Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.
0
votes
0answers
13 views
Flickering GUI on Android
New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
5
votes
2answers
303 views
How to make a fan like behavior
I am making a game in Unity. I have an object e.g. cube. I want to release air from it like fan so that when other cubes come closer, it throws them away. What velocity,force etc I will need to do ...
3
votes
1answer
221 views
Does Unity's “Transparent Bumped Specular” translate to “semi-shiny must be semi-transparent”?
Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but ...
1
vote
1answer
99 views
Best way to go with 3D dungeon crawler generation [closed]
I'm trying to prototype a little 3D dungeon crawler. That is, the same system as any rogue-like : A map with little rooms, linked by hallways.
But in 3D. The world is still in blocks, but I can go ...
3
votes
1answer
967 views
How to move gameobject with touch on Android
I'm trying to make a game where you control a character via touch on Android devices.
The player will have two degrees of movement.
When you touch the touch screen and move your finger, the game ...
2
votes
1answer
235 views
adapting a Unity gravitational script to allow moons
I'm using this script: http://wiki.unity3d.com/index.php/Simple_planetary_orbits
to get a solar system going in Unity, but it doesn't seem to support creating bodies that orbit other moving bodies ...
-1
votes
0answers
77 views
Should I use Java, HTML5, or Unity 3D for my Game? [closed]
I am developing a game and I would like the game to be available on the iPad, Android Tablets, Mac, and Windows. I've already began developing the game in Java, which will ensure support for the ...
0
votes
0answers
39 views
Unity Shader GrabPass alternative
Is there an alternative for the heavy GrabPass method ?
Is there a solution to avoid the foreground issue ? I mean when using GrabPass, if the refracted object is in front of the bumpy refractor, he ...
1
vote
2answers
69 views
Ignoring collisions without using physics layers
Trying to ignore collisions between certain prefabs, but in this case I don't want to use layers since these are specific object pairs that I want to not collide, and creating a layer for each prefab ...
-1
votes
2answers
85 views
Move object to position using velocity [duplicate]
I'm trying to make a simple object move to a desired location using its velocity. But I'm having trouble with it over shooting its target.
I have to use velocity, I can't simply lerp the position, ...
0
votes
1answer
81 views
Mouse Aiming Causing Rotation Jitter
When our game's ships move around, mouse aiming causes them to shake around a lot. The body being aimed is moved kinematically. I think we've narrowed it down to this block of mouse tracking code.
...
3
votes
1answer
66 views
What are some strategies for handling a zoomed out grid of sprites?
I'm writing a grid-based 2D game in Unity3D that would ideally use grid sizes of around 200x200 or so, with multiple zoom levels, including all the way out. When I tried render a 200x200 grid at the ...
2
votes
1answer
160 views
Unity editor stalling on second attempt to play
I am attempting to use a Tobii TX300 eye-tracker as an input device for Unity. This device is connected via LAN (TCP connection managed by Tobii SDK). The Tobii SDK has appropriate methods (I am ...
0
votes
2answers
188 views
2D Water Shader
I am trying to build a 2D Water shader and I am using Unity but the plateform isn't a problem.
Here is an example of what I am trying to reproduce :
Limbo water shader
Are there any good tutorial or ...
19
votes
4answers
1k views
Teamwork in Unity
I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project.
Do you recommend any version control that will play well ...
1
vote
1answer
65 views
Get MonoBehaviour components from Prefab
I need to assign the script values for the following Prefab in Unity 3.5
The structure is the following
Kinect_Prefab
-MonoBehaviour
·Script: Missing Mono Script
-MonoBehaviour
...
-2
votes
1answer
80 views
Giving the update function a history
I am using Unity but this is an issue, that can be applied to every programming language.
I only have one Update-Function.
function Update ()
{
}
This function runs each frame. If I want to ...
2
votes
1answer
540 views
Blur shader without render textures?
Is it possible to append a blur shader to a standard (diffuse) shader ? I am looking for a way to do this as Unity indie doesn't allow render textures.
0
votes
1answer
220 views
Using crittercism with Unity
I want to use crittercism with my Unity project. In Unity I am developing a game for iOS and Android platform. I did enough Google searching to come to the conclusion that Unity doesn't support this ...
1
vote
0answers
35 views
Move parent according to child axis in Unity?
Can I ask my parent to move according to the child axis? This means if I turn right, then right again, the parent has to be at 180° from its original position, and not only at 90° (because "Right" ...
1
vote
2answers
427 views
3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
3
votes
1answer
124 views
Aim prediction along a parabola - How to make a Tower Defence Mortar aim accurately
I am building a very basic tower defence game in Unity3D where one tower is your standard long range mortar/artillery.
I want the projectile it fires to follow a parabola curve to make its movement ...
1
vote
2answers
187 views
How do I create a “flying through space” effect?
On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space:
I see particle effects, but I don't understand how they made ...
-6
votes
0answers
44 views
What's happening with Unity boards? [closed]
I've recently run into the same image when trying to read any posts from the Unity boards, stating that "something went wrong" (which is not descriptive at all).
Is there some maintenance update ...
-1
votes
0answers
37 views
Odd errors w/ disabling game objects with C Sharp in Unity
I'm having problems with properly disabling game objects in Unity. Right now, they're disabling, but I get a "NullReferenveException" error whenever the first object to be disabled is disabled.
The ...
