Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (1)

1
vote
1answer
615 views

How to create a ladder script in Unity [closed]

I tried to create a climb script and found some similar code. I would like to climb with my player on a ladder. I came up with the following: bool canClimb = false; float speed = 1; GameObject ...
1
vote
1answer
5k views

Unity - Basic AI Enemy Follows Player - Prevent Flocking Of Enemies Together

I'm in the process of implementing a 2D top-down shooter game. I have a basic AI script that allows enemies to follow the player around. Currently it works fine for one enemy, but as soon as there are ...
2
votes
2answers
13k views

How to add a UI Text for keeping Score in Unity 5

My Problem is simple I want to show scores on my game. The examples on internet are good but in Unity 5 there are no GUI elements but instead these are now UI elements. I was following this example: ...
-1
votes
1answer
545 views

How to attach 2D object to a rope?

I was wondering, how I can attach a game object (player) to another object (a rope) when both came in contact in Unity. I think it should be done with a OnTriggerEnter2D, but doesn't know how I should ...
0
votes
1answer
53 views

Projectile Shoot three at a time

In my game there is a bird flying and on touch it throws different artifacts projectile downwards. And these artifacts should hit the containers moving right to left on the screen. Now if user keeps ...
1
vote
1answer
152 views

Unity3D - Cancel a build process (Windows, Unity 5)

I accidently pressed build for iOS and just realized that it might take a few hours to build the project. I tried to kill the unity process in the task manager, but on next start up unity instantly ...
0
votes
1answer
471 views

In Unity for Android, how do I create touchable buttons?

I'm making a test game for Android in Unity 5, and I want to add left-right control buttons like the circles below, to move an object left or right. How can I do this? Sorry if this question is ...
0
votes
1answer
503 views

how to Move Player on “Z” Axis 2D Movement

first im little new to unity..currently im working on 2D game mobile game.and im using Stranded Asset(Mobile) Single Joystick prefab to move Player..Currently my player move on X and Y axis. can any ...
0
votes
1answer
92 views

Input.mousePosition gives a NullReferenceException

I'm trying to Add raycast shooting to my player but when I get the Vector2 mouse position it give this error NullReferenceException: Object reference not set to an instance of an object This ...
0
votes
1answer
3k views

Unity animator controller animations don't work

I'm having problems animating a character pack I purchased from unity asset store. I've placed the character in an environment and created an animator controller. After I drag the animation that to ...
0
votes
0answers
848 views

What the polycount limit for a mobile game character (heavily animated) is like if no shaders/lighting used in an otherwise simple scene?

I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will ...
-1
votes
1answer
56 views

C# Unity3D - How can I use a INT from other classes?

I have 3 Objects Capsule 1, Capsule 2 and Capsule 3. Every Capsule has a script on it for health/damage. It also contains an int for hits and points. Hits should be increased by one for every bullet ...
0
votes
2answers
281 views

After sometime increase the speed of Instantiated object

This may look similar to "increase speed after every N seconds" type question but it's different because objects are being Instantiated and getting destroyed. In my start() method I'm calling a ...
1
vote
1answer
315 views

My .FBX model is not picking the .TGA texture file

I'm at a complete loss. An artist has sent me a 3D model so I can test it in Unity. This is exactly what I got: - Guy.fbx - Guy_DIF_512.tga Alright. So I move the folder into the Unity ...
0
votes
1answer
1k views

How to send object transform position coordinates over UDP from Unity 3D

I'm trying to send the x, y and z coordinates of an in-game object over UDP. I found a script in a Unity forum which should send info over UDP and as I understand it it should send the information ...
2
votes
1answer
2k views

Stretch the game to fit the game window, in Unity 5

(Desktop) I want to make it so that when the user re-sizes the game window, the game is stretched to fill the window. (Similarly, for Android) I want it to be stretched to fit the screen as well. ...
2
votes
2answers
2k views

How do I save and restore an int value with PlayerPrefs?

