Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Unity 5 The Editor has stopped working Windows 7 64bit

As soon as I press the play button to attempt to run any of my updates games crashes the editor immediately and I can't run my games. Does anyone know how I could debug this or where to start? Does ...
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0answers
76 views

Equivalent to Draw() method in Unity project?

I have been using xna/monogame before this. So I read tutorials about unity, made some classes, loaded some sprites, everything "seems" to be going good, but I can't figure out how to add things into ...
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2answers
143 views

Vector3.Angle() Never Reaching 0

I'm having trouble understanding why with this script, Vector3.Angle() sometimes will never reach 0. This question comes from me trying to make a "turret" that rotates to face a target position. It ...
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1answer
111 views

Imported Blender modular mesh lighting/shadows issue - Unity

Hi I've very recently started using Unity and am creating a game level. I've created my environment in blender and am currently using a modular design as I'd like to include destructible environments. ...
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0answers
82 views

Unity sprites are no longer batched after the object rotates/moves

With Unity 5 and access to the profiler, I'm running our game through some stress tests so I can find where our performance issues are. While testing having 1024 units on the screen with 4 selection ...
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4answers
181 views

Class design and data structures for a Tower Defense

I was trying to come up with a structure for a simple TD game that has following elements Tower Each Tower has a set of properties like range, damage, health etc There could be different types of ...
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0answers
122 views

Physics2D.OverlapCircleAll seems to be bigger than my radius

Im trying to make a "Scorched earth"-like game using unity. I managed to fire my bullet and make it explode on contact. What I am trying to do is do some damage to the tanks even if the bullet didn't ...
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1answer
3k views

Unity 5 2D drawing sprites programmatically

How can I draw sprites in Unity 5 programmatically ? I am looking for something similar to spriteBatch.Draw() in XNA. The results I get when I search about it are either outdated ...
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2answers
145 views

Mock Collision Object in Unity

Problem: I'm trying to set up some tests with mock collision objects, but i cannot construct collisions with custom objects. What I'm trying to do: Collision2D col = new Collision2D(); ...
6
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1answer
463 views

How can I retain the soundtrack state across levels to have continuous play?

Suppose I have two levels. I want the same soundtrack to play on both of them. At the moment I have an audio source in each level, playing the soundtrack. However, when you move from one level to the ...
2
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0answers
91 views

How do I get the depth data of objects closer than 800mm?

I'm trying to scan the layout of blocks on a table. My Kinect can be at most 1m away from the surface and I need to stack those blocks higher than 20 cm. I'm using Zigfu. Using the kinect 1 I have to ...
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vote
1answer
705 views

Relation between “Run in background” setting and OnApplicationPause method

I'm working on a game for mobile platforms (Android at the moment, in the future it should be available for iOS and WinPhone) and I want to trigger a certain method when the game is un-paused. For ...
2
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3answers
983 views

Do I have too many colliders on my screen?

I'm running into a situation where my frame rate drops from 70 FPS (on my desktop computer) down to 5 FPS (on my iphone) and I'm trying to understand why. At the moment, I'm only drawing simple ...
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2answers
133 views

How can I run a Unity game in a window larger than the desktop resolution?

I am exploring a research problem using Unity. I require a game resolution of at least 4096 x 786. There seems to be no option under build settings for setting a fixed screen size window. (The default ...
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2answers
115 views

2D indicator for Rotation in 3D space

This is the view from my spaceship. It can move around in 3d space and turn up, down, left and right. The planet Earth on the top right is selected. Now I want to create the red arrow to always ...
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1answer
56 views

Have several classes with a common interface, but still able to access MonoBehaviour methods through that interface?

In our project we used to have a PlayerObject class and then Unit and Building derived from that class. We recently started taking a look at Bolt, which requires classes that define objects that may ...
1
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1answer
685 views

How to rotate an object to face another in Unity?

