Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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3
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2answers
236 views

Mock Collision Object in Unity

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: Collision2D col = new Collision2D(); ...
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vote
1answer
1k views

Creating a curved mesh on inside of sphere based on texture image coordinates

In Blender, I have created a sphere with a panoramic texture on the inside. I have also manually created a plane mesh (curved to match the size of the sphere) that sits on the inside wall where I can ...
0
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1answer
145 views

Store Player Stats

My character creation order is: Select Race, Select Class, Assign Bonus Stat Points, Customize and Name the character. Because I am using Unity's UI components I am using scripts attached to empty ...
0
votes
1answer
92 views

Unity Animated Player Character Rotation Glitch

I was wondering if anyone experienced this issue in Unity with Mecanim-animated characters ... I have an animated player character with a third-person camera control (Game Camera from the asset ...
2
votes
3answers
78 views

Unity - hierachy organisational methadology

I'm just getting into unity, so I do not know if this system of organisation will have any negative consequences. I intend to store my project files and assets under an assets directory then into ...
1
vote
4answers
320 views

Move ball based on direction of force?

I'm trying to make a ball that will move in the direction I push it from, and later pull it to me based on where the player is standing. using UnityEngine; using System.Collections; public class ...
4
votes
1answer
31k views

Change the sprite of a Object in Unity

Inside the script code of the the hero(object) I want add the possibility to change its sprite. So the player hits the space button and the sprite changes into the other sprite already added to the ...
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vote
1answer
62 views

Why are there aliasing artifacts with my text?

I am using a World Space Canvas, with a UI Text on it, using the Outline script, to produce the following text. I'm noticing a number of strange artifacts on the text, as seen below. Note for instance ...
0
votes
1answer
55 views

Trouble GamePad input on iOS but works perfect on Android

I am having trouble getting input from on iOS devices (iPhone 6 Plus and iPad). Here is my code, if (Input.GetKey (KeyCode.JoystickButton14))// A { chr_show = "A"; } if ...
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vote
0answers
15 views

In Unity shaders, how is IN.worldRefl calculated?

I want to know how the world reflection vector in shaders is calculated so that I can manipulate it, but there is no documentation on what it does or how Unity calculates it. How is the reflection ...
1
vote
1answer
21 views

Calculating the angular momentum of rigidbody in Unity3D

Knowing that angular momentum in 3D is L = Iω (moment of inertia times angular velocity), how do I calculate it in video game world? In unity3d I have the diagonal inertia tensor ...
3
votes
1answer
29 views

In Unity3D, what is the relation between inertiaTensor and inertiaTensorRotation?

In unity3d there are two properties on rigidbody that correspond to the moment of inertia tensor. One of them is: rigidbody.inertiaTensor, which I know is the diagonal of the inertia tensor, The ...
0
votes
1answer
20 views

Coroutine wrong Behavior when scene is loaded.

Ok so I have this coroutine : IEnumerator ShowCharTraits() { while(!hasPlayerChosen) { yield return null; traitPanel.SetActive(true); } ...
0
votes
1answer
356 views

What is the proper way to get input from the motion controllers touch pads?

I've been trying to figure out how to get the inputs from the touch pads on the motion controllers but have yet to find out how to do so. Initially I tried doing the following (as it was how I ...
-1
votes
1answer
35 views

How do I allow my player object to continue rotating once it's met a clamped boundary?

I have a spaceship I'm moving around on the screen, when the player moves the ship, it rotates on its axis. However, when the ship meets a clamped boundary(on the x-axis) it abruptly stops. How do I ...
3
votes
1answer
90 views

How to do an anti sway bar for a car in Unity 5?

I have researched some examples of anti roll bars for Unity but they are all for unity 4 and bellow so they do not work in unity 5. Can someone please assist me in making an anti roll bar script in C# ...
1
vote
3answers
216 views

In Unity, how do I set the window's size?