I am stuck on how to save the player's amount of money. When I build the game in the exe as soon as I shutdown the game my money value gets lost. I want this money to be saved. I am using the ...
0
votes
2answers
899 views

C# Unity3D FPS apply damage to an enemy (Weapon bullet)

I am kindly new to Unity3d and c# and I don't understand how I could let a bullet deal damage to an other object. I've seen a lot of JS tutorials but no for C#. I've tried to use them, but it wont ...
-2
votes
1answer
49 views

Script to change size of a cube when pressing a button [closed]

I am very new to coding and very bad at it. In my environnement there is a table, and i would like, after pressing a keyboard button, to make a cube appear. Then, by pressing another button, i would ...
0
votes
2answers
1k views

Optimizing file-size of a sprite-sheet for a 2D game

I have a question regarding the method of creating a sprite-sheet so that it will not consume to much disk space and still preserve graphics quality. I was researching about this topic and found ...
0
votes
1answer
261 views

After collision of two objects change the sprite and move in its direction

I've searched a lot for this question but there was no answer that could solve the problem I'm having. I'm new to unity and a very naive developer.I'm making a game in unity using c# and it's like a ...
0
votes
1answer
100 views

Editing a new list of vector3's without changing the original list? (Unity) [closed]

I just got Vectrosity for Unity and need to make a line of all the destinations for an object. Issue is that I need to use a single list of vector3's to create the line (as far as I'm aware). I have ...
1
vote
1answer
148 views

How to make a textured tree model outside of unity that can be used in unity

So I am trying to make a 3d model of a tree that is textured that can be used in unity. So far I have tried two separate ways to do this and they both didn't work. The first time I used blender's tree ...
0
votes
2answers
545 views

onCollisionEnter2D not behaving as expected

I have two game objects. They both have a Rigid Body 2D and a Box Collider 2D components. One of them also has script component. Below is the full script using UnityEngine; using System.Collections; ...
0
votes
1answer
247 views

How can I add an animation curve to an object with no animations?

I want to scale text in different ways over time. I figured the best way to do this would be an animation curve. It turns out I need an actual animation clip just to create this curve. My question ...
2
votes
4answers
712 views

Unity: scaling and animations

In my Unity project I have a script that programmatically changes the scaling of an object during the game. Recently I wanted to add a spawning animation clip to my object, which modifies the ...
2
votes
2answers
143 views

Different Screen Sizes and Camera in Unity

Now I know that no matter what the screen size is the camera will keep its height, so no worries about that. My question is, is there a way to manipulate the camera, either its orthographic size, or ...
0
votes
2answers
865 views

How to stop rotation every 90 degrees?

I was facing another rotation problem yesterday, that i managed to solve by rotating the object like this : transform.Rotate (speed * Time.deltaTime, 0, 0, Space.World); I tried almost every other ...
1
vote
3answers
141 views

How do I make my camera follow my cube? [duplicate]

I've recently started to learn some C# scripting in Unity. I've been able to make my PlayerCube move around using Vector3 Transform.translations, but I want my camera to follow my cube while moving ...
1
vote
1answer
286 views

Random, Infinite Terrain Generation [closed]

I'm trying to generate random terrain for my game (In Unity3D, C#). All I need is water and grass. No height to it (no mountains or hills.) I'd preferably like to do it by placing individual cubes. On ...
0
votes
1answer
725 views

Unity3d webplayer failed to download data file

When testing my game web builds on localhost, I get the error "Failed to download data file". The game data file is correctly placed, and the page loads fine, it just wont download the plugin, or ...
0
votes
0answers
59 views

Grab all tiles within a radius?

I'm working on a 2D tile based game. I want NPC's to be able to destroy tiles, and ideally I would have a function, which takes a central x,y and then based upon a circular area from that point ...
3
votes
3answers
1k views

3D game with Pre-rendered background

So a friend of mine and myself are starting to create our first game together. We descided on doing a 2.5D kind of game, so a static camera that moves with the player but cannot rotate. I got the ...
2
votes
1answer
72 views

How can I prevent seams when attempting to create a skybox for Unity5?

