Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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3answers
249 views

How to generate a “loop room” in a platformer game (by Unity)?

I want to build a level with a room whose left edge is linked to right edge in a 2D platformer game in Unity. My goal is let all objects disappear in one side will appear in other side of the room. ...
1
vote
1answer
744 views

Unity Frustum Culling Issue

I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a ...
0
votes
1answer
113 views

How to render the sprites for a 2D soft body physics system

This is not a question as to how to achieve soft body physics, but rather if I have a mass-spring system how to modify a sprite with that information. I am using unity so I dont have access to vector ...
0
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2answers
97 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
5
votes
1answer
550 views

Unity3D - How to tessellate 2D sprites?

I use dynamic vertex lighting on 2D sprites. On larger sprites the lighting is uglier than on smaller ones. This is because every sprite is just a quad of two triangles. Not enough vertices there for ...
0
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1answer
55 views

Camera Touch Zoom and Pan with world - 2D

I am doing my first unity2d game and im in need of a little optimization for my camera. I have a camera which could pan and zoom with the speed i have defined. The problem with that is the speed i ...
1
vote
1answer
104 views

Correct multiplication order for a 2D Matrix

I'm currently trying to create a camera and entity/model matrix for my 2D game similar to that of Unity3D. I've already tried to find answers to this question on stackoverflow/gamedev but i couldn't ...
0
votes
2answers
1k views

Prevent GUI Clickthrough

I'm using NGUI to setup my UI in Unity. Attached to the MainCamera I do have a script to rotate the camera view by clicking and dragging. It does handle mouse events using Input.GetMouseButton(). ...
0
votes
1answer
51 views

Lookrotation of a gameObject in just one axis

So I am trying to orient a gameObject ( house in the picture below) which is nothing but a plane and has a 2d texture on it as you see below. The whole game is made on a hex sphere. I am using ...
0
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1answer
210 views

Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
0
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1answer
313 views

Unity Gui from text file templates

I've been banging my head against a wall this past while over how I might create menu's and menu components in unity from text file. I would normally just build my own extended panel/label classes etc ...
0
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1answer
77 views

Calculate needed speed and object's position in Unity3d

So i'm trying to calculate object's future position so my enemy can land to it safely. Idea is that using future postion I can calculate angle and convert it to direction vector and also using ...
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vote
1answer
135 views

Usage of math.Atan2 in a 3D coordinate system with Unity

I have a simple question on usage of math.Atan2 function with Unity in a 3D environment. I found this code on Unity's documentation for Math.Atan2. I changed it a bit to fit my needs. Vector3 ...
0
votes
0answers
16 views

Does Unity's “Compression quality” affect ETC2 compression?

In Unity I am using "Advanced" texture options on Android with ETC2 8-bit compression. There is an option for "Compression quality" as described here: ...
0
votes
2answers
412 views

Use both AddForceAtPoint and change velocity property?

I'm using Rigidbody2D for some game objects. It seems that when I AddForce() or AddForceAtPoint(), the game objects are mostly affected on the Y axis and hardly at all on the x axis. I don't ...
0
votes
2answers
99 views

How can I optimize the size of my .apk?

I noticed that the Flappy Bird .apk is only around 900 KB. I'd like to know how I can achieve a similar optimization in .apk file size for my own games, which use Unity. A small single-scene game ...
0
votes
1answer
214 views

Bad quality of the sprite in Unity

I need to import a few sprites (background platform and sky) into my game scene but it seems that their quality after importing into Unity is too bad (they are blurred). The original resolution of ...
0
votes
1answer
872 views

How to make custom shaped holes in terrain

So I'm trying to create a game where you fit certain shaped objects into the hole that fits them (similar to the young children's game with different shaped blocks) in Unity 3D. I've encountered a ...
1
vote
1answer
268 views

Depth write and depth test in Unity

Scenario: several objects (o1, o2,.., on) have to be rendered with the z test disable, but the z values must be written to the depth buffer. In another pass, some other objects (t1, t2,..., tm) need ...
0
votes
1answer
137 views

Unity 2D detect if swipe goes through an object

I am developing a game in unity with flying arrows that the user tries to deflect by swiping through them (changing their direction). I can get the arrows to move with the swipes, but they move no ...
0
votes
1answer
256 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
5
votes
2answers
226 views

Achieving 1 pixel outline around sprites which changes colour depending on the background?

Here's an example of what I mean: In this gif, when the character is on the dark background, his outline is almost black, whilst it retains more colour if the background he's on is the sky one. ...
0
votes
1answer
637 views

Mesh Manipulation - changing vertex data dynamically

I have am trying to achieve Mesh Manipulation of any mesh based on User Input mostly sliders, example of what I am trying to do is http://www.youtube.com/watch?v=-oMxVGmeO-s . I am not sure whether to ...
0
votes
0answers
16 views

Integrate MoPub native ads in unity

I want to add MoPub native ads in one of my unity project.So,is there any way to achieve this.Cause I found that it works with web and Android or iOS native apps. Is there any way around to make it ...
0
votes
2answers
69 views

Touch sides of tablet, moves that direction

I am making a game where the player flies a balloon through a cavelike structure. I am having trouble making him fly correctly when I try it out on my android tablet, seeing as it requires ...
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0answers
99 views

