Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Unity 5: Accessing a C# variable from Javascript

I've set up a SQLite database with Unity. Into this I would like to add the current CPU Utilisation. The SQLite scripts are in Javascript and the method for finding the CPU utilisation is in a C# ...
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3answers
2k views

How can I make RPC function calls in Unity?

I am making a multiplayer game. I am sending score via the server and client but I want to be sure that can I call an RPC function of a script from any other script. For example, say Table_Manager as ...
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2answers
430 views

Usage of math.Atan2 in a 3D coordinate system with Unity

I have a simple question on usage of math.Atan2 function with Unity in a 3D environment. I found this code on Unity's documentation for Math.Atan2. I changed it a bit to fit my needs. Vector3 ...
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1answer
100 views

Spawning moving text make it disappear overtime

I am trying to display a text when I click the letter 'R'. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled. I am not able to ...
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2answers
433 views

Resetting a level in unity when exiting to main menu

I have a pause screen in my game having two buttons : resume game and exit to main menu The main menu have only 1 button wish is play, when i click on exit to main menu the main menu level is ...
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2answers
296 views

Camera.WorldToScreenPoint not working with perspective

transform.position = Camera.main.WorldToScreenPoint( new Vector3( origin.position.x, origin.position.y, origin.position.z ) ); I have this code on a Unity 4.6 UI object. The origin is some transform ...
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2answers
553 views

Use both AddForceAtPoint and change velocity property?

I'm using Rigidbody2D for some game objects. It seems that when I AddForce() or AddForceAtPoint(), the game objects are mostly affected on the Y axis and hardly at all on the x axis. I don't ...
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1answer
39 views

Instantiated Prefab Facing Wrong Way

Here's a Youtube video of my problem in action ((in the video I am clicking in various directions, yet the fireball is always created facing down in some direction.)) I've been having a lot of ...
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2answers
55 views

Unity 5: Error when everything is okay(Object reference not set to an instance of an object)

i'm getting this error when the collider colides with something: Object reference not set to an instance of an object It's referencing to the gamecont.Death(); from this script: and the death ...
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1answer
32 views

How do I get GL.IssueRenderEvent to work on iOS with Unity 5?

I'm trying to get GL.IssuePluginEvent to work, according to this: http://docs.unity3d.com/Manual/NativePluginInterface.html I have a plugin made with this code: extern "C" { void ...
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1answer
1k views

How to make custom shaped holes in terrain

So I'm trying to create a game where you fit certain shaped objects into the hole that fits them (similar to the young children's game with different shaped blocks) in Unity 3D. I've encountered a ...
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2answers
80 views

Accessing a newly Instantiated Object

I currently am creating a script that allows the player character to attack by shooting orbs at foes. I have the current code to do that (not final code, for testing purposes): ...
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3answers
191 views

Jumping higher when the player touches a trigger collider in Unity

Im using Unity engine to create a 2D platformer. My character can single/double jump, this works fine everywhere except when i am in range of a collider with a IsTrigger set to TRUE, then my character ...
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1answer
131 views

Marching Cubes Chunks

i'm doing some voxel based game, where i want to have voxel planets. i decided to use the marching cubes algorithm, and i successfully created a planet (even with noise) with the following density ...
2
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1answer
48 views

Does the order in which RPCs are called match the order they are invoked locally?

For example: void A() { Debug.Log( "A was called." ); } void B() { Debug.Log( "B was called." ); } void C() { NetworkView view = GetComponent<NetworkView>(); if( view != null ) ...
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1answer
91 views

Unity how to change material properties at runtime

I'm working on a unity game where I want to change the color of a material from within a script. The material applies to a line renderer. I currently have the following script: using UnityEngine; ...
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3answers
101 views

“Hold to jump higher” suddenly outputs a much higher jump

I'm programming my first game in Unity and I'd like to make a very controllable jump. The idea is to apply an upward force while the player is still pressing the jump button, and then after some time ...
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2answers
1k views

How to add a UI Text for keeping Score in Unity 5

My Problem is simple I want to show scores on my game. The examples on internet are good but in Unity 5 there are no GUI elements but instead these are now UI elements. I was following this example: ...
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1answer
5k views

Looking at the mouse position in a top down Unity game?

I'm trying to make a simple top down game where the player looks at wherever the mouse is pointed. The player is only going to rotate on the Y axis. Here's what I have so far but I can't seem to get ...
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1answer
2k views

How to position two objects relative to each other

I am trying to make a modular vehicle editor similar to Kerbal Space Program. The user selects an initial vehicle part which is spawned in the center of the "work area". To add another part to the ...
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1answer
75 views

Quaternion Slerp and Lerp implementation (with overshoot)

I am working with Unity (C#) and was looking for an implementation of Slerp and possibly Lerp that allow overshoot (progress not strictly limited to 0..1 range). I want to do some tweening animation ...
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0answers
35 views

Resize gameObject when it has extended a restricted area

So here i have an image will provide a better understanding of my problem. So currently i have some white blocks and within the white blocks i have some cyan bordered boxes. So the current problem i ...
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1answer
28 views

unity how to keep prefabs updated

I have a number of prefabs in unity and I regulary update them, is there an easy way make sure unity updates these prefabs so that I don't have to update 20+ identical objects in identical ways acros ...
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1answer
61 views

If object is bellow another object… do something [closed]

I have 2 objects in scene. When pillar is bellow target, pillar object needs to animate. I get this error: "NullReferenceException: Object reference not set to an instance of an object". var pillar : ...
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2answers
121 views

Why does my ship look like it's going backwards instead of fowards? [closed]

I'm making an Asteroids-clone based on this tutorial. I'm stuck on the 5th part of the tutorial. For some reason my ship is going backwards instead of forward or it looks like its going forward, but ...
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1answer
179 views

How do I get a SphereCollider's global origin in Unity?

