Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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4
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1answer
210 views

save a particular area of the scene as screenshot in unity

I need to save a particular part of the scene as screenshot. I have done a sample to show the particular part of the scene. When I click on the rectangular area the selected area will being shown ...
1
vote
1answer
228 views

How can I locate GameObjects near the player in Unity?

I'm trying to figure out how I can find GameObjects that are close to the player so that I can delete them with Destroy(). I know how to use Destroy() but I can't figure out how to get a reference to ...
1
vote
2answers
103 views

Can Unity4 and Unity5 projects coexist in the same computer?

I've Unity5 installed (free edition). When I started with Unity3D I did with 5 and never had the 4 before. A friend has passed me legacy code of a 90% complete game he used to do with Unity4 as he no ...
1
vote
2answers
101 views

Detecting first or second Mouse Button Release?

I want to know how to detect if the user has released the mouse button the first time, or the times after that: Pseudo-Code: if *first* (Input.GetMouseButtonUp(0)) { do something } ...
0
votes
1answer
91 views

Health Bar is always 100% full

I have this GUI to graphically display a variable similar to the health in a game. The variable 'test' goes up and down during gameplay. To show this I have the following onGUI (): public GUISkin ...
0
votes
1answer
32 views

Hang script on the button in unity [closed]

When you click on a hand should trigger the script. I do not understand how this script to the button. Here's a script, even though he can not correct: using UnityEngine; using System.Collections; ...
0
votes
0answers
16 views

Buttons duplicated on game scene

I have this set of buttons in a monobehaviour class: public GUISkin btnskin; public Texture2D emptyTex; public Texture2D fullTex; public Vector2 pos = new Vector2(20,40); public Vector2 size = new ...
0
votes
0answers
605 views

Face Detection in Vuforia Unity Android

I am working on face detection in unity.I have tried out a face tracking sample from the below link.It worked fine https://github.com/marcteys/unityFaceTracking The problem is that,when I runned the ...
0
votes
2answers
106 views

Use constant force to hold something in position

This may actually be more of a Physics.SE question but since im doing this in Unity I figured I'd ask here. I am playing around with the Constant Force component and have a sphere constrained with a ...
3
votes
1answer
544 views

Unity - How to get UI text to follow an object?

I'm a relative beginner trying to learn Unity, and I'm trying to do something that I thought would be relatively simple: Have a piece of text hover over an object, following it if it moves around the ...
0
votes
2answers
61 views

Should I use Coroutines to change variables in inspector smoothly?

I want to change the aperture of the depth of field in the camera smoothly by using Mathf.SmoothDamp and a Coroutine, however, since I'm new to game development, I don't know if this is the right way ...
0
votes
0answers
102 views

Unity Player Smooth Left - Right Movement

I am learning Unity 3d . Now I want to move the player object (The Ball) , Left and right by Left Arrow and Right Arrow key . I want smooth movement when the player goes left , but I don't know how to ...
1
vote
0answers
54 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
0
votes
0answers
70 views

Unity - _LightMatrix0 and Directional Light

I am trying to access the _LightMatrix0 in a forward base pass to calculate some light point of view coordinate but it seems that the _LightMatrix0 is empty with directional light. Any idea how can I ...
2
votes
1answer
202 views

How can I make a ball glow and cast light?

I want to make my ball glow and cast light on other objects in the scene. The scene is generated at run time so I believe baking is out of the question. Emission materials work only when the object ...
-1
votes
1answer
116 views

Sprite disappears on android

I am programming a game in 2D for android and pc/mac. The sprite is the same and it's visible on the pc/mac. But once I use android and move the sprite, it disappears. The code is this: what could be ...
-3
votes
2answers
159 views

Buy or make assets [closed]

As an indie developer, I don't know if I should make my own models or buy them from the asset store (unity engine). I do know basic modeling in Blender, but I also have spare money that I can use to ...
0
votes
0answers
123 views

Rolling Dice (Rag doll?) Unity 3D

I am creating a mobile application right now. I have 2 3D models which are dice, i want to be able to just swipe across the scene and move the dice, like a rag doll. But i am confused on how to start....
0
votes
0answers
70 views

transform.Find() doesn't find the specified object

I am learning Unity and C# and I've hit a wall trying to use the transform.Find() function. I am following Brackeys' tutorial for 2D platformers (https://youtu.be/m-J5sCRipA0?t=10m53s) and using the ...
14
votes
3answers
4k views

What's the difference between UnityEngine.Random and System.Random?

