Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (1)

0
votes
0answers
5 views

Gamesparks Vs PlayFab… Which to pick?

In terms of ease of integration and pricing, which of these two systems would you prefer. I need push notifications, in-app purchases, leaderboards, and user management. I have looked at both ...
0
votes
1answer
106 views

Using collectable items to change a gameobject Unity

I’ve been working on a 2D platform side scroller. I’m rather new to Unity and C#. Basically what I’ve achieved so far is a character which can collect Logs throughout the game and those logs are ...
0
votes
1answer
38 views

Can Unity game be run as server?

Can my Unity game run as a server on a virtual private server? Also what about c# server compiled in visual studio? And would it be better to use windows or linux server? (linux would require mono)
0
votes
1answer
35 views

Instantiation taking too long?

I have a game where there are about 4 empty objects that are my object "spawners". I have two scripts attached to all of them, one that will keep spawning objects from "basictable", and then switch to ...
0
votes
1answer
71 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
0
votes
1answer
31 views

UNITY IEnumerator Function

So I am currently using the IEnumerator function to pause a for loop, the for loop that contains a ball that should move to another game object. Currently from my print statements seems like the ball ...
0
votes
0answers
9 views

Browser game - small models with tileable textures vs one big model and one big texture

I am few years behind in terms of browser capabilities. I plan to combine 3D with pixel art, and I am going to use Unity to make a browser based game. I have made a stage that is one model and has ...
0
votes
2answers
39 views

How to deactivate a button in unity 3d

We have a set of buttons in our game. Each one corresponds to a particular instrument. we have to implement the foll: a button should become deactivated after being clicked once implying that the ...
0
votes
1answer
46 views

GUI.Box z-index for mouseover

So I am drawing an inventory with slots like so: private void DrawItemSlotAndAttachActions(Item currentItem, Rect slotRectangle, Event e, int itemSlotPosition) { if (!(currentItem is ...
0
votes
0answers
12 views

Unity 5 Procedural Mesh not showing on iPhone

I have a project that I brought from Unity 4.x to Unity 5. I have several game objects that have procedural meshes and use a custom vf shader. In Unity 4 everything worked good, everything showed ...
1
vote
1answer
8 views

Unity Inspector Not Showing Serialized Variables Of Child

So I'm new to using Serialaiziblewtfever(I just cannot remember the correct spelling). In the Unity editor it works fine if I have something like: [System.Seriliabizblewtfever] Public class ...
0
votes
1answer
22 views

unity3d - Object keeps falling down

I have an object that moves towards another object using this line : transform.position = Vector3.MoveTowards(transform.position, target.transform.position, speed * Time.deltaTime); this is it's ...
0
votes
1answer
11 views

Animator has not been initialized

My animation is working but unity keep saying that my Animator has not been initialized error Here my Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
1
vote
2answers
68 views

How can I render extremely large models?

I'm trying to build a game in Unity similar to the game Kerbal Space Program where there are large celestial bodies that the player can orbit. I'm running into a few problems though. My first issue is ...
-2
votes
0answers
15 views

Unity error CS1519 and error CS1525

using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public float maxspeed = 10f; bool facingRight = true; bool grounded = false public Transform ...
0
votes
2answers
187 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
0
votes
1answer
74 views

How do I make this block go back to the left with another click?

This is the script I've written so far which makes the block move from the left of the screen to the right on a mouse click. What I want to achieve is for the block to move back to the left when I ...
0
votes
0answers
14 views

Create Plane or Quad with size set to fit dynamically-loaded texture

I'd like to load a texture image (at runtime, from web, not stored in Asset folder anywhere) and apply it to a plane (or quad, etc.) so that the plane is the same size, in pixels, as the texture. I'd ...
0
votes
2answers
30 views

I can't add script in unity

I'm a beginner in unity so I got this problem. Here is the script: using UnityEngine; using System.Collections; public class Playercontrol: MonoBehaviour { public float maxspeed = 10f; bool ...
0
votes
2answers
43 views

Stop Lerp at relative location?

In my Unity 2D platformer, I'm trying to move the camera down a bit when the character is crouching but not moving. I've done this with the following: cameraPosition = ...
1
vote
0answers
110 views

How can I resize the Unity Facebook SDK's login dialog to fit my vertical phone screen?

I have a Facebook-login button for my iOS game, but Facebook's login panel is entirely too big: The panel is cut off on both sides. It allows for input, but I cannot see most of it. My aspect ratio ...
1
vote
0answers
36 views

Calculate Orbit Path/Ellipse given mass, velocity, and distance (2body)

Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...
0
votes
0answers
12 views

how to trigger a ball from rotating cube in z axis

how to release ball from the cube which is rotating in z axis, ball should move in Y axis and ball should be reloaded after releasing the ball ?? Thanks in advance cheers Gokul
1
vote
3answers
2k views

Opening an XML in Unity3D when the game is built

At the moment, my game can open up an XML file inside the editor when I run it. In my XMLReader.cs I'm loading in my file like so: _xmlDocument.Load(Application.dataPath + ...
0
votes
1answer
95 views

StartCoroutine inside TriggerOnEnter2D isn't working

I am new to this, but I need help with a CSharp script. I need to collide with the desired object, pass the game to be 1.6 in TimeScale. After passing 8 seconds in the game, change back to 1 ...
0
votes
1answer
29 views

unity3d - Fire bullet using AddForce is very slow

This is a top-down view but in 3D coordinates, I would like to instantiate and fire a bullet from the player's gun. This script is on a spawner object at the end of the barrel. void Fire () { ...
0
votes
0answers
16 views

Errors Generating A Plane Mesh Using A Script In Unity

In unity I have a script which is attached to a game object with a mesh filter. The purpose of the script is to generate a flat plane of 100x100 vertices. The code for the script compiles in ...
0
votes
1answer
75 views

How could you create an SSX style snow trail in unity3d?