Say I want a "world map" (maybe think the overworld in ff games) with dimensions 800px by 600px. How would I do that? Is this tied in with the resolution? Because I know you can set the game aspect. ...
0
votes
1answer
10 views

Wrong pivot point of parent / wrong scale of children

I'm trying to make two objects, in is an intact glass, the other one is the glass but shattered. So for the shattered glass, in Maya I make a Plane, cut it with the multi-cut tool, extrude the faces, ...
0
votes
0answers
16 views

Is it necessary to publish the game App on store in a way work Autocomplete Deep linking

App indexing , Deep linking and Auto complete feature in my game , so Whenever i open the Game it shows the recorded pages of the Game in Auto complete of the Google App , i.e of-course the Start of ...
0
votes
1answer
47 views

Swap between first person and eagle eye view cameras, hiding the FP controller

Not sure what has to be done to correctly swap between a generic fps controller camera, to something like an eagle eye view. The idea is to have the player use the FPS controller, then when he get in ...
1
vote
1answer
28 views

Implementing my own UI sprite class in Unity using shaders: where and how to position the sprites

For learning purposes, I am trying to implement my own UI classes in Unity "from scratch", in the GPU using shaders. I mean, I am trying to use simple 2D sprites either positioned via shaders or ...
0
votes
1answer
19 views

Have an object rotate on its Y axis towards mouse position [duplicate]

I've been looking at some other answers to similar cases but not every one used different methods, and a lot of them were not what i needed, so here's my question : What's the best/standard way to ...
0
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0answers
39 views

Natural Language Processing in Unity

I'm looking for a good solution for Natural Language Understanding in Unity (for example, given the sentence "Bob saw Alice", it will return that Bob and Alice are proper nouns, saw is the verb, and ...
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vote
1answer
262 views

Unity Augmenter Reality on Android with Video playing

Hey sisters and brothers, So, I created an augmented reality marker, which works perfectly, I was able to display 3 shape on the screen with my Nexus 5. I would like to replace my shapes with a ...
1
vote
2answers
32 views

How can I select a object (canvas) with tag using Physics.Raycast?

I made this C# script, becase I want select a Button of the menu(canvas) for choice the dificulty of the game, but I don't want select with mouse I just want select with Aim, and I made this script ...
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vote
0answers
6 views

Why can't I duck reverb in the mix bus? [duplicate]

i'm surprised there is so little documentation on this issue. But i'm trying to duck the audio on all the mix buses in Unity so that you can clearly hear the VO of the game. Now it works great except ...
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vote
0answers
23 views

Hinge/Configurable Joint rotating even if constrained

I already posted the question over on Unity forums, though, I have to say, this place often seems more professional and knowledgable, so here goes mirror post. I have a Cylinder with a Hinge and a ...
0
votes
1answer
32 views

LookAt different object smoothly in unity3d

As picture depicted my camera moving on path i want to lookAt bath different object smoothly. Currently have tried trasnform.LooAt(activePath.gameObject.transform); but it producing jerky result. ...
2
votes
1answer
589 views

Unity Grid Layout causing multiple draw calls

We are developing a game in Unity 4.6.6 for both Android and iOS. Currently I am building the game UI with the new Unity UI system. In particular I am building a button list to create kind of ...
0
votes
1answer
31 views

Unity sprite renderer uses standard 2D sprite instead of custom loaded one

I have loaded a 2D sprite from the filesystem and created a sprite from it, which I then attach to a SpriteRenderer. The game object appears in the scene but for some reason it doesn't seem to be ...
0
votes
0answers
21 views

Alternative to LookAt in unity3d [duplicate]

How does unity LookAt work i searched and found that this is how lookAt work but seems that it is not right? Vector3 lookPos = transform.position - ...
0
votes
1answer
34 views

Coroutine doesn't continue after checking for bool

I have the following coroutine: public IEnumerator EndGame() { //StopAllCoroutines(); GamePauseController.instance.UnfreezeTime(); ...
1
vote
1answer
58 views

Unity3D (2D) - Make sure Item Dragged Is Top Item Visually

I am using Unity 5 and making a 2D game in which many sprites will be stacked on top of each other and can then be moved by dragging. Sometimes when the users goes to drag from a pile, ones that ...
0
votes
0answers
24 views

How to prevent object from moving when it's mesh/collider is being updated?

