Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Why can't I duck reverb in the mix bus? [duplicate]

i'm surprised there is so little documentation on this issue. But i'm trying to duck the audio on all the mix buses in Unity so that you can clearly hear the VO of the game. Now it works great except ...
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34 views

Orthogonal Tile Map with Camera's fixed rotation

I am working on a game that will have a 2D orthogonal view and Tile maps like, for example, Super Nintendo's Zelda (or something less old and nostalgic but with similar maps :). It will have mainly ...
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1answer
19 views

Reference to a particular Prefab clone

I am developing a simple 2D game. In game, I've created a prefab for charcaters. and I am changing sprite of prefab runtime. This all execute fine. Now I want to apply click event on a particular ...
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1answer
46 views

Covert Minimap render texture to 3d space position

I am using Render texture to make a Mini Map it is working fine but now I want to go further on side map and want world space position from render texture click point. Is there any way available that ...
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2answers
24 views

How to apply Collider to Particle and what components are needed for particles?

i want to apply collider to particle system because if i applied the collider to particle ,if any other game object touched to that particle its gives some action or do some operation.so only i need.
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1answer
47 views

Convert a modified Transform.forward to world space

I am trying to make an electricity system, where it is given the start and end points and it works out a random sequence of points in the rough direction of the end point. These points are set as ...
0
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0answers
29 views

how do i drop a block into grid?

I am trying to drag a block and place it on a grid in unity5. The grid can be empty or already occupied. How do I handle the dropping of block ? I have a 2D array of blocks type, where: class ...
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1answer
39 views

GameObject eulerangle rotation is off

In a game I am creating players can flip their character. So say the player does a front flip, it triggers an animation that plays to flip the car forward. I have the player as a child of another ...
6
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2answers
203 views

Is it safe to base a combo system in frames instead of time?

I'm building a prototype for a fighting game (not vs, something like Final Fight). I'm trying to define the data for the player combo tree and had a look around looking for inspiration and have seen ...
3
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0answers
62 views

How to await async operations / coroutines?

I'm looking for a generic / reusable way to wait for coroutines and asynchronous operations to finish in Unity 5, similiar to C#5's await keyword. The simplest way I can think of is something like ...
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1answer
45 views

If statement works fine until I add a tag check requirement. Why is this?

I'm trying to add a tag check to an if statement but for some reason when I add said tag check it stops working. void Update () { Vector3 fwd = transform.forward; // Equivalent to the ...
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1answer
39 views

Unity5 build won't run on android 2.3.3

I made a game using one of the Unity tutorials on their site and now would like to run on my phone (LG P500). But when I try to run it on the device, it says "Failure to initialize: Your hardware does ...
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4answers
112 views

How do I trigger just once and not multiple times if I the Player enters the Trigger? [duplicate]

I wanna trigger just one time and not multiple times. I have a Health System and I want that the Player takes damage from an GameObject if he enters the Trigger but it directly triggers like 65 times ...
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1answer
44 views

Sprites blurred in Unity (filter mode set to point)

I'm new to Unity and I'm developing Android game. When I connect my phone with Unity Remote and launch game, all textured are blurred and they look awfull. Did some research and set Filter mode to ...
0
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1answer
54 views

How to search for a visible player?

I've an enemy static tank with a "rotable" cannon turret. I would like to rotate it in the player's direction . How to implement it ? I've thought something like void Update { SearchForPlayer(); ...
0
votes
2answers
57 views

Blinking object

I'm trying to make an element (3D object or UI element) blink in such way: There is a timer which counts down 10.0f seconds to 0.0f. In 10.0f to 9.9f range the object should fade out from opacity 1 ...
0
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2answers
39 views

Authoritative Server for single player but with leaderboard [closed]

I made a Fps single player, timed survival with a leaderboard ( a bit like devil daggers and others). I know would like to create a server that will prevent cheats such as avoiding collision or ...
1
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1answer
93 views

Tile base Farm Simulation in Unity

I am thinking of creating a sprite base 2d top down farm simulation game. The game uses tiles and I was wondering (conceptually) what is the best way to handle the farm tiles. Each tiles should have ...
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0answers
37 views

Performance issues: is static batching possible in Unity for runtime-generated meshes?

