Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Unity and C# - Lighting concentrated on floor with RenderSettings? How to get even lighting on all objects?

I am just getting into lighting with Unity 3d and right now have a function that progressively deepens the lighting of my scene here. I have done this via Render Settings and have tried 3 different ...
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1answer
21 views

How to get which gameobject the mouse is over in Unity?

So I'm working on a simple drag-n-drop based trading card game for my own amusement. There is a card inspector included. What I want to achieve is to change values in the inspector (which has its ...
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1answer
61 views

Unity 3D - create autonomous moving robot in house + first person camera movement

I have very, very little knowledge about programming or Unity. I have done some basic tutorials, but I want to try something harder. The thing is, I don't know where to start. If you find the time to ...
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1answer
51 views

How to make an object fly disabling gravity through C# script in unity

I want to make an object fly which has ridged body physics by disabling its gravity after pressing a key. So I just want to know how to disable gravity through C# script. I already went through google ...
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1answer
47 views

Matte reflection effect in Unity?

I'm trying to achieve that kind of scene but in real time using Unity. It's basically composed of some primitives, a skybox, and a plane. I'm intrigued on how to do this effect in particular: ...
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28 views

Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded

I am creating a project in Unity 5 free and using external dlls. I have a scene that is running normally within Unity but when I try to build the project as a standalone windows game I get this error ...
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1answer
22 views

Play and Stop Animation on Condition - Unity

I've applied a scale animation on Play button of my game. I want to stop animation when play button is not interactable. It stops playing animation, but animation is not playing again, even when play ...
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0answers
29 views

Support mapping

Hello I'm Trying to implement a quickhull 3d variant as explained in this paper. http://www.xbdev.net/misc_demos/demos/convexhull3d/paper.pdf But It seems that I'm failing at implementing the ...
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1answer
64 views

Assign a ScriptableObject to MonoScript through code

Sample code: public class Item : MonoBehavior { public ItemObject item; //the scriptable object void Start(){ // do stuff} } Normally I would drag and drop the asset of the ...
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0answers
21 views

Resizing a procedurally generated arc mesh

I have a script that generates a mesh representing a 2D arc. This arc is generated when the game starts based on a size (radians), width, etc... I would like to know if there's any fast way to resize ...
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4answers
3k views

Does “Object.ToString().GetHashCode()” return a truly unique character seed?

In my game I'm generating a character seed from a bunch of traits that the player chooses. The traits are all part of a Enum. In unity I've attached a script to a bunch of toggles. When the player ...
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1answer
90 views

Why are faces being drawn like this with my custom shader?

I've been writing a custom surface shader which allows for vertex colors (with alphas) to be set programmatically. From test runs of the shader itself, it works perfectly fine, and I am able to set ...
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2answers
55 views

How to handle global Data within a state machine setup? (C#)

I am currently building a turn-based framework (Unity,C#) I was tired of my former tight-coupled systems and opted for a state machine this time, basically all components subscribe to the state-Enter ...
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1answer
55 views

Top Down Bullets will not move

I have a top down shooter. The player can move in the primary 4 directions, and follows the mouse for rotation. When I shoot, the bullets never leave the player, they just spawn on top of the player ...
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1answer
50 views

Why is my custom shader rendering completely transparent?

I'm currently trying to learn how to write shaders, so I'm getting my feet wet with Unity's Shaderlab format. One of the first things I tried was to write a surface shader that supports vertex colors ...
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1answer
45 views

How to check strings from multiple lines in one input field?

I need help with input fields. I already set the line type to 'Multi_Line NewLine' in inspector, but I have problem with submitting the string. Here's the code: using UnityEngine; using System....
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0answers
29 views

Two game object efficient and fast on-off switch

I have two game-object, on GUI button click i am toggle between them but the problem is one game-object which is small contains less vertx etc., is loading fast while the other which heavy taking time....
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1answer
50 views

Detect Collision on Child Object

I've created an obstacle prefab. The Prefab has following hierarchy. The player must die if he collides with Enemy. But It detects collision with parent object. I am also uploading the screen shot ...
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1answer
36 views

Making Basic Touch Behaviors

I am trying to make Basic Touch behaviors for my game where i want to Pan Camera by Single finger touch. Zoom Camera by pinch With two fingers ofCourse. Rotate Camera by two fingers rotation. Rotate ...
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0answers
22 views

What is the best way to animate a jumping motion in Unity 3D?

I am creating a a simple 3D game in Unity with a character who runs, walks, jumps, swims, shoots etc. I am pretty satisfied with my results in all the motions except jump. I need to know at what ...
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1answer
27 views

How Do I Play An AnimationClip

I want to play an animation but it seems that in The new version of unity it is harder. I have an AnimationClip but I don't know how to play it. I have been looking at this for 2 hrs now and i cant ...
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1answer
54 views

Quickly Converting RenderTexture to Texture2D in Unity3D

I have a screenshot preview at the end of the game's level. When I am loading the screenshot, it makes the game freeze for a moment. What may I do so there would be no freeze when I am loading that ...
3
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0answers
23 views

Automatic audio segmentation and find the most energetic segments

What algorithm can be used for audio segmentation? I want to divide song to segments and find the most energetic segments (begin and end in seconds). It is needed for the rhythm-game. Examples: ...
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0answers
52 views

Unity Mask shows black content in world space canvas (Vuforia)

So I've built my scroll rect, like this reference tells me to do : http://docs.unity3d.com/Manual/script-ScrollRect.html -> Scroll View (Rect Transform with scroll rect attached) ---> Viewport (...
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1answer
48 views

Make a person walk faster when standing on plane/panel in Unity?

