Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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2
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1answer
250 views

Unity WheelJoint2D will not rotate when increasing motor speed

I have a wheel joint 2D attached to a game object in Unity: In its associated wheel script I am increasing the motor speed as described in the tutorial. public class Wheel : MonoBehaviour { ...
0
votes
2answers
117 views

How to show a float with no decimals [closed]

I want to show the current health and stamina of the player using GUI.Label. All is working fine however it shows the values with decimals to the millionth (example: ...
0
votes
1answer
47 views

AddRelativeForce not working correctly

I am stuck on the code for couple of days but couldn't figure it out. Therefore I turned out to look the answer here but couldn't find any that match the requirement Hope some One might help here is ...
-1
votes
1answer
143 views

How are grids made?

I've been looking at tutorials and researching forums and such but I still can't understand how the grids are made. I get confused at parts like this. for (int x = 0; x < Size.x; x++) { for ...
1
vote
1answer
79 views

How can I implement a more realistic momentum system in Unity 4.5?

I'm just starting out with Unity and am making a simple environment where there is a sphere and a ramp. When the sphere approaches the ramp everything is fine. As soon as the sphere hits the ramp is ...
1
vote
0answers
87 views

unity3d-Find angle between 3 vector3 points obtained from swipe

I was trying to find the angle between 3 vector3 points obtained from the screen swipe. The first vector3 point is the first touch position fp, the second is some intermediate touch ip and the third, ...
1
vote
2answers
518 views

OnCollisionEnter2D not being called

I'm fairly new to the world of Unity, and am adding collision detection for the first time through RigidBody2D (as this game is 2D). First of all, here is some relevant information: Unity Version: ...
0
votes
2answers
41 views

different Scenes but each of them loads per frame

well i want to have something like restaurant that divided in 3 sections.and the user can switch between these but every Scene loads every frame.for example the character is in the first section and ...
2
votes
2answers
149 views

How to be sure that a target goal in a match 3 game level will not be impossible?

This is clearly not a coding problem but the logical one. I am starting to learn how to make a match 3 game. but there is a question rising in my mind. when i will set goal to complete the level, how ...
0
votes
1answer
89 views

Unity3d : Make prefab follow raycast hit

I've been trying to make a weapon script which fires a projectile (prefab) straight forward.I added to the bullet the first script shown here.And the second one to the main camera.The problem is that ...
0
votes
1answer
62 views

GUI Label shows on screen when object is out of view?

I have GUI Labels over NPCs in my game, and the labels display their name above their head. But when I walk away and go somewhere else, their names stay on screen like it's mirrored or something? ...
4
votes
2answers
353 views

Can I use an AI engine written in C++ in my Unity game? If yes, how can I do this?

I am studying some chess and others AI algorithms and the majority of these implementations are made in C and C++, my question is, if I make a chess board and all the graphic thing in Unity, can I ...
0
votes
1answer
169 views

Move a sphere along the swipe?

I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it ...
0
votes
1answer
125 views

Automatic Movement

I am making my very first GAME in Unity 2d. At the moment my game consists of 2 walls a floor, a ceiling, and a square which represents the character. After watching some tutorials I have created a C# ...
0
votes
1answer
51 views

Transparent texture over colored polygon?

Let's say I have a cube with each face having a different colour. I want them all to look like brick walls, but I don't want to have to recreate the same brick texture for every colour. Is it ...
0
votes
0answers
133 views

Unity instantiate object in a grid?

I'm trying to get some objects to spawn in Unity on the a grid which I located. However while the objects do spawn on click, they are not placed on the grid. The objects spawn in a random location off ...
1
vote
1answer
141 views

Automatic Left/Right movement

First 2d game in Unity. Started Character controller in C#. Tried to get the character to move constantly right then once it hits the wall move left without needing any input from the player. Looked ...
2
votes
1answer
159 views

what is the simplest way to get player selection system like checkers in unity 3d c#

like lets say the board is a top down grid like if your were in front of an actual checkers board i want to figure out how i would be able to select/deselect a piece then select/deselect a space on ...
2
votes
3answers
166 views

How to display a GUI Texture for a certain amount of time

Is it possible to make a gui Texture display for a certain amount of Time.
1
vote
2answers
125 views

Simple square hit the wall and turn around without stopping

I am coding and making my very first plat former game in Unity 4.5 2D. Basically I want my character to ping pong between two walls. I have set up a GroundCheck and CeilingCheck. I was thinking to ...
0
votes
1answer
84 views

Doing imagemagick like stuff in Unity (using a mask to edit a texture)

There is this tutorial in imagemagick http://www.imagemagick.org/Usage/masking/#masks I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image ...
0
votes
1answer
578 views

Binary Serialization of C# for GameObject in Unity?

