the file will look ...
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1answer
12 views

Raycast will not hit generated box colliders at initialization

In my map class I have an algorithm that is generating and merging box colliders together. These belong to the layer "Ground". After that, in some places on my map I'm generating some new cubes on-...
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2answers
30 views

AddComponent with string in unity5

At runtime I want to copy one Gameobject component to another gameobject. In my case I have one camera where multiple scripts are added with values settings. the same components i want to add into my ...
2
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3answers
1k views

Camera.WorldToScreenPoint not working with perspective

transform.position = Camera.main.WorldToScreenPoint( new Vector3( origin.position.x, origin.position.y, origin.position.z ) ); I have this code on a Unity 4.6 UI object. The origin is some transform ...
3
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1answer
230 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
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0answers
8 views

Getting error failed to repackage resource

i have error "failed to repackage resource" when I build my APK. I want to integrate Google Play Services in my Unity app. How can I fix this?
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1answer
108 views

Can't call GameCenter in my Unity game for iOS

I'm trying to integrate Game Center into my Unity 5 project and facings troubles. It seems that authentification is OK when the game starts on iOS device, a notification appears, but leaderboard ...
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1answer
25 views

Stuck on walls or sliding on top dilemma

I'm making a 2.5D platformer game. I earlier had problem with my character getting stuck on walls when holding the forward button. I solved this problem by adding a physics material with zero friction ...
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3answers
27k views

Does Unity let you code in Java?

I am fairly new to Unity3D experience , but I have a very good knowledge of Java and Android development. I am really confused that if Java is at all needed for developing android applications? I read ...
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0answers
23 views

limit rotate of C# script in unity3d [on hold]

How can I add the following code limits the rotation ? For example, from y : -80 to 80 would be more spin. script from WeaponSystem: public class AILook: MonoBehaviour { public string[] TargetTag =...
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3answers
77 views

Calculating the angular momentum of rigidbody in Unity3D

Knowing that angular momentum in 3D is L = Iω (moment of inertia times angular velocity), how do I calculate it in video game world? In unity3d I have the diagonal inertia tensor rigidbody....
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1answer
39 views

How to follow a car with correct rotation

I am making a game where car will follow a user car. I am moving use car using keyboard keys it is working fine running on my game environment roads smoothly. To follow enemy car i am using nevMesh, ...
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1answer
38 views

Moving Platform

(Help me Google Translate) Hello everyone! I made moving platform from this video. Video but I have some trouble and when my hero stand on platform he have some strange vibration. Script ...
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1answer
92 views

How to get dynamic RigidBody rotation/tilt on uneven platform?

I have a rigid body with PolygonCollider2D which has some complex circular shape and I'm using uneven platform. Im using Following code to move the object forward CharacterRigidBody.velocity = new ...
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1answer
431 views

Image target display in unity Vuforia

I am using unity 4.5.1f3 and using the Vuforia sdk 5.0.5.I have downloaded the sample project from the Vuforia site.When I tried to run the sample of Imagetarget project,it asked to add license key....
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1answer
5k views

Sending RPC calls from server to client inside Unity

In my game inside Unity, I have two scenes setup. One for the main server ( acts like authoritative server ) and the other scene for my client. The game starts once my client connects to the server. ...
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1answer
35 views

UNITY3D How can my capsule rotate with my camera?

I'm new to 3D game development in Unity. I'm using Unity5. I've created a first person character controller that can move using WASD and I've created a crosshair along with a mouselook script. Here's ...
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0answers
34 views

What is the more efficient way of implementing 3d TD maps

This question is more on the design aspect than coding. I am working on a 3d tower defense game, where essentially each map is built on a 27x37 grid (not using real units), filled with walls(cubes ...
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2answers
43 views

How to create Half hemisphere 3D model

I already have an hemisphere.obj 3D model. But I'm trying to build a half-hemisphere (quarter sphere) model. How can I do that? What is the easiest way to do that? Generally, is there any easy way to ...
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2answers
50 views

How can I register Mouse Events in the Scene window of the Editor?