Is it possible to make a person walk faster when standing on plane/panel in Unity without writing a lot of code? If so how? I am using the standard asset first person movement prefab.
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1answer
66 views

How Do I Play An Animation In Unity 5.3.4?

I am confused on how to play an animation with the new unity version because the flag "Automatically Play Animation" is gone. I cant have the animation connected to my GameObject because it plays ...
7
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2answers
165 views

What are these odd distortions on far away textures?

I'm currently writing a simple voxel engine just to get some practice in, and I'm coming across some odd issues. In order to generate terrain, I create a mesh and then assign UV coordinates on a ...
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1answer
37 views

onTriggerEnter(Collider obj) is not invoked on collision with a trigger or a rigidbody

void onTriggerEnter(Collider other){ if (other.gameObject.CompareTag("Pick Up")) { other.gameObject.SetActive(false); count = count + 1; setCountText (); } This is ...
5
votes
1answer
148 views

How do I change a value gradually over time?

I'm using Unity3D 5-point-something, and I'm planning on making a game where the player travels through a hot, dry desert, and so the heat causes the player's energy to deplete. The object of the ...
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1answer
39 views

Creating 3D gravity in zero-G tied to mass in unity with c#

As a total beginner, I've been working on a patch-job script for a gravity mechanic in an open space sim, I want to derive all my objects from this "Block ALPHA" object and its' set of variable ...
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2answers
49 views

Making an object hang

This image is pretty self explanatory I hope: How can I achieve this effect without animating it? I want to avoid animations as there are many objects hanging and I dont want them to move the exact ...
3
votes
1answer
69 views

Ability/Skill Data and Method Structure (C#, Unity3D)

So I've come to design my game which players will be having a unique set of skill or ability to come with. I can store skill name, mana cost, cooldown, etc in database which each skill have in common, ...
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1answer
38 views

How to remove terrain in 3d? [duplicate]

After the release of Minecraft I saw more and more rip offs of the game but some actually began to change it up a bit making the game have a organic look instead of the iconic blocky one that ...
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0answers
49 views

Optimise Gear-VR text rendering with Unity

I have a problem with my text being always kind of broken, so there are just some parts of the text visible (parts of letters) and the text flickers a lot. At the moment I have this text 2D-UI text ...
5
votes
1answer
66 views

Playing Audio in Unity 5.x

I've started using Unity recently and have ran into some snags with the built audio features. I am trying to have multiple sounds play from the Player Game Object. I'm not sure what the best way to do ...
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3answers
98 views

How can I disallow the changing of a parent?

I want to disable transform.SetParent(Transform) for a particular GameObject. I am not sure where to start, so it is really difficult to show what I have tried. Is this even possible?
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22 views

Unity LODGroup bounds always quadratic

Currently i'm playing around with LOD groups in Unity. For me the LOD0 is activated "to early", because Unity calculates the bounds in a quadratic manner. This leads to the problem that if i'm having ...
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0answers
15 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
2
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0answers
27 views

In Unity3D (and PhysX), how do I calculate the products of inertia?

Since unity3d uses physx underneath the surface, obviously they share the same features. One of the features is the moment of inertia tensor - Unity3D one, PhysX one. Though, they use the diagonal ...
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0answers
44 views

Can't drag image onto scene

First time trying Unity and I'm having trouble with importing assets. border_horizontal.png is fine, but I can't drag border_vertical.png onto my scene. It also doesn't have an arrow next to it in ...
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1answer
43 views

Moving object orientation toward its movement in unity3d [duplicate]

I have a gameObject (camera) which is moving on the spline. I want to set it orientation towards it movement. Means, object should need to see where it is moving. I some thing tried this but this is ...
0
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0answers
22 views

Load a specific sprite by name from a SpriteSheet with Resources.Load

The question is in the title. i want to avoid loading all the sprites from a sprite sheet into a dictionary for example so I can assign them that way. Is there a way to access the specific sprite ...
0
votes
1answer
62 views

Problem with Quaternions and Unity's Euler Angle Convention

So I want to rotate an UI-Element according to my magneticHeading, I just want to apply the magnetic heading to the z rotation in EulerAngles. So I tried to do so, which brought me to some weird ...
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1answer
30 views
0
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0answers
38 views

How to create words as objects in Unity?

I am working on a game that has words as obstacles, i.e. the player needs to climb over and around them. There will be hundreds of words in the game therefore I need a way to automate the placement. I ...
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0answers
19 views

In Unity shaders, how is IN.worldRefl calculated?

I want to know how the world reflection vector in shaders is calculated so that I can manipulate it, but there is no documentation on what it does or how Unity calculates it. How is the reflection ...
1
vote
2answers
55 views

Calculating the angular momentum of rigidbody in Unity3D

Knowing that angular momentum in 3D is L = Iω (moment of inertia times angular velocity), how do I calculate it in video game world? In unity3d I have the diagonal inertia tensor rigidbody....
3
votes
1answer
54 views

In Unity3D, what is the relation between inertiaTensor and inertiaTensorRotation?

In unity3d there are two properties on rigidbody that correspond to the moment of inertia tensor. One of them is: rigidbody.inertiaTensor, which I know is the diagonal of the inertia tensor, The ...
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1answer
32 views

Coroutine wrong Behavior when scene is loaded.

Ok so I have this coroutine : IEnumerator ShowCharTraits() { while(!hasPlayerChosen) { yield return null; traitPanel.SetActive(true); } ...
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0answers
50 views

Natural Language Processing in Unity

I'm looking for a good solution for Natural Language Understanding in Unity (for example, given the sentence "Bob saw Alice", it will return that Bob and Alice are proper nouns, saw is the verb, and ...