Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Unity Sphere rendering two faces in same material

I was creating a simple unity game with a sphere as a ball. The problem is that the ball face towards the camera origin renders material correctly but the one away from camera does not. The ball has ...
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Unity5 build won't run on android 2.3.3

I made a game using one of the Unity tutorials on their site and now would like to run on my phone (LG P500). But when I try to run it on the device, it says "Failure to initialize: Your hardware does ...
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Unity : callbacks in component based design

I am trying to use component based design in Unity3d v5. If I have 2 separate C# scripts attached to enemy ships like below: Script1.shipDead() - Remove game object and show explosion animation ...
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1answer
793 views

Unity UI Input Field suddenly malfunctioned

I'm using Unity 5.0.1f1, and my UI Input Fields are not working as they are supposed to. I have an Input Field that is placed in a Panel and inside a Canvas. It has a Text component in which I can ...
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2answers
328 views

In Unity, how do I handle very short mouse drags as click events?

I am trying to recreate a UI menu that has functionality similar to the iPhone's home screen: If a user drags anywhere on the menu (including on a button), it should drag the whole page left/right ...
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1answer
45 views

Global variables in a multiplayer environment

I would like to know what's the best approach to solve this problem. In a racing game, i need to create the final result chart. In a single environment i've tought something like: private string [] ...
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1answer
135 views

Programming strategy to handle big programming project in Unity3d [closed]

Almost three months ago! We started a big Tough project and still it is continue almost done, some bugs, some logic issues and some redundancies in code. Its a Unity3d Project. Every ...
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1answer
238 views

Unity 5 Server Side Physics - Alternative to constant position update?

I am looking into reducing load in client server games for a uni project and am looking at physics. The idea is that if a very low powered device tries to carry out some physics heavy action that it ...
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1answer
224 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
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1answer
15 views

How to convert mouse 2D coordinates to 3D position, when position is constrained on an axis?

I use the following code to convert mouse coordinates to 3D position (it works great) : Vector3 screenPoint = camera.WorldToScreenPoint(gameObject.transform.position); Vector3 pos = new ...
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How do you play more than one animation at a time in unity

I am trying to have 2 animations on one GameObject and i want them to play at the same time. I have been looking all over and messing around with the animator controller but i cant get it working.
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Unity: Blending two animations together using blend trees?

I am starting to build the foundations for a skateboard simulator game like skate 3. I want to be able to have multiple animations that can blend together to form tricks. For example when the player ...
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2answers
62 views

Blinking object

I'm trying to make an element (3D object or UI element) blink in such way: There is a timer which counts down 10.0f seconds to 0.0f. In 10.0f to 9.9f range the object should fade out from opacity 1 ...
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Unity 5 New Netorking, SyncVars, RPC how does it actually work

I have just started working on a client - server flow for an open world game, as far as I understand unity have implemented a fairly new ways to communicate and work with networking but I cant seem to ...
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2answers
25 views

In Unity, is there a way to Set a new MeshRenderer?

Here is what I want to do in Unity for a given GameObject go = new GameObject(). I want to create a MeshRenderer, change its properties and only in the end set it as the component of go. For instance: ...
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1answer
313 views

Fb.Feed dialog closes before saving

I'm having trouble with the Facebook UnitySDK when I use the FB.Feed() method for posting on user's timeline. The share dialog closes before the post is completed, Right after i press the "Post" ...
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2answers
1k views

How do I refer to a native library with Unity 5 on Android?

I have a library called mylibandroid.a. This is given to me by another developer. I also have the iOS version of this lib, and have been able to access it from Unity. It is supposedly built for ...
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20 views

How to animate a child in Unity

I am making a FPS Zombie game. I have the walking animation attached to the player camera and I have the gun attached to a game object called "gunPoint", which is a child of the player camera. I ...
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42 views

Access to varibles in other attached gameobject script is ambiguous

I'm trying to create reusable scripts that I can drop on my GameObjects. I am currently trying to figure out how to build a projectile script. Ideally, I want to be able drop this scrip on an enemy, ...
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Mixing animations in an 3d Tennis game in Unity 5.3

I am trying to make an 3d Tennis game. This is my first Unity Game. My game requires multiple animations like running and hitting the ball, making a volley on net, Serving the ball, etc. I am ...
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1answer
110 views

Dynamiclly applied texture to gameobject using GUI button

In a scene Multiple different gameobject (almost 30 kinds of gameobject) with parent child relationship. At run time (by selecting on gui button) I want to change the texture of each clicked ...
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2answers
55 views

How to address raycast failures due to tiny holes in a mesh?

Problem: I have a racing circuit that is made out of tiles, each of which is made out of 2 triangles. I need to know over which tile my craft is hovering on; but since there are tiny holes between ...
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1answer
88 views

Can't call GameCenter in my Unity game for iOS

I'm trying to integrate Game Center into my Unity 5 project and facings troubles. It seems that authentification is OK when the game starts on iOS device, a notification appears, but leaderboard ...
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33 views

What engine should I use to make an open world, 2D sandbox sidescroller? [on hold]

As the title says, I want to make an open world sandbox that is a 2D sidescroller. I have considered Unreal and Unity, but I'm not sure which, and I haven't completely shut out the idea of making my ...
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18 views

How can I hide the Transform in a Prefab?

