Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.
2
votes
4answers
210 views
Can I transfer C# coding I do in Unity for practice to another 3d engine?
If I use a C# coding in Unity 4, can I transfer that coding into another non-Unity engine as long as it accepts C# too? I hope this question makes sense. Thank you in advance.
2
votes
2answers
93 views
Moving character on x axis
I am new to unity scripting.
I am trying to move my character towards right side(on x-axis) to create a running effect, I've imported the character from blender which contains two animations, "jump" ...
-1
votes
1answer
109 views
Two characters controlled by one set of controls? [closed]
I am using Unity 3D to make a multiplayer game using the Photon Network package in the asset store.
I have initiated two characters controlled by a Mecanim script, and they both have animations. ...
0
votes
0answers
239 views
Accessing Bluetooth data via SerialPort (Unity/C#)
So I'm working in Unity3D, programming in C#, and I heard that one can read data from a Bluetooth adaptor via SerialPort. I have several Bluetooth USB adaptors that I've tried to connect on my PC ...
1
vote
1answer
109 views
Spawning enemies at way points [closed]
I'm trying to have my game spawn enemies when ever the player reaches a way point.
Right now, I have this functionality working. When my player gets to the first way, the enemies spawn. He only moves ...
0
votes
1answer
129 views
Using 4096*4096 background image in uinty tk2d
I am new to Unity and I am developing a game using unity its a 2d game i am using tk2d framework. I have a big background image(4096*4096) how can I load this background so only visible part of the ...
3
votes
3answers
192 views
Getting correct angles between Vector3s
I'm working on a project where you can draw lines between points. You select one point and drag the mouse onto another point and a line is drawn between them.
The line itself is a 3d object which is ...
0
votes
3answers
3k views
2D games on Unity and collision detection performance
I'm developing a 2D game for the iOS platform. I have seen a lot of packages on asset store that makes 2D asset creation for unity easier.
I have narrowed my selection to just 2, 2d toolkit and ex2d. ...
3
votes
2answers
203 views
Unity game onto Windows 8 store
I've been searching around the web to see if it is possible to submit a unity game onto the windows 8 store. All I have found so far are articles months old saying it is coming soon, can anyone give ...
3
votes
1answer
4k views
Game engines that publish to android and iOS
I am about to start on a project which, at a minimum needs to go out to android and ios. Are there any game engines other then Unity which can publish to both? I fear that Unity3d might be more ...
0
votes
1answer
72 views
Gravity/collision problems: models jumping
I'm pretty new to Unity3D game engine and game development, so don't judge me strictly. I import a model of the rail track, add rigid body component (with mass 1 and use gravity flag) and box collider ...
2
votes
1answer
351 views
How do I get light to go through a window texture in Unity?
I'm having trouble with the lighting (I have windows and the light wont go through). How do I get the light to proceed through the glass?
1
vote
1answer
44 views
unity3d nullreferenceexception [closed]
i want to display a mesh sequence so i imported my obj files and found a script and partially edit it a bit.My project looks like this:
the script is this:
using UnityEngine;
using ...
-1
votes
1answer
187 views
I want to start making 2D Games with C++ or #C [closed]
I know C++ pretty well, I think - polymorphism, vectors, templates, and more.
I also know C#.
I want to program a 2D game, but not like those programs where you click a button or two, and you ...
4
votes
2answers
179 views
Mixing threads and coroutines in Unity3D Mobile
I had a coroutine in Unity3D that downloaded a zip from a server, extracted it to the persistent data path, and loaded its contents into memory. The flow looked something like this:
IEnumerator ...
-2
votes
2answers
116 views
What knowledge do I need to learn Unity? [closed]
What do I need to get into using Unity? Do I need some knowledge in any language in particular? Can I just get to know the program with tutorials? What would you recommend?
2
votes
2answers
2k views
Is it possible to export a simulation (animation) from Blender to Unity?
I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier.
This kind of animation (simulation) ...
18
votes
9answers
4k views
Best place for learning how to write games in Unity3d [closed]
What's the best place for tutorials & other learning resources for unity3d?
3
votes
1answer
122 views
Rotate object to always face camera
I'm trying to make a TextMesh appear when ever an enemy prefab is hit.
I currently have this functionality working. However, the text doesn't face the direction the players camera is looking.
At the ...
1
vote
0answers
54 views
Mixing animations
I'm working on a swing animation and mixing it with a turn animation in a motorcycle game.
The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
0
votes
1answer
78 views
Dynamic model scaling
Imagine a (3D) game like Railroad Tycoon 3. Player selects a rail track, clicks LMB and drags the mouse to the end position. During this drag, the rail track model scales and adopts to the landscape, ...
0
votes
1answer
107 views
Quit the application when clicking cancel button of Alert View in C#
Can someone guide me as to how can I make an application quit when you press the cancel button of an Alert View in C# code?
Thanks
I forgot to add that I am trying to quit application on clicking ...
-1
votes
1answer
347 views
Voxel terrain engine [closed]
Is there some voxel frameworks or extensions for game engines like Unity?
I really need a system to dynamically generate voxel ruinable terrains.
1
vote
0answers
25 views
UIToolkit VerticalScrollable dont hide when is moving
im experiencing a weird bug with the Vertical Scroller (mainly in iOS, but even in the Editor): when a vertical scroller is still "moving" (so when it'snt totally stop) it's impossible hide this ...