Unity3d web player fails to load textures

I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two ...
5
votes
3answers
2k views

How do C# and JavaScript differ in Unity development? [closed]

Other than the obvious language differences, how do JavaScript and C# differ when developing games in Unity3D? Is there a noticable performance difference? Is the JS code packaged as-is? If yes, ...
4
votes
3answers
740 views

Creating a game with in game programmable AI [closed]

I am looking to make a game where the player can access an in game terminal and then use this terminal to write AI logic in a programming language such as C++ or C#, then they can compile the code and ...
5
votes
2answers
9k views

Does Unity for PC use Direct3D or OpenGL? [closed]

I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL? P.S. I'm not sure if it's called Direct3D or DirectX
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votes
2answers
82 views

Using Smaller Textures in Unity on Older/Smaller devices

In Unity, when you have MipMapping selected, will this cause the full size texture to always be brought into memory? I have a game which runs on high end mobile devices with ultra-high resolution ...
0
votes
1answer
147 views

Why are my target-following objects rotated the wrong way?

I writing a script that would make my players reach a target destination. It looks like this so far: private void MoveTowardsGoal() { if (Vector3.Distance (reachGoalTarget.transform.position, ...
2
votes
3answers
266 views

How do I access a Unity class from an Android Activity?

I have made my own C# classes in Unity. How can I access them from the Android Activity that starts the UnityPlayer? Example: I have a C# class called testClass in Unity: class testClass { ...
0
votes
2answers
200 views

Play animation when click on each player with in maincamera unity3d

I have 3 gameobjects (player1, player2, player3). I attached a script "playerscript" to these game objects. In the main camera, I have added another script called "testscript". Clicking on a player ...
0
votes
2answers
72 views

Movement nudge instead of constant

I am making a small game where the player is constantly moving upwards, and I am having slight problems with the movement to the sides. The script located under works quite perfectly in itself, but my ...
0
votes
0answers
43 views

Unity directional light for a day night cycle on a hex sphere

So I am trying to create a Day Night cycle on a sphere but it doesn't work the way I want it to. As the model is hex tiled, you see the edges of the hex tiles also lit up like below. I am using a ...
2
votes
1answer
93 views

Get object length and width divided by two?

I have googled and found a script for the following task; Make the camera move to touched position. However, this script will jump to x and y positions on an object, while i would like for it to move ...
-1
votes
1answer
92 views

Unity 3D: Raycasting for gun hits

I am having trouble understanding raycast hits in Unity3D. I am trying to create an FPS game, so I have a gun, bullets and so on. My script for the bullets is: var Bullet : Transform; var Spawn ...
1
vote
1answer
219 views

Change velocity of CharacterController?

I'm trying to change the velocity of a character controller component on a Third Person Controller, but when I try to change it, the console says the velocity is read only. This is my code. ...
0
votes
1answer
62 views

GtkRadiant to unity?

i just chose unity as my game engine an i don't like the level editor, and i really enjoy gtkradiant, its really easy and fun to use. I was wondering if someone knows a way i can use my gtkradiant ...
0
votes
1answer
1k views

How do I set up Unity for Eclipse?

I want to use Unity on Android. How can I integrate Unity with Eclipse? I searched this site and various forums, but found nothing useful.
3
votes
1answer
93 views

How can I switch between texture atlases based on the iOS version?

How can I switch between atlases (with different resolutions) in Unity based on the runtime iOS version?
0
votes
1answer
48 views

Raycast doesn't point on the right direction

The raycast line im rendering is acting weird, it doesn't point where I want it to. I want it to point from the yellow object to the selected one but it draws it at another position. Here is my ...
0
votes
1answer
37 views

Variable Variables in unity using JavaScript?

I'm working on a custom built save system for a project a friend an myself are working on. Currently all variables that are saved to file, are stored as static variables in a global variables script ...
1
vote
3answers
1k views

Collider2D and Rigidbody2D, how do they work?

I have been learning JavaScript and Unity for a week now. I learned how to make Cube as a Ground and another Cube as a player and I used this code to make the Player Cube move forward and backward and ...
-1
votes
2answers
61 views

Unity - Can't Shoot While Moving

Shooting does nothing while moving, but it works perfectly fine while standing still in my Unity project. As far as I can tell no one else has this problem. I just used the Character Controller first ...
5
votes
2answers
2k views

Unity: how to apply programmatical changes to the Terrain SplatPrototype?

I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
0
votes
3answers
78 views

Calculating the bounding box of a game object based on its children

2D game with Unity. Have a parent game object, with several children objects scattered all over the scene. I want to calculate the bounding rectangle of the parent game object. Let the black dots be ...
0
votes
1answer
588 views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
0
votes
1answer
271 views

Using Appendbuffers in unity for terrain generation

Like many others I figured I would try and make the most of the monster processing power of the GPU but I'm having trouble getting the basics in place. CPU code: using UnityEngine; using ...
0
votes
1answer
223 views

Getting a pixel of Sprite at the cursor position in Unity

Summary: I've been trying to figure out a way to use simple box colliders as a nice and efficient "first pass" collider. For the "second pass", I want to check that the area clicked has an alpha value ...