Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (1)

0
votes
1answer
70 views

Using IPAD's as controllers for a Unity game

We are making a Multiplayer game using Unity. The actual game would be run from a PC projected on a screen and the players would be using their respective Ipad as a controller to play the game. I am ...
0
votes
1answer
167 views

2D object grids to a dictionary

I'm pretty new to Unity and trying to figure out what a good way of transferring objects in a grid to a dictionary would be. For example, if i have a grid of 2D objects (squares) such as below ...
-3
votes
1answer
123 views

Move the Object in y-axis when the timer increases [closed]

I have a model(.Fbx object),I have placed a timer.When the timer starts increasing the model/object should move down(along y axis).
0
votes
0answers
80 views

Texturing problem inside Unity

So I created a Hex Sphere using Houdini and exported it as FBX to Maya where I created UV's for the model to use it in Unity This is how my sphere looks inside Unity All the hexes are separated so ...
0
votes
0answers
96 views

Changing a single component of a prefab?

I'm working on a unity project and I'm looking to show the range of a certain character. However, the terrain is generated through a script at run time, and considering that the script uses the ...
0
votes
0answers
100 views

Scaling issue using a GUITexture on a sprite object in unity

I'm trying to make a Kinect game using MS-SDK wrapper from the Asset store in Unity, In the kinect manager script the Hand Cursor object is where you can set the gameObject you want to act as a ...
1
vote
1answer
489 views

Can I use flat shading on a generated mesh?

I tried to generate a mesh from code in Unity. The problem is, that the edges are automatically smoothed. When I import a model into Unity, I can set the smoothing angle of the edges, but is something ...
0
votes
0answers
59 views

Can not change rotation of prefabs

var angle = temp.transform.rotation.eulerAngles; angle.y = 90; temp.transform.rotation = Quaternion.Euler (angle); I have tried this and some other variation to change the rotation of ...
2
votes
0answers
311 views

Fixing text on the screen for Oculus Rift

I would like to fix text to the screen for an Oculus Rift in Unity. The text should say something like "get comfortable and then press any key". It seems like OVRGUI.StereoBox should work for this and ...
0
votes
1answer
65 views

Skipping a loop in foreach? [closed]

I'm trying to get Unity to filter through a list of nodes, but I am unsure on how to do so. This is what I have derived. foreach (TileNode z in map.nodes) { int num = TileNode z; ...
4
votes
3answers
515 views

How do I procedurally animate a cell eating another cell?

The entities in my game are soft-body, amorphous cells. I'd like to create an animation where enemies are engulfed by the player's cell. That is, I want to generate a "cell eating another ...
0
votes
0answers
16 views

Working with random numbers in Unity [duplicate]

I am randomly trying to generate few regions ( grass, ice, snow and water ) for one of my games inside Unity. Every time the game starts, these regions are randomly generated but at the same time I ...
1
vote
1answer
283 views

Mouse click movement

I need to make realistic human movement (3D) using mouse click. Get mouse click point using Raycast. Smoothly Slerp to LookRotation. Move transform.forward. Everything works fine, except I have ...
0
votes
1answer
166 views

Why does changing texture change it for both objects? [duplicate]

I have two identical objects in my Unity scene. When I change the texture of one, the texture is changed on the other, almost as though the first one is a prefab. Why is this happening and how can I ...
1
vote
0answers
61 views

Can I switch off scenery elements on a 3D model?

