Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Unity - Avoid using Find method by caching UnityObjects - Code review

I'm trying to avoid using GameObject.Find during runtime to find particular GameObject components when wanting to instantiate them. I have created a cache for the gameobjects from which I can either ...
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1answer
730 views

Why Does unity_LightPosition[0] Seem to Depend on Camera Position?

I'm trying to write a fairly basic shader but I keep running into lighting issues with Unity. My first problem was trying to figure out which variable stored the light's position in world space. ...
4
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2answers
317 views

How can I find the “end” vertices on an open-ended mesh?

I was looking at a video of a system that extrudes meshes along a curve, connecting them end to end but adjusting the vertices for a smooth connection. It does this with a mesh that as far as I know ...
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2answers
320 views

Unity: how highlight effect should be applied to terrain mesh

I have my game generate random voxel terrain, and then generate a mesh on only the visible parts of that terrain. I want it to be able to select some part of the terrain with the mouse, but I'm not ...
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1answer
813 views

Problem with Raycasting in a 2D Game

I'm new to using unity and came across a problem when I was following a tutorial. The game is in two dimensional space, and when my player walks over a certain tile the detection never goes off. ...
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1answer
2k views

How to compress Unity apk output?

I made a game with Unity but the size of .apk file got so large, it is about 70mb... Is there some way that I can compress my apk file?
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1answer
376 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
3
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2answers
164 views

GameObject once walked on, gives message using C#?

I'm struggling to figure this code out by myself. I'm able to check if the objects are in the scene, and if they are print a message. I now want the GameObject of tag Zone to display a message to let ...
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1answer
96 views

No animation clips in assets folder

I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
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3answers
163 views

Using Smaller Textures in Unity on Older/Smaller devices

In Unity, when you have MipMapping selected, will this cause the full size texture to always be brought into memory? I have a game which runs on high end mobile devices with ultra-high resolution ...
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1answer
821 views

Unity3D - Clones won't get destroyed by script

I need some help making this script work. #pragma strict function OnMouseDown () { Destroy (gameObject); } Basicly what the script does is that it destroys the objects that the player clicks on.I ...
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1answer
349 views

Unity: Rolling a ball around a spherical planet with forces

I'm trying to make a game in Unity where the player character is a ball (a sphere), and the game world is a planet (a very large sphere) that the ball can roll around on. The ball can be rolled in any ...
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2answers
185 views

Effect culling on uneven terrain

I'm trying to integrate a "ground particle" effect (like a fire-circle or similar) in Unity3d, however since i'm using uneven terrain as my terrain mesh, the effect gets culled behind terrain parts ...
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1answer
292 views

Is it ok to destroy mesh directly from MeshFilter in Unity?

Mesh.Destroy(myGameObject.GetComponent<MeshFilter>()); May it cause any problems or undefined behaviour? (the reason I ask this is that I'm trying to destroy an exiting component which is ...
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4answers
2k views

Scripts won't affect clones - Unity3d

I made a script which swaps two game objects on click.But the script won't work because the objects are actualy clones of the original prefab. This is the script (UnityScript): #pragma strict var ...
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1answer
209 views

I want to make a pause button on the scene

I want to make a pause button on the scene. If I press the button it will show the guiTexture with a variety of buttons with each different script. So what steps should I take? 1. How do make it so ...
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0answers
380 views

Assigning valid moves on board game

I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to ...
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2answers
986 views

Animate from end frame of one animation to end frame of another Unity3d/C#

So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will ...
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0answers
576 views

using Unity Android In a sub view and add actionbar and style

I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the ...
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2answers
874 views

Is white the best base color to start with when planning to shade sprites within Unity?

I'm looking into prototyping a game in Unity which will consist of solid square sprites / tiles. I figure I can represent different types of objects with different colors for each of the tiles in the ...
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1answer
351 views

Unity - Invert Movement Direction

I am currently developing a 2,5D Sidescroller in Unity (just starting to get to know it). Right now I added a turn-script to have my character face the appropriate direction of movement, though ...
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1answer
631 views

Unity3D - Android pause screen - double click issue [closed]

I made a pause script for the game im developing for android. I added the script to the GUITexture I created and placed on the top right side of the screen.The issue stands at the part where if the ...
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1answer
392 views

Unable to use Maya animation with scripts when imported to Unity

I am testing to import Maya animation over to Unity. I set up a simple cylinder with 2 bones and an IK handle. Made a simple animation where the cylinder bends and goes back to straight position over ...
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1answer
1k views

Unity3D : Pause Menu - Android

I am making a 2D game for Android. Almost completed the game but now I need a pause game option. I added a pause icon on the top right side of the screen. The icon is a GUI texture. What I did so far ...
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1answer
758 views

Repelling a rigidbody in the direction an object is rotating

Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems ...
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1answer
468 views

Textures selectively not applying in Unity

On certain imported objects (fbx) in Unity, upon applying a material, only the base colour of the material is applied, with none of the tiled texture showing. This isn't universal; on a test model ...
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3answers
2k views

Is Unity's Random seeded automatically?

