Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Unity access method from separate script

I'm learning Unity3D and I'm practising accessing game object scripts from other objects. For the most part I've got it down, but I've run into a weird issue causing a NullPointerException. I've set ...
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3answers
600 views

Freeze Player position temporarily?

I'm making a 2D sidescroller (although it's technically being made in 3D), and I need to freeze a player's position temporarily. With a RigidBody, this would be simple, but I can't think of how to do ...
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2answers
150 views

How to iterate through the frames of an AnimationClip in editor mode

I'm working on a 2D game, using spritesheets as the basis for four AnimationClips. (Every frame from the spritesheet is a keyframe in the animation.) I'm trying to step through the frames of these ...
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1answer
68 views

Unity3D: Disable player input but not character movement?

I'm trying to code a dash/air dash for a 2D platformer. In my character controller's FixedUpdate(), I have various if statements that cause certain actions when a button is pressed. To disable player ...
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1answer
34 views

Unity: Object is underneath another object but shouldn't be

I have a simple collision detection program. The red object is controlled by the user and the yellow object is always moving up and down: However, when the objects are supposed to collide, the red ...
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1answer
102 views

Environment collision in a pseudo-3d 2d space

The game is a 2D brawler with depth movement in the vein of Golden Axe, Final Fight, Castle Crashers etc. Characters and environment are all 2d sprites as well. I've had no real issue setting up ...
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1answer
96 views

How can I disable an NGUI button when I pause my game?

There is an NGUI button in my game, which when pressed increases the player's power. When I press the escape key, my game pauses completely. But the button still functions normally. Here's how I ...
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1answer
33 views

Stop Unity UI Buttons from being clicked when a Facebook Window is overlayed

Having an odd issue. When I play with the Facebook SDK for Unity, and the Windows popup like the login window or the Friend Selector window, if I use the mouse to click in the window I end up clicking ...
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1answer
168 views

Avoidance Steering Behavior acting inappropriately

I've been trying to implement this steering behavior in Unity: Understanding Steering Behaviors: Collision Avoidance However, I'm getting strange results. Here's the code for the script, feel free to ...
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1answer
36 views

Unable to instantiate objects Straight in unity

I am creating a match card game in unity and I want to place cards in straight direction that is one below another and so on... But with my formula It's showing cards one after another.Please tell me ...
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2answers
308 views

How should I store edge weights for my A* graph?

I am working on A* pathfinding in Unity, using C#. I am implementing Dijkstra's shortest path algorithm. I have a Dictionary with nodes as keys and corresponding lists of adjacent neighbors as values, ...
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0answers
33 views

Make FPS Controller in Unity suitable for Touch? [closed]

I have a standard fps controller in my app that is controlled by default via mouse. What is the best way to make it touch friendly? Is there something that needs to me modified in the FPSController ...
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2answers
98 views

Mock Collision Object in Unity

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: Collision2D col = new Collision2D(); ...
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1answer
226 views

Camera movement and threshold not working

I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if ...
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1answer
39 views

Raycasting on Z in 2D

I'm making an isometric game in Unity. So far I have managed to render a diamond shaped board, with tiles that are aligned on the x and y axis (and the camera looks down the Z axis). I am spawning ...
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0answers
22 views

How to import character from Mixamo with animations

I am in desperate need of a way to import a free character from maximo with the walking and idle animation. I have been trying for 2 days in a row now trying to get this to work but I just cannot do ...
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2answers
573 views

Unity Physics Material - Character Slides Too Much

I am currently working on a 2D platformer in Unity. I am using a prefab from the AssetStore for my character (The last paragraph contains a link to the prefab). The character has a circle collider for ...
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3answers
151 views

Should I use textures that are the size of the object?

I've been reading but couldn't find an answer to my question: If I have an object, let's say 30x30. Should I use a texture that is 30x30, 300x300, or even 3000x3000 or should I follow 'the powers of ...
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1answer
72 views

Where to store service urls for a Unity3D game

I have URL information for services (dozens of them) that I want to store in a Unity3D web player project. What is a good practice for storing it. (please don't say hard coding them) I've recently ...
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0answers
27 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
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1answer
51 views

Referencing in unity

Background: We have two people in the team, one of which is a UI designer and the other is the Unity3d developer. The designer makes the 3d models in Maya and sends them to developer so that he can ...
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0answers
77 views

How can I more efficiently paint grass onto a large terrain object in Unity?

I'm trying to paint a grass onto a large terrain and I want it to cover the entire terrain. Since the brush size can't go past 100 it would seem that I'm stuck painting the entire thing with a small ...
5
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2answers
337 views

Advanced Cellular Automata to generate caves

I am trying to make caves in Unity. To do this, I am trying to use cellular automata. I found the following(Rouge Basin Cellular Automata for Caves) that resembles what I am trying to accomplish. But ...
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0answers
28 views

Unity 4.6 Controls (Buttons, Triggers, Text) get Distorted once an Add or something above them is shown

I am using Unity 4.6 UI and facebook SDK for unity and creating a custom invite dialog. The problem I am facing is that the custom listview that I have created get a bit distorted once a panel like ...
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2answers
123 views

What is the cause of this lighting artifact on my dynamic terrain mesh?

