Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Persist emitted particles in scene after particle system has ended/destroyed?

In Unity, is is possible to persist emitted particles in a scene after the system has ended or even possibly destroyed? I have a particle system attached to my player prefabs that does a rudimentary ...
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2answers
5k views

How do I unload a scene after doing LoadLevelAdditive?

I have scene A loaded. I load scene B with LoadLevelAdditive. How do I unload scene B and keep scene A loaded?
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1answer
200 views

Surface shader ignores lighting in vertexLit path

I want to use a surface shader in VertexLit(not Forward) rendering path. I caused a problem that the compiled shader completely ingnores lighting from the light sources on the scene. Here's the code: ...
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2answers
3k views

How can I play an RTSP video stream in Unity3D?

I want to play an RTSP video stream on a Texture2D. The stream is coming from an IP camera and is encoded with H.264, MJPEG or MPEG4. I know about VLC's libraries, ffmpeg, direct show, media ...
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486 views

Play video from StreamingAssets folder in Windows Media Player?(Unity 3D)

I can play video which is there in my StreamingAssets folder. But is there a way in which I click a button and the same video gets played in the Windows Media Player. I researched a lot on this but ...
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309 views

Does Unity3D NaCl work on Samsung Smart TV?

I asked about this before on here (UNITY forum). I have some answer already but still confused. Hope someone can help me on this problem. AFAIK, Google is not support pepper_25 anymore, so developer ...
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4answers
8k views

How to create a new GameObject, without adding it to the scene?

I'm creating what is essentially my own prefab system. Game objects are defined by a human readable data file. I'd like to create an empty GameObject, load it with the components defined in the data ...
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1answer
2k views

How can I apply an outline effect in Unity?

I want to apply an outline effect for several objects on the scene. Nope, the standard outline shader from the toon-shader package don't met my criteria. I want to create an effect like this: To ...
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0answers
377 views

Unity GL.Lines going over 3D models

I'm drawing lines using GL.lines but they disregard the zbuffer and always appear over my model. I found this thread: http://answers.unity3d.com/questions/434827/gllines-over-game-objects.html and ...
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1answer
1k views

Skeletal animation with Unity2D?

I want my character to aim with the mouse so, arms and head must move following mouse cursor and when the character is stand still it could change its stance a bit to accommodate the arms position. I ...
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1answer
193 views

How to play a video on a TV model inside a game?

I am new to Unity3D. I need to know how can I play news when I switch on a TV using any scripting language in Unity3D ?
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2answers
960 views

How do you map a texture to a sphere in Unity using script?

I am looking to map a texture to a sphere inside of Unity using c# (not in the visual editor)? dragging a jpg or other image resource onto the sphere is the effect I am looking for -- but I would ...
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377 views

Is ArrayLists so slow that it is doomed to kill performance in Unity?

I was reading Which Kind Of Array Or Collection Should I Use? The document states to use list for the most performance. "...They are the fastest array in unity. For this reason, built-in arrays ...
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1answer
2k views

RenderTexture is not cleared after it was released

I want to create some image effect. I've written a script that draws a cube mesh at the render target and then copies the render texture at the screen. I don't want to render anything except Mesh(M) ...
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1answer
273 views

Load single texture atlas for multiple sprite

Recently, I am developing sudoku game. For this, I have created multiple grid 9x9,12x12 and 15x15. For this numbers are repeated so multiple sprite renderer are created and it load same number ...
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2answers
2k views

How do I make a character capable of walking on walls?

I am trying to get a character to move like a spider: Given a rising slope which a ball would normally not be able to roll up, the spider would slowly crawl up. Similarly, given a mid-air rectangular ...
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1answer
369 views

Android Device Screen Flicker

I have made sudoku type game. I am about to complete my game in 2d. At present, my game run smoothly on higher configuration devices such as Sony Experia Sola, Samsung Note 2 and Google Nexus. But it ...
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2answers
182 views

Unity3d - Monitoring which script is bound to which gameobject

How can we see the bounded scripts to gameobjects ? In a large project, it's hard to keep up monitoring by clicking each game object to see bounded scripts
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199 views

Mismatch cordinate system of unity and android

I am new to unity3d, Right now i am adding a cube as game object with coordinate 0,0,0 But when i run it on android device Iam facing 2 problem a) Coordinate system of unity3d are different from ...
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1answer
843 views

How do I use an external FBX object in Unity?

Is it possible to use an external .fbx object in Unity 3D the same way we can insert a picture? Something like myPath = "http://www.myserver.com/object/myobject.fbx";?
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1answer
1k views

Rotating a camera 90 degrees around an object in Unity3D

I've attached this script to the camera and am using it to rotate the camera around an object. It's currently rotating freely but I'd like it rotate 90 degrees smoothly, over 60 frames, when the ...
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1answer
634 views

How to store XMLs in Unity for web player deployment?

I've created with Unity a short demo that works as a standalone .exe on Windows, and I was interested in deploying it as a web player game too. When I run the game on the web player, though, I get ...
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0answers
403 views

How can I combine my scrolling effect with the vertex lit shader?

I want my shader to work in both Forward and VertexLit rendering modes. I'd written a texture scrolling shader, but I also want to consider lighting which is produced by Vertex lit shader. I can't add ...
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1answer
52 views

Getting the position of a directional light w.r.t. a moving object.

I have a forward vector of my object, which is a bike, and its position, and I have a directional light direction. I would like to know where the light is with regards to the bike ...
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1answer
2k views

Platformer raycast collision detection

I'm using Unity to create a 2D platformer. For collision detection, I'm using raycasting to detect any possible collisions with specific collision layers, and adjusting the desired delta x & y ...
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1answer
203 views

read in an xml server from Unity3D 4.xx [closed]

I need examples of how to read an xml from a server, using Unity3D.. I think it's something like this.. but I can not retrieve the information from the nodes.. An example would be of great help.. ...
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1answer
512 views

Each level is one scene?

