Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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4answers
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Get GameObject to bounce of colliders [duplicate]

I am making a Atari Breakout game with unitys 2d tools and I need to get the ball to bounce of colliders in the scene. If you havent played the game before how it works is if the ball hits the wall at ...
2
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2answers
2k views

Rotate to a set degree then reverse and repeat in Unity

I'm making my first project in Unity, a simple game where touching objects adds points to the player's score. I'd like the objects to have a pleasant back and forth swaying animation on the Z axis. ...
1
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1answer
452 views

Rotating a GameObject around its center

I'm trying to rotate a GameObject that consists of several cubes around its center of gravity on an axis. When using transform.Rotate(), it rotates around its pivot point (as shown in picture 1) and ...
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1answer
4k views

Switch character to play animation() in Unity3D using c# [closed]

I have two or more 2D character (Character A, B, n..). I made an animation on the character using the Animator class "AnimCharacter.cs". if i press the 'PgUp' character 'A' can call the function ...
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1answer
326 views

Match-3 “find matches” function not returning correctly

So I'm in the process of making a simple bejeweled clone and for some reason my "find matches" function is having problems. I've broken it up so it check horizontally, then vertically and right now ...
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0answers
419 views

Is there an up-to-date Sublime Text 3 package for Unity3D C# completions and snippets? [closed]

I found a couple on wbond, but the only one that's been more or less recently updated has less than 1K installs. Does anyone have experience with Sublime 3 and Unity? I'm mostly interested in 2D ...
3
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3answers
506 views

How can I render from a buffer that exists and was created on on the GPU?

I'm looking for a unity API or function call to allow me to do the following ... I wrote some really complex functions that are compute shaders. These compute shaders manage a huge compute buffer ...
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1answer
172 views

Create texture the size of my mesh

I programmatically create a Mesh and want to generate a texture that patches coloured squares together so that the patchwork perfectly matches the vertices. The mesh's dimensions are expressed in ...
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2answers
5k views

Drawing a dynamic indicator for a field of view

My goal is to draw a dynamic indicator for a cube, which represents the field of view. The ideal indicator would look the same as in Metal Gear Solid(the blue ones): From what I have gathered, I ...
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6answers
1k views

Quaternion Lerp never reaches target

I seem to have misunderstood something about how LERP works. Im not sure what is missing. The object is rotating as it should, but it cant seem to get it to end. The transform.rotation dont seem to ...
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2answers
202 views

Unity score on touch adding up incorrectly

I'm currently working on a game where a user can click an object and this should increase their scored by 1. Unfortunately it seems to be increasing it by more than 1 sometimes and I can't figure out ...
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1answer
223 views

lerp z rotation towards mousepointer

I am trying to get transform.rotation.z to chase the mouse pointer at a rotation speed. But I get a very weird results and can't figure out what I am doing wrong. var mp = Input.mousePosition; ...
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1answer
256 views

Lerp speed or lerp time [closed]

Am I right about the fact that lerping can be done over a set period of time or at a speed which will continue until the target is reached? How are the formulas for the two? Is it something like ...
1
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0answers
1k views

How can I get this Shader for Unity working with Normal maps? [closed]

So I'm by no mean a shader coder, but I've been hacking around the last few days trying to get working a shader for the sprites of the skeletal animation tool Spine in Unity that can properly use ...
2
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1answer
441 views

Strange collision behaviour in 2D game even though the collision is very basic [closed]

I have a player ship (cube) and some enemy laser projectiles. When the player ship has position X values greater than 1, collision with the enemy projectiles occur but when it has lower X values, the ...
2
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0answers
952 views

How can I use the dualforward parameter in my unity shader to use lightmaps and normal maps together? [closed]

I'm using the free version of unity and I would like to combine lightmaps with specularity and normal maps. After doing a -bunch- of research, I've figured out that there doesn't seem to be any easy ...
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1answer
158 views

Lerping back and forth in Coroutine [closed]

Im trying to lerp the scale of a game objecto to 30% its size and then back again, but all i get as output is " Blippping Cursor up scale 0 down scale 0 IEnumerator Blip_cr ...
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1answer
1k views

Producing a smooth mesh from density cloud and marching cubes

Based on my results from this question I decided to build myself a 3D noise map containing float values in place of my existing boolean point values. The effect I'm trying to produce is something like ...
3
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1answer
627 views

Unity Spaceship camera control

I'm trying to make a third person spaceship control system in Unity. In theory, it works like this: Let's suppose you move your mouse to the right. The targeted direction would rotate to the right ...
1
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0answers
423 views

Consequences of running a Unity APK on Intel processor driven Android devices? [closed]

As more Android device manufacturers will be implementing Intel processors in the future, this question might be interesting for everyone who wants their Unity games to run on these devices. I ...
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0answers
52 views

Memory Management on Physic Body Frames in Unity

Compared from the Android programming with the help of LibGDX and Eclipse programming software in making 2D physics based game from this previous question, what if I'm throwing lots of game objects ...
0
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1answer
173 views

How do I change the size and specific height values of Unity generated terrain?

