Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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3
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2answers
578 views

What's the proper way to set up a texture atlas in Unity 3D?

I am using Unity3d (free) to make a game with user-defined content (i.e., load in a map, it'll build the level for you). Everything is working as expected, except for the rendering. Note the ...
1
vote
2answers
398 views

Unity crashes when opening a project

Why does this happen? I'm new to Unity development. I have installed Unity yesterday (2015-09-06). This is the error that I get:
0
votes
1answer
54 views

How to manipulate unity objects in a C# script?

I am new to unity and i was wanting to know how i can change a objects position and angles and stuff like that in a c# script. I exported the object from blender as .3ds. The objects name is ...
0
votes
1answer
61 views

How to force Landscape Mode Unity3D Android Game?

I am developing a small side project on Unity that will ultimately be for Android but I cannot figure out how to force landscape on the device and when I have tried it out the game just goes all over ...
1
vote
0answers
20 views

Unity PhotonView - Ownership problems when synching objects

Im creating a billard game where one white ball will be controlled by two online players. I have set my object photonview to ownership takeover: https://www.dropbox.com/s/kq79lfh4clerx7q/no.jpg?dl=0 ...
1
vote
4answers
107 views

How to load and unload objects at a certain radius from the player?

I am making a procedurally generated space exploration game in unity. I'm currently generating 5000 stars in a cube of a fixed size. Each star just gets a random 3d coordinate. What I would like to do ...
1
vote
1answer
130 views

Change Material color programmatically

I'm writing a simple C# Script to change Materials color of a object. public class Highlight : MonoBehaviour { public bool Mouse_Over = false; public Color Highlight_Color = Color.white; ...
7
votes
2answers
803 views

Geometry Shader not generating geometry for some Vertices

I am playing with a geometry shader and I am wondering why it doesn't generate geometry for each vertex in all meshes? I don't think this is a Cull problem because the same vertices generate ...
0
votes
3answers
383 views

2D Physics friction on a moving platform?

I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x positions, but does not begin looping ...
0
votes
3answers
101 views

Making a 2d sprite based game in Unity? [closed]

I'm looking at developing a 2D sprite based platformer. Usually I make games in Gamemaker, because I find it very easy to use. I have never used Unity before but have heard a lot of good things. So, ...
2
votes
1answer
2k views

How do I set up Unity for Eclipse?

I want to use Unity on Android. How can I integrate Unity with Eclipse? I searched this site and various forums, but found nothing useful.
0
votes
1answer
109 views

Quaternion.LookRotation() not rotating 360 degrees

In my scene I have two cubes one has a tag "Respawn" and another one has the following script attached: ` using UnityEngine; using System.Collections; public class NewBehaviourScript : ...
0
votes
1answer
677 views

Unity5x GetComponent<Animation>().Play(“sequence”.StopAll) not working

I'm working with Unity3D 5x using C#. I've attached collision detection to the character controller script that plays a "gothit" animation clip (using legacy animations). Here are the code snippets, ...
1
vote
2answers
120 views

Deleting fewest Navmesh Obstacles when no valid path is found

So I'm building a Tower Defence, with mazing (i.e. the player can place towers to make the mobs take a longer route to there destination.) I'm using Unity's Navmesh system. Each Enemy unit has a ...
-1
votes
1answer
70 views
2
votes
1answer
3k views

How do you set the target location for a navmesh using a GameObject?

I am trying to get a GameObject to navigate through a map and get to the exit. I have created a navmesh for the map and given the player GameObject a navmesh agent. The exit is marked with a empty ...
1
vote
2answers
421 views

Best way to constrain character to a path?

I'm in the process of developing a level-based runner for mobile phones, and I've hit a wall when deciding which method to use to get the character to move through the level. Basically - I need my ...
-1
votes
1answer
947 views

Unity - “SetDestination” can only be called on an active agent that has been placed on a NavMesh. UnityEngine.NavMeshAgent:SetDestination(Vector3)

I'm using Unity5 right now. I got this error when try to setDestination. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. ...
8
votes
2answers
4k views

Unity: how to apply programmatical changes to the Terrain SplatPrototype?

I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
0
votes
0answers
92 views

Trying to grab an image file from Parse in Unity

So i've tried looking over the documentation and cant make heads or tails of it... so i'm hoping someone here can help: so i've created a ParseFile with an image stored in a byte[]. I've saved this ...
1
vote
1answer
71 views

Why does Unity not detect my camera attached via the inspector?

I want to use camera.ViewportToWorldPoint() to show the bottom center bounds of my screen. So, I created a script and added that component to my object that needs it. using UnityEngine; using ...
1
vote
3answers
89 views

pivot of a 3d model outside its mesh after importing into Unity3d

as you can see, the pivot is outside my mesh. I want to use the pivot for rotating around, for that I need to set the pivot to the real "rotating point". I know that there's the SetPivot script, but ...
1
vote
1answer
46 views

Problem with grid generation in Unity 5.1

Using Unity 5.1 and was following a tutorial for generating a grid for a Minesweeper-style game. Link to the tutorial for reference: ...
0
votes
1answer
47 views

Stop player following cameras cameras direction

Okay I'm not going to go to much into it but this is what I need my script to do. The way I have my controller set up is that the camera looks to the side of the player a little bit. I use this for ...
20
votes
2answers
5k views

What happens if I make more than $100k with the free Unity license?

If an indie game developer makes more than $100,000 using the free version of Unity, what happens to the money that goes over $100k? How will Unity people come to know how much money they are making? ...
1
vote
3answers
517 views

Why does a UI button that is child to a canvas not appear in game view?

I am trying to place a button onto a canvas background using C# script. I want the button specific to the canvas (i.e., if I move the camera to look at another canvas, I do not want the button ...
-2
votes
1answer
106 views

How to make a stab function?