I'm planning to get into Unity 2D tools - so in order to start off I decided to create a little breakout clone. However, I'm not sure how to manage levels. When I wrote Breakout using MonoGame, I just ...
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3answers
5k views

How do C# and JavaScript differ in Unity development? [closed]

Other than the obvious language differences, how do JavaScript and C# differ when developing games in Unity3D? Is there a noticable performance difference? Is the JS code packaged as-is? If yes, ...
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1answer
326 views

What is the process to start developing games for the PS Vita?

Let's assume a solo/indie developer using Unity and targetting the PS Vita. Let's also assume that the developer's region is Europe. What does the developer need to start developing (only ...
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1answer
952 views

Animating a sprite with mecanim

I want to try animating sprites with the Unity's mecanim. All the tutorials I found used bipedal humanoids, which already have the avatar for the animator component and imported animations. What I ...
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0answers
1k views

Unity working on wall jump

I have a 2D platformer game and in it I have recently implemented wall jumping, and the way I have it works great. However when one jumps with the character and moves towards the wall one can hold ...
4
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3answers
2k views

Two sided sprites

What is the most efficient way of making two sided sprites in Unity's new 2D tools? I'm looking to make playing cards with a backside and a front side.
2
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1answer
483 views

Surface shader with VertexLit causes black object

I wrote the simplest possible surface shader: Shader "SimpleSurf" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Tags {"RenderType"="Opaque" } ...
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2answers
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How can I create an array of GameObjects?

I need to add one 2d assest multiple times in my scene and I was wondering what is the best way to do this because adding each asset individually and setting there locations doesent seem like the best ...
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1answer
223 views

Calculating/Predicting a way

I'm just starting with physics, so I'm not always sure about what I'm doing. It's a 2D project but I'm using 3D physical objects like SphereCollider etc.. What I have: Objects floating in space and ...
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0answers
416 views

Unity : shader that uses mesh.uv to tile texture atlas and mesh.uv2 to tile light atlas

I'm using a texture atlas and a light atlas to tile a mesh. I have the texture atlas working fine. I can apply textures and create a sort of tile map on my coded mesh. At the moment I'm using the ...
6
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1answer
294 views

How do I import service references to Unity3D?

I'm attempting access a service reference in Unity. I need two: the SOAP framework and a separate service called ContentVault. The respective service URL's are: SOAP: ...
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3answers
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Collider2D and Rigidbody2D, how do they work?

I have been learning JavaScript and Unity for a week now. I learned how to make Cube as a Ground and another Cube as a player and I used this code to make the Player Cube move forward and backward and ...
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1answer
994 views

Unity UV map, tint / change color of texture

I have an array of vertices with texture coordinates for a UV map in Unity: newUV.Add(new Vector2 (0, 1)); // FACE 1 newUV.Add(new Vector2 (1, 1)); newUV.Add(new Vector2 (1, 0)); newUV.Add(new ...
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1answer
2k views

How should I handle animation states in Mecanim?

I did a tutorial which associated an integer to each state and manually set transitions from one state to another based on that integer, but that seems really sloppy. Is there a more elegant way? I ...
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2answers
791 views

Voxel Lighting in Unity3D

I'm working on a Voxel project in Unity3D for fun and learning. I've been reading up on how this is done and have implemented a simple Voxel map in my project. My question is about the lighting. I've ...
8
votes
1answer
4k views

How do I programmatically access single sprites when Sprite Mode is Multiple?

Unity 4.3 newly brings an ability to cut up a sprite sheet into multiple individual sprites. This is useful since you then only need one master spritesheet, but nevertheless get references to ...
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0answers
38 views

Unity: Running code on the “Create Other” menu?

Right now I am trying to create a TextMesh GameObject from code. The graphics primitives are accessible through PrimitiveTypes, I'm thinking there must be something similar, and if not, I could at ...
2
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3answers
615 views

How to trust a UDP Client

I'm working on a Unity project with the Lidgren UDP library for connection. I'm new to networking, so I'm not sure on general "best practices" for this area. I'm trying to figure out a good way to be ...
2
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2answers
748 views

How can I calculate spotlight lighting in Vertex/Fragment shader in Unity?

I've written a vertex/fragment shader for my game. It uses 3 textures and represents a floating water on the wall (so I have 1 texture for water, 1 for geometry and the last one is mask) so it looks ...
2
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1answer
2k views

Procedural terrain - how to blend textures between dynamic meshes

I think I should structure this question better. I'm developing a procedural terrain structured with voxel chunks. Every chunk: contains a NxNxN voxel array generated with perlin noise 3d ...
2
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1answer
584 views

What is the license you need to publish to Xbox 360 from Unity3D?

I have a license for deploying and releasing games using XNA. What is the license I need to deploy and publish games using Unity3D, and how do I get it? I have found very little and unclear ...
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1answer
279 views

Should I use inheritance or interfaces for an inventory system? [closed]

I'm about to start programmin an inventory, harvest and loot system. I will need enemies that drop items, harvestable environmentals that yield resources and an inventory system that takes items and ...
8
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2answers
4k views

How can I prevent rigid bodies from moving through each other using Unity's built-in physics?

I'm trying to create a game where objects can be dragged, but I'm having trouble with the physics. With rigid bodies that have similar masses, they sometimes push through each other when dragged and ...
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1answer
3k views

GUIText size on 4:3 and 16:9 is different

I have a text (guiText) on the screen. It shows correctly when viewed on 16:9 resolution. But it scales up when viewed on 4:3 (e.g iPhone4). I am using following ObjectLabel script to place it on ...