Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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24 views

Function messages wont send when identical conditions will message to activate another function

So in working with my game, there aren't any syntax or compile errors, but there's this one bug that I've been working on to fix for a few days on and off and I can't seem to make heads or tails of ...
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3answers
830 views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
2
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1answer
261 views

Causes of Scene Build File Size Bloat in Unity

We are developing racing game for android and iOS. Our problem is final game build size is getting more than 100+ mb. So here is what we tried, to reduce it by compressing textures. ...
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2answers
91 views

In Unity, how do I move my character to an object when I click on it?

Basic question here, and I feel like I'm close but can't quite get it. I have an object--it's a pot on a stove--that is in my 2D game. There will be multiple pots that appear and disappear in the ...
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2answers
305 views

Applicaton.ExternalEval(String script)

I was wondering, if Application.ExternalEval(String script); in Unity3D can return something. Like:String playerName = Application.ExternalEval("prompt("Please enter your name", "player1")"); Thank ...
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0answers
67 views

Add Atten property in Unity Shaderlab

In Unity Shaderlab shader, Is there any way to apply _Atten value? Using surface shader, and vertex/fragment shader I can do it easily. But, I didn't find any reference to do that in Shaderlab ...
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0answers
72 views

Odd behavior in Unity 5.1 2d project prefabs

I am very worried something is corrupt in my project. I am making a 2d top-down rogue-like and am currently using prefabs to generate enemies from. I have started running into an issue where I get a ...
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1answer
39 views

Is there a way to assign resource into a variable in the inspector programmatically?

I want to add resource to an inspector directly which could be done by drag and drop resource to the inspector. However, I want to know if there's a programmatic way to do this so, I will not need to ...
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1answer
40 views

Unity - PoolingSystem failing to instantiate

I am wanting to spawn monsters into my scene in Unity. I was told to use a Pooling System, so I got the free one Unity offers in the Asset store. I have followed the little documentation that there ...
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2answers
414 views

UI button not working

Every time I try to click on the button, nothing happens. I am linking some picks to help everyone answer my question. I have added a event system. I have a canvas. The button is set to interactable. ...
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0answers
69 views

Unity - Change editor play/stop button positions for dual monitor layout

It is possible to change play/stop button positions in editor? I am trying to make a layout for dualfullscreen. But the buttons are right in the middle of the two screen. So it makes it hard to click ...
2
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1answer
225 views

Generating mesh along path

I'm currently trying to generate a path along an array of points(Vector3) This is the result i'm currently getting The dark gray points are the given path The red points are the generated verticies ...
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1answer
115 views

Unity C# new Vector3 problem

I get an error every time I try making a line with "new Vector3". Example 1: private Vector3 playerPos = new Vector3 (0, .5, 0); gives the error: The best overload method match for ...
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2answers
1k views

How do I fix the YAML error in Unity 5?

I'm using Unity 5 and I'm getting an error in a YAML file. The error is "Unable to parse YAML file: [mapping values are not allowed in this context] at line 1" This comes up every time I open the ...
2
votes
1answer
155 views

How to Reciprocally draw on a 3D mesh and 2D UI Image in Unity?

My question is a bit involved so I'm going to split it into parts and attach a picture. 1) In Unity I'd like to be able to draw a line on a 3D worldspace mesh with the mouse. 2) As I'm drawing on ...
3
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1answer
134 views

Where does Unity save the editor window layouts?

In every project there are the CurrentLayout.dwlt and CurrentMaximizeLayout.dwlt files, but those, as the name implies, are just the current layouts. I've been unable to find the general files where ...
0
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1answer
521 views

Xcode project runs on device, but not simulator

I built a 2D game using Unity3d 5.1.1. When i build and run the project with iPhone connected, the game runs fine on the device. But when i select simulator instead of device, i get an error : " does ...
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1answer
107 views

Unity Licensing

I'm sorry if this gets asked a lot but google gives up answers from back in 2008 and all sorts so could somebody please clear up a couple of questions for me please. I want to make 2D games in ...
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1answer
69 views

How is the relationship between Scripts and Objects in Unity?

If I don't attach the Script to the Object, will be the code able to "see" the object? When I need to manipulate (such as enabled() or a transform()) two or more Objects, do I need to attach the ...
3
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2answers
197 views

Render Occluded pixels to gray color

In 3d space, objects can be occluded by another objects. By depth testing, the occluded faces are skipped rendering. Only the nearest(smallest) depth value pixels are drawn. But, sometime we need to ...
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0answers
26 views

Animation running on startup

I am trying to include a door that opens automatically upon entering into a collider. The animation is working correctly with the exception that it runs one cycle when starting. I have tried to stop ...
2
votes
2answers
580 views

Unity2D: Rendering multiple sprites as a single one

I'm creating NPCs in Unity 2D using C#, and I have 16x16 sprites for body, helmet, clothes and weapon. All these have a tile set which has been split in unity. I'd like to be able to render one of ...
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2answers
139 views

WaitforSeconds() not working as it should

I searched for using WaitforSeconds and used as it was mentioned(using a return type of IEnumeration and using coroutines instead of update). but it did not work. Initially it showed Waitfor Seconds ...
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0answers
115 views

Transition Idle to Running not smooth

http://gyazo.com/441ba7f4962cf1470692b437b8ae47a4 Hello, I'm following the unity tutorial for 3D character movement and, I'm trying to make the transition to idle and running but for some reason the ...
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0answers
78 views

Bad / clipped pixel rendering of a 2d sprite

I'm testing things in unity but I've run into this problem and i can't solve it... I have the following configuration: Images of the problem: As we can see in the problem images the pixels ...
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2answers
139 views

Optimization for lots of UV coordinates update for tilemap animation

In my game, I procedurally generate tile map mesh and modify it when travelling around the "world". Each tile is a quad. So they each, have their own UV points. (Obviously) I am using Unity for this, ...
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1answer
133 views

What are the steps in creating app icon for ios?

