Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Optimization for lots of UV coordinates update for tilemap animation

In my game, I procedurally generate tile map mesh and modify it when travelling around the "world". Each tile is a quad. So they each, have their own UV points. (Obviously) I am using Unity for this, ...
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2answers
66 views

In Unity, how do I move my character to an object when I click on it?

Basic question here, and I feel like I'm close but can't quite get it. I have an object--it's a pot on a stove--that is in my 2D game. There will be multiple pots that appear and disappear in the ...
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2answers
264 views

Is WWW reliable for downloading a large AssetBundle?

I have a very large AssetBundle. More than 200MB. Is WWW reasonable for downloading it from my server? I heard that you can't tell the timeout it has. I intend to use it for iOS and Android. Since ...
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2answers
158 views

How can I render extremely large models?

I'm trying to build a game in Unity similar to the game Kerbal Space Program where there are large celestial bodies that the player can orbit. I'm running into a few problems though. My first issue is ...
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34 views

unity animation not starting

I have written the following code: public class TargetAnimation : MonoBehaviour { Animation anim; public AnimationClip Open; // Use this for initialization void Start () { ...
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1answer
137 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
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1answer
23 views

Is there a way to assign resource into a variable in the inspector programmatically?

I want to add resource to an inspector directly which could be done by drag and drop resource to the inspector. However, I want to know if there's a programmatic way to do this so, I will not need to ...
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1answer
26 views

Play audio clip from where it left

I spent some time playing with AudioSource.time & AudioSource.timeSamples and read some posts about them. So I get that due to audio compression I can't rely on .time for accuracy so I need to use ...
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2answers
40 views

UI button not working

Every time I try to click on the button, nothing happens. I am linking some picks to help everyone answer my question. I have added a event system. I have a canvas. The button is set to interactable. ...
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25 views

Odd behavior in Unity 5.1 2d project prefabs

I am very worried something is corrupt in my project. I am making a 2d top-down rogue-like and am currently using prefabs to generate enemies from. I have started running into an issue where I get a ...
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1answer
43 views

Unity3D WWW get HTML displayed in browser

I currently have in a web page, on a localhost server, some information that I want to use in Unity. My problem is that this information are stored in some js variables. I tried to use the WWW class ...
3
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2answers
51 views

Render Occluded pixels to gray color

In 3d space, objects can be occluded by another objects. By depth testing, the occluded faces are skipped rendering. Only the nearest(smallest) depth value pixels are drawn. But, sometime we need to ...
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2answers
134 views

How can I manually call/fire OnTriggerExit() for colliders a trigger is inside of in Unity?

In Unity, the OnTriggerExit() method is not called/fired (not sure if it's an event or not) when an object is disabled or destroyed within it's collider. In comparison to it being fired is an active ...
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2answers
294 views

Is there a way to check android version running the game using Unity3D?

I want to separate code to run only on android 4.4 or higher. If it's lower, I do not want to run this code. What should I do?
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1answer
965 views

How to occlude lights in Unity3D?

First off, I own Unity Pro. I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
1
vote
1answer
224 views

Shader that draws just vertex points

The game I am developing is in unity and I want to make a shader which can be put on a mesh that only 'draws' color on each vertex point. I am not proficient with shaders, and out of all my searching ...
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2answers
548 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
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1answer
114 views

Physics not working when game is running on device Unity

I have my bouncing ball game. The ball bounces up when it hits the ground and when it hits the left wall it changes direction to right and when it hits the right wall it changes direction to left and ...
2
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1answer
309 views

How do I make the host work in UNet?

According to the "High Level API" documentation, unless I misread something, a Host "just" runs both as a Server and as a Client, so much that it would require no special support, i.e. it should run ...
4
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1answer
354 views

How can I expose a property to Unity that should be treated like an asset path?

I want to be able to do something like this: public FileInfo XmlBehaviourFile; And then use the asset browser in the Unity editor to select an asset. Ideally, I would like to limit it to XML files ...
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1answer
354 views

How do I create a circular progress bar in Unity3D 5?

I am new to programming and Unity3D. I want to show a circular progress bar starting invisible and growing in 3 seconds to a circular line when reloading is done. How can I do that?
2
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1answer
53 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
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2answers
60 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
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2answers
222 views

2D Infinite Runner : how to manage background layers?

First of all, sorry for this post, I guess this already has been discussed. I browsed stackexchange and the web but I couldn't seem to find a clear information for my case, with always mixed results. ...
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1answer
167 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
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1answer
134 views

Can I post to Facebook with my own text from Unity on behalf of the user?

