Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Unity3D: Storyboard-esq animation - a beginners question

As part of an interactive book I'm developing in Unity3D, I'm attempting to make an introductory scene that consists of moving lots of objects at different times - usually when another animation has ...
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25 views

Unity3D Tag as a public variable in editor

How do you incorporate Tag strings into a scripts editor found in the inspector? What it is I'm babbling about: When you create a public GameObject fooObject in a script, it shows up as a box that ...
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Building the Game Logic for Small games as an beginner [closed]

when you start to build an small game like space shooter, flappy bird clone or an endless runner game. You wanted to start out by building an small game by the building the game logic for them; issue ...
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2answers
74 views

Creating a countdown Timer in Unity

I want to create a countdown timer in a Unity game I am creating. Up until now my game was running for a specific time but I was using InvokeRepeating to end the game after the set time. But now I ...
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2answers
161 views

Create a continuous flight path on a Bezier Curve in Unity3d

I am working on a game in which a butterfly is flying along some path. What I am trying to do currently is create a Bezier curve starting from the butterfly's position(previous curves end point) and ...
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156 views

How can I consistently identify location on a mesh from a raycast hit?

I am using RaycastHit.triangleIndex to identify a location on a mesh (very low poly). However, I have discovered that a given triangle on the mesh does not have the same triangleIndex value from one ...
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1answer
43 views

In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
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21 views

Building an animated player character from a rigged model

I have a rigged model and different animations of the same model (in C4D) - i.e they are different .fbx files. I have imported them to Unity and would like to make it a player through the Animation ...
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6 views

Importing .anim files created using the Unity Animation controls

Our artist created some .anim files using the built-in Unity Mecanim system (where you use keyframes and drag various body parts to construct the animation). However, now we're trying to export them ...
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2answers
79 views

Cube goes through objects

I have Unity Pro 4.6.1 and I am trying to make a cube move with the arrow keys. Here are the barriers before I move the cube: And here's when I move the cube (the problem): I don't want the ...
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1answer
331 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
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1answer
72 views

Draw GUI.Button on certain position on a scrollable background

Problem is in a 2D game I have a large background around 2 screens wide. And on there I got 4 buttons placed on top of background all over complete width. Now when I swipe of move my mouse around I ...
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1answer
29 views

How to properly activate trigger objects?

I have made a flying cat that follows the player, but I want the cat to be a separate object. Cat is following the player and as soon as it sees a collectible it grabs it for the player and then ...
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2answers
416 views

Unity3d and Windows 8 run game in frame

How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but ...
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1answer
244 views

NGUI Texture Background Font of Sprite

I am new to Game Development and using NGUI plugin free version. There are few sprite images in my game. I made them prefab and instantiated at runtime. then I created NGUI Texture and Made it ...
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1answer
441 views

Unity mouse input not working in webplayer build

I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if ...
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2answers
385 views

How to make a horizontal scrolling menu in Unity 3d 4.5

I want to make a horizontal scrolling menu that will hold levels of the game .But i have a little idea about it so it would be very great if anyone help me with it
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25 views

Is there a way to obtain a user-set “name” in multiple platforms?

I'd like to obtain, under any supported platform, a user-set name. It does not really matter where it comes from, as long as it's automatic (i.e. obviously a form where the user inputs that name isn't ...
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1answer
134 views

RPC events with client side interpolation

I've implemented client side interpolation, where a specified delay is put on each client. This allows them to interpolate between positions and rotations. Unfortunately, this means every thing else ...
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1answer
33 views

Sprite disappears after adding a material to it

I have background which is FirsLayer, order in layer 0 and platform over it which is FirstLayer, order in layer 1. Once I add a material to the platform, the layer doesn't seem to change but it ...
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1answer
76 views

Unity joystick input acting strange

After setting up my joystick axes in Unity and sweeping them around I find that the Y-axis jumps to the opposite direction in certain positions. So, when I press up on the joystick, the input will ...
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1answer
39 views

Why is C# method not showing up for button's On Click()

I have a C# script called MainMenu.cs Here it is in its entirety using UnityEngine; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public Button btnPlay; // Use this for ...
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1answer
1k views

Slope polygon collider 2D causing box collider 2D to 'bump' while sliding on it

I'm doing procedural terrain generation. So far I've created the mesh, and attached a 2D polygon collider to it. The terrain is made up of hills going up and down. After doing so, I put a 2D rigid ...
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1answer
25 views

How to check if a test ad is ready

I was going through UnityAds for Unity3D, and came across this setting: AD TEST MODE Force all So as I understood it states that I will be able to see real ads, in test mode, without ...
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2answers
263 views

control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
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1answer
26 views

How long is SystemInfo.deviceUniqueIdentifier?

How long is SystemInfo.deviceUniqueIdentifier? The official docs say nothing about it. Obviously I can do a few tries, but these will definitely not be conclusive: did someone either gather extensive ...
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1answer
131 views

Why my dynamically generated Sprites overlap?

