Tagged Questions

Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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4
votes
1answer
3k views

Can you embed a Unity3d mobile project into an existing native mobile app?

I am creating an application for both Android and iPhone that will have a few mini games in it. I would like to create the non game section in native Android and iPhone. My question is, is it possible ...
7
votes
2answers
3k views

How well does Unity 3d work for both Android and iPhone?

First off this question might be a bit broad so I apologize if it is. I am really just looking for peoples experiences and personal knowledge on the subject. I am looking to create a game for both ...
2
votes
2answers
407 views

What special requirements are there for making game art that supports High Definition?

What special requirements are there for making game art that supports High Definition? Does it require big changes in the way you model or texture your game objects? For instance, do models need ...
1
vote
3answers
6k views

Unity 3d auto-move player forward script

Trying to write a basic script to attach to the player on Unity 3D, I want them to move forward automatically. I'm guessing that will be part of the Update function and using transform, but that's ...
5
votes
2answers
1k views

Why is my Unity camera chasing player script running slow?

I have a camera class, that is suppose to chase my player, which works, but its really really slow. It only has this line of code, which makes sense to me, player moves, camera moves. Any idea of why ...
2
votes
2answers
561 views

Game server position tracking

How would you go about determining a players position server side based off player input? The Setup: Player sends packet to server containing the command and view angles. Server takes the direction ...
4
votes
2answers
1k views

Which pathfinding algorithm should I use for multiple enemies and tower placement?

I am new to game development and I am developing my first "Tower Defense"-type game. I need a pathfinding algorithm to place my towers and to move enemies. For tower placement case: I want the ...
2
votes
1answer
895 views

Changing properties for multiple objects in unity 3d free?

So my team and I need to assign values to specific values in the inspector to large numbers of objects. For example, we have a script that's assigned to all the walls, and all the floors. We want to ...
7
votes
5answers
995 views

How to make sure there's always a walkable path for enemies in a tower-defense game?

I am making a 2D tower defense game. So far I have a 2d array which acts as a grid for my game. I'm able to place towers on it, run enemies and some dragging and tower firing stuff. Now I am facing a ...
3
votes
1answer
9k views

How to use rigid bodies for characters?

First off, I am making a game similar to SSB, which relies heavily on physics, even though it is a sidescroller. I am currently using Unity. In Unity there are "character controllers" which are used ...
1
vote
1answer
909 views

Can ARToolkit be used with Unity on the Android platform?

Does anyone know if ARToolkit can be integrated with Unity and work on Android phones? It would be helpful if you could share any examples or resources.
3
votes
4answers
1k views

Algo for rotating tower towards enemy - Unity

I have made a grid and placed towers and moving a enemy on it. Now i want to rotate towers face towards enemy when enemy comes in the range of tower. I have a solution that whenever enemy comes to ...
21
votes
6answers
17k views

What is the most serious limitation of Unity? [closed]

Having read this heated question about Unity vs. UDK vs. ID something, I'm curious to know: what the repeatedly-hit, most crippling limitation(s) of Unity? In order to keep this question ...
5
votes
2answers
9k views

Does Unity for PC use Direct3D or OpenGL?

I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL? P.S. I'm not sure if it's called Direct3D or DirectX
1
vote
2answers
2k views

How can I program on the GPU in Unity?

In my previous question, I asked about why people don't program on the GPU. Now I am learning about fluid dynamics with this article. They say that it should all be done on the GPU. The game engine ...
0
votes
1answer
898 views

How to drag my dragging object in 'game'-unity?

I have made a dragging sphere which drags, problem is how can I drag it using keyboard keys , I dont want to build it again on iphone simulator after experimenting with my code. for dragging it is not ...
0
votes
1answer
164 views

Meshes crashed memory from CharacterCustomization example

I am trying the CharacterCustomization example from Unity3D which contains two scenes: Dressing room and VirtualWorld, run the VirtualWorld on iPhone, it could run but at last it will crashed, ...
3
votes
2answers
1k views

How can I make grid tiles/plane transparent

I have made a grid using multiple planes. Now I want to place a image on this grid so that user cant see the grid I have made and I ll have access of all points of the image using grid. The problem ...
-3
votes
2answers
3k views

Unity: 2D problem (I'm using Orthello package but any advice appreciated)

So instead of dishing out 150$ for SpriteManager 2 (Unity Package), I've been playing around with Orthello which a free SpriteManager package. I got most of everything I'd like working and it was ...
2
votes
1answer
10k views

What is grid in Unity and how can I implement it?

I'm a beginner. I need to place a grid on my map in Unity and would like to access it to place a simple object on mouse click. How can I achieve this ? I am unable to understand the grid ...
3
votes
3answers
4k views

Can an iOS application have an explicit quit button?

I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
2
votes
1answer
1k views

2D physics performance on iPhone/Android using Unity 3D?

I've been looking into making 2D games with Unity. One thing which concerns me is the performance of the physics engine. Since Unity is a 3D game engine I'm going to have to assume it uses a 3D ...
3
votes
2answers
2k views

Raycasting in Unity3D?

I have a game object on screen represented by a cube (but say it was a quad or something else all the same). How do I raycast to check intersections? Keeping in mind I may not be raycasting fora ...
2
votes
2answers
257 views

Why unity crashes when using shell32 in unity3d?

I'm using shell 32 to get some file descriptions. It works perfect in Visual Studio 2010, but when it comes inside unity3d it crashes. The code is: using Shell32; ShellClass shell = new ...
0
votes
1answer
851 views

How to find which side of a collider has been hit from hit.normal?