I am generating my own terrain mesh in Unity, using pseudo-random noise to determine the height. I construct the mesh using quads, each quad is composed of two triangles. All seems to be going well, ...
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1answer
388 views

Unity3d wheelcollider falling through terrain

I have created simple project with 3D car and terrain. I have added 4 Wheel Colliders on model wheels. But when I run project wheels falling through terrain. Before run: After run: I am sure that ...
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1answer
53 views

Animated Energy/Combo Bar (Unity 4.6) [duplicate]

How could I achieve the animated Combo bar effect used in Ski Safari / Ski Safari: Adventure time? Preferably with Unity 4.6 UI. General explanations also welcome! Links to videos showing the wanted ...
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1answer
51 views

Getting any type in Unity Inspector

I am developing a SaveManager system for my games. Basicly what it should do is; 1) Gets the "ANY" user created Serializable class by Drag&Drop to inspector. (save data). 2) Writes that class to ...
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2answers
99 views

How to set player rotation to direction the player is moving?

I'm having an issue with my click to move mechanic. I want the player to move to a specific position in the game when the mouse is clicked (and it does just that) but the issue I'm having is that the ...
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0answers
59 views

Converting from global coordinates to position in an array

I'm working on a minecraft style voxel game in Unity, and I keep having problems trying to work out how to convert from the global coords to the position in the 3d array used to store blocks. I'm not ...
0
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1answer
61 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
0
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1answer
280 views

Can I break the UI MASK hierarchy in unity 4.6?

I'm using unity 4.6. I saw a couple of UI masks tutorials and saw that there's a certain hierarchy I can't seem to break: -Canvas --- Panel (holds the mask component) --------Image I want to move ...
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1answer
233 views

How can I expose a property to Unity that should be treated like an asset path?

I want to be able to do something like this: public FileInfo XmlBehaviourFile; And then use the asset browser in the Unity editor to select an asset. Ideally, I would like to limit it to XML files ...
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3answers
138 views

Aspiring game dev - Is HTML5 worth it? [closed]

I'm a college student who is fairly familiar with JS & PHP and have made a couple web apps for my previous job. I'm looking into working with Unity for my future game projects, but there is a bit ...
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1answer
32 views

Handling image size based on different ios device versions (Unity2D)

This game is built using Unity 4, C#, and the 2D toolkit. In the unity game scene settings, it is set to (ios 5 tall) and I matched the Menu background dimensions with the dimensions of an ios 5 tall ...
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1answer
51 views

Torch fire always up regardless of handle direction

I have a prefab from some asset pulled into our project. It is a simple torch.. handle and a particle system for the fire. Works perfect if mounted on a wall and torch angle adjusted no problem. ...
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1answer
337 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
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1answer
43 views

Creating a single GUI Text with Fade-In [closed]

I have this line of code void Update () { float alVal = 0.0f; float damping = 1f; alVal += damping * Time.time; GameObject text2 = new GameObject(); text2.AddComponent ...
5
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2answers
4k views

Does Unity let you code in Java?

I am fairly new to Unity3D experience , but I have a very good knowledge of Java and Android development. I am really confused that if Java is at all needed for developing android applications? I read ...
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0answers
44 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
0
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1answer
136 views

Decentralized Matchmaking in Unity?

I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...
2
votes
1answer
68 views

Unity's StartCoroutine funtionality inside a .NET Library and outside a MonoBehaviour

This code is used in a MonoBehaviour script in my current code: // a simple WWW post WWW www = new WWW(this.Url, bytes); StartCoroutine(WaitForRequest(www)); } // simple handler for the ...
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0answers
30 views

Unity: Combine two UVs by alpha

I'm currently creating a voxel game like Minecraft. To display the damage of blocks, I want to combine the alpha channel of one part of my texture map with the actual texture (like Minecraft does), ...
0
votes
1answer
20 views

accessing GUIText and recieveing NullReferenceException Error

I Have this line of code public class HSLerp3 : MonoBehaviour { private GUIText textFade; private float startAlpha = 0f; private float damping = 0.5f; // Use this for initialization ...
0
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1answer
80 views

Assigning multiple game objects to a single sprite (Unity)

I've been making a pokemon game clone on my own with Unity, as I'm a beginner and just trying to learn. Up until now I've been splicing the town pictures and manually putting them together, but this ...
1
vote
1answer
30 views

Changing Light Intensity value

I have this code for creating a light: GameObject lightGameObject = new GameObject ("Light1"); lightGameObject.AddComponent (typeof(Light)); ...
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1answer
41 views

Cannot store value in transform.position.y

Well I have this line of code Vector3 pos = cell.CellPosition; float light1Height = 10f; pos.y = light1Height; lightGameObject.transform.position.y = ...
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1answer
45 views

Anchoring HingeJoint2D to clicked upon spot

I'm creating a 2D game where the user can click and drag objects around. This is done by connecting a 'Hand' object to the object the user is current clicking on with a HingeJoint2D. Right now it ...
0
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1answer
303 views

Unity3D: Change Background Image on a GUI Skin

So I'm testing with GUI Skins and trying to make something cool, and I want to change the background image of the application background. This is what I mean In the screenshot above, the background ...
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0answers
110 views

Unity 4.6 GUI C# - How To Dynamically handle events generated by any gui element

Hello thanks for your time! GOAL: What im trying to achieve is to create my own small event system for new ui 4.6 elements so i can manipulate them by code , in this small test project im trying ...