Tagged Questions

Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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1
vote
2answers
106 views

Locking frame rate to 60 in the editor

My game runs at several hundred frames per second. I want to limit it to 60. So I used Application.targetFrameRate = 60; This works on the iPhone. But in the editor it only reduced the frame ...
1
vote
2answers
80 views

Should I use textures that are the size of the object?

I've been reading but couldn't find an answer to my question: If I have an object, let's say 30x30. Should I use a texture that is 30x30, 300x300, or even 3000x3000 or should I follow 'the powers of ...
0
votes
0answers
21 views

get vector of enemies that facing player [duplicate]

if I have player location (4,6,-3), thee y- axis is vertical and I have enemies at (7, 6, 12), (16,6,11) and (11,6,1) how to calculate the vector of each enemies that is needed to face the player? how ...
1
vote
2answers
181 views

How should I store edge weights in my A* graph in C#?

I am working on A* pathfinding in Unity, using C#. I am currently implementing Dijkstra's shortest path algorithm. I have a Dictionary with nodes as keys and corresponding lists of adjacent neighbors ...
0
votes
2answers
77 views

Destroy GameObject as an Array of Transform instantiated destroying the whole array

I am trying to destroy a GameObject with the Destroy() method, but when I call it the whole array is destroyed, not just that element. //Instantiating the prefabs public Transform[] blue; foreach ...
2
votes
2answers
207 views

Detecting mouse clicks in Unity UI Beta

I want my game script to detect mouse clicks everywhere on my screen, except one corner where I have a pair of buttons to control the sound and will be handled separately. To help identify this ...
2
votes
1answer
186 views

Sending POST data with WWW in Unity C#

I would like to use Unity's WWW class to send a an HTTP request with POST data. So in my server, my PHP script can do something like $number = $_POST["NUMBER"]; According to ...
0
votes
2answers
130 views

Explaining vector math for a pendulum camera

I came across a code that I guess is doing a pendulum camera, that's the class name. I would like to know the math behind that. I would like also to know how to decipher those stuff in game math, ...
0
votes
1answer
55 views

Trigger an event when a game object touches a non-solid game object

For a 2d game, I are currently making an AI and I want it to jump when it touches a invisible cube, which isn't solid, how do I do this?
14
votes
3answers
2k views

How can I create a stretchy, breakable pizza cheese material?

I want to create realistic pizza and allow user interact with it. What I want: What I created: I created model of the pizza (8 pieces) in Blender, then imported it into Unity. The piece of ...
3
votes
2answers
242 views

How to design a drag and drop inventory system with transition from icons to game objects?

I’m trying to write a simple 2D game in Unity with an inventory where the user can drag and drop different objects on the screen. I need the inventory to contain icons which on drag will become ...
1
vote
1answer
86 views

Collision detection across multiple components

I have been reading this article: http://gameprogrammingpatterns.com/component.html which describes how a game object should be constructed out of components. It also encourages the decoupling of ...
4
votes
3answers
476 views

How do I procedurally animate a cell eating another cell?

The entities in my game are soft-body, amorphous cells. I'd like to create an animation where enemies are engulfed by the player's cell. That is, I want to generate a "cell eating another ...
1
vote
1answer
76 views

Night cycle on a globe

I am working on a tile based game on a globe. I am trying to implement a simple day night cycle on my hex globe something similar to the image below Here is the picture of my globe inside Unity ...
0
votes
1answer
128 views

Unity 2D detect if swipe goes through an object

I am developing a game in unity with flying arrows that the user tries to deflect by swiping through them (changing their direction). I can get the arrows to move with the swipes, but they move no ...
1
vote
1answer
109 views

Prefab disables its script when a clone is instantiated

A clone of a cube is spawned when it is destroyed, however the clones disable the script in the editor (example: http://gfycat.com/SnarlingScornfulEgg). Used the exact same script for a different kind ...
0
votes
1answer
153 views

Unity3d wheelcollider falling through terrain

I have created simple project with 3D car and terrain. I have added 4 Wheel Colliders on model wheels. But when I run project wheels falling through terrain. Before run: After run: I am sure that ...
1
vote
2answers
269 views

Position GUI Text in 2D game

I am working on a 2D game, and my camera is a orthographic with a size of 320. I want to display some text, but not with OnGUI(). Rather, with a GUI Text game object. I couldn't help but notice that ...
2
votes
1answer
79 views

How do I change the material of an object with Script in Unity?

