Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.
1
vote
1answer
151 views
Armature in Unity3d distorted
On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d.
The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
3
votes
1answer
145 views
Dynamically save an assetbundle during run time
I'm wondering if it is possible to dynamically save / amend a current asset bundle during the running of my Unity application.
I've been looking into this for a few hours, but can't find anything ...
1
vote
0answers
83 views
How to play a movie on top of a webcam texture
I've been through the Unity docs, searched here, and on stackoverflow; I have not found any good information about using the WebCamTexture for my purposes. So here goes, how do I play a movie asset ...
5
votes
1answer
225 views
Detecting Light Intensity Around Characters
Later Edit
Since there seemed to be a bit of confusion: I am asking this for purely didactic reasons, I'm not searching for the most efficient solution. Reformulated question: I'm working under ...
1
vote
1answer
68 views
Triangles in the corners of skybox
When looking at the corners of skybox this happens:
http://i.imgur.com/H8XvS8I.jpg
How to get rid of this?
6 skybox textures are 2048x2048px each.
Tried changing Near and Far clipping of the main ...
0
votes
1answer
160 views
A good approach on working on player controller for movable platforms?
I have got my player controlling working out decent enough, except with mediocre animation controller for the player, but oh well. All I have done so far is basic input: move, run, jump, multi-jump. ...
2
votes
3answers
219 views
How to start in animating my model?
I got a model from TurboSquid. Which is an archer and when i imported the model I got all the textures to be put on properly. The thing is the actual character has no children nodes, is it possible ...
2
votes
2answers
204 views
In Unity, can I load a local (/Resources folder) website to safari on an ipad
In Unity, can I load a local (/Resources folder) website to safari on an ipad?
This works fine on a Mac, opening up a wepage from my Resources folder.
string path = ...
2
votes
1answer
65 views
How do I gain access to objects in order to change their properties in Unity?
I have created a GUI text object named "GUIText" in the Unity editor, and I want to change what the text says via code (I'm using C#). How do I access GUIText1 to change its string properties?
I want ...
3
votes
1answer
580 views
Rushing water in unity
How would I go about creating a river with rushing water. I can do the texture around it but I'm stuck on the actual water part. This is in unity3d.
4
votes
2answers
389 views
Disable autorotation if Android has it disabled
I'm making a game for Android in Unity. I wanted the game to handle screen rotations, so I set "Default Orientation" to "Auto Rotation. This works well, except for one issue:
If you disable ...
3
votes
2answers
186 views
How do I properly use particle simulation in Unity?
So I'm using Unity's simulate function to pre-render particles. It seems that simulate is not quite working as to what I expect. It's most likely a setting that I missed. But I just really cannot find ...
2
votes
1answer
160 views
Unity editor stalling on second attempt to play
I am attempting to use a Tobii TX300 eye-tracker as an input device for Unity. This device is connected via LAN (TCP connection managed by Tobii SDK). The Tobii SDK has appropriate methods (I am ...
0
votes
0answers
99 views
Trying to optimize a plane in Unity [closed]
So unity provides gameobject creation of a plane which contains a lot of triangles Unity calculates which is really unneeded for a simple plane. I was following a tutorial on how to do this, but I am ...
0
votes
0answers
95 views
How to Detects two markers at time using Vuforia SDK
I recently has been watch this Video, and this is good to know that its developed by qualcomm. I want to do same sort of project in Unity3d, I already have developed few apps using Vuforia SDK. Before ...
0
votes
0answers
214 views
Unity3D: collider performances on mobile iOS devices
I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler.
Consider the following situation:
mobile devices (ios, iphone 3GS).
an ...
1
vote
0answers
237 views
Unity - Mesh Deforms terribly while mixing animations
I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations.
walkAnimation = animation["Walk"];
...
0
votes
0answers
58 views
unity3d making a non walk trough portal
hi.
can any one please tell me how can i make a non walk trough portal in unity pro
like this one youtube ?
i know that i need to do some thing with texture render but i'm not sure what.
thank u in ...
2
votes
1answer
126 views
How can I instantiate my variables in Boo?
I have a Player Attributes class:
import UnityEngine
class Stat ():
public current as int
public max as int
class PlayerAttributes ( MonoBehaviour ):
public Name as ...
5
votes
2answers
322 views
Most efficient method to render 1,000s of unique space scenes?
I'm an artist with a concept, not the developer, and I'm trying to wrap my head around the approach I should be taking for the following scenario, namely whether to model in Photoshop or 3DS Max.
Say ...
1
vote
1answer
162 views
No intellisense on my classes
I've been using Monodevelop's current version and Unity 4.
I don't get intellisense on the classes I've created but I do have intellisense on classes that are in Unity's framework. Bug or its just as ...
0
votes
2answers
95 views
Circle Collision class not positioning itself correctly
Ok I am using unity3D and the Futile framework. I have everything drawing and working correctly with Futile, but I am trying to attach a circle collision class to the FSprite that I have. I must be ...
4
votes
1answer
147 views
How to determine that nodes in Grid Graph are unreachable before applying pathfinding?
I would like to determine accessibility of nodes before applying pathfinding algorithm to Grid Graph.
I have a surface with nodes overlayed on it and I would like to somehow determine that nodes ...
0
votes
0answers
11 views
Show 3d object on device live camera in Unity3d for iOS [duplicate]
Possible Duplicate:
How to add render able Texture in Unity 3d for iOS
How render a 3d or 2d(.jpg or .png )object at device live camera in Unity3d, and this 3d object shouldn't stuck with ...
0
votes
0answers
144 views
How to add render able Texture in Unity 3d for iOS
I want to render an image on texture which should be stuck at one point, not stuck with Camera. I don't know how to accomplish this task because I started unity a week ago but I want to do this task ...
