Tagged Questions

Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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2
votes
1answer
498 views

2d game with png sequences slowing on Unity3d

We are building a tower defence game,In which enemy movement is done through sprite sheets as well the tower rotation is also done through sprites...every tower and every enemy has its own script ...
4
votes
2answers
5k views

Can I make a mirror with Unity Free?

If I understand correctly, render textures are a feature of Unity Pro, and that is the best way to create mirrors, TV screens, and so forth. If I am wrong, please tell me. What I would like to know is ...
5
votes
1answer
2k views

(Why) Should I choose Unity 3 or Cocos2d (or something third) for my app? [closed]

My colleague and me made an HTML 5 iPad game ( http://braille.gandzo.com/ ) and we would like to upgrade it, and our framweork is not enoguh, for what we want. Some of the things we would change are: ...
5
votes
6answers
7k views

A game engine like unity but for 2d [closed]

I really like the convenience of unity3d. The ability to edit the level and see my results in real time are great. My problem is the idea I want to implement is 2d and uses 2d sprites. Scaling ...
1
vote
1answer
4k views

Collision intepenetration and objects getting stuck (Unity)

I am having what is probably a newbie problem with Unity, but for the life of me, I can't find a decent solution to it. In short: my rigid bodies collide, but sometimes, they interpenetrate and stay ...
3
votes
1answer
233 views

Can a 3g network work for this project and is my understanding correct?

I want to make a game for the android phone using unity. As you can tell by my last post i wanted to use networking to make this happen. I decided unity would be a good choice and in no time i was ...
1
vote
1answer
4k views

Looking at the mouse position in a top down Unity game?

I'm trying to make a simple top down game where the player looks at wherever the mouse is pointed. The player is only going to rotate on the Y axis. Here's what I have so far but I can't seem to get ...
3
votes
1answer
1k views

Importing World of Warcraft models into Unity

I'm following some tutorials to create a simple game with Unity in order to learn, and I would like to enhance my learning experience by adding World of Warcraft models. Don't worry, this is all just ...
3
votes
5answers
1k views

C#/XNA multiplayer TCG game inside a browser possibe?

I wish to try and create a TCG using C#/XNA that would run inside a web browser. Some of the main game's features would be: At least 2.5D to imitate the card flipping/shuffling and etc. effects ...
3
votes
2answers
4k views

Is it possible to export a simulation (animation) from Blender to Unity?

I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier. This kind of animation (simulation) ...
1
vote
0answers
178 views

Noobie asking for Unity advice on getting started [closed]

I have an excellent working knowledge of 3ds Max, Photoshop and other artist tools, howeve r I have limited knowledge of Unity itself. I have been thinking about a career change for a while and would ...
2
votes
1answer
525 views

Trouble with UV Mapping Blender => Unity 3

For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender. I seem to be able to solve the problem by reducing the size of the UV coordinates ...
1
vote
1answer
299 views

Stuck at enemy movement

I am making a TD game in unity, Initially I made all of my enemy movements frame rate dependent say: I had a grid point1 at -22.65 and other at -21.1, diagrammatically: (-22.65) ...
2
votes
1answer
2k views

How to control a spaceship near a planet in Unity3D?

Right now I have spaceship orbiting a small planet. I'm trying to make an effective control system for that spaceship, but it always end up spinning out of control. After spinning the ship to change ...
0
votes
1answer
937 views

Animations in FBX exported from Maya are anchored in the wrong place

We are trying to export a model and animation from Maya into Unity3d. In Maya, the model is anchored (pivot point) at the feet (and the body moves up and down). However after we have performed the ...
0
votes
2answers
2k views

GUI.Button inside GUI.Window not responding

I am trying to do some GUI work with unity but am having some issues. I call a window with this code: fortuneRect = GUI.Window(0, fortuneRect, fortuneWindow, "Your future"); and inside the window ...
5
votes
1answer
1k views

Things to do to port game made for iOS in Unity to Android?

I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS ...
2
votes
2answers
7k views

How can I change the splash screen for a standalone game in Unity3D?

I want to change the normal Unity splash screen to be customized for my game and every time I change the splash image in the player setting it does not appear. So how can I do that please?
2
votes
5answers
15k views

Which is better for a beginner, UDK or Unity? [closed]

I am just getting into game development and I would like to know which engine would be best to learn first. In terms of my current skills, I know a good deal of javascript, but not much beyond that. ...
7
votes
4answers
15k views

2D character controller in unity (trying to get old-school platformers back)

This days I'm trying to create a 2D character controller with unity (using phisics). I'm fairly new to physic engines and it is really hard to get the control feel I'm looking for. I would be really ...
4
votes
1answer
1k views

Effects of collisons: broken glass, damaged cars, how are they created?

My question is related in particular to achieving the effects of collision in game engine, how is this done? I have searched a bit, read from the internet and went through a few tutorials, and saw ...
2
votes
1answer
1k views

Unity3D animation and world collisions?

I'm using death animation for my enemies but the problem is that when enemy dies he crosses the walls/world. I want enemy/animation to be pushed back into world when he dies (animation is playing). ...
8
votes
5answers
7k views

What is the logic behind the 'Loading' scenes in games?

I'm making my first game, it's a tower defense type of game, using Unity game engine and taking Fieldrunners as a reference. I would like to know more about the functionality behind 'Loading' scenes ...
0
votes
3answers
5k views

2D games on Unity and collision detection performance

I'm developing a 2D game for the iOS platform. I have seen a lot of packages on asset store that makes 2D asset creation for unity easier. I have narrowed my selection to just 2, 2d toolkit and ex2d. ...
0
votes
2answers
5k views

How to make a Realtime 3D Eulerian Fluid Simulation like “From Dust” in C#/Unity3D?