I'm trying to dynamically generate scene representing chess board made from sprites. I'm using two textures for these: - pieces.png (taken from here: ...
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1answer
166 views

How to make a model parts glow one after the another

I have a brain model. I want to glow the parts of the brain model one after the another after a period of time. I have done to glow the parts, but when the second part glows, the color of the first ...
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1answer
72 views

CPU Usage and Available Ram in Unity 5

In Unity 5 I would like to be able to print out the CPU Usage and Available Ram left in MB. I followed the code posted on http://zamov.online.fr/EXHTML/CSharp/CSharp_927308.html and used it, however ...
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1answer
128 views

How to make unitypackage from allseen alliance's android sdk?

Im making an offline multiplayer for Android device by Unity and I found only one way to do this is the allseenalliance sdk. After download its from here I found that to use it I need to create an ...
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1answer
124 views

How to change the speed of the gameobject moving on the itween path

I have set an itween path for an object to move.And I have written the code as iTween.MoveTo(gameObject,iTween.Hash ("path",iTweenPath.GetPath("train"),"time",300)); The above code is working for ...
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2answers
216 views

How to procedurally generate Mountains that Looks more natural

My Terrain was looking a bit plain so to freshen it up a bit I decided to add mountains to the terrain generation. Unfortunately the Mountains don't look very natural with the surrounding terrain. ...
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1answer
94 views

How to move an 2D character(with animation) to mouse click position in C#?

i am going to develop a simple game called waste collection.In which if i click on a waste the character needs to walk to certain waste and collect it. Startingly the character is in the middle ...
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1answer
223 views

Unity: Animation Controller: Does “atomic” attribute in 4.6.3 same with “has exit time” attribute in 5.0

I'm viewing tutorial that base on Unity 5.0. In this version, I see an option which name is: has exit time: But on my Unity version is 4.6.3 doesn't have this option instead atomic. AFAIK, it ...
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1answer
33 views

Unity animation editor having trouble to animate twice the same component

I'm not getting warm with the Unity animation editor. This is what I want to do: The 2 lasers should be like this, rotating 360 degrees over and over. .The classname laser2 doesn't mean anything, I ...
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1answer
202 views

How to impale and stack targets correctly according to the collider and its coordinate?

I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a ...
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3answers
95 views

Checking if object passed between two other objects

I have a three objects (strikers), lets say red, green and blue. When I apply force to the green object I want to check if it has passed between red and blue or not. See the image below for an ...
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1answer
2k views

Normal mapping for Android and iOS

I'm making a mobile game for Android and iOS on Unity. At the moment I am researching and designing the technical aspects of the game. Since it is not plausible to use highly detailed models for ...
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1answer
43 views

How do I upgrade my Unity 4.6 license to the Pro trial?

I've forgotten if I already used my Unity Pro trial. I get stuck in the upgrade process. How can I tell if I've used it already? I am following these steps to upgrade the license: Generating a ...
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2answers
136 views

How to make legacy animations run in Unity in unscaled time? (Pause game related)

I'm relatively new to Unity, and I've been having a very difficult time getting the legacy animations to run in unscaled time. I need to pause my game, and as soon as it pauses, I need to have my ...
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1answer
404 views

Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?

I'm sure this is down to my lack of understanding of the unity physics system. I'm trying to implement a simple one-way platform for a 2d game and have got stuck on creating a reliable way to let the ...
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1answer
56 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
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1answer
69 views

How do I create a custom tool in Unity?

Unity Editor has the usual bunch of standard tools: translate, rotate, and scale. I want add custom tools (to e.g. "paint" metadata onto the ground, or drag-and-drop stuff between gizmos). How?
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1answer
1k views

Unity Frustum Culling Issue

I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a ...
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1answer
160 views

Player Gravity Questions

I've made it so that all entities have complex box colliders for hit detection purposes. These entities also have character controllers on them. The problem? Gravity, or lack thereof. When the ...
1
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1answer
230 views

What is the correct multiplication order for a 2D matrix?

I'm currently trying to create a camera and entity/model matrix for my 2D game similar to that of Unity3D. I've already tried to find answers to this question on stackoverflow/gamedev but i couldn't ...
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2answers
164 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
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56 views

Colliding of 2 moving objects

I am making 2d Game with my own Physics (without using of Rigidbody - some kind of challenge for me). I have two objects which are moving, and their velocity vectors. I have some unmoving objects. ...
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1answer
100 views

What would cause my script generated buttons and text to show in Unity and not on my phone?

I am using Unity 5 and the built in GUI tools. My static GUI shows up just fine which makes me think it's not a text/font issue or some such. Again, it all looks good in the Unity editor when I hit ...
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2answers
168 views

Lookrotation of a gameObject in just one axis

So I am trying to orient a gameObject ( house in the picture below) which is nothing but a plane and has a 2d texture on it as you see below. The whole game is made on a hex sphere. I am using ...