Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Rotating a button in Unity UI by -180 on the Y and it stops working

The title says it all. if I rotate my button by -180 on the Y axis i cant even click on it. If for example I rotate it 180 on the Z axis everything is fine. Why does this happen and how can I fix it ? ...
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1answer
174 views

Increasing friction or Adding force relative to transform position in Unity 2D?

Back again with a quick question! I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x ...
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1answer
24 views

More efficient using invokerepeating or update?

Im fairly new to unity development and I am working on repeating an enemy. I currently have the functionality working correctly in which I use invokerepeating to spam an enemy. Now, I have an if ...
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138 views

Is it possible to generate a Spheremap from a Texture2D in Unity at run-time?

I was trying to create a spheremap from a Texture2D for a skybox at run-time (Standalone build) in Unity. Does anyone know if this is possible and how to do that in Unity? In the editor you can set ...
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1answer
44 views

How to enable/disble vibration feedback in Unity?

I want to create toggle that enable/disable vibration feedback on the device, as i can't figure it out. How do i do that? public void ToggleVibration() { //enable and disable vibration ...
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2answers
91 views

Unintentional slight arm position change

In the scene I have a capsule with a camera parented and a looking script so when I look down or up the weapon slightly moves forward and then moves back when I look straight forward. weapon when I ...
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1answer
523 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
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1answer
39 views

Animator.Play() only works the first time

I am creating a game in Unity 3d that is using an animation to move an object. For some reason the animation only works the first time it is accessed and from then on it acts as if it is not being ...
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1answer
82 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
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22 views

Animation is slow on iOS Device and fast in Unity editor?

I had made a Settings popup in the game and animated it like scale animation (from 0 to 1) values. It is appearing very smooth and works good in the unity Editor, but after building to the device it ...
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3answers
695 views

Player jitter when positioned at large coordinate values

I am trying to make a simple top down scrolling shooter using Unity3D comprising of the following elements: 1) Top down orthographic camera: points at 65 degrees towards the ground. At a height of ...
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1answer
38 views

Resolution independence (for touch input on different mobile screens)

I have drag mechanic in Unity game and I want to have same experience in all devices. I've done this before in another game engine and now that Unity gives us Dpi with Screen.DPI, it should be much ...
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3answers
57 views

Make object follow another object while keeping the same distance from it

I want an object to follow another object just like the way it follows it when it's parented to it, but smoothly and only in the x and z axis. Here's my code so far: distanceX = player.position.x - ...
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1answer
23 views

using Mathf.Clamp in Vector3 to restrict object drag

I'm making a checkers game and I've got a movement controller working to move the pieces. I want to restrict the drag to be within the board. The center of the board is 0,0 so the far left side's x ...
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1answer
301 views

Unity 5.x Network Synchronization Concepts

Bear with me, It will be long read^^ I am working on the new Unity Networking system. I was using Photon and old (legacy) unity network API's before. But as it seems there are some good benefits of ...
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2answers
15k views

How to correctly draw a line in Unity

I'm working on a game which requires me to draw a few lines from a single point that is more formally said Given point A with coordinates x,y I draw n lines where the i-th line has the coordinates ...
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1answer
224 views

Unity 5 Server Side Physics - Alternative to constant position update?

I am looking into reducing load in client server games for a uni project and am looking at physics. The idea is that if a very low powered device tries to carry out some physics heavy action that it ...
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0answers
94 views

Everything is set to Bounciness 0 - Why am I still bouncing?

I am creating a platformer where rather than manipulating the character to get them from the beginning of the level to the end, you manipulate the world. Thus, when you want to make the character ...
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1answer
31 views

Basic billiards game: Can't detect collision between cuestick and cueball

I have a basic Unity project on GitHub. Basically, I have a Cuestick that aims and shoots using the mouse. You can rotate around the cueball with your mouse and when you're ready to shoot, you can ...
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1answer
304 views

Fb.Feed dialog closes before saving

I'm having trouble with the Facebook UnitySDK when I use the FB.Feed() method for posting on user's timeline. The share dialog closes before the post is completed, Right after i press the "Post" ...
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1answer
722 views

Why does my Unity Android export fail with “No resource identifier found”?

When I try to export my Unity game to Android, I get this error: CommandInvokationFailure: Failed to re-package resources. See the Console for details. F:\Android SDK ...
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3answers
3k views

What are the steps to instantiate a button in Unity?

Given a Canvas test_canvas containing a Button test_button and an empty GameObject that manages instantiation and scripts and the like called test_manager, what are the steps to instantiate this ...
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3answers
162 views

unity - get component variable from object in trigger

i want to get a component value from the game object which collides with my trigger's object script. this is my code on the trigger: void OnTriggerEnter (Collider obj){ ...
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30 views

Using blend trees for a simple 2d character

Let me start by saying that I'm not a animator and basically have no idea what I'm talking about. The character in the game has 3 states : indle(looks at camera) walk left and walk right. I've set up ...
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1answer
43 views

Unity syntax highlighting with VSCode

I'm using VSCode, not VisualStudio for Unity scripting. VSCode has syntax highlighting for C#, which works fine, but all the Unity related stuff like Vector3 doesn't get any highlights. I know, that ...
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1answer
208 views

GUI.Box z-index for mouseover

So I am drawing an inventory with slots like so: private void DrawItemSlotAndAttachActions(Item currentItem, Rect slotRectangle, Event e, int itemSlotPosition) { if (!(currentItem is ...
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1answer
120 views

Is there any way to bring animation into unity without a rig/bones?

