Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

learn more… | top users | synonyms (1)

4
votes
1answer
355 views

Porting games made for PC to console in UDK/Unity3d

I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games.. I want to know, how ...
3
votes
1answer
833 views

How'd they do it: TF2 payload cart glow?

How did the creators of TF2 make the glow on the payload cart visible through walls? Is it possible to implement this in Unity's shaderlab?
4
votes
3answers
1k views

OSX 2D game engine

Are there any other OSX game engines out there similar to Torque from Garage Games? I looked into Torque awhile back but the current version 2D version hasn't been updated in a long time and there are ...
0
votes
1answer
676 views

Other procedural material generators for Unity?

In the new version of Unity 3.4, unity announced that they would now support procedural materials (which is awesome, by the way). While I was researching it, I found this in the manual: ...
13
votes
2answers
12k views

How can I make huge terrains in Unity?

How can I make extremely huge terrains in Unity? It seems like I can set width and length to large values. But the Heightmap resolution only goes up to 4097 and the Detail resolution only goes up to ...
1
vote
2answers
4k views

Find all Game Objects with an Input string name (not Tag)

I'm trying to mimic FindGameObjectsWithTag with FindGameObjectswithName. I know using tags is faster, but I'm trying create a way to search for objects I spawn with a child object I name on ...
1
vote
1answer
477 views

How can I export mudbox joints to .fbx?

When I export my Mudbox mesh (level 1), with its skeleton selected, to a .fbx and import it into unity, I don't get the bones/joints/skeleton/whatever under my mesh in the hierarchy. Am I missing ...
1
vote
1answer
906 views

Locomotion-system with irregular IK

Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples. The strangest behavior ...
9
votes
2answers
4k views

Video playback in Unity

I'm not satisfied with the quality of video playback in Unity (Movie texture which I run after converting video with Miro converter and importing it to Unity),... so, is there any chance that there is ...
6
votes
3answers
3k views

Left-Hand and Right-Hand Coordinate Systems

In Blender and other 3D modeling tools, the coordinate system is right-handed, while in Unity 3D and Orbiter Space Flight Simulator, they are left-handed, why this could happen? Why they don't simply ...
9
votes
1answer
2k views

Prototype experience: Unity3D vs UDK

Has anyone yet prototyped a game in both Unity3D and UDK? If so, which features made prototyping the game easier or more difficult in each toolkit? Was one prototype demonstrably better than the ...
-6
votes
1answer
1k views

What are reasons for Unity3D's owners to force rich guys buying Pro version?

Well, I have to say that Unity is a really nice thing that can save one a dozen of hours on coding (letting instantly work on gameplay). But what's the idea of forcing (EULA) any party, which made ...
2
votes
3answers
3k views

Unity, changing gravity game & stopping character when he hit a wall

i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not ...
1
vote
1answer
756 views

Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?

I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...
5
votes
2answers
3k views

What is your Unity 3D physics engine budget for iOS games? [closed]

I'm testing Unity for a game that I'm building, and I've touched its limit. My test scenario: a wanna-be house with 200 elements (cubes rescaled) no textures, box colliders and rigid bodies for each ...
1
vote
3answers
2k views

Should I package and sell my game on the unity3d asset store?

I'm trying to figure out if I should refurbish and refactor a game I and some friends have made. It's released on kongregate and wasn't a super hit but I feel there's a lot of interesting techniques ...
2
votes
1answer
2k views

in Unity3d, how to automatically create fixed joints in a wall of cubes?

I want to create a wall: width 6 cubes height 7 cubes therefore I have 22 cubes on the margins and 20 cubes inside. For each of the margins cubes(except the corners) I have to set 3 fixed joints, ...
7
votes
2answers
1k views

Is Unity3D (free) sufficient to publish to the Mac App Store?

Is Unity3 (free) + dev account sufficient to get an app on the MAC app store? Or, do I require the pro version?
5
votes
3answers
1k views

Make my NPC “see” gameobjects around him in Unity

I have a walking NPC that will "see" the wall in front or behind him (2d gameplay) and that will react accordingly. I was thinking to attach him to an invisible collider that would react to objects ...
3
votes
1answer
2k views

How to create mipmap for Unity3d textures loaded with www?

When I load a texture using the code below: WWW www = new WWW(textureName); yield return www; renderer.material = new Material(Shader.Find("Diffuse")); Texture tex = www.texture; ...
2
votes
1answer
3k views

Selecting all GameObjects in Unity

I want to rotate all my GameObjects by 90 degrees. To do that I need to select all my GameObjects, how can I do so?
1
vote
4answers
2k views

Have a simple enemy detecting he touch a wall to make him stop/turn around

I am doing a very simple scene with a cube sliding on the "ground". Once the cube reach a wall, he is blocked. I want to detect the wall to make the cube go in the other direction. I used ...
2
votes
2answers
771 views

Choosing an engine for a new game [closed]

Right now, I'm planning a new FPS single-player Half-Life 2/Call of Duty: Black Ops/Crysis 2-like, and I'm trying to determine what game engine should I use. Right now, my team is me, as a programmer, ...
4
votes
1answer
632 views

Unity Deactivating a gameObject

I'm trying to deactivate an GameObject when a certain variable reaches a certain value. It is an imported FBX and doesnt have a MeshRenderer. I'm trying to stop it now with ...
3
votes
4answers
3k views

Unity or MonoTouch with XNATouch/MonoGame? same price

After figuring out the pricing of monoTouch and Unity, I've found that the pricing will be the same ($800). With XnaTouch/MonoGame for monoTouch I am able to port my games to droid/apple. I am just ...
4
votes
3answers
4k views

Price for Unity on Android and iPhone?