In Unity3d, i can get the normal of the surface with which the collider collides using hit.normal, but is there a way to find which side has been hit what is provided bu Unity3d? One solution is to ...
5
votes
1answer
3k views

How can I set up a Pong-style game using the physics system in Unity?

I've just been using Unity and chose to learn it by making a Pong game which sounded simple enough as a "hello world" type of game. My goal was to try and encompass enough of the built in engine ...
-1
votes
1answer
243 views

Best cross-platform solution for building 3D toolsets?

I am looking to develop an in-browser game in Unity3D, but I would like to write my builder tools for my project on a more powerful platform. The assets I am building for the game are not traditional ...
-1
votes
2answers
2k views

Which one is better for a beginner to start with game development - unity3d or cryengine 3? [closed]

I am beginner in game development and want to work with either unity or cryengine because they have thier own player and we can play on web also with the player installed. I am confused with which to ...
4
votes
1answer
365 views

Porting games made for PC to console in UDK/Unity3d

I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games.. I want to know, how ...
3
votes
1answer
844 views

How'd they do it: TF2 payload cart glow?

How did the creators of TF2 make the glow on the payload cart visible through walls? Is it possible to implement this in Unity's shaderlab?
4
votes
3answers
1k views

OSX 2D game engine

Are there any other OSX game engines out there similar to Torque from Garage Games? I looked into Torque awhile back but the current version 2D version hasn't been updated in a long time and there are ...
0
votes
1answer
687 views

Other procedural material generators for Unity?

In the new version of Unity 3.4, unity announced that they would now support procedural materials (which is awesome, by the way). While I was researching it, I found this in the manual: ...
14
votes
3answers
13k views

How can I make huge terrains in Unity?

How can I make extremely huge terrains in Unity? It seems like I can set width and length to large values. But the Heightmap resolution only goes up to 4097 and the Detail resolution only goes up to ...
1
vote
2answers
4k views

Find all Game Objects with an Input string name (not Tag)

I'm trying to mimic FindGameObjectsWithTag with FindGameObjectswithName. I know using tags is faster, but I'm trying create a way to search for objects I spawn with a child object I name on ...
1
vote
1answer
492 views

How can I export mudbox joints to .fbx?

When I export my Mudbox mesh (level 1), with its skeleton selected, to a .fbx and import it into unity, I don't get the bones/joints/skeleton/whatever under my mesh in the hierarchy. Am I missing ...
1
vote
1answer
927 views

Locomotion-system with irregular IK

Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples. The strangest behavior ...
9
votes
2answers
5k views

Video playback in Unity

I'm not satisfied with the quality of video playback in Unity (Movie texture which I run after converting video with Miro converter and importing it to Unity),... so, is there any chance that there is ...
6
votes
3answers
3k views

Left-Hand and Right-Hand Coordinate Systems

In Blender and other 3D modeling tools, the coordinate system is right-handed, while in Unity 3D and Orbiter Space Flight Simulator, they are left-handed, why this could happen? Why they don't simply ...
9
votes
2answers
2k views

Prototype experience: Unity3D vs UDK [on hold]

Has anyone yet prototyped a game in both Unity3D and UDK? If so, which features made prototyping the game easier or more difficult in each toolkit? Was one prototype demonstrably better than the ...
-6
votes
1answer
1k views

What are reasons for Unity3D's owners to force rich guys buying Pro version?

Well, I have to say that Unity is a really nice thing that can save one a dozen of hours on coding (letting instantly work on gameplay). But what's the idea of forcing (EULA) any party, which made ...
2
votes
3answers
3k views

Unity, changing gravity game & stopping character when he hit a wall

i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not ...
1
vote
1answer
775 views

Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?

I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...
5
votes
2answers
3k views

What is your Unity 3D physics engine budget for iOS games? [closed]

I'm testing Unity for a game that I'm building, and I've touched its limit. My test scenario: a wanna-be house with 200 elements (cubes rescaled) no textures, box colliders and rigid bodies for each ...
1
vote
3answers
2k views

Should I package and sell my game on the unity3d asset store?

I'm trying to figure out if I should refurbish and refactor a game I and some friends have made. It's released on kongregate and wasn't a super hit but I feel there's a lot of interesting techniques ...
2
votes
1answer
2k views

in Unity3d, how to automatically create fixed joints in a wall of cubes?

I want to create a wall: width 6 cubes height 7 cubes therefore I have 22 cubes on the margins and 20 cubes inside. For each of the margins cubes(except the corners) I have to set 3 fixed joints, ...
7
votes
2answers
1k views

Is Unity3D (free) sufficient to publish to the Mac App Store?

Is Unity3 (free) + dev account sufficient to get an app on the MAC app store? Or, do I require the pro version?
5
votes
3answers
2k views

Make my NPC “see” gameobjects around him in Unity

I have a walking NPC that will "see" the wall in front or behind him (2d gameplay) and that will react accordingly. I was thinking to attach him to an invisible collider that would react to objects ...
3
votes
1answer
2k views

How to create mipmap for Unity3d textures loaded with www?

When I load a texture using the code below: WWW www = new WWW(textureName); yield return www; renderer.material = new Material(Shader.Find("Diffuse")); Texture tex = www.texture; ...
2
votes
1answer
3k views

Selecting all GameObjects in Unity

I want to rotate all my GameObjects by 90 degrees. To do that I need to select all my GameObjects, how can I do so?
1
vote
4answers
2k views

Have a simple enemy detecting he touch a wall to make him stop/turn around

I am doing a very simple scene with a cube sliding on the "ground". Once the cube reach a wall, he is blocked. I want to detect the wall to make the cube go in the other direction. I used ...