Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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3
votes
2answers
322 views

Is there a significant importance in what axis I chose in my top down 2.5D game?

I have read several posts stating what seems like a "standard" in how to chose your 2d axises in a 3d engine. It is often Y up on screen and X right on screen. However, in these examples I often see ...
0
votes
0answers
318 views

How to use Unity3D Social for OSX?

I can't seem to find any documentation using the Social APIs with OSX. I can successfully use the iOS Social Libraries, but when I translate it over to OSX, it doesn't do anything. Also please refrain ...
0
votes
1answer
2k views

Difference between Unity Pro licenses?

What is the difference between the various Unity Pro licenses? What does Android or iOS pro give me that Unity Pro doesn't? And what is the point of getting Unity Pro if I only care about mobile ...
1
vote
1answer
55 views

Mobu: Motion Files Naming Scheme for Unity

When exporting takes as several fbx files in Motionbuilder 2014 with File > Motion File Export..., the files are named like so: file_Take1.fbx file_Take2.fbx file_Take3.fbx In order ...
2
votes
1answer
1k views

Android SDK does not include any platforms!

This question has been asked several times on the Unity answers website, but there's no solid answer to it! Problem: While trying to build a game for android in Unity, I receive this error: Android ...
11
votes
0answers
3k views

Creating Rope Physics for Unity [closed]

I want to create a bungee jumping-like game in Unity and therefore I need a rope physics. I especially need elastic ropes with capability to pull objects with velocity after a little extension. Do you ...
0
votes
3answers
767 views

Lerp problem object teleporting not moving

Hi i just wanna move my object smoothly from one position to another but object disappear and immediately teleport to position where i clicking anyone know whats happen ? if ...
0
votes
1answer
412 views

2D sort for inventory items?

I asked this question some time ago. Now I ended up with just a sorter method that will sort the items based on their bulkiness/nSlotsRequired. Here's what I'm doing: I store all the items I have in ...
1
vote
1answer
752 views

How can I create an extending chain like the hookshot in Zelda in Unity?

In the Zelda games, there is an item called the hookshot. It is a small mechanical apparatus held in one hand that acts similar to, but not the same as the gun. When it is triggered, the hook at the ...
-2
votes
3answers
246 views

Options for a functional-style enthusiast? [duplicate]

Senior programmer who has been coding in a functional style for years. I want to make an attempt on the indie games market, but I don't find any good, big platform that provides a good way to code ...
10
votes
0answers
442 views

How can I stop Substance's runtime texture caching?

Procedural textures with the Substance Engine seem to update very quickly if you turn off caching, modify one exposed variable at a time, modify it frequently, and even then only after you've ...
2
votes
1answer
74 views

Knowing when an ad was clicked

Is there a way in Unity to know when an ad was clicked? Some plugins for different advertising networks have events that fire when the ad was clicked, but if there is no such event - how do I know ...
9
votes
2answers
2k views

How do I flatten terrain under a game object?

I've got a script that makes a terrain object and paints it with textures, but I'm having an issue. When I attempt to place game objects (such as the simple water object that unity provides), I use a ...
2
votes
2answers
480 views

Day and Night mode according to user's real local time

How do I make it so the texture of my plane is a black sky when it's night according to player's local time (say from 10 PM to 5 AM it's going to be black, and from 6 AM to 9 AM it's going to be a ...
2
votes
1answer
709 views

Lightmapping & runtime combine children

Is it possible to have lightmapping on runtime generated combine children in Unity? It is possible to bake combined meshes when they are done in the editor, but the .apk/.ipa size increases too much. ...
3
votes
2answers
840 views

How do I morph between meshes that have different vertex counts?

I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes. This script only works when there are an equal number of vertices between ...
2
votes
3answers
1k views

When I shoot from a gun while walking, the bullet is off the center, but when stand still it's fine. (Video Included)

I am making a small project in Unity, and whenever I walk with the gun and shoot at the same time, the bullets seem to curve and shoot off 2-3 CMs from the center. When I stand still this doesn't ...
5
votes
1answer
2k views

How can I export a .FBX file from Unity3D at runtime?

I want to export an object as a .fbx at runtime in Unity3D. I've made a C# script to export a mesh filter or skinned mesh renderer to a .obj file at runtime, but I want the animation and skin support ...
11
votes
2answers
867 views

Auto-organized / smart inventory system?

for the past week I've been working on an inventory system with Unity3D. At first I got help from the guys at Design3 but it wasn't too long till we split path, because I really didn't like the way ...
2
votes
2answers
2k views

C# and Unity - Learning to Develop a game by developing the game I want to develop [closed]

So I am pretty new to C#, I have some python and javascript experience, but nothing substantial. I have read a lot about C# and Unity and I know they are the tools I want to use. My question is: ...
4
votes
2answers
3k views

Multiple viewpoints in Unity3D?

I'm working on a 3D game in Unity. The primary view is a top-down view, but I am also looking to do target profiles that are true animated versions that reflect the actions of the target. The ...
1
vote
3answers
1k views

Creating Multiple Instances of a camera at run time

I'm trying to create a bunch of different game objects from a settings file I'm passing in at run time. I've checked and my game is reading in settings fine. But when I run the program, I get the ...
0
votes
4answers
1k views

sample project that mix unityscript and c#

I like the simplicity of unityscript, at same time I also like the plenty of c# library and open source projects. I prefer to put my model/controller/logic flow in unityscript using standard unity3d ...
3
votes
3answers
250 views

Game testing solutions?