In order to profile a sub-system of my game, I set up the following test in Unity 5.3.4. I create a simple equilateral triangle on the fly and then I instantiate it 10 thousand times, at random ...
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1answer
33 views

How to refer to a object that has just been hit by a ray cast?

I would like to use RigidbodyConstraints.FreezeRotation;in order to freeze the rotation of an object that is picked up. The problem is I don't know how to refer (or call) the currently selected ...
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1answer
37 views

Having trouble setting a game object as a child of another. What is wrong here?

So I'm trying to raycast on mouse click if it hits any thing make that object a child of the sender (in this case the parent). Below is my code... public class PhysGun : MonoBehaviour { private ...
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0answers
18 views

Rotating a button in Unity UI by -180 on the Y and it stops working

The title says it all. if I rotate my button by -180 on the Y axis i cant even click on it. If for example I rotate it 180 on the Z axis everything is fine. Why does this happen and how can I fix it ? ...
0
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1answer
25 views

More efficient using invokerepeating or update?

Im fairly new to unity development and I am working on repeating an enemy. I currently have the functionality working correctly in which I use invokerepeating to spam an enemy. Now, I have an if ...
3
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1answer
60 views

Upgrading Unity from 5.1 to 5.3.4 has broken game, specifically models made in Blender

I recently decided to upgrade Unity after putting it off for some time as I have a rather sizable project started in 5.1. I knew there would be some hurdles, however, I have had very little luck in ...
2
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2answers
113 views

Room generation with external walls and doors

I am looking to implement a means to generate rooms with outer walls with windows and doors from prefab game objects in Unity. The idea is that a group of tiles is defined as a room which I then ...
0
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0answers
28 views

Animation is slow on iOS Device and fast in Unity editor?

I had made a Settings popup in the game and animated it like scale animation (from 0 to 1) values. It is appearing very smooth and works good in the unity Editor, but after building to the device it ...
0
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1answer
24 views

NGUI sprites become blurry on android

I have this screen in the editor made with NGUI and 8 sprites: But when I build it for android and open the game the same sprites on the screen looks blurry I don't know what could be causing ...
0
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1answer
26 views

using Mathf.Clamp in Vector3 to restrict object drag

I'm making a checkers game and I've got a movement controller working to move the pieces. I want to restrict the drag to be within the board. The center of the board is 0,0 so the far left side's x ...
0
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1answer
32 views

Basic billiards game: Can't detect collision between cuestick and cueball

I have a basic Unity project on GitHub. Basically, I have a Cuestick that aims and shoots using the mouse. You can rotate around the cueball with your mouse and when you're ready to shoot, you can ...
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1answer
50 views

How to enable/disble vibration feedback in Unity?

I want to create toggle that enable/disable vibration feedback on the device, as i can't figure it out. How do i do that? public void ToggleVibration() { //enable and disable vibration ...
3
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0answers
122 views

Everything is set to Bounciness 0 - Why am I still bouncing?

I am creating a platformer where rather than manipulating the character to get them from the beginning of the level to the end, you manipulate the world. Thus, when you want to make the character ...
0
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0answers
31 views

Using blend trees for a simple 2d character

Let me start by saying that I'm not a animator and basically have no idea what I'm talking about. The character in the game has 3 states : indle(looks at camera) walk left and walk right. I've set up ...
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1answer
47 views

Animator.Play() only works the first time

I am creating a game in Unity 3d that is using an animation to move an object. For some reason the animation only works the first time it is accessed and from then on it acts as if it is not being ...
0
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0answers
28 views

RawImage won't display behind the other elements on my canvas?

