Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (1)

0
votes
2answers
306 views

How can I reuse objects going off left side of screen, by putting them offscreen on the right side?

I have an array of roughly 10,000 tiles over a 2d grid. When a tile goes off screen, I'd like to recycle it by disabling the renderer, repositioning it just before it comes on screen again, then turn ...
9
votes
4answers
993 views

Why does my game display the wrong “required Android version” on Google Play?

I'm porting a Unity game to Android, and I've set up the "Minimum API Level" in the Player settings to "2.3.3 (API level 10)". However, on the store, it says "Requires Android: 1.6 and up". On the ...
0
votes
1answer
225 views

Efficient approaches to updating adjacent grid tiles when one tile is disabled?

I'm trying to update the surrounding grid of tiles if one of them is disabled (not removed). For example, imagine we have a grid of tiles each with x representing one texture: x, x, x, x, x, x x, x, ...
0
votes
1answer
1k views

Unity/VS debugging only with UnityVS?

Hi, this one thing isn't clear to me: Is it possible, to debug C# of Unity 4.3 with Visual Studio 2013 without any plugin? If no, what or how else should I debug then?
3
votes
3answers
511 views

How can I render from a buffer that exists and was created on on the GPU?

I'm looking for a unity API or function call to allow me to do the following ... I wrote some really complex functions that are compute shaders. These compute shaders manage a huge compute buffer ...
4
votes
1answer
244 views

How can I expose a property to Unity that should be treated like an asset path?

I want to be able to do something like this: public FileInfo XmlBehaviourFile; And then use the asset browser in the Unity editor to select an asset. Ideally, I would like to limit it to XML files ...
4
votes
4answers
7k views

Unity: Flip Sprite Direction

I'm toying around with the new Sprite class in Unity, and I'm trying to work out how to change the direction the sprite is facing ("flip" it). I'm sure I can most likely just scale it across the x ...
1
vote
1answer
226 views

Camera movement and threshold not working

I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if ...
2
votes
0answers
779 views

Unity 4 mecanim; 'Quaternion to Matrix conversion failed, input quaternion is invalid'

I'm trying to animate a stick figure in Unity, with placeholder animations. Character is built/animated in Blender, exported to FBX. When imported to Unity, everything appears correct in the editor. ...
0
votes
1answer
267 views

Set alpha cutoff value Unity3d

I am continuing my previous question( link ). Now its working as per this demo. and the coding written to set cutoff is here : function Update () { renderer.material.SetFloat("_Cutoff", ...
3
votes
1answer
551 views

How can I create 2D shadows that let me detect when the player is inside them?

I'm working on a 2D platform game, and I want my platforms to cast shadows along with some way to detect if the player is inside the shadow area (that is, not hit by the sun). More specifically: I ...
4
votes
5answers
634 views

Goalkeeper Jumping Algorithm?

This may be a "best way to" question, so may be susceptible to opinion-based answers (which is ok for me). But I would also like if there are any tutorials , research papers , etc. I'm trying to make ...
0
votes
1answer
630 views

Instantiate prefab in editor script

I'm working on a script to battle against nested prefabs. The script finds and replaces certain prefabs with a new version of that prefab. Now finding the prefabs is easy: ...
1
vote
1answer
607 views

How to continuously create objects in front of the camera when moving forward?

I have created a scene in Unity3D that's filled with spheres. I want to be able to move forward forever and still be passing through the spheres. I was thinking I'd keep the player in one spot and ...
0
votes
0answers
80 views

Tilemap mesh issue with z, -z axis

I don't understand why the created mesh is upside down if z ( z*tileSize ) is positive, the mesh is then rendered with the texture looking down. With "-z", the mesh texture is looking up correctly, ...
1
vote
1answer
315 views

Spot and area lights inconsistent

Im having problems with area light and spotlight. When adjusting parameters the change is not consistent and sometimes the light grows tstronger and then dissapears and then reappears very strong, ...
1
vote
1answer
269 views

Is it possible now to make something for android in Unity3d without buying any licenses?