So it SSX (a snowboarding game) when you are snowboarding you leave behind a dents in the snow(like a trail) .It's like how if you take a step in the snow you will leave a footprint behind but with a ...
0
votes
0answers
10 views

RenderTexture not working in very specific circumstances (Unity 4.6.3)

I'm building a project in Unity that makes heavy use of RenderTextures and ComputeShaders, and I found out early on that if I tried to open the project in the free version of Unity, I got an ...
1
vote
0answers
15 views

Import Unity 2D objects in Libgdx

I'm using Libgdx to do some simple home projects. I'm trying to make a simple 2D game with Box2d using R.U.B.E as editor. I create a 2d terrain in R.U.B.E now I want to create the terrain texture. I ...
0
votes
1answer
44 views

Add Existing Animation

I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
0
votes
1answer
10 views

Unity Make sprite visible only to shaders

I have made a shader for my UI buttons, the sprites should be black and white, so they can be used as a mask when blending. They should allow for the image behind them to pass through the whiter ...
0
votes
1answer
365 views

Game object position issue in unity3d

I have a set of objects placed on the same layer where all the objects are invisible except one .When i drag an object in to a selected area the current dragged object get destroyed and the object ...
0
votes
2answers
130 views

Animation works, but Unity doesn't realize it

I have an animation which plays once, and it played once just fine. I want to Invoke a method as soon as the animation finishes. I have been researching and experimenting for over an hour now, but ...
0
votes
2answers
134 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
6
votes
2answers
8k views

Does Unity let you code in Java?

I am fairly new to Unity3D experience , but I have a very good knowledge of Java and Android development. I am really confused that if Java is at all needed for developing android applications? I read ...
1
vote
1answer
39 views

unity3d - Instantiate and fire bullet realtive to player rotation in 3D

This is a top-down view but in 3D coordinates, I would like to instantiate and fire a bullet from the player's gun. This script is on a spawner object at the end of the barrel. Also tried putting the ...
0
votes
1answer
60 views

Unity3D - Cancel a build process (Windows, Unity 5)

I accidently pressed build for iOS and just realized that it might take a few hours to build the project. I tried to kill the unity process in the task manager, but on next start up unity instantly ...
3
votes
2answers
439 views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
0
votes
1answer
221 views

VertexColor shader is not working correctly in built application

I want to change the vertex colors of my mesh. The light sources must not affect the objects with this shader, its lighting must be determined only by its vertices colors, so I turned the Lighting ...
1
vote
1answer
27 views

main camera not covering whole screen in unity3d

I have been using unity and i got a problem where my main camera is covering only the first half of the floor i made. camera position is left and the floor is rotated ,i m posting an image please help ...
3
votes
2answers
117 views

How do I create a toggle button in Unity Inspector?

I want to create a tool similar to Unity's Terrain tool, which has some nice toggle buttons in the inspector: How can I achieve similar design to this? I know how to create normal buttons and ...
0
votes
0answers
56 views

Making a command line in C# [on hold]

I was wondering if there was a way to code a command prompt type thing (CMD) for Unity in C#. I am making a hacking type game and tried but failed.
2
votes
2answers
41 views

Updating game objects already placed in scene

I have about 20 game objects placed in certain positions in my scene. I then realized i need to attach two additional game objects to each one of these as children. Is there a simple way of doing ...
0
votes
1answer
991 views

Sending RPC calls from server to client inside Unity

In my game inside Unity, I have two scenes setup. One for the main server ( acts like authoritative server ) and the other scene for my client. The game starts once my client connects to the server. ...
0
votes
2answers
101 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
0
votes
1answer
117 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
1
vote
3answers
81 views

How does Unity call “update()” in the scripts?

I understand that you can expose your C++ code to a scripting language such as ChaiScript. From this you can call code that you've made in C++. In Unity, however, they have functions in the script, ...
2
votes
1answer
275 views

Can I create a Sprite Asset using a downloaded Texture at runtime?

I know that Asset Bundles exist, and I'm already taking a look at them. But I'm still interested in this particular approach: I am interested in downloading a .png image from the Web, and then ...
4
votes
1answer
50 views

Why does my Outlined Diffuse 3 shader seem “detached” at a distance?

I'm using the Outlined Diffuse 3 shader from Unity and I'm having a problem with it: the outline looks great when the camera is near the object, but at a distance, it looks detached. From nearby ...