I've been following this tutorial: Understanding Steering Behaviors: Collision Avoidance but I'm having trouble implementing one of the functions correctly in Unity, here's the code: private ...
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1answer
121 views

Move camera from wherever camera is to pinned point

So, I need to switch/ move/ animate camera from point X (not point A,as I don't know where the camera is at that momemnt) to point B (place where you want your camera to move). This is for ...
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1answer
32 views

Hierarchical “Select GameObject” Dialog or names with prefixes?

I am attempting to connect a series of teleporters with entrances inside a single scene. Once the player touches a teleporter he is moved to another place. I am doing this by simply connecting two ...
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0answers
50 views

Unity3d 5 - default assets RollerBall+MultipurposeCameraRig rotation/tilt problems

I started a new Unity3d 3D project. I imported the Player, Camera and Prototyping assets. I placed a FloorPrototype64x01x64 and scaled it *2 on all axis. I reset it to 0,0,0 position and rotation. I ...
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2answers
135 views

How to make a gameobject Scale up from another GameObject script

hi there im having a rought time with this code, trying to make a gameobject grow in scale from touching this one, and when a set amount of scale is reached destroy this game object ( the one who ...
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0answers
32 views

On the State of Unity3D with regard to Linux [closed]

I'm not particularly new to coding or to Linux, but I am new to game development as a hobby. After some reading, listening, and watching, I have found that Unity is by far the best option as a game ...
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5answers
172 views

Coroutine to move to position passing the movement speed?

I'm using this coroutine to move my player to a new position. The problem is that it takes the duration as an argument instead of the speed of the object. Which makes it hard for me to make sure the ...
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1answer
54 views

2d Vs 3d custom shaders

I am about to start teaching myself how to write custom shaders by following some online tutorials and resources, but I had some concerns regarding them. After analyzing the requirements needed for a ...
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1answer
110 views

2D game world engine

I'am starting to develop a 2D game with snake or worm. My question now is: When my snake reaches the right edge the world should move. (Like in this game) My first thought was to implement a camera ...
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2answers
431 views

Using Appendbuffers in unity for terrain generation

Like many others I figured I would try and make the most of the monster processing power of the GPU but I'm having trouble getting the basics in place. CPU code: using UnityEngine; using ...
0
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1answer
77 views

Unity provides wrong Input value if game is started with bumpers pressed down

As the title states I am having an issue with the following. It is a pretty specific edge case but it is something I can't work around. In Unity I have created two Axes to allow me to check the value ...
4
votes
1answer
527 views

Unity3d. Overlay of clothes on a human model

I have: Clothes model (jackets, shirts, sweater etc. with various sizes,colors) Human model with dynamic height, width, position Need overlay the clothes' model onto a human model. Variant with ...
2
votes
1answer
319 views

dynamic 2d texture creation in unity from script

I'm coming from HTML5 and I'm used to having the 2D Canvas API I can use to generate textures. Is there anything similar in Unity3D? For example, let's say at runtime I want to render a circle, put 3 ...
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0answers
14 views

Scale Gameobject with defined size in pixels

I'm still new with Unity (5.0.0f4 Personal). I'm working on a simple memory game, three levels with different number of cards to find pairs. I want my game to display cards on different screen sizes ...
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2answers
115 views

How to flick gameObject using Touch?

I've been searching for a solution for my problem for a while on the web, but i didn't find anything that work properly What i want to do I have a bouncing ball and I want to let the user flick it ...
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3answers
163 views

Using Smaller Textures in Unity on Older/Smaller devices

In Unity, when you have MipMapping selected, will this cause the full size texture to always be brought into memory? I have a game which runs on high end mobile devices with ultra-high resolution ...
0
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3answers
91 views

Backround turning, follow the character

In my Unity2d-platformer, I need background to follow the character, so I just attach it. And when character turn left from right (or right-to-left), background turn too. How can I make my ...
0
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3answers
64 views

2D Sprites vs UI Image Scripts in Unity

I am doing a 2D casual puzzle where the user can drag and drop some pieces into a board. The pieces are 2 or 3 or 4 tiles. Each tile may have text over the sprite. Target platform: Mobiles and ...
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votes
3answers
622 views

How do I access a Unity class from an Android Activity?

I have made my own C# classes in Unity. How can I access them from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass { ...
1
vote
1answer
239 views

Adding materials to a Line Renderer through code? (Unity)

I have a material that I am using to add a glowing effect to my line renderer. I can add this as a 2nd material to the line to give it a glowing effect. I want to be able to add/remove this material ...
0
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2answers
1k views

Play animation when click on each player with in maincamera unity3d

I have 3 gameobjects (player1, player2, player3). I attached a script "playerscript" to these game objects. In the main camera, I have added another script called "testscript". Clicking on a player ...
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3answers
103 views

How do I size my map in blender so it will be the right size in unity?

I am working on a fps game but I cant get the size right of my map in blender, every time I export it to a .fbx file (unity won't work if it is a .blend file) it is a super small plane floor in unity ...
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0answers
23 views

Unity - UI Mobile - Script Generated buttons/text not seen?

I'm trying to generate some buttons and text dynamically with Unity 5.0 All of my code seems proper. It looks great when I play it in the editor. Everything is generated and placed and sized as I want ...
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1answer
153 views

How to correctly import 3D max files into Unity3d?

I am trying to import a downloaded 3D max (.3DS) object into Unity3D and preserve the textures correctly. I've tried to select the .3DS-file and its jpg-files and dragged and dropped it into Unity3D. ...
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1answer
696 views

Change velocity of CharacterController?

I'm trying to change the velocity of a character controller component on a Third Person Controller, but when I try to change it, the console says the velocity is read only. This is my code. ...