I was just talking to a game dev who said its possible, that it involves downloading the android sdk and few other things. If this is possible can someone tell me how? Also is it possible to build a ...
1
vote
1answer
1k views

Show the tooltip when mouse over at the object unity3d

i wanted to show the tooltip like this when the mouse over at the object, here is the example image: and i already tried this below code, but the message on the debug.log didn't showed up when i ...
4
votes
1answer
1k views

Faking 2d light using shader (Unity, Shaderlab)

Since the concept was difficult to explain in words for someone who's not quite familiar with shader, I described it in pictures. I'm currently using Unity and it seems Shaderlab is the best choice ...
1
vote
1answer
311 views

Show the GUI button when mouse hover to the object

i already have this player on my screen. And i want, whenever the mouse hover at the object, the GUI button show itself (like tooltip). I tried below code, but the button is not showed up when i hover ...
7
votes
2answers
998 views

How does Unity3D lower an imported .obj vertex count?

I have a question regarding how Unity3D handles importing of .obj files. I'm importing this teapot: http://groups.csail.mit.edu/graphics/classes/6.837/F03/models/teapot.obj The number of vertices ...
0
votes
2answers
90 views

string on GUI.Button not showned

I am sure that inventoryItem.Name contains "Wood" cause i see it when i add a breakpoint. Still i get nothing in the game. Just empty buttons. void DrawInventoryContent (int id) { ...
11
votes
1answer
9k views

Can Unity 2D be used to make pixel-art games?

I'm looking at the new 2D features introduced in Unity 4.3, and I think I might be missing something. To me it looks like they are designed for high-res 2D games, where scaling the sprites is ok, but ...
1
vote
2answers
1k views

textures in tilemap games: use 2d planes or 3d objects? (example with Dragons of Atlantis)

How to create the textures in games such as Dragons of Atlantis? I was thinking about 2 ways: using 2d planes to save space and memory, using the color from the 3d software adding a very simple ...
4
votes
1answer
2k views

Advance efficient water physics simulation [closed]

Summary: I am looking at creating a large(ish) ocean which multiple ships will be present in doing their own thing. I want the ocean to be a life like as possible but without compromising too much on ...
1
vote
1answer
369 views

Behave Plugin : Behavior Tree Perpetually “Running” actions Prempting problem

I am using the Behave Plugin to make behavior trees for my game So, I have a behavior tree that looks like this : http://imagebin.org/278510 The Actions marked in Red are basically Perpetually ...
2
votes
1answer
425 views

Unity3D free in game purchase solution [closed]

Am making an android game with unity and i want to add an in-game purchase feature, i looked around and all the suggestion lead to non-free plugins (mainly prime31 plugin) but in the current moment i ...
1
vote
1answer
2k views

Why do my animations need to be marked as “legacy?”

I'm in the beginning of a project and I'm not really using 3D models but rather a hierarchy of primitive shapes. I made a couple of animations that suddenly don't work anymore. I get an error about ...
0
votes
2answers
145 views

Unity3D JavaScript/.NET code throwing compilation error with a List-thingy [closed]

So, I do this: var intlist:List.<System.Int32>; intlist.Add(1); And where I say intlist.Add(1) I get: NullReferenceException: Object reference not set to an instance of an object Weird, ...
0
votes
2answers
316 views

Unity3d and Windows 8 run game in frame

How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but ...
1
vote
2answers
307 views

How can I tell the player that a key or other item can be discarded?

We're working on a survival horror classical Resident evil (1, 2, 3, 0, REmake) type of game - link. I'm using Unity3D with C#. There's something that's kinda puzzling me - more a game design ...
0
votes
1answer
1k views

Is there a way to create a sky-sphere instead of a skybox in Unity3D?

In a 3D game, how can I make a sky background seen at the horizon? I tried adding a texture to the skybox but since it's a box it looks horrible. When I'm not using a texture it's not notable that it ...
0
votes
1answer
901 views

How can I have my third-person camera track slightly ahead of the player as he or she moves?