I'm having an issue where I can't seem to rotate my bullet appropriately whenever I spawn one. I currently have a capsule prefab I am testing with. I spawn it with the following code. ...
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2answers
902 views

Unity: DontDestroyOnLoad

I'm viewing tutorial of Unity. In this tutorial, I see this piece of code: public class GameControl : MonoBehaviour { public static GameControl control; public void Awake() { if ...
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0answers
112 views

How to get a position from a radial distance and angles?

I have a radius and the 2 angles for northSouth and eastWest rotations in degrees. I need a Spherical position or a cartesian position (I have code translate one to the other) Where a position is ...
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0answers
63 views

How would I change an object's fixed angle upon collision with another object?

I'm trying to get an object to change its fixed angle once it gets hit with an object via collision, unless there's a better way. This is the code that I was using for a slingshot weapon so I figured ...
2
votes
1answer
99 views

Replacing a sprite for another on runtime (Unity3D)

I need to replace the sprite of a face down card for another sprite (of a face up card). This is the C# script attached to the face down card: using UnityEngine; using System.Collections; public ...
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0answers
67 views

Does unused 2D colliders in Unity affects performance? Is an Edge Collider more performance friendly than BoxCollider2D?

I am using a lot of gameobjects for my platformer that uses BoxCollider2D component to make the scene floor. But only an a selected set of gameobjects actually have some interaction with the player, ...
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1answer
133 views

How to get Unity's 4.6 UI images to layer over each other perfectly?

I've been noticing that if I have two images, lets say squares. I have A as the parent of triangle B. Triangle A and B both have their offsets at their anchors, which are on the 4 corners of it's ...
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1answer
207 views

Can't submit facebook app for review

I'm trying to submit my app for review with publish_action. I keep getting the following error: "It looks like you haven't made any API requests to access content with the publish_actions permission ...
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5answers
4k views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
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1answer
302 views

Can't post from Unity to Facebook feed properly

I'm using Facebook SDK for Unity. I'm posting to the user's feed with the Feed function. According to Facebook, I do not need any permission for it. "Sharing stories via Feed Dialog does not require ...
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2answers
118 views

Stop Unity UI Buttons from being clicked when a Facebook Window is overlayed

Having an odd issue. When I play with the Facebook SDK for Unity, and the Windows popup like the login window or the Friend Selector window, if I use the mouse to click in the window I end up clicking ...
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0answers
45 views

How to deal with cheat avoidance and trusted client issue [duplicate]

I hope not to be off-topic here. At the moment I'm dealing with networking programming for the game I'm working on and I found different possible scenarios. I started to build code using a Platform ...
2
votes
2answers
208 views

how to 'Scale up' my procedurally generated island/continent without losing its uniqueness?

Currently I am trying to make a procedural terrain generator. When I first started creating my terrain generator I decided to use a radial mask to generate my islands/continents like so: But as ...
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0answers
23 views

Launching projectile from a “canon” [duplicate]

I'm working on "Scorched earth"-like game just for learning purpose. I can't figure out how to launch the projectile from my tank's position, with a power of X ([0,100]),at an angle of Y ([-180,180]). ...
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0answers
79 views

Unity PolygonCollider2D acts different on iOS Device

I'm instantiating new game object, then adding a SpriteRenderer component and attaching a sprite object, and only after the sprite is fully loaded, I add a PolygonCollider2D, to fit the sprite I've ...
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0answers
163 views

save and view snapshot image from android device

I'm having a problem with saving image into an android device this is what i did My java class : package com.test.app; import com.unity3d.player.UnityPlayerActivity; import android.os.Bundle; ...
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2answers
121 views

How to add a logo to a captured image?

I have a plane which contain a WebCamTexture and a button to capture the image script to capture the image void CaptureAndSave () { Debug.Log (Camera_panel_script.webCameraTexture); ...
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1answer
80 views

How to deal with events in a game with multiple players, in Unity?