I was making a game with Unity and I want to change an object's material using JavaScript when the player collects 5 collectables that I made. The collectables get stored in an int variable called ...
2
votes
1answer
59 views

How do I save variables and load them in Unity with JavaScript?

I made a game and i want to save the high score and load it back. I need to save 3 variables and load them when the game starts. How do i do it?
0
votes
1answer
62 views

View Rigidbody 2D Wire Frame

Simple question. When I prototype game ideas I like to create objects without having to attach sprites. Is it possible to create a Rigidbody 2D in unity, set its size and render its wire frame? I am ...
0
votes
1answer
92 views

Save player data in Unity 3D [closed]

I've started to design a commercial Client/Server game in Unity and I need server-side saves players data for later analysis and web consultation (like battle.net). Is there a best practice to achieve ...
1
vote
1answer
86 views

How do I use elapsed time as the player's score in Unity?

I'm making a "survival" game, where the goal is to stay on a rotating board as long as possible. I want to add a score system based on how many seconds passed. For example, if you stay on the board ...
0
votes
1answer
119 views

Unity3D: Change Background Image on a GUI Skin

So I'm testing with GUI Skins and trying to make something cool, and I want to change the background image of the application background. This is what I mean In the screenshot above, the background ...
1
vote
0answers
12 views

Unity3D: Rendering images weirdly in GUISkin

So i'm trying to make a gui skin in Unity3D and i'm having some problems with the images, what I mean is the images are being rendered all weirdly, not properly and some have lines through them. I ...
2
votes
1answer
97 views

Saving Game Data In Windows Store App

I am creating a windows store game using unity . I want to save the current high score data . I most probably use StreamReader / StreamWriter for saving data but when i build the executable for ...
0
votes
2answers
78 views

Getting neighbors of hex tiles in 3D space

I have a hex tiled model like attached below. Each of the hex tiles are separate objects meaning I can access each of the hex tiles individually inside Unity Now in my program I want to be able to ...
1
vote
2answers
90 views

Fastest way to assign sprites to components in Unity

I'm using a sprite atlas and Unity's built-in sprite editor to tease out the individual images. Specifically, I have a single texture containing lots and lots of icons for armor, and I am assigning ...
0
votes
0answers
57 views

Render text on a Quad

I have created a quad with a single color that's rendered on screen as a square, which is fine. I want to add some text to it (or slightly in front of it) that says "Hello". It sounds from reading ...
1
vote
1answer
183 views

How to save a Unity prefab on file?

I'm working on a Unity project, and what I'm doing is creating a new scene. In my new scene, I want add some prefabs that there aren't in the project folders, but I can see them in another scene. So ...
2
votes
0answers
69 views

Transparent diffuse fails to render from all viewing angles

I'm rendering this chunk as a Unity mesh and I have just one material (with alpha) which is applied over all the mesh. Everything in the chunk is automatically generated at runtime, so it's not ...
2
votes
1answer
73 views

Lidgren peer to peer

I am currently integrating Lidgren into my Unity game. I need to move away from the built in networking capability in Unity because of the style of game I am making, basically MMO, I will have far too ...
2
votes
2answers
202 views

Problem loading level layout from file in Breakout clone

I'm working on a Breakout clone and I decide to use files as method to load level layouts. The file is something like this: N,N,N,N,N N,N,N N,N,N Only indicates what type of brick I'll ...
-2
votes
1answer
70 views

if statement is executed even when condition is false [closed]

I've made some code that is triggered when the player is in range of the enemy. Everything was working fine until I tried to implement a condition when the countdown reached zero. I made a method ...
0
votes
1answer
99 views

Unity Guitext object always triggering a collision - 2D

I have a guitext object which I can drag. I have attached a 2d rigid body. I have also attached the collider with the following code: void setCollider() { Rect box = ...
2
votes
0answers
75 views

Aligning pathfinding to the center of tiles?