What's the different between this int randomNumber = UnityEngine.Random.Range(0, 10); and this // on top of the class private System.Random _rnd = new System.Random(); // inside a methode of the ...
0
votes
1answer
2k views

Unity WebGL not loading on chrome

I've made a simple game but when I tried to load this on chrome its not loading. I am building for WebGL (HTML 5). I am getting these errors when the page loads. Unity version - 5.3.1f1 Chrome ...
0
votes
0answers
57 views

Unity: Bypass Ctrl+S in a custom Editor Window

Is there a way to bypass Ctrl + S for Windows or ⌘ + S for Apple default behaviour (save scene) in a custom editor window?
0
votes
1answer
111 views

Click event doesn't trigger when clicking

I've made some buttons on my screen to navigate to other scenes of my Unity project but the Click(string command) method doesn't trigger. I've placed a breakpoint on the bold line in code below, but ...
0
votes
1answer
375 views

Shader change alpha depending on light

I use Unity, and I need a shader a bit special. Unfortunatly my skills about shaders are very limited and I need this shader quickly. So I want a shader to display a unlit texture on a plane, and ...
0
votes
0answers
106 views

How do i disable inherent scaling of bone joints in Unity?

Is there a way to disable inherent joint scaling in unity? In other words, stopping child joints from inheriting multiple scales from each bone higher on the hierarchy. Basically I want each joint to ...
0
votes
0answers
16 views

How to scale a bush mesh to 4 when it can only be scaled to 2 in the tree editor in unity

I had bought a unity asset (Yughes pines bushes v2) and the scale of the bushes is too small and so i put the scale to 4 and when i add the bush as a tree in the terrain editor it can only scale to 2,...
4
votes
3answers
2k views

Why doesn't my C#6 code compile in Unity?

Why can't Unity work with C# 6 code? It always gives me compiler errors. Here are some code examples: using static System.Convert; using static System.Environment; $"€{punten}{NewLine}€{Money}{...
0
votes
0answers
125 views

Singleplayer and multiplayer using same gameobjects in Unity?

There are a lot of topics about converting singleplayer to multiplayer games. But I could not find the accepted practice of keeping singleplayer gameplay available. Will this just work if I manually ...
0
votes
1answer
188 views

Continuous Jumping Cycle

The script makes a GameObject jump using realistic gravity and reach a specific target. The GameObject jumps relative to the target, thus adjusting its trajectory. It also works while the target point ...
0
votes
3answers
153 views

Show 3D elements on 2D background

I'll make a navigation menu in my game and had the good idee to this the enemies to start games or go to the gun store. The problem is when I look in game mode, the enemy named ZomBear in hierarchy ...
0
votes
1answer
207 views

Unity Singleton accross multiple scenes

I have a game where my code is designed to be on a single scene so I've implemented a singleton like that: public class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour { private static ...
0
votes
0answers
40 views

Difference between sprite and texture? [duplicate]

Can you please explain the difference between texture and sprite? When we zoom in a sprite, it appears blurry because it's basically an image. Is it the same for a texture? I read this comment on the ...
0
votes
1answer
33 views

Unity web player API?

Just curious about it. I only want to know that what graphics API does the Unity web player uses. Is that WEBGL? Or simply OPENGL? Or A custom one? Then how do the games get gpu acceleration?
0
votes
1answer
275 views

Sending message to all players in room from Photon server?