As I'm developing our game I have asked myself a couple times "When we have more than 1 player, how will I ensure events from player A do not crossover to player B?" As an example, lets say player A ...
0
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1answer
109 views

How do I draw a line from a set of points in unity to use as terrain in a 2D game?

I'm trying to make a 2D game in unity. My terrain is randomly generated and what I'm trying to do is make a bunch of points with different x coordinates and then draw a line through them to use as my ...
0
votes
1answer
128 views

maps in a multiplayer diablo clone - unity3d

I'm messing around with unity3d free, trying to figure out if i can get away with using its readymade graphic engine. I have some problems figuring out how maps should be implemented/handled (the ...
2
votes
2answers
473 views

How to synchronize damage with attack animation in a RTS game?

I have been working on a RTS game in unity and did damage deal through code and a timer but it does not fit with the animations quet well. The damage is dealt in the beginning of the animation and ...
2
votes
2answers
445 views

Unity: Make camera center of screen

Here is my camera setting: With this setting, when I run, game is not center of screen: Please tell me how to fix this. thanks :)
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2answers
2k views

Loading .PNG file and using it for UnityEngine.UI.Image

Have an Unity UI Image. I want to load a .PNG file that is in my persistent data path and use it as the sprite source for the UI Image. Code: byte[] bytes = ...
2
votes
1answer
171 views

Unity 4.6: why Image object doesn't stretch all sides of canvas

I insert a canvas, after that, I insert an image at center. Then, I want to stretch this image over this canvas, so I choose last option as below: But the image doesn't stretch to fit the canvas, ...
1
vote
1answer
522 views

Do I need the dev kit in order to release for Wii U?

In nintendo's developper website I found this quote. Q: How much does it cost to develop on Wii U? It’s free of charge to participate in the program and to submit games to Nintendo for ...
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votes
1answer
137 views

Does Unity 3d cost money? [closed]

So I installed an Unity engine and I want to develop games by that. I heard that it costs 1500$ to program the code and post the game. Is that true? Did some1 developed a game with it and uploaded it ...
0
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0answers
17 views

How can I increase the horizontal speed of something every N seconds in Unity and make it STAY increased? [duplicate]

I have these particles that only move horizontally and to make the game harder I would like to increase the speed of these particles every 5 or so seconds. I am not sure how to do this I am still ...
2
votes
1answer
2k views

Input events slow on unity Update function

I have this running on the Update() on Unity. I am trying to create a page swipe feature on my game, but the problem is there is a half second delay when printing "dragging" to "end drag" when I ...
1
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1answer
52 views

Pick which directional light shades which object

Suppose you have two directional lights pointing at one sphere from different angles. You would expect the sphere to cast two shadows, but it turns out that this isn't the default behavior. The first ...
1
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1answer
110 views

Rotate on key down, revert rotate on key up?

How would I rotate an object a certain number of degrees when the left arrow is pressed and then rotate it back to its start when the left arrow is released?
4
votes
1answer
1k views

Blocking Physics Raycasts with Unity's 4.6 UI?

I use raycasts to determine hit objects and object selection in our game. I want these to be blocked by UI elements. Before I had a crude form of that where I just excluded rects of the screen, though ...
3
votes
1answer
121 views

Cannot use DLL in my Unity project

I'm pretty new in Unity and i'm trying to write reusable code to use across multiple "project". So I wrote this class to POST and GET highscore via WebRequest. I compiled the project to a DLL and ...
1
vote
1answer
358 views

rotating an object on an arc

I am trying to get a turret to rotate on a 90 degree arc (rotating about 2 orientations about the y-axis), and have hit a wall. I have 8 possible starting orientations (multiples of 45 degrees about ...
1
vote
1answer
390 views

How to make sure that all the UI elements were the same size on all screens in new Unity 4.6 UI system

I have made a HUD for my 2d mobile game with the help of the new UI system, that was introduced in Unity 4.6. But when I am trying to play game in Unity editor, the UI elements have normal size, but ...