I'm using Facebook SDK for Unity 6.0 with FB.Feed. I'm trying to post a link to the user's feed, text and link on his behalf. So far I've managed to publish only a link and its details, the part ...
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1answer
166 views

How to create planets

I need 3D planet models for my game. I can add objects onto the planet and add the sky by myself, but are there any good modeling tools for creating big spheres that would allow me to add mountains ...
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1answer
115 views

Fb.Feed dialog closes before saving

I'm having trouble with the Facebook UnitySDK when I use the FB.Feed() method for posting on user's timeline. The share dialog closes before the post is completed, Right after i press the "Post" ...
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1answer
49 views

Generating mesh along path

I'm currently trying to generate a path along an array of points(Vector3) This is the result i'm currently getting The dark gray points are the given path The red points are the generated verticies ...
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1answer
280 views

Decentralized Matchmaking in Unity?

I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...
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1answer
48 views

Is there a way of moving the transform of an object relative to it's geometry

I have a number of objects (mostly prefabs) that have their transform origin in inconvienient places such as about 1 unit to the left of the actual geometry or somewhere inside an object where it's ...
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1answer
24 views

Xcode project runs on device, but not simulator

I built a 2D game using Unity3d 5.1.1. When i build and run the project with iPhone connected, the game runs fine on the device. But when i select simulator instead of device, i get an error : " does ...
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0answers
24 views

Unity - Change editor play/stop button positions for dual monitor layout

It is possible to change play/stop button positions in editor? I am trying to make a layout for dualfullscreen. But the buttons are right in the middle of the two screen. So it makes it hard to click ...
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2answers
93 views

Creating a static 2D background at runtime

I'm using unity for a 2D game. We have a lot of props for grass, plants, flowers, etc that are static and always in the background. I'd like to optimize the background and reduce the drawcalls as ...
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2answers
33 views

Unity - Text not properly align

My text doesn't seem properly align to top left even I already set it in Rect Transform. Please advice. Thank you.
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2answers
364 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ...
0
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1answer
26 views

How to Reciprocally draw on a 3D mesh and 2D UI Image in Unity?

My question is a bit involved so I'm going to split it into parts and attach a picture. 1) In Unity I'd like to be able to draw a line on a 3D worldspace mesh with the mouse. 2) As I'm drawing on ...
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1answer
26 views

How do I fix the YAML error in Unity 5?

I'm using Unity 5 and I'm getting an error in a YAML file. The error is "Unable to parse YAML file: [mapping values are not allowed in this context] at line 1" This comes up every time I open the ...
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1answer
43 views

Unity C# new Vector3 problem

I get an error every time I try making a line with "new Vector3". Example 1: private Vector3 playerPos = new Vector3 (0, .5, 0); gives the error: The best overload method match for ...
2
votes
1answer
67 views

Determine if AI can traverse a given spline

I have some AI Agents that I want to navigate along a spline. The agents have a speed and a maximum turning radius. For some splines the curvature is too tight for the AI agents to navigate around and ...
2
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1answer
462 views

Export Spriter animations to Unity

I want to use bone animations in my 2D game for Unity (5.0 beta). I am trying Spriter. Apparently, it has no official Unity support. There was some guy, back in 2014, who posted a plugin to convert ...
4
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1answer
661 views

Unity3D [C#]: How do I use a custom inspector to expose an array of polymorphic objects to edit?

[EDIT: based on some feedback, I pruned the example down to the base functionality of the bug we are trying to solve. The description below remains accurate, but the repro has been shortened to: ...
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0answers
24 views

How can I mesh Cubes in length, width and height in script? [closed]

I'm trying to make a voxel terrain like this image. Can someone make a script? Thanks :)
1
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1answer
65 views

Overriding all object inspectors in Unity

How can this be done? I want to add a single label to every component( including non-misbehavior ones ) in the inspector. I've tried: [CustomEditor( typeof( Object ) )] And: [CustomEditor( typeof( ...
1
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2answers
243 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
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1answer
38 views

Unity Licensing

I'm sorry if this gets asked a lot but google gives up answers from back in 2008 and all sorts so could somebody please clear up a couple of questions for me please. I want to make 2D games in ...
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1answer
188 views

Mesh fading to transparent

I have a 2D Mesh object generated at runtime painted all with uniform color. I want that mesh to have its color fade to transparent color close to the edges. Despite I searched everywhere I could not ...
0
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1answer
319 views

How do I animate Unity GUIComponents?

I want to transform my GUIWindow from the bottom of the screen to the middle whenever the user presses a button. How can I do this?
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1answer
41 views

How is the relationship between Scripts and Objects in Unity?

If I don't attach the Script to the Object, will be the code able to "see" the object? When I need to manipulate (such as enabled() or a transform()) two or more Objects, do I need to attach the ...
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1answer
256 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...