I seem to recall Unity's Random is automatically seeded; checking the documentation it doesn't say it outright, but a certain interpretation of their words might seem to imply it. The seed is ...
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1answer
946 views

2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. ...
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1answer
185 views

Deslect targeted enemy question. How to change back to original color [closed]

Hello. Apologies in advance but I'm VERY new to unity , C#,coding and Stackexchange in general. I'm working really hard to understand it all! ANY advice would be appreciated. And sorry again if the ...
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2answers
317 views

Inversion of control in Unity?

I am semi-experienced .NET developer who has just began working with Unity. I am trying to decide on how to make IoC work in Unity 4.X ( I have not yet tested anything), and I wonder what are the good ...
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0answers
963 views

Posting to facebook from unity3d on iOS and android

I've made a game in unity3d for iOS and android. We have our own server to manage high scores and stuff like that. We'd also like to have the possibility post high scores to facebook, and also do ...
3
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1answer
920 views

curve objects in unity3d to wrap around an invisible cylinder?

Is there a way to transform objects in unity3d so that they can become curved? Imagine that I wanted to create a rectangle that wraps around an invisible cylinder, or that I wanted take a sprite image ...
3
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1answer
789 views

Scale a game object to Bounds

I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. ...
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2answers
7k views

Stop animation playing automatically

I've created an animation to animate a swinging mace. To do this I select the mace object in the scene pane, open the animation pane, and key it at a certain position at 0:00. I'm prompted to save ...
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3answers
2k views

Detect collision from a particular side

I'm making a platform sidescrolling game. All I want to do is to detect if my character is on the floor: function OnCollisionStay (col : Collision){ if(col.gameObject.tag == "Floor"){ ...
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1answer
212 views

Issue with multiplayer interpolation

In a fast-paced multiplayer game I'm working on, there is an issue with the interpolation algorithm. This interpolation is for a moving object not controlled by the local computer. The server sends ...
3
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1answer
155 views

Constrained A* problem

I've got a little problem with an A* algorithm that I need to Constrained a little bit. Basically : I use an A* to find the shortest path between 2 randomly placed room in 3D space, and then build a ...
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0answers
217 views

Unity3D Android - Move your character to a specific x position

I want to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with it. I've been using this script: var ...
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1answer
628 views

Load previous (last) scene used in unity3d

Im making a 2D game for android and I made over 200 levels/scenes.I also made a game over scene that opens when the players collides with an obscale.In the GameOver scene I added a retry button which ...
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2answers
1k views

Is it safe StringToHash() to use in Unity?

I'm currently browsing through the Unity tutorials and saw that they're recommending to use Animator.StringToHash("some string") to created unique ids for animation properties (see here). Since I'm a ...
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0answers
331 views

How to move the rigidbody at the position of the mouse on release

I'm making a "Can Knockdown" game and I need the rigidbody to move where the player released the mouse(OnMouseUp). Momentarily the Ball moves OnMouseUp because of rigidbody.AddForce(force * ...
4
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1answer
603 views

Embed Unity3D and load multiple games from a single app

Is is possible to export an entire unity3d project/game as an AssetBundle and load it on iOS/Android/Windows on an app that doesn't know anything about such game beforehand? What I have in mind is ...
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2answers
1k views

How can I put a Unity3D game on an Xbox 360 disc?

I've made a simple shooter in Unity that I'd like to play on an Xbox 360. Mass production not required, just a one-off game, completely non-profit. Perhaps burning to a DVD? Is it a relatively simple ...
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1answer
217 views

Objects disappear when zoomed out in Unity

Ignore the palm trees here. I have some oak-like trees when I'm zoomed in: They disappear when I zoom out: Is this normal? Is this something to do with draw distance? How can I change this so my ...
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0answers
92 views

unity4.3 rigidbody2d unexpected force behaviour

So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when ...
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2answers
1k views

Unity3D : Retry Menu (Scene Management)

I'm making a simple 2D game for Android using the Unity3D game engine. I created all the levels and everything but I'm stuck at making the game over/retry menu. So far I've been using new scenes as a ...
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0answers
102 views

Global variables with fixed shaders [closed]

In Unity3D, can I use global shader uniform variables with fixed function shaders?
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0answers
186 views

Unity3d web player fails to load textures

I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two ...
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2answers
6k views

How to ignore collision between two objects

I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player (example). How would I make the shot ignore collision with the ...
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3answers
3k views

Will Unity skills be transferable?

I'm currently learning Unity and working my way through a video game maths primer text book. My goal is to create a racing game for WebGL (using Three.js and maybe Physic.js). I'm well aware that ...