Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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Unity: how highlight effect should be applied to terrain mesh

I have my game generate random voxel terrain, and then generate mesh on only visible parts of that terrain. I want it to be able to select some part of terrain with mouse, but I'm not shure how ...
3
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2answers
114 views

GameObject once walked on, gives message using C#?

I'm struggling to figure this code out by myself. I'm able to check if the objects are in the scene, and if they are print a message. I now want the GameObject of tag Zone to display a message to let ...
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1answer
30 views

No animation clips in assets folder

I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
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1answer
70 views

I want to make a pause button on the scene

I want to make a pause button on the scene. If I press the button it will show the guiTexture with a variety of buttons with each different script. So what steps should I take? 1. How do make it so ...
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1answer
158 views

How can I manually draw a Sprite in Unity?

I'm creating a simple workaround on the unsupported prefab-on-prefab. I've thus created this simple class: [ExecuteInEditMode] public class PrefabLinker : MonoBehaviour { public GameObject ...
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1answer
96 views

Unity: Rolling a ball around a spherical planet with forces

I'm trying to make a game in Unity where the player character is a ball (a sphere), and the game world is a planet (a very large sphere) that the ball can roll around on. The ball can be rolled in any ...
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1answer
43 views

Is it ok to destroy mesh directly from MeshFilter in Unity?

Mesh.Destroy(myGameObject.GetComponent<MeshFilter>()); May it cause any problems or undefined behaviour? (the reason I ask this is that I'm trying to destroy an exiting component which is ...
3
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1answer
3k views

Game 30% done on HTML5. Maybe it was a bad idea. Should I change to Unity3d? [closed]

I'm creating a 3d game on HTML5. It's 30% complete and the hard part is already coded. The server is on node.js.Now I'm realizing that maybe it was not a wise choice. This is because I realized: ...
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61 views

Assigning valid moves on board game

I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to ...
5
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3answers
470 views

Is Unity's Random seeded automatically?

I seem to recall Unity's Random is automatically seeded; checking the documentation it doesn't say it outright, but a certain interpretation of their words might seem to imply it. The seed is ...
2
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1answer
84 views

Unable to use Maya animation with scripts when imported to Unity

I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over ...
2
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1answer
343 views

Fog shader camera problem

I have some difficulties with my vertex-fragment fog shader in Unity. I have a good visual result but the problem is that the gradient is based on the camera's position, it moves as the camera moves. ...
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3answers
72 views

How can I reorient the axes of an object?

I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder ...
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1answer
93 views

Unity3D - Android pause screen - double click issue [closed]

I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the ...
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0answers
117 views

using Unity Android In a sub view and add actionbar and style

I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the ...
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1answer
37 views

Unity - Invert Movement Direction

I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though ...
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1answer
258 views

Is white the best base color to start with when planning to shade sprites within Unity?

I'm looking into prototyping a game in Unity which will consist of solid square sprites / tiles. I figure I can represent different types of objects with different colors for each of the tiles in the ...
5
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2answers
8k views

Does Unity for PC use Direct3D or OpenGL?

I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL? P.S. I'm not sure if it's called Direct3D or DirectX
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1answer
144 views

Unity3D : Pause Menu - Android

I am making a 2D game for Android. Almost completed the game but now I need a pause game option. I added a pause icon on the top right side of the screen. The icon is a GUI texture. What I did so far ...
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1answer
117 views

Issue with multiplayer interpolation

In a fast-paced multiplayer game I'm working on, there is an issue with the interpolation algorithm. This interpolation is for a moving object not controlled by the local computer. The server sends ...
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1answer
49 views

Repelling a rigidbody in the direction an object is rotating

Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems ...
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1answer
51 views

Textures selectively not applying in Unity

On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model ...
2
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1answer
158 views

2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. ...
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3answers
748 views

Polygons vs sprites rendering performance in Unity for windows phone 8

I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the ...
2
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1answer
169 views

How do I use an external FBX object in Unity?

Is it possible to use an external .fbx object in Unity 3D the same way we can insert a picture? Something like myPath = "http://www.myserver.com/object/myobject.fbx";?
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1answer
93 views

Scale a game object to Bounds

I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. ...
5
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2answers
154 views

Inversion of control in Unity?