I need to send a message to all players in the room from a Photon server. Sending the message from a player would introduce too much latency so I need the server to collect data and distribute ...
1
vote
1answer
141 views

How do I snap the Unity camera to a 2D, tile-based map?

I have a 2D, tile-based map. I want to be able to control the number of visible tiles on the screen vertically and horizontally, regardless of resolution. I want the player to be able to move the ...
0
votes
1answer
39 views

Why does transform.forward appear to be void?

I have the following line of code from a project I'm working on: this.transform.position += (keyMapping.Value * this.movementSpeed).Scale(this.transform.forward); At a first glance, this line of ...
1
vote
1answer
131 views

Making a Fall Trigger Game Over

I have been struggling with this fairly basic issue: To make a game over menu appear upon death. I am making a 3D game in Unity, where you, the player, must control a sphere with the basic controls: ...
0
votes
0answers
45 views

Only one side of the object reflects light while in the shadow

in my scene I have a plane as a floor and a plane as a building next to it, my directional light is rotated to make the building cast shadow on the road. I placed a few cubes on the road, the building'...
0
votes
2answers
105 views

Positioning 2D (non-UI system) game objects

As an old Flash dev I'm slightly confused about how you position game objects on the screen in Unity since game objects have no width or height (only a scale). Let's say I have a container gameobject ...
3
votes
2answers
2k views

Most efficient way to convert Vector3 to Vector2

What is the most efficient and fastest way to convert a Vector3 to a Vector2? Casting: Vector2 vector2 = (Vector2)vector3; Initailizing a new Vector2: Vector2 vector2 = new Vector2(vector3.x, ...
0
votes
1answer
63 views

The best way to pass data between clients in a room

I am developing a backgammon game in Unity and tried to use Photon. But I could not find a step by step help for it and I also know that photon in real-time and it syncs data over 10 times per second. ...
0
votes
0answers
36 views

Shader - Directional Lights Depth

Is there a way to retrieve the deph from directional lights ? I can access the _ShadowMapTexture but this is not the depth. I found how to access the shadow map of, I think, every light type by using ...
0
votes
0answers
175 views

Culling And Optimization in a 2D Orthographic Game

I'm currently developing a 2D top-down space themed RTS game. I'm building the space procedurally from a seed. At the end of generation of all space objects, if i don't apply any optimizations I end ...
0
votes
2answers
66 views

Code Logic's execution with respect to time Events

I have to show complete 24 hours cycle in Unity3d Scene. Where different kind of task will be executed in different Times. Suppose at 2pm I have to move a car, at 6pm An Aeroplane will land on ...
5
votes
1answer
125 views

Calculate edge loop from plane intersection

This is a fairly complex question, so please bear with me. I'm attempting to calculate an edge loop based on the intersection of a plane with a mesh, bounded by a sphere. Here is a mockup of what ...
1
vote
1answer
46 views

Getting help on collaboration with Unity especially programmers

My team and I are currently creating a 3D tower defense game with Unity and are compromised of me a few animators modelers and programmers. However as I am still fairly new to Unity I have trouble ...
0
votes
2answers
428 views

How to destroy object after animation

I've made an object and when the player has pick it up, rise it up and stop it out of screen. But because you can see the shadow of that object, I will destroy it after the animation has played. But ...
1
vote
2answers
32 views

How to call a method after a yield instruction in the same frame?

When I run this script... int frameCount; void Start() { frameCount = 0; StartCoroutine(first()); } void Update() { frameCount++; Debug.Log("Frame " + frameCount); } public ...
-2
votes
1answer
112 views

good and free 3D modeling programs for implement into Unity [closed]

I'll make some objects that are not easy to make in Unity, but on my previous question Making holes in 3D objects (Unity) was there an answer that said that I can make it whit an other 3D modeling ...
0
votes
1answer
98 views

Sprite cut in half after placed on Scene [duplicate]

I have noticed a very odd behaviour in Unity 5.2.1. When I drag and drop a Sprite into the Scene, it's cut in half like this: I tried with PNG and PSD formats but it didn't help. Although when I ...