I want to create a custom level editor for the level designers that should allow them to place predefined objects in Unity3d similar to the Terrain wizard. How can I register Mouse Events in the ...
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0answers
19 views

How do you understand Unity3d Scripting errors? [on hold]

So there are these things in Unity called "Compiler Errors" which is a message you get if you have an error on a JS or C# script, it would also "Give you an explanation" to what's wrong with it, I ...
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2answers
2k views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
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1answer
92 views

Calculating unique ID number from a set of bitmasked tiles

So I write this kind of match3-style game where you as a player need to match tiles with three or more of the same type and I'm thinking what is the best method to recognize the shapes without writing ...
2
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1answer
31 views

Unity - resizing particles dont mantain collisions properly

I am trying to make particles for blood on death. This is what I got so far: Which looks fine and all. But now I also wanted to make the blood particles turn smaller over their lifetime, so I ...
3
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1answer
37 views

Respawn not working properly upon scene reload. Why is this?

So I made a respawn function and what is supposed to happen is the script it supposed to load a saved checkpoint. However I need to reset the scene (and again this worked just fine last night which ...
1
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0answers
29 views

How do you solve where the camera should be on a bezier curve depending on player? (camera on rail)

I am writing a game where I require a camera on rail; That is, the camera's path is fixed and follows a bezier curve. However, I cannot find any resources online for solving the closest point on a ...
1
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1answer
102 views

Character stuck on box collider 2.5D

I'm having trouble with my character on a 2.5D platformer. The character get stuck if it collides without reaching the platform's top. Here is a gif showing it: http://i.imgur.com/jmZ6O1K.gifv Both ...
2
votes
1answer
256 views

How can zoom into my object when that object is being clicked?

Suppose that I have the three game(cube,Quard,sphere) object. When I click on a particular game object suppose think I have clicked on the cube,the cube object should get zoomed in on the screen. how ...
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0answers
18 views

How to manage this problem in a multiplayer client-server game with Photon ?

Good day. I'm developing my first simple game, a racing car, using Unity and Photon. In my game there are a function that generate random Bonus on random position each (for instance) 5 seconds. ...
0
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1answer
86 views

Unity equivalent to cocos2D (and Sprite Kit) Actions?

Does Unity have an equivalent to the Actions feature/functionality of cocos2D and Sprite Kit; if so, what is it? cocos2D Actions: http://python.cocos2d.org/doc/programming_guide/actions.html http://...
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1answer
279 views

Trying to get reference to Button in Javascript Unity3d

I've this simple script in Unity3d: #pragma strict public var topLeft : UnityEngine.UI.Button; public var topCenter : UnityEngine.UI.Button; public var topRight : UnityEngine.UI.Button; public var ...
2
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1answer
496 views

Mesh fading to transparent

I have a 2D Mesh object generated at runtime painted all with uniform color. I want that mesh to have its color fade to transparent color close to the edges. Despite I searched everywhere I could not ...
1
vote
1answer
93 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
3
votes
3answers
134 views

Creating laser redirection (eg. Portal 2 Cubes)?

Okay, so I asked this question about 2 years ago, and revisiting my project, I'm amazed I still can't think of a solution. I seemingly can write basic adventure game engines from scratch, but Unity's ...
2
votes
1answer
85 views

Make a light only affect one object

I'm wondering if it's possible to make a light source only affect one object? I know that it's possible to use layers and culling mask, but then I would need one layer for every single object which is ...
0
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1answer
27 views

Massive CPU Usage by WaitForTargetFPS in the Profiler

So I was checking the Standard Assets Example Projects of Unity, and they all have high FPS numbers in the Profiler. I started a little project myself, just a simple sprite with movement via ...
1
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1answer
232 views

GUI.Box z-index for mouseover

So I am drawing an inventory with slots like so: private void DrawItemSlotAndAttachActions(Item currentItem, Rect slotRectangle, Event e, int itemSlotPosition) { if (!(currentItem is ...
0
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1answer
13 views

Add points to a prefab in Unity

I have a prefab that looks like this: I have created a couple of 'points' in the Hierarchy using 'Create Element' and I would like to attach them to the prefab, however drag and drop over doesn't ...