I am semi-experienced .NET developer who has just began working with Unity. I am trying to decide on how to make IoC work in Unity 4.X ( I have not yet tested anything), and I wonder what are the good ...
3
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1answer
76 views

curve objects in unity3d to wrap around an invisible cylinder?

Is there a way to transform objects in unity3d so that they can become curved? Imagine that I wanted to create a rectangle that wraps around an invisible cylinder, or that I wanted take a sprite image ...
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0answers
129 views

Posting to facebook from unity3d on iOS and android

I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do ...
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0answers
68 views

Unity3D Android - Move your character to a specific x position

I'm making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with ...
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1answer
156 views

Increase animation speed according to the swipe speed in unity for Android

I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond ...
3
votes
2answers
422 views

Detect collision from a particular side

I'm making a platform sidescrolling game. All I want to do is to detect if my character is on the floor: function OnCollisionStay (col : Collision){ if(col.gameObject.tag == "Floor"){ ...
3
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1answer
141 views

Constrained A* problem

I've got a little problem with an A* algorithm that I need to Constrained a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a ...
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1answer
212 views

How do I efficiently display image tiles in Unity 4.3 free

I previously wrote a TileEngine with SFML that I would like to port to Unity3D 4.3, but have not found a way to draw a tile on the screen programmatically in Unity. All I am looking for something ...
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3answers
227 views

Why does Unity in 2d mode employ scaling and the default othographic size the way it does?

I previously used SFML, XNA, Monogame, etc to create 2d games, where if I display a 100px sprite on the screen, it will take up 100px. If I use 128px tiles to create a background, the first tile will ...
0
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2answers
91 views

Is it safe StringToHash() to use in Unity?

I'm currently browsing through the Unity tutorials and saw that they're recommending to use Animator.StringToHash("some string") to created unique ids for animation properties (see here). Since I'm a ...
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0answers
62 views

How to move the rigidbody at the position of the mouse on release

I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * ...
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2answers
176 views

How can I put a Unity3D game on an Xbox 360 disc?

I've made a simple shooter in Unity that I'd like to play on an Xbox 360. Mass production not required, just a one-off game, completely non-profit. Perhaps burning to a DVD? Is it a relatively simple ...
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2answers
155 views

Unity3D : Retry Menu (Scene Management)

I'm making a simple 2D game for Android using the Unity3D game engine. I created all the levels and everything but I'm stuck at making the game over/retry menu. So far I've been using new scenes as a ...
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1answer
52 views

Objects disappear when zoomed out in Unity

Ignore the palm trees here. I have some oak-like trees when I'm zoomed in: They disappear when I zoom out: Is this normal? Is this something to do with draw distance? How can I change this so my ...
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0answers
40 views

unity4.3 rigidbody2d unexpected force behaviour

So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when ...
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0answers
51 views

Global variables with fixed shaders

In Unity3D, can I use global shader uniform variables with fixed function shaders?
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0answers
46 views

Unity3d web player fails to load textures

I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two ...
4
votes
2answers
584 views

How to ignore collision between two objects

I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player (example). How would I make the shot ignore collision with the ...
15
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3answers
2k views

Will Unity skills be transferable?

I'm currently learning Unity and working my way through a video game maths primer text book. My goal is to create a racing game for WebGL (using Three.js and maybe Physic.js). I'm well aware that ...
0
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2answers
144 views

Why does my terrain turn white when I get close to it?

When I zoom in on my terrain it goes white: The further in I zoom, the greater the whiteness becomes. Is this normal? Is this to speed up rendering or something? Can I turn it off? I'm also getting ...
4
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1answer
228 views

Unity falling body pendulum behaviour

I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to ...
4
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1answer
432 views

Problem getting information about running processes with .GetProcesses() in Unity3D on OS X

I was going to ask this on Unity Answers, but I keep getting an error when trying to get to the site so thought maybe you guys could help. I've also tried the Unity3d subreddit and didn't manage to ...
6
votes
3answers
684 views

Create a trailing, ghosting effect of a sprite

I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the ...
1
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1answer
231 views

Unity 4.5 Sprite Packer does not pack images inside Resources folder

I'm trying to use the new Sprite Packer tool, but it doesn't work if I put the imagens inside Resouces folder, but inside any other folder it works. is it a bug?