Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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cocos3d versus Unity for simple IOS 3D games?

Wondering if anyone here happens to have experience in doing some simple 3D based games/apps for IOS, using cocos3d & Unity and could give some pointers....questions I have are: GENERAL 1) It ...
2
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3answers
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How can I specify which enemies to spawn for each round in a tower defense?

I am making a TD game in Unity, and I would like to know the most common approach to spawning enemies each round. I have more than 200 rounds per map, just like Fieldrunners. Is it some kind of ...
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4answers
4k views

what is the simplest 3d software for unity? [closed]

Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
4
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2answers
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What is the standard procedure for importing animations in Unity?

I need some info about importing game objects from Maya to Unity. I am making 2D Tower Defense game, I have made some basic functionality using dummy objects (cubes and spheres). Now I want to replace ...
0
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1answer
6k views

Unity GUITexture or GUIText not showing up

Currently I've got a little 2.5D platformer with the camera tracking the player. Now when I go to insert a GUITexture or GUIText game object into the scene, it comes up absolutely fine in the Editor ...
2
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0answers
815 views

How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together? [closed]

I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy ...
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4answers
645 views

How can a single script attached to multiple enemies provide separate behavior for each enemy?

I am making a TD game and now stucked at multiple enemies using same script. All is well with scripts attached with one enemy only. Problem is in running multiple enemies. Here is the overview. I ...
1
vote
1answer
656 views

How can we view 3d objects from top down view in TD game

I am making a tower defense game. I am working in x and y axis only. I have made a grid, snapped towers and made a pathfinding algo to run enemy. Initially I have worked with cubes and spheres in ...
2
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1answer
922 views

How do I get light to go through a window texture in Unity?

I'm having trouble with the lighting (I have windows and the light wont go through). How do I get the light to proceed through the glass?
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1answer
816 views

Need help for weapon models for Unity

I've been working on this FPS game and I've gotten to the point where I need to start adding the weapons in and have been having trouble creating (unsure of what engine to use) them. Is there an ...
5
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2answers
1k views

How does Unity's multiplayer support stack up compared to other engines?

I am currently starting development on a FPS game. I haven't decided on a developement tool. I am really drawn to Unity 3D but not sure how good the software is compared to others (the game has to ...
9
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4answers
649 views

Calculating missile trajectory around orbits before shooting

I'm building a game with Unity3D. It's a Gravity Wars clone. Both player and AI turrets shoot missiles at each other (giving an Angle and a Power variables), trying not to crash missiles on planets. ...
2
votes
4answers
2k views

Unity: Assigning a key to perform an action in the inspector

I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again ...
0
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1answer
868 views

NullReferenceException when accessing variables in a 2D array in Unity

I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int ...
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3answers
4k views

How to import or “using” a custom class in Unity script?

I have downloaded the JSONObject plugin for parsing JSON in Unity but when I use it in a script I get an error indicating JSONObject cannot be found. My question is how do I use a custom object class ...
1
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1answer
589 views

Performing simple network call to retreive JSON in Unity?

I have looked at the network documentation for Unity and most examples seem to be related to networking your game for multiplayer. I am just looking to grab a JSON response from an API for dynamically ...
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3answers
2k views

Unity3D or UDK or OPENGL from scratch? [closed]

I am just very confused which I should choose in terms of high end game development. The application that I am designing is pretty simple, requires some 3D, and some effects. I am looking at a game ...
11
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1answer
365 views

Dynamic model interactions

I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
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1answer
479 views

3d Maya object mesh problems when used in Unity

Asking for help to solve a problem 3d Maya objects imported in Unity to make an ios app. Maya object change when imported on Unity mesh attributes disappears and mesh structure comes evident. Has ...
0
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3answers
561 views

If I were to start an Android or iPhone app or game, what program should I use? [closed]

I don't really know a lot about programming and the only things I do is using codes with Gamemaker, but I have read that it is too basic and it can't be used with iPhone or Android. Is there anything ...
4
votes
1answer
2k views

Can you embed a Unity3d mobile project into an existing native mobile app?

I am creating an application for both Android and iPhone that will have a few mini games in it. I would like to create the non game section in native Android and iPhone. My question is, is it possible ...
7
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2answers
3k views

How well does Unity 3d work for both Android and iPhone?

First off this question might be a bit broad so I apologize if it is. I am really just looking for peoples experiences and personal knowledge on the subject. I am looking to create a game for both ...
2
votes
2answers
399 views

What special requirements are there for making game art that supports High Definition?

What special requirements are there for making game art that supports High Definition? Does it require big changes in the way you model or texture your game objects? For instance, do models need ...
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2answers
6k views

Unity 3d auto-move player forward script

Trying to write a basic script to attach to the player on Unity 3D, I want them to move forward automatically. I'm guessing that will be part of the Update function and using transform, but that's ...
5
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2answers
1k views

Why is my Unity camera chasing player script running slow?

I have a camera class, that is suppose to chase my player, which works, but its really really slow. It only has this line of code, which makes sense to me, player moves, camera moves. Any idea of why ...
2
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2answers
539 views

Game server position tracking

How would you go about determining a players position server side based off player input? The Setup: Player sends packet to server containing the command and view angles. Server takes the direction ...
4
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2answers
1k views

Which pathfinding algorithm should I use for multiple enemies and tower placement?