So I a made a script that lets the player grab a vertex, move it, and then update the mesh. To help prevent the player from trying to clip it through other objects I made it so the mesh/collider is ...
5
votes
1answer
666 views

Unity: Apply an Image Effect on one layer only

Please consider this simple scene. It’s composed of 3 different game objects. 1 background image + 1 static character image + 1 small part (with the pet) that is changed at runtime to perform an ...
0
votes
0answers
12 views

Unet 2D sync problems

I've studied Unet but I still can't get it to work right :( I have 3 problems. The first: I can't force player 1 to always spawn from a specific spawn point (and same with player 2). Therefore I've ...
0
votes
1answer
305 views

GUI.DrawTexture problem in Unity

I'm having a problem with GUI.DrawTexture() and I'm looking an alternative function to draw 2D Texture Images. The problem I have is that my textures draw above all other objects and when my camera ...
0
votes
0answers
13 views

Rotation towards the movement direction of an object [duplicate]

I have camera which is moving on spline one by one. One complete camera path (spline) consist of several spline and I moving my object on that spline using MegaShape Script package. I have LookAt my ...
4
votes
2answers
297 views

Scaling a UI bar for progress in Unity

I have created a progress bar inside Unity for one of my energy systems. The bar progression works fine. Its just a plane pivoted on one of the faces so scaling it in x axis makes it progress further ...
1
vote
1answer
465 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
0
votes
1answer
32 views

Elastically Object movement in unity3d

I want to move an object towards the destination elastically. Currently I am using Vector3.Lerp it working to move the object, start with high speed and reached at destination with low speed but ...
0
votes
2answers
39 views

Roatating a Game Object downward

In my game I have a rocket which is traveling horizontally across the screen. What I am trying to do is when the player runs out of fuel, the rockets engine stops (already coded) and then the rocket ...
1
vote
1answer
166 views

How to deal with inconsistent network delay caused by packets arriving at different times in the frame?

I'm developing a multiplayer game that does not have prediction. It implements client-side interpolation. The problem with this is that input delay can be perceived. I've measured the various times ...
0
votes
1answer
25 views

Loop in coroutine stops after going halfway

I have a very weird problem with a particular loop in a coroutine: public IEnumerator DestroyCubesGameOver() { var startingCubeHolder = GameObject.FindWithTag("StartingCubeHolder"); ...
0
votes
1answer
39 views

Unity 5/C#/Scripting Switching Cameras

How can I switch cameras from First Person to Third person or from thrid person to first person. Like at GTA V you can switch the cameras. How to do this? Tnx for your time.
0
votes
2answers
61 views

Unity3D - Smooth rotation for seek steering behavior

I am trying to implement Reynolds' seek steering behaviour, but I am having problems on the rotation part. This is what I have: void FixedUpdate() { // get position of current waypoint ...
2
votes
2answers
660 views

Unity 2D Alpha cutout layer for Sprites

I'm trying to make a simple Fog of War effect for my 2d game, similar to these: . I want to have a sprite layer of black and then have a sprite to cut out itself from the black layer, leaving a ...
0
votes
1answer
303 views

Player position on second player connection

I'm having some trouble trying to run my game for the multiplayer part. I'm creating a 2D game. I have followed this tutorial : ...
0
votes
1answer
42 views

NullReferenceException being thrown when I try to add a component to a dictionary

I have the following section of code from a MonoBehaviour class in a voxel engine that I'm currently working on right now: public void CreateChunk(Position chunkPosition) { GameObject newChunk = ...
-1
votes
2answers
23 views

Why is my player object not being clamped?

I have a game object that has specific boundaries. However, when I have the object meet the boundaries, the object doesn't stop the way it's supposed to, it continues to move past the set boundaries. ...