I am using a 3D asset that has flat scenery elements (3D island with 2D bushes). [1] Having encountered a number of problems with this scenery [2] I want to deactive it (not visible, not collidable, ...
0
votes
1answer
144 views

What is the speed difference between cross platform HTML5 games and native mobile games? [closed]

Microsoft is advertising and promoting cross platform HTML5 game development. I am thinking of creating a simple 2D side scroller game and I am trying to decide what engine should I use for creating ...
0
votes
1answer
172 views

Enemy clones don't target player

In a small game that I'm making enemies multiply when you kill them, however when clones are instantiated they don't chase the player like the original prefabs do (example: ...
-1
votes
1answer
82 views

How do we detect keypresses in a sequence? [closed]

using UnityEngine; using System.Collections; public class TrollingRowlandMK2 : MonoBehaviour { int cheat_progress = 0; float cheat_delay = 0.0f; void detect() {if(cheat_progress == 0 ...
0
votes
2answers
163 views

Explaining vector math for a pendulum camera

I came across a code that I guess is doing a pendulum camera, that's the class name. I would like to know the math behind that. I would like also to know how to decipher those stuff in game math, ...
1
vote
1answer
106 views

Collision detection across multiple components

I have been reading this article: http://gameprogrammingpatterns.com/component.html which describes how a game object should be constructed out of components. It also encourages the decoupling of ...
0
votes
1answer
93 views

Combination Keypad in Unity

Im having a slight problem in getting my Combination keypad to work. Ok so basically I'm using gameObject buttons to use for the numbers 0-9. So each gameObject button has a number link to it. The ...
1
vote
0answers
80 views

Dynamic Level Loads [ Story Saves ] [closed]

I have recently revisited the legend of zelda series and got inspired by it to create a game similar to majora's mask. After some slight work on the player movement and key game mechanics I started to ...
1
vote
2answers
1k views

Locking frame rate to 60 in the editor

My game runs at several hundred frames per second. I want to limit it to 60. So I used Application.targetFrameRate = 60; This works on the iPhone. But in the editor it only reduced the frame ...
0
votes
0answers
21 views

get vector of enemies that facing player [duplicate]

if I have player location (4,6,-3), thee y- axis is vertical and I have enemies at (7, 6, 12), (16,6,11) and (11,6,1) how to calculate the vector of each enemies that is needed to face the player? how ...
0
votes
2answers
186 views

Destroy GameObject as an Array of Transform instantiated destroying the whole array

I am trying to destroy a GameObject with the Destroy() method, but when I call it the whole array is destroyed, not just that element. //Instantiating the prefabs public Transform[] blue; foreach ...
4
votes
2answers
1k views

How to design a drag and drop inventory system with transition from icons to game objects?

I’m trying to write a simple 2D game in Unity with an inventory where the user can drag and drop different objects on the screen. I need the inventory to contain icons which on drag will become ...
14
votes
3answers
2k views

How can I create a stretchy, breakable pizza cheese material?

I want to create realistic pizza and allow user interact with it. What I want: What I created: I created model of the pizza (8 pieces) in Blender, then imported it into Unity. The piece of ...
3
votes
2answers
2k views

Detecting mouse clicks in Unity UI Beta

I want my game script to detect mouse clicks everywhere on my screen, except one corner where I have a pair of buttons to control the sound and will be handled separately. To help identify this ...
0
votes
2answers
373 views

How should I texture objects in Blender to use in Unity?

I need to model some things to use in Unity. How should I texture objects (road, tree, etc.) in Blender? I almost lost all textures when I exported and loaded them into Unity.
2
votes
1answer
2k views

Sending POST data with WWW in Unity C#

I would like to use Unity's WWW class to send a an HTTP request with POST data. So in my server, my PHP script can do something like $number = $_POST["NUMBER"]; According to ...
0
votes
1answer
90 views

Trigger an event when a game object touches a non-solid game object

For a 2d game, I are currently making an AI and I want it to jump when it touches a invisible cube, which isn't solid, how do I do this?
3
votes
2answers
342 views

How can I dynamically load the correct sprite from a sprite sheet?