I have a prefab. It has a script attached that has this code: void Reset() { transform.hideFlags = HideFlags.HideInInspector; } If I create it, the Transform is hidden. Good. When I move it ...
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1answer
142 views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
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18 views

Unity Commands giving warning “Trying to send command for non-local player”

I am trying to spawn objects on the server(then spawn from server to client) calling from the client but I get this warning and it doesn't spawn: Trying to send command for non-local player. ...
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54 views

Resolution independence (for touch input on different mobile screens)

I have drag mechanic in Unity game and I want to have same experience in all devices. I've done this before in another game engine and now that Unity gives us Dpi with Screen.DPI, it should be much ...
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329 views

Unity 5.x Network Synchronization Concepts

Bear with me, It will be long read^^ I am working on the new Unity Networking system. I was using Photon and old (legacy) unity network API's before. But as it seems there are some good benefits of ...
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Animator Component gets removed automatically - Unity

I am creating a simple scaling animation on image (in Unity). When I play game in unity editor, the animator component get removed automatically. Here I am copying snapshop of Inspector of Image. ...
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2answers
37 views

How can I register Mouse Events in the Scene window of the Editor?

I want to create a custom level editor for the level designers that should allow them to place predefined objects in Unity3d similar to the Terrain wizard. How can I register Mouse Events in the ...
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1answer
85 views

Calculating unique ID number from a set of bitmasked tiles

So I write this kind of match3-style game where you as a player need to match tiles with three or more of the same type and I'm thinking what is the best method to recognize the shapes without writing ...
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1answer
40 views

Assign a ScriptableObject to MonoScript through code

Sample code: public class Item : MonoBehavior { public ItemObject item; //the scriptable object void Start(){ // do stuff} } Normally I would drag and drop the asset of the ...
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38 views

How to make an object fly disabling gravity through C# script in unity

I want to make an object fly which has ridged body physics by disabling its gravity after pressing a key. So I just want to know how to disable gravity through C# script. I already went through google ...
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1answer
41 views

Unity 3D - create autonomous moving robot in house + first person camera movement

I have very, very little knowledge about programming or Unity. I have done some basic tutorials, but I want to try something harder. The thing is, I don't know where to start. If you find the time to ...
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1answer
25 views

Level/Asset design for performance Unity

I am a big fan of modular assets. Currently I am designing a 3d game for mobile and I don't know how I should create my levels to get the most out of the device. Should I... create lots of "small" ...
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1answer
17 views

How to get which gameobject the mouse is over in Unity?

So I'm working on a simple drag-n-drop based trading card game for my own amusement. There is a card inspector included. What I want to achieve is to change values in the inspector (which has its ...
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2answers
113 views

Detect Input.GetMouseButtonUp outside a GameObject in Unity?

How do I detect Input.GetMouseButtonUp outside a specific GameObject's area in Unity? Are there any Unity Assets for this?
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1answer
54 views

How can I handle multiple force in Unity?

I'm trying to get my character to perform a "dash" where their x velocity increases rapidly and then falls over time. However, I'm also maintaining a constant x velocity so the character appears to be ...
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9 views

Unity and C# - Lighting concentrated on floor with RenderSettings? How to get even lighting on all objects?

I am just getting into lighting with Unity 3d and right now have a function that progressively deepens the lighting of my scene here. I have done this via Render Settings and have tried 3 different ...
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1answer
161 views

Unity Engine: How to change mointor/desktop resolution in 4.5.3 and higher

As of unity 4.5.3, Screen.SetResolution and the Unity Resolution Display Dialog, by default, no longer change the monitor/desktop resolution. Instead, it only changes the render target resolution for ...
4
votes
1answer
112 views

How do I change a value gradually over time?

I'm using Unity3D 5-point-something, and I'm planning on making a game where the player travels through a hot, dry desert, and so the heat causes the player's energy to deplete. The object of the ...
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1answer
563 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
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2answers
47 views

Unity 3d: Animating Offset on a Quad is causing stretching issue only with iOS devices - Using Wrap Mode: Repeat

I added a 3D Object > Quad and added a graphic on it with the Wrap Mode set to Repeat. I'm animating the Offset to scroll the repeating image for a parallax effect. Everything is working perfectly ...
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1answer
190 views

Increasing friction or Adding force relative to transform position in Unity 2D?

Back again with a quick question! I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x ...
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1answer
34 views

Matte reflection effect in Unity?

I'm trying to achieve that kind of scene but in real time using Unity. It's basically composed of some primitives, a skybox, and a plane. I'm intrigued on how to do this effect in particular: ...
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4answers
3k views

Does “Object.ToString().GetHashCode()” return a truly unique character seed?

In my game I'm generating a character seed from a bunch of traits that the player chooses. The traits are all part of a Enum. In unity I've attached a script to a bunch of toggles. When the player ...
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1answer
422 views

Image target display in unity Vuforia

I am using unity 4.5.1f3 and using the Vuforia sdk 5.0.5.I have downloaded the sample project from the Vuforia site.When I tried to run the sample of Imagetarget project,it asked to add license ...
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Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded

I am creating a project in Unity 5 free and using external dlls. I have a scene that is running normally within Unity but when I try to build the project as a standalone windows game I get this error ...
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1answer
91 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...