I'm looking to achieve tile by tile movement in a project I'm working on. I employed the use of the asset Simply A* Path-finding to allow a unit to navigate the terrain. Since the tiles are ...
1
vote
2answers
100 views

How to edit colliders in Unity2D

I can edit colliders by holding down the shift key. But when i add a second collider, the shift key always selects the first one. And there is no "Edit Collider" button in the editor (Win/4.5.4f1). ...
0
votes
0answers
153 views

Unity 2.5D Character Movement

I'm wondering if anyone can point me in the right direct as to how to take a 2D character/sprite in Unity and have said character turn corners in a 3D style. Solutions or resources welcome.
1
vote
0answers
68 views

Square tile navigation unity

I'm looking to generate a grid style navigation system in Unity. I have created a map in Tiled and am unsure how to continue considering the tiles will have different properties. The closest example ...
5
votes
1answer
118 views

Multiple SpriteSheets break batching

The problem: I can't fit all my 2d animation sprites for all units and environment in 1 spritesheet. Everything batches fine until I use two spritesheets... I noticed the following : all units from ...
0
votes
1answer
59 views

In Unity how can I know which direction is the screen auto-rotated?

From the Screen.orientation description I get If the value is set to ScreenOrientation.AutoRotation then the screen will select [...] automatically as the device orientation changes. This seems ...
0
votes
0answers
55 views

Very strange trigger behavior in Unity2D (4.5)

I am developing 2d platformer and I've faced with a very strange triggers behaviour in Unity. I have made the enemy that can throw objects into main player. So I have made two empty GameObjects with ...
1
vote
0answers
55 views

Unity 3D Photon Network wait for all buffered RPCs to be called

I am having a lot of fun with the Photon Network asset, and I'm having this issue where I need to instantiate the players at different spawn spots, but not in a random way, instead I thought it would ...
0
votes
0answers
50 views

(Unity 3D) Why are bone colliders with an Animator Controller so finicky?

I have an NPC with colliders parented to its bones using the Unity ragdoll wizard. It also has an Animator Controller. The problem is, sometimes those colliders just don't work right. They're targets ...
4
votes
2answers
75 views

What's the point of [HiddenInInspector] (as opposite to [NonSerialized])?

I understand the difference between [HiddenInInspector] and [NonSerialized], what I'm missing is the use case for [HiddenInInspector]: so far every time I've encountered it, it was used by developers ...
1
vote
2answers
106 views

Trying to better understand Unity gameobjects

New to Unity, but develop in C# normally. I can't seem to get how / why / where to grab certain elements. For simplicity, I have a top-level game object, say a cube. I add a sphere to the scene as ...
0
votes
0answers
66 views

Implementing a group formation behavior

I am trying to implement a group formation behavior where all the units in my group follow a leader and maintain their position throughout. So far I am able to move them, rotate and follow the leader. ...
0
votes
1answer
109 views

Can't go above max speed with RigidBody2D.AddForce()

I'm having trouble making a character move faster than a certain limit using RigidBody2D.AddForce(). My game is a top-down 2D game (constrained to the x/y plane). I'm using a float 'MovementSpeed' to ...
-1
votes
1answer
45 views

Finding and reading a script on a mouse-selected GameObject

I can't work out how to access and read changes in a script of a gameObject that has been selected. The script selects enemy objects with right mouse button and player objects with left mouse button. ...
2
votes
0answers
44 views

Copy a folder in Assets/Resources folder programatically depending upon a constant

I have a Unity3d project in which I have 200 games and some 350 scenes. Now I want to make separate builds for each game. All my assets are present in Assets/IgnoredAssets/ABC folder. To include these ...