Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Stream Unity video and audio straight to a webcam

I want to render my unity game straight to a web cam feed. I'd like it to show up as a webcam so I can use it as an input source when I'm video chatting. I've looked into DirectShow and I think I can ...
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2answers
230 views

How can I disable an NGUI button when I pause my game?

There is an NGUI button in my game, which when pressed increases the player's power. When I press the escape key, my game pauses completely. But the button still functions normally. Here's how I ...
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1answer
96 views

Split up a string and add each as an item in an array [closed]

I have an input string and input the following "2, 4, 5, 7, 10" (for example). How can I split it as an object(item) for a list array? so it would be in each item "2", "4", "5", "7", "10"
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2answers
142 views

Mock Collision Object in Unity

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: Collision2D col = new Collision2D(); ...
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2answers
173 views

Unity messes up the fileIDs

I'm working in a team of three people on a 2D game, and Unity recently has been messing up the fileID on many sprites: - m_Sprite: {fileID: 21300000, guid: 6186fa4d068aae8418d9520f658d1ee6, type: 3} ...
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1answer
108 views

Where should I put code if I want it to run automatically?

I'm new to programming and I found an animation script that has code that is called in the OnMouseDown event, when the user clicks the object. I'd like the code to run automatically, instead of ...
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39 views

Bones are incorrectly rotated in FBX after Unity import

I am importing an FBX into Unity. The problem I have is that it looks like the bones are rotated by 180 degrees. When I try to rotate the them the whole model is also rotating. How can I fix this? ...
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1answer
168 views

How to constrain axis-angle rotation?

I have a problem where I'm performing an axis-angle rotation and am trying to constrain my rotations. Specifically I have a skeleton (model/mesh with rig, transforms are hierarchy parented to pelvis ...
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1answer
432 views

How to execute code every x seconds in unity?

So I have a flashlight battery script I created and I need to know how do you make the battery variable go down every few seconds(whatever time you set.) I tried InvokeRepeating but it was an absolute ...
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54 views

How do I view currently downloading assets in Unity?

So I'm completely new to Unity, and in order to do some tutorials on their website I need project assets from their Asset Store. So, I go and download one, and I had no idea to see it was downloading ...
2
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0answers
527 views

Getting child collider when collision occurs in compound object in unity3d?

I have a compound object. The parent of the compound object hierarchy has a script that is listening to the OnTrigerXXX callbacks of the children. When this compound object collides with other objects ...
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1answer
154 views

Assigning multiple game objects to a single sprite (Unity)

I've been making a pokemon game clone on my own with Unity, as I'm a beginner and just trying to learn. Up until now I've been splicing the town pictures and manually putting them together, but this ...
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3answers
355 views

How to create a two-way teleport system?

I'm trying to create a two-way teleport system in which players can move into a teleport gameobject, and is then teleported to another linked teleport gameobject. How I was planning to have it work ...
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1answer
130 views

Why does Unity save textures in bitmap format for APKs and IPAs?

Why does Unity save graphic resources in Android apks and iOS ipas in a bitmap format(width*height*bpp)? I want to save my resources in a small apk, but instead of 1mb for an image Unity stores 11mb ...
10
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1answer
754 views

How do I render my 3D game in ASCII art?

I'm trying to create an easter egg for a 3D game in Unity3D. I've the idea to pass my game momentarily in ASCII art. My first idea is to create a shaders to do that, but i'm not sure if it's the ...
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709 views

Rotate object against Gyroscope in Unity

I would like to rotate a simple object against the z-rotation of the gyroscope of a smartphone, so that the object will always "look" to the physical floor where the user is standing. After that, I ...
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0answers
216 views

Change graphics in-game (without needing to restart)Unity

Hey I am new to scripting and I am not so sure if this is possible to do in Unity. Currently I have it for example; public void AntiAliasing(GameObject Description){ sliderValue = ...
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1answer
129 views

How to create laser redirection?

Think portal 2, where a laser can go through a cube, and depending on the rotation of that cube, it will redirect it. Examples: Here is my barely functioning code. It works for one cube, I'm able ...
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2answers
323 views

Can the GUI be used to create game objects?

I want to be able to position 10 various game objects (sprites) within the area of the screen which will be dynamically sized accordingly to the screen size of the device. The area in which I want to ...
3
votes
1answer
303 views

Parallax effect for layers in Unity2D

I have a simple game scene where i have put a number of images. I combined these images into layers (SortinLayer, to be specific). So now I have 3 layers. I have read a few tutorials, but in them was ...
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0answers
53 views

Manual response when 2 shapes made of rectangular volumes collide

I have 2 compound objects made of rectangular blocks. One of them (the one that is moving) has a script that listens to OnTrigger callbacks. What I need is to position the moving compound object on ...
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1answer
99 views

How can I cycle through sprites when the player touches some UI element?

if(Input.GetKey("y")){ gameObject.GetComponent<SpriteRenderer>().sprite = Characters[0]; } if(Input.GetKey("u")){ ...
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1answer
84 views

Where do I store project data in Unity?

In Unity the PhysicsManager has project data. It exists across scenes but its data is unique to each project. If it make my own CustomManager, where/how to I store its data so that it's associated ...
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1answer
153 views

What causes sprite tearing / corruption in unity PC stand alone running on Windows XP? [closed]

The image below is representative of my client's experience running the released version of an app I created for him on his Windows XP Machine. I built it using Unity 4.5. The messed up buttons ...
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1answer
97 views

How to invisible first window on click unity3d

I have a window called "red window" on scene1. When i click on the hello world button it should displays another window called green window and the first window should invisible. How it possible. ...
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1answer
255 views

Modular enemy behaviour in a shmup - Delegates unsuitable?

