Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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2
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1answer
167 views

How do I use an external FBX object in Unity?

Is it possible to use an external .fbx object in Unity 3D the same way we can insert a picture? Something like myPath = "http://www.myserver.com/object/myobject.fbx";?
3
votes
1answer
92 views

Scale a game object to Bounds

I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. ...
5
votes
2answers
149 views

Inversion of control in Unity?

I am semi-experienced .NET developer who has just began working with Unity. I am trying to decide on how to make IoC work in Unity 4.X ( I have not yet tested anything), and I wonder what are the good ...
3
votes
1answer
74 views

curve objects in unity3d to wrap around an invisible cylinder?

Is there a way to transform objects in unity3d so that they can become curved? Imagine that I wanted to create a rectangle that wraps around an invisible cylinder, or that I wanted take a sprite image ...
0
votes
0answers
118 views

Posting to facebook from unity3d on iOS and android

I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do ...
0
votes
0answers
67 views

Unity3D Android - Move your character to a specific x position

I'm making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with ...
0
votes
1answer
153 views

Increase animation speed according to the swipe speed in unity for Android

I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond ...
3
votes
2answers
414 views

Detect collision from a particular side

I'm making a platform sidescrolling game. All I want to do is to detect if my character is on the floor: function OnCollisionStay (col : Collision){ if(col.gameObject.tag == "Floor"){ ...
3
votes
1answer
141 views

Constrained A* problem

I've got a little problem with an A* algorithm that I need to Constrained a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a ...
0
votes
1answer
208 views

How do I efficiently display image tiles in Unity 4.3 free

I previously wrote a TileEngine with SFML that I would like to port to Unity3D 4.3, but have not found a way to draw a tile on the screen programmatically in Unity. All I am looking for something ...
4
votes
3answers
220 views

Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will ...
0
votes
2answers
86 views

Is it safe StringToHash() to use in Unity?

I'm currently browsing through the Unity tutorials and saw that they're recommending to use Animator.StringToHash("some string") to created unique ids for animation properties (see here). Since I'm a ...
0
votes
0answers
59 views

How to move the rigidbody at the position of the mouse on release

I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * ...
2
votes
2answers
174 views

How can I put a Unity3D game on an Xbox 360 disc?

I've made a simple shooter in Unity that I'd like to play on an Xbox 360. Mass production not required, just a one-off game, completely non-profit. Perhaps burning to a DVD? Is it a relatively simple ...
0
votes
2answers
141 views

Unity3D : Retry Menu (Scene Management)

I'm making a simple 2D game for Android using the Unity3D game engine. I created all the levels and everything but I'm stuck at making the game over/retry menu. So far I've been using new scenes as a ...
0
votes
1answer
52 views

Objects disappear when zoomed out in Unity

Ignore the palm trees here. I have some oak-like trees when I'm zoomed in: They disappear when I zoom out: Is this normal? Is this something to do with draw distance? How can I change this so my ...
1
vote
0answers
38 views

unity4.3 rigidbody2d unexpected force behaviour

So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when ...
1
vote
0answers
49 views

Global variables with fixed shaders

In Unity3D, can I use global shader uniform variables with fixed function shaders?
1
vote
0answers
44 views

Unity3d web player fails to load textures

I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two ...
4
votes
2answers
567 views

How to ignore collision between two objects

I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player (example). How would I make the shot ignore collision with the ...
15
votes
3answers
2k views

Will Unity skills be transferable?

I'm currently learning Unity and working my way through a video game maths primer text book. My goal is to create a racing game for WebGL (using Three.js and maybe Physic.js). I'm well aware that ...
0
votes
2answers
140 views

Why does my terrain turn white when I get close to it?

When I zoom in on my terrain it goes white: The further in I zoom, the greater the whiteness becomes. Is this normal? Is this to speed up rendering or something? Can I turn it off? I'm also getting ...
4
votes
1answer
223 views

Unity falling body pendulum behaviour

I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to ...
4
votes
1answer
411 views

Problem getting information about running processes with .GetProcesses() in Unity3D on OS X

I was going to ask this on Unity Answers, but I keep getting an error when trying to get to the site so thought maybe you guys could help. I've also tried the Unity3d subreddit and didn't manage to ...
6
votes
3answers
668 views

Create a trailing, ghosting effect of a sprite

I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the ...
1
vote
1answer
215 views

Unity 4.5 Sprite Packer does not pack images inside Resources folder

I'm trying to use the new Sprite Packer tool, but it doesn't work if I put the imagens inside Resouces folder, but inside any other folder it works. is it a bug?
0
votes
1answer
89 views

Download and open an zip file ingame on unity for android

I would like to know if it is possible to have a game that would download a rar or zip file from a website and extract it to the internal storage for use, and if it is a good option since i have to ...
2
votes
2answers
206 views

How do I get mouse x / y of the world plane in Unity?

I am trying to make a tiled landscape. The terrain itself is not made from tiles but the world has a grid which I define. I would like to place boxes/rectangles which snap to this grid, at runtime, ...
5
votes
0answers
90 views

No idea of how to simulate car crashes [closed]

I have a simple car game with all the basic collision detection and movement in Unity with C#. But when I was building the "engine" for the game I didn't include a detail I later decided to include. I ...
10
votes
5answers
610 views

What file types should I exclude from my game's source control repository?