I'm trying to serialize a GameObject (with children and textures) using the binary serialization for C#. It works with many data types but not with GameObject. In the docs it says should be ...
1
vote
1answer
57 views

Listen for asset modification in editor

I would like to listen for an event that some asset (prefab, precisely) has been modified. To my surprise, there's no such event in AssetModificationProcessor. Is there any way to do this in Unity?
2
votes
1answer
129 views

change texture at runtime

How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : ...
1
vote
2answers
388 views

Drag an object in unity3d

I want to drag an object to a perticular place.In case I release that dragged object before I reach that particular area ,the object should come to its initial place where i start to drag. How it ...
0
votes
4answers
191 views

Timing of coroutines in Unity is never precise

I was looking an official example for coroutines in Unity here. However, when I call WaitAndPrint the time taken is never exactly 5 seconds. IEnumerator WaitAndPrint() { float timeStart = ...
-1
votes
2answers
78 views

Character bounces/stutters down hills

I'm using Unity3D (not 4) and I'm experiencing a bit of a problem with character movement. I'm using a cylinder as a First Person player with a child Main Camera. In this cylinder is the stock ...
1
vote
1answer
388 views

Fast, simple procedural 2d island generation

I need to generate tile data for an island based rpg, my goal is have something that looks like this (mountains not required): For the past few days I have been trying to figure out a satisfactory ...
0
votes
0answers
85 views

Unity game view differs from scene view?

I have an issue in which Unity is not showing the Game view in accordance to that of my Main camera despite setting them up as such in the photos. Would appreciate if someone could tell me where I ...
1
vote
1answer
145 views

How to draw a specific GameObject into RenderTexture in unity?

To apply my effect, I should draw only several specific objects into a RenderTexture, with their material, and then use the RenderTexture as a texture for an another object. I think ...
1
vote
1answer
59 views

Changing the object material without clicking on it

How can I change the object material automatically without clicking on it? The object material should change based on a timer.
-1
votes
1answer
188 views

Disabling / Enabling object renderers on click

I am working on unity2d. I have six game objects: Object1, Object2, Object3 (these are images) ObjectImage1, ObjectImage2, ObjectImage3 (these are images). I have arranged the object in the scene ...
0
votes
0answers
78 views

Realtime Multiplayer Server for Backgammon in Unity2D

I am doing a project as a student. As I'm developing a Backgammon game for iOS and Android. I have faced the problem of choosing the best method for my server. In this game users will join a room to ...
0
votes
1answer
65 views

Continous collision happening in Unity2d

I am working on Unity2d. I have a game object called gameobject1 on screen. It holds an image (named "state"). When I drag a tree on a gameobject1 collision is happening continuosly in the same layer ...
0
votes
1answer
144 views

Unity mouse input not working in webplayer build

I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if ...
2
votes
1answer
294 views

How should I set up 2D animations for weapons in Unity?

I have a character composed of several sprites (legs, torso, head, arms). The character has the ability to pick up weapons, which are of varied types. Each type of weapon has its own animation ...
0
votes
0answers
36 views

Change the object when the object is clicked [duplicate]

In the above image, there are different icons for New, Open, Save, Save As and alternative images for when you click the icon. I have placed these images onto game objects. In the above menu when I ...
-2
votes
1answer
106 views

Animation not playing correctly(or at all)

Im created this script which plays animation/s when the player goes close to it and presses e while aiming at it.For some reasons only the first animation is playing,not the second one.Is there any ...
0
votes
1answer
138 views

Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
0
votes
1answer
205 views

How to approach in-game character creation system alike Sims [closed]

I would like to implement an in-game character creation similar to the Wii/Mii system or The Sims using Blender and Unity. In what ways is this possible, other than (or in conjunction with) using ...
-1
votes
1answer
67 views

Unity3d : Animator canceling script

I create a sway script for my flashlight and attached it to the gameobject(flashlight). Now the problem is that when I enable the animator in the gameobject(flashlight) the sway doesnt work,but when ...
0
votes
1answer
89 views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something ...
0
votes
1answer
44 views

Bounds Queries for Simplex Noise Function

How do I construct a Bounds Query for 3D Simplex Noise? [This is more or less a follow-up to my last question] Simply put, for an arbitrary octree node (cube) in my volume (a section of Unity3d ...
0
votes
0answers
265 views

Rotate object with accelerometer?

I'm making a game where you control a platform with balls falling ontop of it, and you have to balance the balls and prevent them from falling off. I'm currently using a mouse to control it with this ...
0
votes
1answer
470 views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
-1
votes
1answer
183 views

Trajectory Projectile with Collision Detection

Right now I am trying to create projectile for cannon in which I want to detect collision also. At present I have simple working projectile after using two references Unity – How to display ...
6
votes
4answers
3k views

Is C# different in Unity?

Does Unity use a different version of C#, or is it all the same? It looks different from regular C# but there are some regular C# elements in there.
5
votes
1answer
337 views

Top-Down Octree Generation of Procedural Terrain

I'm trying to implement a voxel-based terrain generation system in Unity3d (C#). I have successfully implemented a uniform 3d grid system, and have extracted the isosurface out using Marching Cubes ...
1
vote
2answers
183 views

How do I create a knockback-movement?

I am a web developer new to game development, and with limited math knowledge. I am writing a character movement controller in Unity. The game has an isometric Diablo-like camera. The character moves ...
0
votes
1answer
50 views

Unity Rigidbody2D to act on certain gameobject only

I am creating a 2D game and the player object has a rigidbody2D attached to it. The game works fine until the player collides with a power up. The rigidbody physics get all messed up. So I was ...