After following the documentation for how to create a skybox, seams are appearing around all sides of my 6 textures (sorry for faintness of image): There are no active lights in my scene. What am I ...
0
votes
2answers
64 views

unity2D Top-Dow Mobile rigibody2D

im using this code for my 2D TopDown mobile player movement.but when i move player With UI Image buttons player keep moving.it didnt stop.and also player starting of move he is very slow. the he ...
7
votes
2answers
810 views

Geometry Shader not generating geometry for some Vertices

I am playing with a geometry shader and I am wondering why it doesn't generate geometry for each vertex in all meshes? I don't think this is a Cull problem because the same vertices generate ...
1
vote
2answers
229 views

Delegation in unity C#

I have a game where I have balls bouncing and you shoot them. Since I need a way to end the level when the player shoots all the balls I though I would create a game controller script which will ...
0
votes
1answer
2k views

Unity 5 How Do I Set Text of Text Component of Input Field

How do I set the text of the new Input Field's Built In Text UI Object in Unity 5+? myInputFieldText.text = "Text Value I Want"; The code above does not work to set the text inside of a ...
1
vote
1answer
263 views

Tile Map Shader?

I'm trying to write a shader in unity that will take tiles from a sprite sheet and draw them onto a tile map. I'm new to shaders so this might be totally wrong, I think it might just be a math error ...
3
votes
2answers
640 views

How to change mobile device screen size in Unity for testing?

For an experiment I need to be able to dynamically adjust the screen size of my device. I'm using a Nexus 5 (5") and want to fake the screensize to 2", 3", 4",.. See images: Is this possible ...
0
votes
0answers
253 views

Unity3D Mobile System Fonts | Include Font Data | and Licensing

Working with type for Unity mobile apps: I'm struggling to figure out how to work with type when developing / publishing a unity mobile app. Here's my thought process, this isn't my question but if ...
0
votes
1answer
78 views

How can I rotate a Transform over a specified time in a single line of code? [duplicate]

How can I rotate a Transform over a specified time in a single line of code? I have had a lot of trouble with this in the past. I wrote a script which rotates a Transform by a specified rotation ...
7
votes
2answers
10k views

How to correctly draw a line in Unity

I'm working on a game which requires me to draw a few lines from a single point that is more formally said Given point A with coordinates x,y I draw n lines where the i-th line has the coordinates ...
1
vote
1answer
163 views

Apply a special effect to an scene area

My 2D game has a second camera on the scene that renders an upside down image of the scene and distorts it, giving the effect of water reflection. I render this camera first, and on top of it I render ...
1
vote
1answer
166 views

Creating a curve path for gameObject which reacts to Triggers

I am trying to create a path for a gameObject which will bounce off other gameObjects if it hits them. Can I get an idea on how I could possibly get this curve path set up. Stuck on ideas. I don't ...
1
vote
0answers
690 views

Unity 5 - Cloth Constraints

I'm trying out the new Version of Unity 3D (5.0.0.4f) and figure out whats new, whats possible now. My experience with Unity 4 free is also just a little. Anyway I work with the "new" cloth component ...
2
votes
1answer
1k views

How to enable IntelliSense for Unity scripts in Visual Studio?

I am using Visual Studio 2013 pro and Unity 4.6. Whenever I write scripts (javascript or c#) for anything and open it up in Visual Studio, I don't get IntelliSense. How to fix this issue?
0
votes
0answers
104 views

How to get the position of a moving object

I need to get the position of the moving game object.But when I run the below code I always get the same position. public Vector3 position_store; void Update() { ...
1
vote
1answer
58 views

How can I refactor an enum so that it is still available in the inspector?

I am trying to use an enum so that it is available in the inspector. This code works: public ArmorTypeEnum ArmorType; public enum ArmorTypeEnum { Light, Medium, Heavy }; How can refactor it into a ...
1
vote
3answers
381 views

Learning To Use C# In Both VisualStudio And Unity's Monodevelop Frameworks

I apologize if this has been asked and answered, but I can't find it. I know the framework is different in MonoDevelop and Visual Studio 2010 Express. For instance, if I want to use Write.Line, I ...