1
vote
1answer
102 views
Speech recognition and AI in language learning platform [closed]
I work for a publishing company that is looking to create an online virtual environment for English Language Learners.
We are keen to create something immersive (virtual 3D world) through which the ...
-1
votes
1answer
222 views
Unity: OnCollisionEnter not called
I created a sphere object, added a rigidbody component (no kinematics) and attached a script to it like this:
function Update () {
}
function OnCollisionEnter(collision : Collision) {
...
3
votes
2answers
184 views
How do I properly use particle simulation in Unity?
So I'm using Unity's simulate function to pre-render particles. It seems that simulate is not quite working as to what I expect. It's most likely a setting that I missed. But I just really cannot find ...
2
votes
1answer
130 views
How to set an EditorGUI foreground color for the light Unity skin?
Writing an asset management GUI as part of our editor tools, I am in some places colouring LabelFields. Working mostly in the dark Pro skin, this seems to work just fine:
GUI.color = Color.green; ...
2
votes
1answer
92 views
Translating a terrains position using input in Unity 3D C#
I am trying to make a terrain in Unity move, but im having trouble. Here's the code i have.
using UnityEngine;
using System.Collections;
public class NewScript : MonoBehaviour {
Camera camera;
...
1
vote
2answers
210 views
How to make a gui button follow a path after a touch?
I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
4
votes
0answers
96 views
Can I use DllImport/PInvoke in libraries loaded as Assets in Unity Free?
I am interested in using utilising third-party libraries in Unity Free.
I know Unity can use managed libraries as Assets, but only the Pro version supports using native libraries. (DllImport within ...
1
vote
2answers
174 views
Dynamic Textures
I am pretty new to this 3D designing and animating, and as an indie developer I need to do everything on my own
I have created this simple box character And I want to texture it, have looked around ...
1
vote
1answer
175 views
Do “write once run anywhere” engines require platform specific code for multiplayer?
I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
0
votes
0answers
199 views
How to obtain a camera stream from Unity without rendering it to the player's screen?
I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen ...
-1
votes
1answer
576 views
Free animated character models for my first Unity game [closed]
I am creating my first game in Unity for my intra-college game development competition. A hack and slash type of game. It's about a warrior who is escaping from a prison. Setting is medieval times.
...
2
votes
2answers
135 views
How to make a Unity3d program/plugin and publish it on Asset Store?
I want to make a plugin for Unity3d, like TornadoTwins's FPS Control. How can I do that? I already have Visual Studio 2010 installed.
1
vote
1answer
283 views
Problem with default 3rd person controller in Unity 4
I am new to Unity. Whenever I am importing the default 3rd person controller (construction worker) in my scene and clicking the play button, the model seems to be in the running pose.
The control ...
3
votes
2answers
286 views
Should I calculate in meters or pixels
In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ?
If I should use meters what is ...
3
votes
1answer
160 views
Poor image quality on Android through Unity Remote
I have started to work on the company's latest project using Unity3D and the workflow is just awesome.
The problem is when running the game on a real Android device (using Unity Remote) the image ...
1
vote
1answer
115 views
Unity3d select empty gameobjects in scene
I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
1
vote
2answers
2k views
Unity 3d auto-move player forward script
Trying to write a basic script to attach to the player on Unity 3D, I want them to move forward automatically. I'm guessing that will be part of the Update function and using transform, but that's ...
2
votes
1answer
153 views
Unity3D Camera constantly moving
I'm trying to make my own first person camera controls in unity that use both thumbsticks on a joypad. I have this working fine. However, when I move the right thumb stick (the one uses to look left / ...
3
votes
1answer
120 views
How to approach skinning a snake made of cubes and is it right method for snake 3d game
I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional ...
9
votes
2answers
6k views
Unity Android versus android SDK
I am familiar with Unity and in the process of learning android SDK when the announcement about unity android basic came out.
What would be the advantages and disadvantages of using the android SDK ...
7
votes
3answers
236 views
Are .sln / .csproj usefull for sharing the Unity project?
We are experiencing some problems with GIT and Unity. It occurs pretty often that file .sln / .csproj give us some trouble, so after searching for a while on the web I've found that maybe this files ...
3
votes
1answer
1k views
How to create a 3D world with 2D sprites similar to Ragnorak online?
As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little ...
3
votes
1answer
92 views
Messed up UVs in Unity3D for Android
All of my quads appear correctly textured on the Unity3D editor, a Motorola Xoom Android tablet, and on an iPad 2:
But on our Samsung Galaxy Mini 2 smartphone they kinda look like this:
I wrote ...
9
votes
0answers
266 views
How do I blend 2 lightmaps for day/night cycle in Unity?
Before I say anything else: I'm using dual lightmaps, meaning I need to blend both a near and a far.
So I've been working on this for a while now, I have a whole day/night cycle set up for renderers ...
2
votes
1answer
199 views
Shooting Bullets Around a Sphere
I currently have a ship that can orbit around a sphere freely controlled by a joystick. There is a separate joystick that controls the gun and starts shooting when it is touched.
Right now the ...
2
votes
0answers
104 views
How to occlude lights in Unity3D?
First off, I own Unity Pro.
I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...

