Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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1answer
716 views

Creating a curved mesh on inside of sphere based on texture image coordinates

In Blender, I have created a sphere with a panoramic texture on the inside. I have also manually created a plane mesh (curved to match the size of the sphere) that sits on the inside wall where I can ...
0
votes
1answer
93 views

Inline sprites in Unity's text?

How can I use different materials when using the tag for Unity's rich text syntax? I want to be able to have sprites that are inline with my text without having to create custom fonts. Here's what I ...
9
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2answers
16k views

Unity 4.6 GUI - Dynamically change the functions called by GUI elements

Looking to dynamically change the value in the button OnClick and slider On Value Changed . If I had to guess on how this was done, get a reference to the button/gui element. Next get the Button ...
0
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1answer
73 views

Rotate camera keeping player not in the middle

Here I have a 2D top down game. Currently the camera is set on the player position. The player constantly points to mouse position. I want to modify this setup having the camera to be set slightly ...
0
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1answer
50 views

Visual studio and Unity does not sync

I'm pretty new to Game Development world. I'm using Unity 3D (4.6 - Latest version I think) and Visual Studio to code the script and something when I edit the script un VS 2013 and go back to Unity ...
2
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2answers
103 views

How can I move game objects using keyboard in the Unity scene editor?

I know I can click on the "move" button and use my mouse to drag the object around. How can I do the same using my keyboard?
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0answers
83 views

Most efficient way to achieve the following 2D heat wave background effect?

In Unity, what would be the most efficient way to achieve the following heat wave background effect Super Metroid - SNES (skip to 34m 5s for those on mobile) http://youtu.be/yB317FOcU0Y?t=34m5s ...
-1
votes
2answers
75 views

Rotating an object continously with OnMouseDown

I have a script that works but it does not do what I want it to do. My script makes an object rotate on when another is clicked. However, I want the object to continuously rotate until I click on the ...
1
vote
1answer
175 views

How to create water with ripples in custom places for top down game in Unity?

I want to make topdown row boat game with Unity. I want graphics to be simple (sprited), but the water must be "very nice" and realistic and it should reflect movement in it (paddles and boat movement ...
-1
votes
2answers
70 views

Where to start developing a 2D puzzle game [closed]

I would like to start developing a 2D puzzle games, much like sudoku for example. I would like to publish it on Facebook and on gaming websites, like miniclip, agame, kongregate. The game should have ...
0
votes
1answer
518 views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
0
votes
1answer
63 views

Find closest point on NavMesh if current target unreachable

I have a mock environment set up with a cube that has a specified "Not Walkable" layer. I'm using NavMeshAgent and NavMeshPath to set destinations of the player. The way I'm setting paths is by ...
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1answer
631 views

How do I add a Rigid body and a box collider component to a Texture2D?

I am making a snake game. I'm basing it on a basic tutorial game, which does no collision detection, wall checking or different levels. All snake head, piece, food, even the background is made of ...
19
votes
3answers
2k views

Should independent game developers target older hardware?

A developer I work with tells me that indie developers should target hardware that is around six or more years old (at max settings). I get the idea that one should allow everyone that wants to play ...
0
votes
0answers
15 views

Rotating an object continously in UNITY with onclick [duplicate]

I have a script that works but it does not do what I want it to do. My script makes an object rotate on when another is clicked. However, I want the object to continuously rotate until I click on the ...
1
vote
1answer
147 views

3D model editor manipulators

I'm trying to make my own 3D model editor to better learn 3D programming. I have my translate manipulators and I'm trying to calculate the Vector2 that the mouse would have to move in order to move an ...
2
votes
1answer
77 views

Unintended sliding blocks Unity (5) physics

A game I'm working on right now relies on the Unity physics system for collisions, gravity etc. This all works well except for one strange thing. When an explosive is placed on a stone cube, it'll ...
0
votes
2answers
109 views

Place an UI Image between two 2D sprites in Unity

I am developing a 2D game with Unity. I have two sprite objects rendered using SpriteRenderer. With the new UI system, I want to use it to display an image between my two sprites. That is, my first ...
1
vote
1answer
73 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
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votes
3answers
3k views

Is using the student version of 3DS Max and Unity3d legal?

I am developing an indie game together with my friend using Unity3D engine. I bought "Silo 3D" for modeling two month ago and for texturing I use 3D coat. We plan to sell our game in the future. For ...
7
votes
3answers
298 views

Unity2D tall grass

I'm using Unity to create a 2D top-down game. Everything has been great so far, but I have come into a problem that I fail to solve properly. I want to implement "tall grass areas" where part of the ...
4
votes
1answer
67 views

Is there a way to check android version running the game using Unity3D?

I want to separate code to run only on android 4.4 or higher. If it's lower, I do not want to run this code. What should I do?
0
votes
1answer
603 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
1
vote
0answers
51 views

How can I get shadows to appear correctly when using a custom projection matrix?