I am new to game development and I am developing my first "Tower Defense"-type game. I need a pathfinding algorithm to place my towers and to move enemies. For tower placement case: I want the ...
2
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1answer
843 views

Changing properties for multiple objects in unity 3d free?

So my team and I need to assign values to specific values in the inspector to large numbers of objects. For example, we have a script that's assigned to all the walls, and all the floors. We want to ...
7
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5answers
976 views

How to make sure there's always a walkable path for enemies in a tower-defense game?

I am making a 2D tower defense game. So far I have a 2d array which acts as a grid for my game. I'm able to place towers on it, run enemies and some dragging and tower firing stuff. Now I am facing a ...
3
votes
1answer
9k views

How to use rigid bodies for characters?

First off, I am making a game similar to SSB, which relies heavily on physics, even though it is a sidescroller. I am currently using Unity. In Unity there are "character controllers" which are used ...
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1answer
895 views

Can ARToolkit be used with Unity on the Android platform?

Does anyone know if ARToolkit can be integrated with Unity and work on Android phones? It would be helpful if you could share any examples or resources.
3
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4answers
1k views

Algo for rotating tower towards enemy - Unity

I have made a grid and placed towers and moving a enemy on it. Now i want to rotate towers face towards enemy when enemy comes in the range of tower. I have a solution that whenever enemy comes to ...
20
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6answers
16k views

What is the most serious limitation of Unity? [closed]

Having read this heated question about Unity vs. UDK vs. ID something, I'm curious to know: what the repeatedly-hit, most crippling limitation(s) of Unity? In order to keep this question ...
5
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2answers
8k views

Does Unity for PC use Direct3D or OpenGL?

I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL? P.S. I'm not sure if it's called Direct3D or DirectX
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2answers
2k views

How can I program on the GPU in Unity?

In my previous question, I asked about why people don't program on the GPU. Now I am learning about fluid dynamics with this article. They say that it should all be done on the GPU. The game engine ...
0
votes
1answer
896 views

How to drag my dragging object in 'game'-unity?

I have made a dragging sphere which drags, problem is how can I drag it using keyboard keys , I dont want to build it again on iphone simulator after experimenting with my code. for dragging it is not ...
0
votes
1answer
164 views

Meshes crashed memory from CharacterCustomization example

I am trying the CharacterCustomization example from Unity3D which contains two scenes: Dressing room and VirtualWorld, run the VirtualWorld on iPhone, it could run but at last it will crashed, ...
3
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2answers
1k views

How can I make grid tiles/plane transparent

I have made a grid using multiple planes. Now I want to place a image on this grid so that user cant see the grid I have made and I ll have access of all points of the image using grid. The problem ...
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votes
2answers
3k views

Unity: 2D problem (I'm using Orthello package but any advice appreciated)

So instead of dishing out 150$ for SpriteManager 2 (Unity Package), I've been playing around with Orthello which a free SpriteManager package. I got most of everything I'd like working and it was ...
2
votes
1answer
9k views

What is grid in Unity and how can I implement it?

I'm a beginner. I need to place a grid on my map in Unity and would like to access it to place a simple object on mouse click. How can I achieve this ? I am unable to understand the grid ...
3
votes
3answers
4k views

Can an iOS application have an explicit quit button?

I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
2
votes
1answer
1k views

2D physics performance on iPhone/Android using Unity 3D?

I've been looking into making 2D games with Unity. One thing which concerns me is the performance of the physics engine. Since Unity is a 3D game engine I'm going to have to assume it uses a 3D ...
3
votes
2answers
2k views

Raycasting in Unity3D?

I have a game object on screen represented by a cube (but say it was a quad or something else all the same). How do I raycast to check intersections? Keeping in mind I may not be raycasting fora ...
2
votes
2answers
250 views

Why unity crashes when using shell32 in unity3d?

I'm using shell 32 to get some file descriptions. It works perfect in Visual Studio 2010, but when it comes inside unity3d it crashes. The code is: using Shell32; ShellClass shell = new ...
0
votes
1answer
834 views

How to find which side of a collider has been hit from hit.normal?

In Unity3d, i can get the normal of the surface with which the collider collides using hit.normal, but is there a way to find which side has been hit what is provided bu Unity3d? One solution is to ...
5
votes
1answer
3k views

How can I set up a Pong-style game using the physics system in Unity?

I've just been using Unity and chose to learn it by making a Pong game which sounded simple enough as a "hello world" type of game. My goal was to try and encompass enough of the built in engine ...
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1answer
243 views

Best cross-platform solution for building 3D toolsets?

I am looking to develop an in-browser game in Unity3D, but I would like to write my builder tools for my project on a more powerful platform. The assets I am building for the game are not traditional ...
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2answers
2k views

Which one is better for a beginner to start with game development - unity3d or cryengine 3? [closed]

I am beginner in game development and want to work with either unity or cryengine because they have thier own player and we can play on web also with the player installed. I am confused with which to ...
4
votes
1answer
355 views

Porting games made for PC to console in UDK/Unity3d

I am now trying to learn game development in UDK and Unity3d, just trying both out, and try to get an idea how they work, and for now im mostly focusing on the PC games.. I want to know, how ...
3
votes
1answer
832 views

How'd they do it: TF2 payload cart glow?

How did the creators of TF2 make the glow on the payload cart visible through walls? Is it possible to implement this in Unity's shaderlab?