I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move ...
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1answer
208 views

How can zoom into my object when that object is being clicked?

Suppose that I have the three game(cube,Quard,sphere) object. When I click on a particular game object suppose think I have clicked on the cube,the cube object should get zoomed in on the screen. how ...
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0answers
16 views

RawImage won't display behind the other elements on my canvas?

New to Unity / Game Dev, though not new to programming. using Version 5.3.4f1 I've created a Canvas object, which contains the Title / Start / Exit text objects. If I add a RawImage to the Canvas, ...
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2answers
528 views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
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1answer
67 views

How to send an interface message?

I come from Unreal, still using it. There, how it works is like this: Let's say you as a player have a laser gun or something, and when shooting, you use raycast to see if you've shot anything, and ...
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2answers
2k views

Scale a game object to Bounds

I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. ...
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1answer
11 views

ScriptableObject not working after build in Unity?

I have a GameObject with a ScriptableObject on it, stats. It works fine in editor but when I try to build I get a message, A script behaviour (script unknown or not yet loaded) has a different ...
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2answers
44 views

How to address raycast failures due to tiny holes in a mesh?

Problem: I have a racing circuit that is made out of tiles, each of which is made out of 2 triangles. I need to know over which tile my craft is hovering on; but since there are tiny holes between ...
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2answers
1k views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
2
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1answer
5k views

Sending RPC calls from server to client inside Unity

In my game inside Unity, I have two scenes setup. One for the main server ( acts like authoritative server ) and the other scene for my client. The game starts once my client connects to the server. ...
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1answer
70 views

How to get dynamic RigidBody rotation/tilt on uneven platform?

I have a rigid body with PolygonCollider2D which has some complex circular shape and I'm using uneven platform. Im using Following code to move the object forward CharacterRigidBody.velocity = new ...
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2answers
26 views

How to make a Sprite be displayed always behind everything else?

What I am in need to achieve is to have a Sprite always facing the camera identically to what happens with any simple game UI object, but instead of always displayed above everything else, it should ...
3
votes
1answer
202 views

Local avoidance together with any-angle types of A* Pathfinding

Recently I have been implementing the Block A* any-angle path-finding algorithm in a project I have, for which I need extremely efficient results due to the large number of NPCs. However, I still do ...
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1answer
446 views

Mesh fading to transparent

I have a 2D Mesh object generated at runtime painted all with uniform color. I want that mesh to have its color fade to transparent color close to the edges. Despite I searched everywhere I could not ...
2
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1answer
140 views

Detect walking on floor - works partially

I have a set of Gameobject blocks that form a floor with Box Collider and a GameObject with a Box Collider in it. My first hunch detecting hitting the floor was: void OnCollisionEnter2D(Collision2D ...
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1answer
405 views

Image target display in unity Vuforia

I am using unity 4.5.1f3 and using the Vuforia sdk 5.0.5.I have downloaded the sample project from the Vuforia site.When I tried to run the sample of Imagetarget project,it asked to add license ...
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1answer
51 views

Make a light only affect one object

I'm wondering if it's possible to make a light source only affect one object? I know that it's possible to use layers and culling mask, but then I would need one layer for every single object which is ...
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1answer
54 views

How to rotate camera counterclockwise around player?

Holder contains camera and rotates around player Camera looks like in diablo, titan quest, grim dawn, etc I cant rotate camera to negative angle values My code: public void ChangeRotation(float ...
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2answers
40 views

Quaternion not giving correct value back. What am I doing wrong here?

Right so I made a quaternion and assigned it a value but it reports back the wrong value. Here is the relevant code... Quaternion LeftTurnLimit = Quaternion.identity; float test = 0.1f; ...
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1answer
146 views

Unity Engine: How to change mointor/desktop resolution in 4.5.3 and higher

As of unity 4.5.3, Screen.SetResolution and the Unity Resolution Display Dialog, by default, no longer change the monitor/desktop resolution. Instead, it only changes the render target resolution for ...
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2answers
60 views

(unity 2D) How to design valid playable levels?

I'm prototyping a 2D platofrm game with simple jump to tap mechanics. Here, the ball is constantly moving forward with a fixed velocity, and jumps when a key is pressed. For reference, image below : ...
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1answer
94 views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
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2answers
147 views

Determine facing direction mecanim 2d movement

I'm using this script to move my character in my 2d world: public float speed; //Movementspeed public Rigidbody2D rbody; Animator anim; void Start () { rbody = ...
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2answers
84 views

Keep gravity velocity the same all the time

I have 2D rigidbodies that fall to the ground, however they speed up while falling. Also, when they freeze in the air and then unfreeze, the velocity is set to 0 and they gradually start speeding up ...