As mentioned in this thread, I'm using a custom projection matrix in Unity. Unfortunately, this breaks the default shadow system in Unity. Thus, I was wondering if anyone knew how to possibly ...
2
votes
1answer
32 views

Interfacing with bill/note acceptors in unity

What ways are there to interface a unity game with a bill acceptor/validator? Usually this type of devices are connecting to a computer using a serial port and communicate over ccTalk protocol. But ...
0
votes
1answer
131 views

I am trying to implement a falling animation to my game and i am having alot of problems doing so

i am trying to have it so that when my character isnt touching anything he plays an animation of falling, yet when he moves from one game object to different one, he plays the animation. for example ...
16
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11answers
5k views

How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
0
votes
1answer
136 views

Doing imagemagick like stuff in Unity (using a mask to edit a texture)

There is this tutorial in imagemagick http://www.imagemagick.org/Usage/masking/#masks I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image ...
0
votes
1answer
59 views

How to check a value from the last frame, while using events in Unity

What I am trying to do is check if a value has changed from the last frame, while using events. Typically I could use threading to my advantage and have a check at the bottom of Update() to see if a ...
1
vote
1answer
51 views

Play vs. PlayOneShot

For Unity AudioSource objects, what is the difference between the Play and PlayOneShot methods, besides their method signatures? Is it simply that PlayOneShot won't stop an already playing sound from ...
0
votes
0answers
42 views

How can I handle ball interaction with lanes in a pinball game?

In a pinball game, how can I handle collision or constraints on the ball for convincing movement on those highway rails/tracks? I assume using physics and a mesh collider would not work, even when ...
1
vote
1answer
43 views

Importing code from unityscripts

To encourage code reuse- i want to import methods and classes defined in my core unityscripts to be imported into other unityscripts. How do i go about this? Note: An answer here seems too ...
2
votes
1answer
178 views

How to use an A* Pathfinding System across uneven environments?

I am developing a game in Unity3D. I want an enemy character to follow the player around. The problem is, my surface is uneven and full of mountains. I am using aarongranberg's pathfinding project. ...
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0answers
21 views

Unity 3d Animation Flickering

We are using 3d bus model for our game in Unity 3d.Animation works perfectly fine on Samsung s3 but some kind of texture flickering occurs on Nexus device.Please help us out how to solve this problem. ...
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vote
1answer
30 views

Unity polymorphism in editor through a list

So I have an ItemDatabase class which basically only has a list of Item public class ItemDatabase : MonoBehaviour { public List<Item> Items = new List<Item>(); } The Item class ...
0
votes
2answers
79 views

Unity2D Collision Issue

I have a crate setup (in pic below) with a rigid body component, box collider and 3 circle colliders(they allow me to push the crate most of the time without getting stuck on the floor textures which ...
1
vote
1answer
35 views

How to write testable MonoBehaviour and test scripts in Unity?

I had problems with decoupled scripts and exposing interfaces in Unity, and these answers helped me a lot. But now, since I don't have hard-coded references in my scripts, I wanted to write unit tests ...
2
votes
0answers
62 views

Basic Node Based Pathfinding

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding. Since those that i have read and watched from are mainly for RTS Games, Grid Based ...
14
votes
6answers
1k views

How can I avoid tight script coupling in Unity?

Some time ago I started working with Unity and I still struggle with the issue of tightly coupled scripts. How can I structure my code to avoid this problem? For example: I want to have health and ...
1
vote
1answer
21 views

Detecting a 3 x 3 grid and extracting its coordinates using Kinect

I'm interested in creating a DDR (dance dance revolution) game using unity3D and Kinect. However I need to do this without actually using a pressure sensor pad, just a mat with grids and numbers on ...
0
votes
1answer
103 views

Scaling a UI bar for progress in Unity

I have created a progress bar inside Unity for one of my energy systems. The bar progression works fine. Its just a plane pivoted on one of the faces so scaling it in x axis makes it progress further ...
0
votes
1answer
20 views

Maya keyframe animation to unity

Sorry guys! I am super new to this, and I'm trying to teach myself Unity. I have a very small knowledge of Maya from a 3d modeling course I took a year ago in college, and have made a very simple ...
2
votes
2answers
864 views

How can I create an extending chain like the hookshot in Zelda in Unity?

In the Zelda games, there is an item called the hookshot. It is a small mechanical apparatus held in one hand that acts similar to, but not the same as the gun. When it is triggered, the hook at the ...
0
votes
1answer
51 views

Can Java be used for developing games for Android in Unity3D [duplicate]

I only know Java Programming Language and no other. Can I develop games for Android in Unity3D using Java?
0
votes
1answer
311 views

Can't go above max speed with RigidBody2D.AddForce()

I'm having trouble making a character move faster than a certain limit using RigidBody2D.AddForce(). My game is a top-down 2D game (constrained to the x/y plane). I'm using a float 'MovementSpeed' to ...
3
votes
1answer
113 views

How can I consistently identify location on a mesh from a raycast hit?

I am using RaycastHit.triangleIndex to identify a location on a mesh (very low poly). However, I have discovered that a given triangle on the mesh does not have the same triangleIndex value from one ...
0
votes
1answer
52 views

Controlling roll rotation when travelling along bezier curves [Unity3D]

I am currently working on implementing a curve implementation for use in Unity which includes an editor: The aim is to get an object to follow the path represented by the curve at a constant ...
1
vote
1answer
31 views

Lists of concrete types show up in inspector, but not lists of interfaces

In one of my custom C# classes in Unity, I need to expose a List of objects in the inspector, and they need to conform to a specific interface. Below are two lines from my class definition. Card is a ...
0
votes
1answer
41 views

How to reference the right object in Unity

So, I'm developing this small 2D project where I have a sphere that detects if objects get close to it from three different directions. I have successfully found a way to detect if an object ...
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vote
0answers
16 views

Unity Javascript GUI.Button shows up twice

Hi I have created a simple menu in Unity but I wanted to create my own style for colour/fonts. However for some reason it prints each button twice to the screen, once with my custom style, and once ...