I am making a simple card game in unity. The game is based on a standard 52-card pack, with identical backs for unique faces. In my particular game different cards are worth different values and have ...
1
vote
1answer
799 views

Prefab disables its script when a clone is instantiated

A clone of a cube is spawned when it is destroyed, however the clones disable the script in the editor (example: http://gfycat.com/SnarlingScornfulEgg). Used the exact same script for a different kind ...
0
votes
2answers
6k views

Stop animation playing automatically

I've created an animation to animate a swinging mace. To do this I select the mace object in the scene pane, open the animation pane, and key it at a certain position at 0:00. I'm prompted to save ...
1
vote
1answer
100 views

Night cycle on a globe

I am working on a tile based game on a globe. I am trying to implement a simple day night cycle on my hex globe something similar to the image below Here is the picture of my globe inside Unity ...
-1
votes
1answer
143 views

Show message to one player issue in multi-player game

I Needed to show message to only one person of the multi player game,i am using smartfoxserver to developed a board based game and in this game how to differentiate 2 players in unity c#,and also how ...
7
votes
3answers
497 views

How can I keep two racing players synchronised?

I am working on a Unity mobile game, much like a multiplayer version of Temple Run. I'm seeing a fluctuating network latency (generally 200-500ms) because of the mobile platform. The two player ...
2
votes
2answers
214 views

Problem loading level layout from file in Breakout clone

I'm working on a Breakout clone and I decide to use files as method to load level layouts. The file is something like this: N,N,N,N,N N,N,N N,N,N Only indicates what type of brick I'll ...
1
vote
2answers
206 views

How to inplement a save-system for a complex nested list of character classs?

This is the situation I'm in: I'm developing a game with C# using unity. In the game I have characters which is either locked or unlocked, and they're pretty much the same. For every character, they ...
2
votes
1answer
561 views

How do I change the material of an object with Script in Unity?

I was making a game with Unity and I want to change an object's material using JavaScript when the player collects 5 collectables that I made. The collectables get stored in an int variable called ...
2
votes
1answer
154 views

How do I save variables and load them in Unity with JavaScript?

I made a game and i want to save the high score and load it back. I need to save 3 variables and load them when the game starts. How do i do it?
0
votes
1answer
240 views

Save player data in Unity 3D [closed]

I've started to design a commercial Client/Server game in Unity and I need server-side saves players data for later analysis and web consultation (like battle.net). Is there a best practice to achieve ...
3
votes
2answers
2k views

How do I mask graphics in Unity to create a searchlight effect?

I'm trying to make a searchlight-style punchout mask effect in Unity 2D. This is the effect I'm looking for: That animation is made in Fireworks, using a white to black gradient circle masked on ...
0
votes
1answer
103 views

View Rigidbody 2D Wire Frame

Simple question. When I prototype game ideas I like to create objects without having to attach sprites. Is it possible to create a Rigidbody 2D in unity, set its size and render its wire frame? I am ...
2
votes
1answer
204 views

Lidgren peer to peer

I am currently integrating Lidgren into my Unity game. I need to move away from the built in networking capability in Unity because of the style of game I am making, basically MMO, I will have far too ...
1
vote
1answer
411 views

How do I use elapsed time as the player's score in Unity?

I'm making a "survival" game, where the goal is to stay on a rotating board as long as possible. I want to add a score system based on how many seconds passed. For example, if you stay on the board ...
1
vote
0answers
22 views

Unity3D: Rendering images weirdly in GUISkin

So i'm trying to make a gui skin in Unity3D and i'm having some problems with the images, what I mean is the images are being rendered all weirdly, not properly and some have lines through them. I ...
2
votes
1answer
167 views

Saving Game Data In Windows Store App

I am creating a windows store game using unity . I want to save the current high score data . I most probably use StreamReader / StreamWriter for saving data but when i build the executable for ...
1
vote
1answer
3k views

GUIText size on 4:3 and 16:9 is different

I have a text (guiText) on the screen. It shows correctly when viewed on 16:9 resolution. But it scales up when viewed on 4:3 (e.g iPhone4). I am using following ObjectLabel script to place it on ...
0
votes
2answers
184 views

Getting neighbors of hex tiles in 3D space

I have a hex tiled model like attached below. Each of the hex tiles are separate objects meaning I can access each of the hex tiles individually inside Unity Now in my program I want to be able to ...