So, for a game project I'm going to be working on I need to make a fully working 3D fluid simulator in Unity3D using C#, that can work in real time. The only problem is, I've never done anything like ...
-1
votes
3answers
515 views

How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand sign?

How to create solid human characters in MAYA, so that their hands do not cut into bodies while signaling hand signs? Or can I make the characters solid in Unity? I create animations in MAYA and import ...
3
votes
3answers
2k views

Multiplayer API with Unity 3.5 and AS3

On the faq for the current preview release, http://unity3d.com/unity/preview/faq it says that while networking is not currently supported for flash compilation, we can write our own in AS3 using the ...
16
votes
4answers
12k views

How do you save game state?

What is the procedure followed by game programmers for saving and resuming game state? like files/mappings. I want to save it for tower defense game and I am using unity3D game engine.
1
vote
1answer
154 views

Is it normal to these Xcode prompts/errors when you deploy to IOS Simulator from Unity?

Just trying out the IOS build process.... Is it normal to see: Q1 - "upgrade to latest project format - project currently in Xcode 3.1 format, this will upgrade to 3.2" - just click OK and let Xcode ...
11
votes
3answers
2k views

How can I implement a “fast-forward” feature in my game?

How can I implement the fast forward feature for my tower defense game like in http://fieldrunners.com/ and other TD games? I am using Unity 3D. Would there be something to manage fewer frames per ...
4
votes
1answer
6k views

Game engines that publish to android and iOS

I am about to start on a project which, at a minimum needs to go out to android and ios. Are there any game engines other then Unity which can publish to both? I fear that Unity3d might be more ...
3
votes
0answers
3k views

How can teams collaborate on Unity 3D projects? [duplicate]

With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks ...
2
votes
1answer
1k views

How can I create my mesh so that textures applied to it are NOT rotated 90 degrees in Unity 3D?

I'm trying a really simple test in Unity 3D. I want to render a texture on the simplest plane possible. So, I've created a two-triangle plane in Blender, then imported it into Unity. From there, I ...
2
votes
1answer
8k views

cocos3d versus Unity for simple IOS 3D games?

Wondering if anyone here happens to have experience in doing some simple 3D based games/apps for IOS, using cocos3d & Unity and could give some pointers....questions I have are: GENERAL 1) It ...
2
votes
3answers
2k views

How can I specify which enemies to spawn for each round in a tower defense?

I am making a TD game in Unity, and I would like to know the most common approach to spawning enemies each round. I have more than 200 rounds per map, just like Fieldrunners. Is it some kind of ...
4
votes
4answers
4k views

what is the simplest 3d software for unity? [closed]

Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
4
votes
2answers
4k views

What is the standard procedure for importing animations in Unity?

I need some info about importing game objects from Maya to Unity. I am making 2D Tower Defense game, I have made some basic functionality using dummy objects (cubes and spheres). Now I want to replace ...
0
votes
1answer
7k views

Unity GUITexture or GUIText not showing up

Currently I've got a little 2.5D platformer with the camera tracking the player. Now when I go to insert a GUITexture or GUIText game object into the scene, it comes up absolutely fine in the Editor ...
2
votes
0answers
876 views

How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together? [closed]

I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy ...
1
vote
4answers
695 views

How can a single script attached to multiple enemies provide separate behavior for each enemy?

I am making a TD game and now stucked at multiple enemies using same script. All is well with scripts attached with one enemy only. Problem is in running multiple enemies. Here is the overview. I ...
1
vote
1answer
680 views

How can we view 3d objects from top down view in TD game

I am making a tower defense game. I am working in x and y axis only. I have made a grid, snapped towers and made a pathfinding algo to run enemy. Initially I have worked with cubes and spheres in ...
2
votes
1answer
991 views

How do I get light to go through a window texture in Unity?

I'm having trouble with the lighting (I have windows and the light wont go through). How do I get the light to proceed through the glass?
3
votes
1answer
841 views

Need help for weapon models for Unity

I've been working on this FPS game and I've gotten to the point where I need to start adding the weapons in and have been having trouble creating (unsure of what engine to use) them. Is there an ...
5
votes
2answers
1k views

How does Unity's multiplayer support stack up compared to other engines?

I am currently starting development on a FPS game. I haven't decided on a developement tool. I am really drawn to Unity 3D but not sure how good the software is compared to others (the game has to ...
9
votes
4answers
671 views

Calculating missile trajectory around orbits before shooting

I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...
2
votes
4answers
2k views

Unity: Assigning a key to perform an action in the inspector

I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again ...
0
votes
1answer
920 views

NullReferenceException when accessing variables in a 2D array in Unity

I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int ...
1
vote
3answers
4k views

How to import or “using” a custom class in Unity script?

I have downloaded the JSONObject plugin for parsing JSON in Unity but when I use it in a script I get an error indicating JSONObject cannot be found. My question is how do I use a custom object class ...
1
vote
1answer
628 views

Performing simple network call to retreive JSON in Unity?

I have looked at the network documentation for Unity and most examples seem to be related to networking your game for multiplayer. I am just looking to grab a JSON response from an API for dynamically ...
-1
votes
3answers
2k views

Unity3D or UDK or OPENGL from scratch? [closed]

I am just very confused which I should choose in terms of high end game development. The application that I am designing is pretty simple, requires some 3D, and some effects. I am looking at a game ...