I've looked around everywhere, and I can't find an example script for a stab. What I have so far is a top down 2D scene, with a player at the bottom (static). I would like to have the sword/tongue to ...
0
votes
2answers
114 views

Unity - custom Export and Import FBX Data

I am trying to write custom data inside a FBX file from 3dsmax at export time. This might be possible even if I don't know right now how to do that. But my question would be how can I read those ...
3
votes
1answer
182 views

Wander steering behaviour in 3D

I'm trying to implement the Wander Steering Behaviour but getting strange result (see .gif). What am i doing wrong? I want to move a sphere in a random direction. I read this article Understanding ...
1
vote
1answer
117 views

Unity: Adjusting the camera so that the scene view and the game view look same

when I make any object I'm able to see that by other side in the game view. And this troubles me in adjusting the objects. So can anyone help me to adjust the main camera in such a way that views of ...
0
votes
2answers
275 views

Can't submit facebook app for review

I'm trying to submit my app for review with publish_action. I keep getting the following error: "It looks like you haven't made any API requests to access content with the publish_actions permission ...
0
votes
1answer
68 views

How do I ensure consistent behaviour when using Unity's Collider2Ds for triggers and collisions?

I am experiencing inconsistent behavior using Unity's 2D Physics engine and their Collider2Ds to detect collisions and triggers on my projectiles. I will classify it into two problems. The first is ...
1
vote
2answers
88 views

Can I include 64-bit DLLs in a Unity 5 project?

I am building a C# DLL for inclusion in a Unity project. Due to some dependencies, this must be a 64-bit DLL. The last time I checked, DLLs for Unity had to be built with .NET Framework 3.5 (although ...
3
votes
1answer
287 views

Create a normal map using a script? Unity

I don't have a software that can create normal maps from an image so I usually make a grayscale image and then let unity make the normal map from that image. But I can't save the image to use for ...
-1
votes
1answer
42 views

Unity trigger problem

I have been making my first game but I have encountered a small problem. To show the text when you win, you have to go into a block with the OnTriggerEnter line. I cannot get to this block however, ...
1
vote
1answer
59 views

Unity - drawing halos behind everything else

I would like it so that the halos created by the draw halo parameter in spotlights are drawn behind all other meshes etc, currently it does this very weird thing where halos are sliced in half by ...
1
vote
0answers
131 views

Unity Photon Networking - Cant understand OnPhotonSerializeView

in all tutorials I see that an object sends data over the network and receives the data for sync in the same method: Code (csharp): void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo ...
0
votes
1answer
73 views

Getting path of right click in unity 3D editor

I want to create an extension for the Unity 3D Editor and have an custom asset type. During the process of creation this I recognized that I would improve the UX/usability if I can specify the path ...
2
votes
1answer
381 views

Unity - How to save variables for Android Game?

This is my current code, it only work into unity, when i test it in an Android Device it don't save the variable public class Click : MonoBehaviour{ public UnityEngine.UI.Text proiettiliTotali; ...
1
vote
1answer
338 views

Can't set up a PS3 controller in Unity

So I connected a ps3 controller to my computer via USB cable, when I press play I am able to move by using arrows on the left of the ps3 controller and also I am able to shoot and aim by triangle and ...
0
votes
0answers
54 views

Unity and ASTC support

I have configured in unity all compressed diffuse map textures as 6x6 ASTC blocks and normals and other maps as 4x4 blocks. However when I profile my game using Mali Graphics Debugger it tells me ...
0
votes
0answers
49 views

How does Unity Static batch handle submeshes

I have the following 2 meshes: Mesh 1 Submesh 1 - Mat 1 Submesh 2 - Mat 2 Mesh 2 Submesh 3 - Mat 1 (same as mat1 from submesh 1) Since submesh 1 and 3 have the same material and they ...
0
votes
1answer
51 views

How to create axes for a console controller

What should I change in the input manager to enable me to use a joystick? I have a usb cable to connect the joystick to the computer but how do I set up the controls?
0
votes
1answer
500 views

Update DirectX 11 Texture Created in Unity Asynchronously in the Native (c++) Plugin

Sorry for the long question :D tl;dr version :) Is it possible to update DirectX 11 textures created in Unity asynchronously in a native plugin (C++)? I've written a plugin that retrieves data from ...
2
votes
1answer
299 views

Unity Render Texture Artifacting

I'm having weird black artifacts appear on my render textures when they are transformed while the game is running. I am using a ScrollRect as a scrolling container for buttons (the buttons are just ...
10
votes
3answers
12k views

Unity Android versus android SDK

I am familiar with Unity and in the process of learning android SDK when the announcement about unity android basic came out. What would be the advantages and disadvantages of using the android SDK ...
0
votes
1answer
129 views

Can't move character at all in unity basic platformer guide

so, I followed below tutorial. https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-basic-platformer-game Going well until 18:50 (video time in tutorial), when the ...
1
vote
1answer
30 views

invaliduriexception with photon unity

I am using photon unity networking right now to make a multiplayer game. When I publish to windows the build works fine, but when I change unitys build settings from windows to webgl it gives my a ...
0
votes
1answer
356 views

How to correctly draw a 2D polygon in Unity

I'm trying to draw a 2D polygon using GL.Line; however I'm not getting a polygon but separated lines instead. In the example below, I would expect a rectangle formed by the spheres: My code is the ...
1
vote
2answers
183 views

BoxCollider not blocking other object(s)

I'm really newbie , watched about 20 videos about and tried to do something. But I still have problems with collisions. I'm working on 2D. I have a Sprite and a Cube (GameObject>3D Object>Cube). ...