2
votes
1answer
165 views
Unity3D custom camera matrix breaking shadows/lights in deferred rendering
EDIT 1:
So it seems this is a common issue with Unity, and it comes from a bug in which custom camera matrices break deferred lighting and shadows. This topic right here talks about it a bit, but the ...
2
votes
2answers
119 views
What needs to be done to port a Windows Flash game to Android?
My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future).
It's acceptable to rewrite the Flash part of ...
-1
votes
0answers
41 views
Unity game engine javascript pickle [closed]
I want to import my nearly-ready game scene from Blender to Unity. I have my own format to store my data from the game worlds.
I serialised it with Python's pickle module, because I couldn't find (I ...
-1
votes
1answer
60 views
Looking for pre-broken models/meshes for use in a unity project [closed]
Hi guys for my final year project I'm working on comparing the difference between a few destruction techniques for a game environment, based on looks and computational efficiency. I intend on ...
0
votes
1answer
64 views
Unity + Kinect - Current, and active wrapper options? [closed]
What are some current wrapper solutions for using the Kinect with Unity? The initial primesense one seems not to be in active development.
I'm aware of the Zigfu one, however are there any ...
2
votes
1answer
1k views
Flick Gesture in Unity3D Android
I'm trying to create a football game where the user will make a flick gesture in order to kick the ball. I'm quite new to developing games in unity3d, I have successfully made a moving ball, added ...
2
votes
2answers
100 views
Relative cam movement and momentum on arbitrary surface
I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement.
The requirement is that I ...
-1
votes
0answers
28 views
Access music folder on Android using Unity [closed]
have some way, plugin, or code, to select and play musics from android on Unity ?
Thanks =)
0
votes
0answers
16 views
Change TargetGlesGraphics at runtime
anyone know if it possible change TargetGlesGraphics via script? I've seen that it's an Editor class, so im not so sure that is possible, but i'd like to ask anyway.
This can be useful if u need to ...
9
votes
1answer
303 views
Rendering Unity across multiple monitors
At the moment I am trying to get unity to run across 2 monitors. I've done some research and know that this is, strictly, possible. There is a workaround where you basically have to fluff your window ...
-1
votes
1answer
92 views
Using Unity3D from within Eclipse
Is it possible to use Unity3D from within Eclipse? I've seen that I can import a Unity3D project into Eclipse, but I cannot seem to be able to access classes such as Terrain or Ray. I don't know if ...
15
votes
6answers
3k views
Algorithm for creating spheres?
Does anyone have an algorithm for creating a sphere proceduraly with la amount of latitude lines, lo amount of longitude lines, and a radius of r? I need it to work with Unity, so the vertex positions ...
3
votes
1answer
153 views
How to optimise mesh data
So i have some procedurally generated mesh data and i want to reduce it down to its minimum number of verts. In case it matters this is a unity project.
Working on the basis of a simple example, ...
1
vote
1answer
470 views
Rotate Rigged and Animated Scene?
I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well.
The problem is ...
1
vote
3answers
371 views
Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations
EDIT: I changed some code after getting advice from colleagues. However it still has problems occasionally, though the problems aren't as bad or frequent. Here's the new code I'm actually using: `
...
-1
votes
0answers
107 views
AI for mass battles in Unity [closed]
I'm looking at building a game where there are many large battles controlled in an RTS like way. When I say large I'm talking 100's in the battle in multiple teams. My question is what is the best way ...
2
votes
2answers
177 views
Unity: Is there a way to edit a Skin file?
My project has multiple skins and sometimes we have to deal with skins with many custom styles. Editing them in the editor is difficult, for instance, I cannot delete one style that is not the last ...
0
votes
0answers
44 views
Create torch flame from particles unity 4
I am using unity4 and the Shuriken particle system to try and create a flaming torch. I have tried the prebuilt flame prefab that comes with the package but cannot seem to find a way to adjust the y ...
0
votes
1answer
73 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
...
0
votes
1answer
62 views
Issues with Sine Wave Generation and Rotation
I'm working on generating objects in sine wave that lets you specify parameters that are start x, end x, start y, and end y position.
Below is the method that I used to generate the debris
void ...
2
votes
1answer
87 views
Unity3D How too write to the back buffer AFTER the final pass of deferred rendering
I've been using this script and shader from the wiki, and they work wonders; my only problem is using them in deferred rendering.
Now, the way this shader works is by writing to the depth buffer to ...
3
votes
2answers
77 views
Playing different particle effects in Unity on the same ParticleSystem
The question really sums it up: What is the best way to use one particle system for playing different particle effects?
The scenario: GameObject is picked up and it starts playing a simple indicator ...
4
votes
1answer
815 views
C# graph library to be used from Unity3D [closed]
I'm looking for a C# graph library to be used inside Unity3D script.
I'm not looking for pathfinding libraries (I know there are good one available).
I could consider using a path finding library ...
4
votes
0answers
84 views
UDK or Unity Dynamic Runtime Mesh Boolean subtraction (or alternative)
I'm new to 3D game dev and was wondering if anyone could help me out.
I'm planning to use UDK and would like to have deformable items in the world.
So a projectile strikes a target, and a dent or ...
5
votes
1answer
107 views
Mip Maps on 2D Sprite causing black line above. Why is this?
I am new to Unity. I'm trying it out and using Futile for a code-first approach, but still importing textures using the Unity system.
The problem I'm having is that when I use mip maps to scale large ...