I have completed developing my game (iOS) and now preparing it to submit to the appstore. However, i have some confusion regarding app icon. 1>In Unity build->player settings, there are various sizes ...
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0answers
28 views

Prefabs and materials not working on another system

Our problem seems like rare, as I did research and none find to answer my question. The problem is, I have created prefabs ,materials on my system and then exported it to my partner's System. Now ...
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1answer
944 views

Unity 2D Graphics Optimization For Mobile Devices

I want some advices on how to create graphical assets for mobile devices so that the game will have a good performance and not lag on mobile devices. I had 3 issues with my games and that is they ...
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1answer
198 views

Touchscript: multiple overlapping colliders

Im building a tower defense game on unity and would like to allow the player to pan the camera on a large map. I am using touchscript to handle the touches. I made a testing project with the ...
2
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1answer
276 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
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1answer
62 views

Camera rolls instead of looking up and down

I got a small script from the official Unity forum which is: public class MouseRotationUpDown : MonoBehaviour { public float RotationSpeed = 5; void Update () { ...
0
votes
1answer
522 views

How can an asset bundle's resources be destroyed after destroying the compressed bundle data?

Using: AssetBundle.Unload( false ); Will clear the compressed asset bundle data. This, unfortunately, destroys the bundle object as well, which means nothing is keeping track of the loaded ...
1
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1answer
101 views

Why is Unity 2D Alpha-Blurring my pixel sprite?

So I have just brought in a place holder block for the ground in unity 2D, and it's 16 by 16 pixel image, and for some reason unity is automatically blurring the image. So I was wondering if there was ...
0
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1answer
132 views

Performance overhead on Non-POT Texture in POT Atlas

Using atlas, we can reduce memory and draw call. And the atlas is usally POT(Power of Two) Texture. And I know non-POT texture have a lot of GPU and memory performance overhead. (link) I have many ...
0
votes
1answer
80 views

roll over camera! [closed]

I'm making a prototype. I used the Unity RollerBall, prefab, but I need to be able to attach a camera to it and keep it steady. I need to have it follow the ball as it rolls, but have the camera roll ...
2
votes
1answer
110 views

Determine if AI can traverse a given spline

I have some AI Agents that I want to navigate along a spline. The agents have a speed and a maximum turning radius. For some splines the curvature is too tight for the AI agents to navigate around and ...
2
votes
1answer
1k views

How does Unity load asset bundle dependencies and how can they be accessed?

Loading assets from an asset bundle is done explicitly. You give the bundle the name of the asset to load, then it returns it( either now or later. ) However, loading dependencies is done completely ...
0
votes
1answer
86 views

How do I have different colliders against different objects? Unity

Say for example I have a ball, I want the sphere collider to be a certain radius when it comes into contact with one material (material A in diagram) and a different size when it comes into contact ...
0
votes
1answer
308 views

An object reference is required to access non-static member UnityEngine.Material.GetTextureOffset(string)

I am watching a tutorial where it seem to work. But in my case, I am getting this error. I get it that non-static members have to have an object. But, I don't know much about how to fix this error. ...
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1answer
104 views

Egg splatter effect

We are working on game where player will throw eggs at each other, I would like to know how can we implement Egg splatter effect after egg hit other player? Thanks.
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0answers
353 views

Gradient fill color on circular sprite

I have a white circle sprite. I know how to change its color to a solid fill color. using GetComponent<Renderer>().material.color. But how would I give it a gradient fill color. I've been ...
0
votes
1answer
85 views

Restricting my horizontal slash attack

I've been working on making this slash attack for my character in the unity engine. The whole point to this script is to put the damage range in sync with the slashing animation. The slash is ...
1
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2answers
133 views

unity onCollisionEnter does not work

I know this question has been asked several times but none of the answers solved my problem. I made an sphere and gave it rigidbody. then I draged the sphere on to a new made prefab. on mouse-click ...
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0answers
110 views

Unity Quality Reduction only reduces my player sprite quality

I created a small map in tiled then imported it into Unity. A small sprite character is controlled by the player to roam about the map. I am experimenting with this for University and wanted to see ...
0
votes
1answer
409 views

Why isn't OnTriggerExit working?

I have a price of code that looks like this: void OnTriggerExit() { Debug.Log("Object leaved trigger"); } But when I move an object that is colliding with the trigger by script it doesn't print to ...
1
vote
2answers
654 views

How to freeze rotation with a Rigidbody 2D? [closed]

So I am looking to freeze rotation in the Y axis on a Rigidbody 2D. I'm not sure how to set this in my code. This is what I have so far, can you point out my errors? public class PlayerMovement : ...
1
vote
4answers
927 views

Unity procedural TileMap generation without creating gameobject per tile

I've been searching all over the internet to find a efficient way to create procedural tilemap without creating a gameobject per each tile. There is none, or simply i couldn't find it, because i ...
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votes
1answer
65 views

Is it enough to read manuals? [closed]

I want to develop games with Blender and Unity. I don't see any good books out there and so I'm considering reading the manuals of both the software. Should reading the manuals be enough if you're ...
1
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2answers
487 views

Testing Unity 2D Physics

I am looking to push the 2D physics in Unity to the extent where when so much is going on that there becomes noticeable lag in a game. This is for testing purposes, so that when so much is going on ...