Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (1)

2
votes
1answer
23 views

How can I prevent seams when attempting to create a skybox for Unity5?

After following the documentation for how to create a skybox, seams are appearing around all sides of my 6 textures (sorry for faintness of image): There are no active lights in my scene. What am I ...
0
votes
2answers
34 views

unity2D Top-Dow Mobile rigibody2D

im using this code for my 2D TopDown mobile player movement.but when i move player With UI Image buttons player keep moving.it didnt stop.and also player starting of move he is very slow. the he ...
3
votes
1answer
75 views

Geometry Shader not generating geometry for some Vertices

I am playing with a geometry shader and I am wondering why it doesn't generate geometry for each vertex in all meshes? I don't think this is a Cull problem because the same vertices generate ...
0
votes
1answer
58 views

Rotate Camera around GameObject in Unity [closed]

Using Unity 5's new touch system, how can I rotate the camera around an object using touch detection, or "swipes"? I can do this using earlier versions of Unity, however the more recent version, Unity ...
0
votes
1answer
71 views

Delegation in unity C#

I have a game where I have balls bouncing and you shoot them. Since I need a way to end the level when the player shoots all the balls I though I would create a game controller script which will ...
0
votes
1answer
109 views

Unity 5 How Do I Set Text of Text Component of Input Field

How do I set the text of the new Input Field's Built In Text UI Object in Unity 5+? myInputFieldText.text = "Text Value I Want"; The code above does not work to set the text inside of a ...
1
vote
1answer
78 views

Tile Map Shader?

I'm trying to write a shader in unity that will take tiles from a sprite sheet and draw them onto a tile map. I'm new to shaders so this might be totally wrong, I think it might just be a math error ...
3
votes
2answers
155 views

How to change mobile device screen size in Unity for testing?

For an experiment I need to be able to dynamically adjust the screen size of my device. I'm using a Nexus 5 (5") and want to fake the screensize to 2", 3", 4",.. See images: Is this possible ...
0
votes
0answers
26 views

Unity3D Mobile System Fonts | Include Font Data | and Licensing

Working with type for Unity mobile apps: I'm struggling to figure out how to work with type when developing / publishing a unity mobile app. Here's my thought process, this isn't my question but if ...
0
votes
1answer
35 views

How can I rotate a Transform over a specified time in a single line of code? [duplicate]

How can I rotate a Transform over a specified time in a single line of code? I have had a lot of trouble with this in the past. I wrote a script which rotates a Transform by a specified rotation ...
3
votes
1answer
158 views

How to correctly draw a line in Unity

I'm working on a game which requires me to draw a few lines from a single point that is more formally said Given point A with coordinates x,y I draw n lines where the i-th line has the coordinates ...
1
vote
1answer
59 views

Apply an special effect to an scene area

I have a 2D game where I have a second camera on my scene, that renders an upside down image of the scene, and distorts it, giving the effect of water reflection. I render this camera first, and on ...
1
vote
1answer
40 views

Creating a curve path for gameObject which reacts to Triggers

I am trying to create a path for a gameObject which will bounce off other gameObjects if it hits them. Can I get an idea on how I could possibly get this curve path set up. Stuck on ideas. I don't ...
0
votes
0answers
80 views

Unity 5 - Cloth Constraints

I'm trying out the new Version of Unity 3D (5.0.0.4f) and figure out whats new, whats possible now. My experience with Unity 4 free is also just a little. Anyway I work with the "new" cloth component ...
2
votes
1answer
79 views

How to enable IntelliSense for Unity scripts in Visual Studio?

I am using Visual Studio 2013 pro and Unity 4.6. Whenever I write scripts (javascript or c#) for anything and open it up in Visual Studio, I don't get IntelliSense. How to fix this issue?
0
votes
0answers
48 views

How to get the position of a moving object

I need to get the position of the moving game object.But when I run the below code I always get the same position. public Vector3 position_store; void Update() { ...
0
votes
0answers
49 views

EventSystem.current.IsPointerOverGameObject getting clicked through UI buttons in android devices in Unity 4.6.3p1 [closed]

In my game, there are 2 UI Panels with 4 buttons on the screen. One panel is at the bottom, and the other panel is at the left side of the screen. The bottom panel is always visible through out the ...
1
vote
1answer
41 views

How can I refactor an enum so that it is still available in the inspector?