I have a 3rd person camera controller in a top-down game. I have my cameran following the player and I currently use linear interpolation to make the movement smooth and a little laggy. But I would ...
1
vote
0answers
403 views

Unity game debugging on Xcode

This question has two parts: 1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
1
vote
1answer
392 views

Making player movement direction follow players facing direction

if (controller.isGrounded) { moveDirection = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical")); moveDirection = ...
1
vote
1answer
211 views

Block player movement

What do i need to keep my player model from going through environment objects like walls, trees etc? Im trying to figure out if should use rigid bodies and the built in physics but i feel that its ...
0
votes
1answer
180 views

3rd person game with rigid body

Im making a 3rd person 3D game. I have a little capsule shaped player controlled drone at the moment that moves on a flat surface. Y axis is locked. The Game object contains a script and then the ...
4
votes
2answers
2k views

Camera chasing player

I want the camera to follow the player and lag a little bit and then catch up with the player when the player halts. When stopped the player is in the center. At the moment im at the point where i ...
1
vote
1answer
258 views

Spot Light color fade in Unity 3d

I have a scene where many spot lights are focused on the screen. All have red color and same intensity. What I want is that the red Color(0,0,0,1) value should increase and decrease in a fading effect ...
1
vote
1answer
393 views

A few questions about integrating AudioKinetic Wwise and Unity

I'm new to Wwise and to using it with Unity, and though I have gotten the integration to work, I'm still dealing with some loose ends and have a few questions: (I'm on Unity 4.3 as of now but I think ...
0
votes
3answers
424 views

Multiplayer object interpolation

Currently I'm participating in a multiplayer game project as a network developer. Unfortunately, however, I'm facing an interpolation problem which makes game objects look like they are ...
0
votes
1answer
908 views

How to manage input state in Unity3D?

In Unity3D how do I manage input among many components, especially in relation to "blocking" input messages to certain components? To make my question clear, an example: Component 1: Input Manager ...
1
vote
3answers
197 views

Algorithm for securing a retro password system

For a game I am working on, one of the build targets is the Unity Webplayer, which does not support saving file I/O at all. However, as it's an action/adventure game based on Zelda 2: The Adventure ...
1
vote
1answer
2k views

Unity3D Drag Object with Mouse Gives Invalid Position

I am trying to implement a simple script to drag a GameObject with the mouse in Unity. However, when the position of the object is updated with the following script, I get an error saying: ...
-1
votes
1answer
138 views

Show message to one player issue in multi-player game

I Needed to show message to only one person of the multi player game,i am using smartfoxserver to developed a board based game and in this game how to differentiate 2 players in unity c#,and also how ...
1
vote
1answer
2k views

How to slide a non-kinematic rigidbody?

I'm studying Unity3d, coming from a 2d background, and I'm a bit confused how some things work. I'd like to slide a non-kinematic rigidbody, i.e. "just move it forward", like if it was hovering over ...
0
votes
0answers
158 views

Unity3D object fill shader

I've been researching this for a while, and had no luck yet. I figured I'd ask here to see if anyone had any good ideas. Essentially what I want is a shader that can make only part of an object ...
0
votes
0answers
830 views

How do I use UsePass in a shader in Unity when the pass does not have a name?

I'm trying to use passes from a given built-in shader in Unity. The docs say that the syntax is UsePass "Name". The problem is that built-in shaders don't have names on their passes. How could I do ...
0
votes
1answer
350 views

How to stop camera from rotating in 2.5d platformer

I'm stuck with a problem: I can not make my camera stop rotating after character. What I already have tried: using empty game object with rigid body and locked rotation and make it parent of camera, ...
2
votes
1answer
376 views

Project collision shapes to plane for 2.5D collision detection

I am working on a top down 2.5D game. In the game anything that overlaps on the screen should be 'colliding' with each other regardless of whether they are on the same plane in the 3D world. This is ...