I was looking at the Unity site, and I was a bit confused with the pricing. It says it's free, but for iOS/iOS Pro or Android/Android Pro. I need to shell out $400 minimum each. So if I want to ...
3
votes
1answer
390 views

How do I find the largest circle possible in a square of pixels using Unity?

As I am using Unity, I can easily grab a square of pixels of any length. However, I want to find the largest circle possible within that square of pixels. So for instance, if I had a 40 x 40 square ...
4
votes
1answer
2k views

Unity MouseWheel weapon change

I am trying to make a simple weapon change in Unity3D. The best way to do this is with the mouse scroll wheel, as far as I can see. I googled on how to do this and found that I have to use ...
2
votes
2answers
1k views

How can I get my first-person character in Unity to move to a ledge with an animation?

I'm trying to get this to happen: The character walks up to a large crate, the player presses a button, and an animation starts playing where the character climbs up on to the crate. (all in first ...
3
votes
1answer
2k views

Unity3d or WebGL: Where should I go?

I am interested in making a simple 3D game this summer, and I'd prefer if it were playable in a browser. My choices I am considering are Unity and WebGL. Currently I have no experience in either. But ...
12
votes
4answers
5k views

Ledge grab and climb in Unity3D

I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it. Now my question, since I've been ...
3
votes
3answers
694 views

Simple Game Feasibility: Unity + Turbo Squid + $0 =?

I've been coding 2D games exclusively for a while, partly because I have very limited graphics skills, partly because it takes less effort to make something look great, and partly because I have very ...
6
votes
3answers
6k views

shader tutorial for unity

I would like to start developing my own shaders within unity. For starters I would like to do a screen spaced blur. Are there any good tutorials to learn shader development besides the official ...
1
vote
1answer
2k views

Restricting joystick within a radius of center

I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I ...
9
votes
3answers
9k views

Unity Android versus android SDK

I am familiar with Unity and in the process of learning android SDK when the announcement about unity android basic came out. What would be the advantages and disadvantages of using the android SDK ...
20
votes
9answers
11k views

I prefer C/C++ over Unity and other tools: is it such a big downer for a game developer? [closed]

We have a big game project using Unity at school. There are 12 of us working on it. My teacher seems to be convinced it's an important tool to teach students, since it makes students look from the ...
0
votes
1answer
146 views

Strange javascript error when using Kongregates API

In the hopes of finding a fellow unity3d developer also aiming for the Kongregate contest.. I've implemented the Kongregate API and can see that the game receives a call with my username and presents ...
5
votes
3answers
6k views

Can I write plugin/extension to Unity editor?

Is there possiblity to write my own plugin/extension to Unity editor ? I want to write plugin to generate map for me from xml file.
2
votes
1answer
3k views

2d tank movement and turret solution

I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours ...
2
votes
2answers
2k views

Weird rotation problem

I'm creating a simple tank game. No matter what I do, the turret keeps facing the target with it's side. I just can't figure out how to turn it 90 degrees in Y once so it faces it correctly. I've ...
47
votes
6answers
36k views

What are the pro/cons of Unity3D as a choice to make games? [closed]

We are doing our school project with Unity3d, since they were using Shiva the previous year (which seems horrible to me), and I wanted to know your point of view for this tool. Pros: multi ...
4
votes
2answers
4k views

[Unity] Render an animated texture to a screen

I'm looking for a way to write a typed text on a texture, and then render it on a screen: in the game it's just the screen of a computer where a scientist is typing text on. The texture will be ...
2
votes
3answers
1k views

Help comparing Cocos2d and Unity3d for this project [closed]

I will not go into details, but I would like to hear your opinions about this: Essentially, my project will be a 2d game, with lots of complex levels, where some might be simple and others might be a ...
8
votes
3answers
1k views

Flash, Java, Unity plugin install penetration?

Is there data on how many users have Flash, Java, or Unity plugins installed?
0
votes
2answers
745 views

How to create a mini-game? [closed]

I am wondering how to creat a mini-game like "Diner Dash" or like "Big Fish Games". I want my game to be 2d, but it looks like 3d: see this image. ...
5
votes
3answers
4k views

How do I fix this weird lighting problem?

I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...
6
votes
4answers
736 views

What frameworks are available for cross device 2d game development?

I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. ...
9
votes
2answers
1k views

How should I implement units' enemy “awareness”?

I'm using Unity3d to develop a RTS/TD hybrid prototype game. What is the best approach for "awareness" between units and their enemies? Is it sane to have every unit check the distance to every enemy ...
2
votes
1answer
3k views

Unity Plugin DLLNotFoundException

I am using a plugin DLL that I created in Visual C++ Express 2010 on windows 7 64 bit Ultimate Edition. The DLL functions properly on the machine that it was originally created on. The problem is ...
4
votes
3answers
1k views

How to do pixel per pixel modeling in unity3d?

So generally I want to have api like pixels.addPixel3D(new Pixel3D(0xFF0000, 100, 100,100)); (color, position) where pixels is some abstraction on 3d sceen objet.So to say point cloud. It would have ...