I am trying to use an enum so that it is available in the inspector. This code works: public ArmorTypeEnum ArmorType; public enum ArmorTypeEnum { Light, Medium, Heavy }; How can refactor it into a ...
1
vote
3answers
78 views

Learning To Use C# In Both VisualStudio And Unity's Monodevelop Frameworks

I apologize if this has been asked and answered, but I can't find it. I know the framework is different in MonoDevelop and Visual Studio 2010 Express. For instance, if I want to use Write.Line, I ...
1
vote
0answers
16 views

Specular intensity not imported from Blender into Unity

For my current project I'm using diffuse materials for my models in Blender but I do not want any Specular Intensity so I've set that to 0. Yet in Unity there is still a specular highlight and the ...
0
votes
1answer
109 views

How to animate objects with bobbing up and down motion in Unity?

I have created a 2D platform game with Unity and C# where I have collectable items that can be picked up by the player. What I want is to give the items more focus by having them bobbing up and down. ...
0
votes
1answer
41 views

Player position on second player connection

I'm having some trouble trying to run my game for the multiplayer part. I'm creating a 2d game. I have followed this tutorial : ...
1
vote
1answer
46 views

Position and rotate a 2D point array into a 3D world

I have a set of 2D points (defining a flat 2D 'connect the dots' shape). I want to calculate the 3D positions for these 2D points at a specific 3D position and rotation. For example, say I have five ...
1
vote
0answers
23 views

Update Based Animation Position Values?

Is it possible to control the key-frame/sample value or the time based position in the animator? I’ve set a global float that identifies the rotation of an object on its Y axis and I would like the ...
1
vote
0answers
57 views

How do I Animate a character in Unity3D (Animator)?

first of all, I am new to Programming and Unity, but I want to create a simple game with Unity3D. I am using the StandardAssets (character) where all animations are included, but I dont get how to ...
2
votes
1answer
138 views

3d compute shaders in order access

I'm working on a compute shader for a 3d texture where I want to evaluate pixels in a specific order, is there any way to do this? let's say that I have made a texture using the following code; tex = ...
0
votes
0answers
29 views

unity plugin for android (failed to receive dispatch signal error in logcat) [closed]

i m trying to make a unity plugin for android. The plugin will show the native android dialog box when clicked on a button in unity. But when i click the button an error arises in the catlog and ...
1
vote
2answers
90 views

Making a cube slowly rotate 180 degress one time on a mouseclick

I am new to C# and new to Unity. I made a script that can turn a cube slowly one time after a mouse click but I feel like its probably wrong for using FixedUpdate. Is this OK or is there a better way? ...
0
votes
1answer
45 views

Selecting minimum GPU requirements for a video game a couple years out

How does one go about determining a good minimum GPU requirement for a game that development is starting on that will be published in approximately 2 years. On one hand you want as many people as ...
5
votes
5answers
296 views

Should I ask my artist to make Sprites in full resolution or can I scale them up?

I'm started with Unity development and my artist asked me what size she should make the sprites for the game. They are all pixel art and she didn't know if she should make them on Photoshop on a ...
2
votes
2answers
318 views

Can Unity 5 or Unreal Engine 4 do computationally identical physics simulation across platforms?

In order to use certain approaches to multiplayer physics, it requires that the clients calculate exactly the same values for physics simulations. That "exactly" is a very big word here and goes all ...
0
votes
0answers
29 views

Unity3D Interactive Cloth Basketball Net Falling Apart Though Not Tearable

I have a basketball net mesh attached to an Interactive Cloth with the following attributes: The mesh is not segmented and is not marked as tearable but as soon as the game starts the net falls ...
1
vote
0answers
35 views

Need to boost the number of simultaneous players in single (existing) game with Unity3d

I have created a turn based multiplayer game (with Unity3d) in which three teams battle to finish constructing a cake before one another. The game mostly targets on entertaining kids at certain ...
-1
votes
2answers
34 views