I have started working on a personal project using Unity with a friend and we've set up our own source control system. I am aware of the fact that there are many types of files, namely those that are ...
3
votes
3answers
106 views

How to launch a prefab at the mouse position

I want to use Instantiate(item, new Vector3(...), Quaternion.identity) to land an item at the position that was clicked. My game is using a third-person view (example). This is the code that I think ...
0
votes
1answer
89 views

unity rts on mobile : how can units find each other as simple as possible

Situation: I have a grid of 100 by 100 tiles. each tile has a list of units that are currently standing ontop of it. in this grid 500 units of team 1 and 500 units of team 2 are randomly walking ...
0
votes
1answer
209 views

Can I use clipping with Unity Sprite in NGUI?

I used NGUI free version (2.7) with Unity 4.3. I have tried to use clipping to restrict the area of viewer by using clipping to hide some content of Unity Sprite. However, it did not work. If it's ...
1
vote
1answer
180 views

Adding an existing script to a gameobject programmatically

Is there a way to take a script and apply that specific script to an object through code? In pseudocode, what I'm trying to do is essentially as follows: ObjectOne.MyScript = ...
6
votes
1answer
221 views

How do I make a slot car game?

I new to game development with Unity and my first project is a slot car racer. For a realistic slot car-like-driving experience, I first build a track with a channel in the track and a pin on the car. ...
1
vote
1answer
296 views

How does the Unity3D entity system work?

I saw the Java Artemis Entity Component System and thought of the entity system in Unity3D. In Artemis for example you can only add one component type to each entity and the logic is not in the ...
1
vote
3answers
154 views

How to manage variables and/or data?

Let's say I have a class A with many constants (over 20) and variables (also around 20). Class B represents a character so it has a lot of constants and variables representing various stats. Class C ...
1
vote
1answer
153 views

Displaying streaming video on dynamic texture

We are working in Unity 3D on pro licence and we are faced with the task to display streaming video as a dynamic texture in out Unity3D web project. We have a standard IP-camera , which is capable of ...
-1
votes
4answers
175 views

How to increase the game “level” after certain amount of objects spawned?

The game is supposed to increase the level by 1 every 10 spawns of an object, using totalShots % 10 == 0. So, when totalShots is equal to 10, 20, 30, etc. the level should increase by 1, however, the ...
0
votes
2answers
189 views

How do you create fnt (angelcode format) files from existing bitmaps?

I often gets the same problem: Someones creates a nice bitmap font for me in form of a sheet nicely formated into a png, like this: ...and i need to create the angelcode .fnt atlas for using it ...
0
votes
2answers
153 views

Stormy water like Temple Run 2 for Mobile

How can I make stormy water like they did in Temple Run 2. I've tried with Unity Water Pro to achieve the same result but when I include it in the project the frame rate crashes to 3 frames per ...
1
vote
1answer
129 views

Scaling HUD and Camera

I wanted to display an HUD, similar to the strategic games' one (like in DotA 2, Warcraft III, Starcraft II or Age of Empires). I didn't really know how to do it, so I managed to create a Texture ...
0
votes
1answer
56 views

Can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D?

In Unity2D, can I have a fixed-angle sprite with a non-fixed-angle CircleCollider2D? I would like to move my character using the circle physics (without fixed-angle), but display him always as if he ...
8
votes
2answers
1k views

What is the difference between Unity's Sprite and Texture2D classes?

Unity has both a Texture2D class and a Sprite (with related SpriteRenderer). What is the difference between these two classes? Both represent an image, for 2D games should I favor one over the other? ...
0
votes
1answer
155 views

How to randomly spawn object using instantiate

I'm trying to spawn objects which move in one direction until they hit a player or the barrier. The spawner is a cube which moves between two points to spawn the object at different locations. The ...
0
votes
1answer
182 views

Going from WPF to Unity3D, how to implement the MVVM-pattern?

I've been working with MVVM in WPF for a long time and I'm now trying out Unity3D for a GUI-driven application. Can I work with view models and bind them to properties in GUI-components? I guess the ...
1
vote
2answers
124 views

Object goes straight through game object without colliding

The "shot" is supposed to collide with the left bumper and then be destroyed, but the shot goes right through it. Both objects have a box collider. The following is the code I am using: #pragma ...
3
votes
2answers
567 views

Unity - Part of the sprite is covered in shadow

I have a sprite with Transparent/Cutout/Diffuse shader. Recieving shadows is turned on in SpriteRenderer. The light is a pointlight and I am using deffered rendering path. However when I am above or ...
2
votes
1answer
134 views

Surface shader with VertexLit causes black object

I wrote the simplest possible surface shader: Shader "SimpleSurf" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags {"RenderType"="Opaque" } ...
0
votes
1answer
103 views

Projecting a light onto a quad

I need to project the light onto the quad and use its value for translating the vertices. I'm currently having 6 vertices, two quads, The points are A X C B Y D Point X, Y are coming from two ...