1
vote
0answers
140 views
Unity3d. Overlay of clothes on a human model
I have:
Clothes model (jackets, shirts, sweater etc. with various
sizes,colors)
Human model with dynamic height, width, position
Need overlay a model of clothes on a human model.
Variant with a ...
1
vote
1answer
238 views
Architecture of “doodle jump” type gameplay infinite looping background
I am planning make a doodle jump type game, character jumping on platforms. A scrolling or doodle jump like background which ll appear to move when character moves upward and appear moving (just like ...
13
votes
6answers
576 views
How to make my characters turn smoothy while walking on a path(list of coordinates)?
I have a list with coordinates - output from A* algorithm - and I would like to make my characters smoothly follow this path with rotations.
So I have something like A and I want to get C
How can ...
0
votes
2answers
128 views
Unity (Javascript Syntax) Isn't Allowing Me to Override My Inherited Method [closed]
First, I would like to say I apologize if this has already been asked and there is already an available thread covering this. I did my very best to try and find a resolution to this using preexisting ...
0
votes
2answers
151 views
Unity - Code is fine in the editor, has error on android
Right. Im running into some weird issue with android unity. I have this bit of code
function OnTriggerStay (other : Collider)
{
if(die.GetComponent(DieScript).sideUp ==6 ...
-5
votes
2answers
638 views
Detect touch for android…for unity 3d
i am trying to detect the touch on android and is it possible to have a same function with touch which can work same as OnMouseUp() function
4
votes
2answers
310 views
Lights shining through walls
I'm currently having a problem with lights in Unity. They shine through walls for some reason.
Point, directional, etc. If a light is next to a wall on one side, you can see it on the floor on the ...
3
votes
1answer
969 views
How to move gameobject with touch on Android
I'm trying to make a game where you control a character via touch on Android devices.
The player will have two degrees of movement.
When you touch the touch screen and move your finger, the game ...
0
votes
0answers
69 views
Touch responsiveness on iPod
0 down vote favorite
I wrote a simple code that makes an object follow moursor or touch input and works so fast and responsive on editor but when I deploy it on my iPod, it has a slight delay. If you ...
0
votes
0answers
189 views
Unity3d Gravity script issues
I'm try this script out
http://wiki.unity3d.com/index.php/Gravity
and I'm having some issues with it (it seemed to work when I tried it with an old version of unity)
the first issue is of ...
1
vote
1answer
83 views
Unity3d generating a file in iOS and saving it on a linux machine
I've done a little research and don't know if the following is possible.
At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up ...
2
votes
1answer
118 views
Apply force to a specific point on a rigid body
In unity I have a rigid body object and would like to apply force to a specific point. For example say I had a cube, I want to hit just the top right corner so it spins as a result. One idea I had ...
-1
votes
1answer
257 views
Writing to XML issue Unity3D C#
I'm trying to create a tool using Unity to generate an XML file for use in another project. Now, please, before someone suggests I do it in something, the reason I am using Unity is that it allows me ...
1
vote
1answer
164 views
Unity3D and Texture2D. GetPixel returns wrong values
I'm trying to use Texture2D set and get colors, but I encountered a strange behavior.
Here's the code to reproduce it:
Texture2D tex = new Texture2D(2,2, TextureFormat.RGBA32 ,false);
Color col = ...
1
vote
0answers
59 views
Can UIKIT application co-exist with unity game in one application?
For example - I have a typical UIKit application with three buttons - one opens rss feed in tableview, second opens some gallery view. And third opens Unity 3d game.
Is it possible and how easy it is ...
2
votes
1answer
2k views
Unity3D draw call optimization : static batching VS manually draw mesh with MaterialPropertyBlock
I've read Unity3D draw call batching documentation.
I understood it, and I want to use it (or something similar) in order to optimize my application.
My situation is the following:
I'm drawing ...
0
votes
1answer
93 views
UnityEngine.Vector2 does not contian a definition for “Set”… using futile
I am a bit lost, I am using futile and I am just trying to run the demo. But I keep getting UnityEngine.Vector2 does not contian a definition for "Set" in just one class, my using statments are:
...
2
votes
1answer
540 views
Blur shader without render textures?
Is it possible to append a blur shader to a standard (diffuse) shader ? I am looking for a way to do this as Unity indie doesn't allow render textures.
-3
votes
2answers
295 views
Can I develop 2D tower defense game with unit3D in C# for Android? [closed]
I tried to find the answer in unity3d site but without success.
If the answer to my question is yes, does anyone know where I can find an example?
0
votes
1answer
122 views
Calculating Hit Accuracy score in a game
I'm currently in the process of making a scoreboard for my game. One of things I would like to display is the players accuracy in the amount of hits they had in game. However, I have never done this ...
1
vote
1answer
177 views
Unity3d import file on iOS device
im trying to figure out how to recall an external file in runtime on iOS device. I've already tried using Application.data+"/Raw/MY_FILE", with Application.streamingAssetsPath+"/MY_FILE", and with ...
1
vote
1answer
414 views
Blender mesh mirroring screws up normals when importing in Unity
My issue is as follows:
I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror ...
0
votes
1answer
73 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
...
2
votes
3answers
1k views
Parse/Write JSON with Unity iOS
anybody know a tutorial or maybe can help me to develop a parser/reader for JSON compatible with Unity iOS pro? I've already tried different third part libraries but without luck (i've tried json.net, ...
0
votes
0answers
64 views
What would be the best mean for a gui with a lot of FX in Unity
The game I am working on (we are in R&D) is based almost exclusively on a windowed gui with a lot of FX (fading, growing, etc). We will also likely need custom widgets (like a sound recording ...