New to Unity / Game Dev, though not new to programming. using Version 5.3.4f1 I've created a Canvas object, which contains the Title / Start / Exit text objects. If I add a RawImage to the Canvas, ...
3
votes
4answers
116 views

How to get the closest “visible” object from my “player”?

I'm using Unity 3d and i have to accomplish the following task: get the closest "visible" object to my player in forward direction. It is a sort of radar. I don't know where to start. Any advice ...
3
votes
1answer
189 views

Drawing visibility polygons in Unity (for vision cones with occlusion)

I'm currently trying to create an effect like the one displayed below in Unity: However, it seems that I can't do this with any of Unity's built-in light objects, and I simply cannot find anything ...
0
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1answer
20 views

ScriptableObject not working after build in Unity?

I have a GameObject with a ScriptableObject on it, stats. It works fine in editor but when I try to build I get a message, A script behaviour (script unknown or not yet loaded) has a different ...
0
votes
3answers
75 views

Make object follow another object while keeping the same distance from it

I want an object to follow another object just like the way it follows it when it's parented to it, but smoothly and only in the x and z axis. Here's my code so far: distanceX = player.position.x - ...
1
vote
2answers
33 views

How to make a Sprite be displayed always behind everything else?

What I am in need to achieve is to have a Sprite always facing the camera identically to what happens with any simple game UI object, but instead of always displayed above everything else, it should ...
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votes
1answer
15 views

Unity3D: Entering a trigger disables a few bools for no reason

I'm trying to make it so when an object enters a collider with the tag "Down" a single boolean turns false, but the problem is that more than one booleans(canGoUp, canGoLeft, canGoRight) are turning ...
0
votes
2answers
42 views

Quaternion not giving correct value back. What am I doing wrong here?

Right so I made a quaternion and assigned it a value but it reports back the wrong value. Here is the relevant code... Quaternion LeftTurnLimit = Quaternion.identity; float test = 0.1f; ...
0
votes
0answers
9 views

Unity accesing external audio

I'm developing an application on unity which gets the audio being played on external programs such as itunes or even dj software. It uses the audio or songs in this case and runs it through unity's ...
0
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0answers
24 views

Whe are my sprites invisible in the animation preview?

I'm just starting in Unity and now this problem came I out: As you can see, there is no sprite in the animation preview. Why is this happening?
2
votes
1answer
70 views

How to send an interface message?

I come from Unreal, still using it. There, how it works is like this: Let's say you as a player have a laser gun or something, and when shooting, you use raycast to see if you've shot anything, and ...
0
votes
0answers
13 views

Occlusion Culling Open-World Implementation (Using Unity)

I was curious how people generally do occlusion culling. What techniques are most widely accepted for performance and also where can I learn more about these? The material I can find online seems ...
0
votes
0answers
28 views

Problems with voxel physics

So I have a problem that is divided into performance and how to solve it in voxel physical, obs: I'm using Cubiquity. What am I doing: I test all the blocks. When a different block and air is greater ...
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0answers
30 views

Unity Shader blending colors and color values above 1

I have source images where each pixel is one of exactly 4 colors: red = (1,0,0) green = (0,1,0) blue = (0,0,1) black = (0,0,0) I'm trying to modify Unity's default sprite shader to use those ...
0
votes
1answer
35 views

Unity NavMesh Step Issue

I have a scene in my game that takes place in a subway. I created a NavMesh so I can easily have the enemies chase the player. There seems to be a problem though as them enemies sometimes have a ...
0
votes
2answers
52 views

Why can I not change a Sprite directly? [closed]

I am changing the Sprites on an array of Images. I could think of two ways to go about it. The first way being: var images = GetComponentsInChildren<Image>(); foreach(var image in images) { ...
1
vote
1answer
43 views

How to increase the difficulty setting as close as possible to maximum difficulty automatically?

I have a simple 2D version of Mini-golf. The goal is to manage to clear each level in the least amount of shots, the ball is bouncing at most 3 times (stops on the 4th hit) from a wall but not ...