Obstacles work in Unity Editor but not in the build [closed]

As the title states my code works in editor view but not when I Build it. I need to dynamically place and remove Obstacles in a NavMesh. Can anyone give some insight why this happens?
0
votes
1answer
51 views

Create a continuous flight path on a Bezier Curve in Unity3d

I am working on a game in which a butterfly is flying along some path. What I am trying to do currently is create a Bezier curve starting from the butterfly's position(previous curves end point) and ...
1
vote
2answers
36 views

Get actual button by input name

How would I get the physical button name (A, B, C) by the name set up in the Input Manager (Fire1, Reload, Jump)? For instance, if the player needs to reload his gun, I want to print "PRESS [RELOAD ...
0
votes
0answers
99 views

roll a ball unity 3d

I am learning Unity3d following book "Game development for iOS with unity" by Jeff W. Murray from 2012. Roll a ball game project. I am stuck here: using UnityEditor; using UnityEditor.UI; ...
0
votes
1answer
107 views

Unity 2D - Pixel perfect movement using physics

I'm trying to make a game in the style of many NES games and I'd like object movement to do two things: I want to move an exact number of pixels per update. I want, for lack of a better term, ...
1
vote
2answers
49 views

Position problems instantiating lasers at the sides of a space ship

I'm developing a demo of a 3D Space Ship game concept in Unity, just for learning purposes. I have a cube representing my space ship in the scene, and a laser prefab that is instantiated at the 2 ...
1
vote
2answers
54 views

Is there a difference in the time taken to load one texture instead of many?

Is there a difference in the loading time of 16 256*256 textures versus a single 1024*1024 texture? Specifically for level loading time?
1
vote
1answer
60 views

Continuous translation in Unity

I would like to apply a constant-speed everlasting translation to a game object (e.g a background) in Unity. Without physics. What is the best way to achieve that?
1
vote
0answers
33 views

Generate a large data structure using a compute shader

I know that RWTexture2D Result; void CSMain (uint3 id : SV_DispatchThreadID) { Result[id.xy] = float3(1,2,3); } will result in an texture containing the numbers 1,2,3 however I'm ...
0
votes
1answer
38 views

How to change the speed of the gameobject moving on the itween path

I have set an itween path for an object to move.And I have written the code as iTween.MoveTo(gameObject,iTween.Hash ("path",iTweenPath.GetPath("train"),"time",300)); The above code is working for ...
0
votes
1answer
123 views

How to procedurally generate Mountains that Looks more natural

My Terrain was looking a bit plain so to freshen it up a bit I decided to add mountains to the terrain generation. Unfortunately the Mountains don't look very natural with the surrounding terrain. ...
0
votes
1answer
58 views

Material optimization in Unity3d

In my 2d game I need a road. And here is two ways, how can I make it. I can make it using a lot of quads with size 1*1, or for each specific area (they all have different length) I can use big quads ...
0
votes
0answers
149 views

Unity 5 Enlighten - How do I make objects look bright?

I've recently started using Unity 5 and have been reading up on their global illumination and physically-based shaders using Enlighten here. Unfortunately, I would seem that the demo project which ...
0
votes
1answer
38 views

Apk file installes two instances of a Unity game

I created an apk in Unity (4.6) and when I install that apk on the device it creates 2 instances of the game (2 icons are visible in the screen). Both icons start the same game, and when I uninstall ...
0
votes
1answer
51 views

My Raycast will not detect collisions in my Unity 2D project. What am I doing wrong?

I appreciate any help you can offer me. I created a script for a character controller that casts two rays below the player's gameobject. The rays extend infinitely and should collide with another ...
2
votes
1answer
38 views

Keep state in Unity editor without hitting serialization

In my game I have a MonoBehaviour WorldView that, when created at editor time, initializes a large dictionary. Later from a Editor WorldViewEditor I call WorldView.SetBlock() that tries to access this ...
0
votes
0answers
15 views

Bike rotation freeze rotation

Hello im making a bike game and need it to stay up (doing a wheelie) without gravity knocking it down ive tryed freezing the rotations and turning off gravity and it dosent work, so not sure how to do ...