I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
0
votes
0answers
883 views

Alternative to unity's character controller

I wonder what you guy would do for a cheap replacement of character controller in unity. I try a bunch of implementation and they don't work at all, what I'm doing wrong? I'm trying to make a game ...
1
vote
1answer
1k views

Volumetric Fog Shader - Camera Issue

I am trying to build an infinite fog shader. This fog is applied on a 3D plane. For the moment I have a Z-Depth Fog. And I encounter some issues. As you can see in the screenshot, there are two views. ...
2
votes
1answer
370 views

Fog shader camera problem

I have some difficulties with my vertex-fragment fog shader in Unity. I have a good visual result but the problem is that the gradient is based on the camera's position, it moves as the camera moves. ...
2
votes
3answers
3k views

Unity map size limit?

Does Unity have a map size limit and if there is what is the limit? Is there a way to work around it? I am making a open world zombie survival world and I want to make a really big map. Thanks!
2
votes
1answer
123 views

Getting half plane direction relative from cam position

Im implementing certain Camera movements in my turn based games. I'm able to place and rotate the camera between two units that attack each other. However it will always move to the same "side". Which ...
0
votes
2answers
2k views

Android notifications with Unity

I'm working for the first time on a game for Android using Unity and I need to use Google Cloud Messaging to receive push messages. I've already done the integration of my Unity project with GCM, ...
-1
votes
2answers
164 views

UnityScript generating UnityEngine error

I have the following code set out for a simple animation in Unity: #pragma strict function Start () { } function Update () { if (Input.GetButtonDown("KeyCode.W")){ ...
1
vote
1answer
242 views

Why does my blur shader implementation produce this strange result?

I tried to implement the blur shader shown here. Instead of having a simple 2D texture I use Unity's GrabPass function to capture what's behind the plane to have a transparent effect. Then I apply ...
2
votes
1answer
413 views

How does Application.genuine work?

In Unity, does anyone know exactly what is behind the scenes of Application.genuine? More specifically, I would like to understand its exact process so I can understand: If I can use it safely ...
2
votes
1answer
844 views

Simple Optimized Blur Shader

I have a vertex-fragment shader that use the Unity3D GrabPass functionality (it grabs the screen). And I apply my GrabPass to have a transparent effect. GrabPass { "_GrabTex" } sampler2D ...
2
votes
1answer
412 views

Do I need any knowledge of Objective C to port a game to iOS using Unity3D?

I have no experience with Objective-C and I know iOS simply as a user of iphone and ipad devices. Now, I know that Unity3D can port my game to iOS without needing to know Objective C (that's what ...
1
vote
1answer
351 views

Ignore specific key press in textbox

there is a text box on GUI in my application created using Unity3D. in the textbox user can input only the keys of "A-Z", "0-9" , "enter key" , "." and "," other key press should be ignored (not ...
1
vote
1answer
833 views

Change animation speed of a 3D model

I am working on a small simulator. There is a 3D character on the screen and it randomly plays an animation (I used animation.PlayQueued(...) command inside a for loop). Now I have added a slider ( ...
1
vote
1answer
5k views

Enter Key press event detect from textbox - Unity3D - C#

i am doing a project with Unity3D . in the interface there is a textbox. once user input some text and and press enter key then i want to read the text in text box. so please tell me how to ...
3
votes
1answer
4k views

Load character animation on button press - Unity3D

I am new to Unity3D and I am going to develop a simple animation application. There is a human character and there are three button Eg:- "jump", "down" , "roll", I want to bind the animation files ...
1
vote
1answer
1k views

Unity3d Transform.position float range

I thought floating point has a very large range, for example up to 3.4*10^38. However today I tried to set my player's Transform.position.x to 1000000 in the GUI and it gave me a warning: "Due to ...
3
votes
2answers
776 views

Get Unity to read in objects name without the need to hard code

I'm trying to get away from having to hard code in the names of objects I want my code to use. For example, I'm use to do it this way: TextAsset test = new TextAsset(); test = ...
8
votes
1answer
703 views

2D Water top surface profile

I am trying to create the effect of the water surface thickness with a vertex-fragment shader. I am in a 3D game environment but It's a scroll view so a "2D" view. Here is a good tutorial of creating ...
0
votes
1answer
376 views

UV mapping: Untextured faces?

Im currently trying to texture a (transparent) cylinder. I want the texture image to wrap sideways around the cylinder but not the top and bottom faces, they are supposed to just stay untextured (so ...
0
votes
1answer
2k views

In Unity3D, try to load a png into a Texture2D in an Editor script and then run PackTextures, but they need Readable flag to be set

I am trying to automatically create a texture atlas from a set of generated png files in an Editor script. The problem is that I can't seem to be able to load a png into a Texture3D without it being ...
4
votes
1answer
233 views

Unity3d High level literature [closed]

Is there any high level literature for mid professional programmers for Unity? There are a lot of tutorials for beginners, but I can't find anything about main API, pipeline or engine architecture. ...
0
votes
1answer
509 views

Detecting if “Wall” To The Left or Right Of Player Unity3D

I am working on a 3D Platformer in Unity3D and I need to prevent the player from going through walls. The movement for my player works like this: (A bird-eye-view representation)The areas the ...
2
votes
0answers
296 views

Call Unity3D coroutines from a scripting language

I created a simple scripting language to use on a Unity3D game. My parser generates an AST with nodes for every type of operation, and to run the script all I need to do is call Execute() on the root ...
1
vote
1answer
1k views

Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
5
votes
2answers
802 views

How to make a fan like behavior

I am making a game in Unity. I have an object e.g. cube. I want to release air from it like fan so that when other cubes come closer, it throws them away. What velocity,force etc I will need to do ...
1
vote
1answer
2k views

Best way to go with 3D dungeon crawler generation [closed]

I'm trying to prototype a little 3D dungeon crawler. That is, the same system as any rogue-like : A map with little rooms, linked by hallways. But in 3D. The world is still in blocks, but I can go ...