I'm creating a shmup type game and trying to implement the enemy wave system, which includes the associated enemy behaviours like their movement and bullet patterns. I've tried to separate the ...
2
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1answer
384 views

Unity Android Orientation Bug in Auto Rotate

I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
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3answers
386 views

How do I define a required component on a Unity game object?

I have a script that expected the game object to have a Terrain component. Is there an attribute I can add (or some other way) which will prevent a designer from adding my ...
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0answers
75 views

importing images as pixel-perfect from flash to Unity

I am not sure if this works, it just feels like it should. So I have this character in flash: And what I want to do is import him into Unity, and making him pixel-art. (And yes, for those wondering; ...
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3answers
185 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
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0answers
498 views

Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
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1answer
3k views

How do I draw a tilemap within unity3d?

I'm pretty new to Unity and after a bit of googling around I have come up with this code to draw my tilemap (the script is attached to my camera). I am simply trying to use nested for-loops to draw a ...
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65 views

Instantiating and deleting objects with triggers problem

I'm trying to create some kind of dust field, by now I'm just creating small balls for testing, between the bounds of a BoxCollider which I use as my dust field. When the box collider goes outside the ...
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1answer
1k views

Unity 4.6: Position jumps when switching Canvas render mode from Overlay to camera in code

In the project I am currently working on I have two sets of main UI: one set that is on the screen at all times for the players use, and the second set which the player can open and look at to gauge ...
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0answers
122 views

How can I use a texture as a font in Unity3D

I am making a game in unity and I am trying to make a custom font for showing numbers. I created a png with the numbers, turned it into a material and added it to a custom font object. I set up the ...
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81 views

How to control animationClip though scripting or button pressed

I am stuck in my project designing Game Menu in unity. I am using NGUI plugin free version. I created image button and animated in animation view. It made animationclip and added in animator ...
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0answers
86 views

Flickering Textures

I have downloaded an FBX and its textures and imported them into my project. The problem I have is that the textures are flickering very much in my current scene whenever I move the mouse. I have ...
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0answers
172 views

Dynamically destroy objects when player enters a boxcollider2D

What would be the best approach for destroying dynamically objects when player enters a boxcollider2D? Currently using parent objects with boxcollider2d to activate OnTriggerEnter2D, boxcollider2d is ...
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1answer
917 views

Can I break the UI MASK hierarchy in unity 4.6?

I'm using unity 4.6. I saw a couple of UI masks tutorials and saw that there's a certain hierarchy I can't seem to break: -Canvas --- Panel (holds the mask component) --------Image I want to move ...
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1answer
560 views

Need help in tracking down memory leak in Unity standalone game

I'm experiencing a memory leak in my Unity game. If the game sits idly (no new game objects are being created in the scene), Windows Task Manager will show the memory of the .exe slowly rising. I've ...
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1answer
151 views

Unity, Cannot change a single Vector2 element of mesh.uv?

I have a simple procedurally generated mesh, with uvs that tile correctly for(int i=1; i<vertices; i++) { uv[i] = new Vector2(x,z); //pseudocode } mesh.uv = uv; This works fine. However if ...
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2answers
123 views

GUI Text counter Skips numbers after a few seconds

The counter counts perfectly up until the first bump. After this it starts to add about 4-5 "points" instead of just 1. using UnityEngine; using System.Collections; public class GameController : ...
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1answer
172 views

I am trying to implement a falling animation to my game and i am having alot of problems doing so

i am trying to have it so that when my character isnt touching anything he plays an animation of falling, yet when he moves from one game object to different one, he plays the animation. for example ...
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votes
1answer
70 views

Change one prefab without changing all prefabs

I have this code that will spawn in a lot of prefabs. It then edits the prefabs. The problem is that every time it changes a prefab it will reset and move all the other ones. Can you please explain ...
2
votes
2answers
71 views

When are Unity scripts actually disabled?

When I disable an active script in unity, will it be disabled then and there, or will it only be disabled at the end of the frame? For example, if I disable a certain script from within a ...
2
votes
1answer
189 views

How should a Unity object control it's state?

I've been using Unity's component based design, and the biggest problem I've faced is how to control an object's( not component's ) state. The problem is, some components must act differently based ...
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0answers
190 views

Update DirectX 11 Texture Created in Unity Asynchronously in the Native (c++) Plugin

Sorry for the long question :D tl;dr version :) Is it possible to update DirectX 11 textures created in Unity asynchronously in a native plugin (C++)? I've written a plugin that retrieves data from ...
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1answer
151 views

What is the correct way to authenticate a player with password from Unity to a php api server?

So, I have a game in Unity for mobiles that gives you the possibility to sign-up with username, email and password to unlock extra features. The datas are sent, through a POST request, to a PHP+MYSQL ...
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2answers
471 views

StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect

So i'm using Kinect with unity to track user's hand movements, and let the user's hand act as a mouse, I have written the code to detect a collision between a button (sprite object) and the hand ...
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2answers
174 views

Framerate dependent movement

I'm moving my character controller using Euler integration like this: Vector3 originalPos = transform.position; Vector3 acceleration = Physics.gravity; velocity += acceleration * Time.deltaTime; ...