I'm having problems with terrain scripting while trying to do a infinite-world with Unity's terrain generation. How do I change the terrain height at specific points? And how do I set the amount of ...
3
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1answer
3k views

Moving a character according to the animation, rather than code

I'm using 3ds Max to export character animations in which my character is moving. I expected this to mean that the character will move in Unity, but it doesn't... For example, if my animation (in 3ds ...
3
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1answer
927 views

Issue with interpolation on a burn shader (lerp and smoothstep)

I'm trying to create a simple burn shader. See here for more info on the method I'm using. However, I don't get why replacing the smoothstep with a lerp results in completely different results. Am I ...
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0answers
60 views

Weird floor blur close to camera [closed]

So simple question I guess. I created a floor with texture and when I fly with the camera there is the strangest blur in front. Almost like a circle surrounding the camera looks fine and then a line ...
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0answers
110 views

Unity Mecanim Glitch

I am used to using the old animation, but I wanted to start using Mecanim. Here is an image of a creature I modeled with some animations, in blender, in my unity scene: And here is the blend import ...
9
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2answers
1k views

How should I implement units' enemy “awareness”?

I'm using Unity3d to develop a RTS/TD hybrid prototype game. What is the best approach for "awareness" between units and their enemies? Is it sane to have every unit check the distance to every enemy ...
2
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1answer
181 views

At same positioned game objects collision detection

In my game, I am creating two game objects at same position using Instantiate statement. Each generated object has box collider attached. So I want to detect collision between them so I write ...
0
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3answers
707 views

Applying a torque to a different centre of mass

In Unity I have an object with a circle collider attached to it and when I apply a torque to this object's rigidbody2D, it rotates as expected. However, I have now attached a sub-object to this object ...
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4answers
3k views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
6
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4answers
2k views

Which for basic RTS prototype: Unity or Torque? [closed]

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
7
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4answers
962 views

How does creating 2d game assets differ from regular 2d art? [closed]

I've done some digital paintings and concept sketches in the past, and I was thinking about employing those skills in my game making efforts. From an artists standpoint, what does he have to do ...
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3answers
641 views

Is it possible to develop a game using only 3DS Max?

My team is going to get involved in a project and we are researching to decide on whether to reject one particular project. It is a car simulation like a 3D driving simulator. I know we should use ...
0
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2answers
306 views

How can I reuse objects going off left side of screen, by putting them offscreen on the right side?

I have an array of roughly 10,000 tiles over a 2d grid. When a tile goes off screen, I'd like to recycle it by disabling the renderer, repositioning it just before it comes on screen again, then turn ...
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2answers
3k views

How to move rigidbodies

Have i understood this correct: If i want to use a rigidbody for physics then i should not move an object through its transform.position. I should never move it by riigidbody.velocity since i then ...
2
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3answers
3k views

Unity map size limit?

Does Unity have a map size limit and if there is what is the limit? Is there a way to work around it? I am making a open world zombie survival world and I want to make a really big map. Thanks!
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0answers
706 views

Box2D Soft Body Wheel in Unity3D

I was watching this video made with IForce2D, its about creating soft bodied wheels in box2D. http://www.youtube.com/watch?v=F-aDMZUVw0c I wanted help in being able to increase the Radius of the ...
0
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1answer
1k views

NavMeshAgent in Unity giving jerky performance

I am using NavMeshAgent in my Unity project to calculate and move my object to a particular location. When I do: navMeshAgent.destination = destinationPt the object starts moving, but the motion ...
2
votes
1answer
775 views

Paint with soft brush (logic)

During the last few days I was coding a painting behavior for a game am working on, and am currently in a very advanced phase, I can say that I have 90% of the work done and working perfectly, now ...
2
votes
1answer
860 views

How do I make an object face the mouse position, but only on one plane?

I want a game object to turn and look towards where the mouse was clicked (in world space). It works well when considering all 3 dimensions, but I really only care for the plane formed by the x and z ...
0
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0answers
95 views

ColorMaterial:AmbientAndDiffuse equivalent for CG\HLSL

I have this shader written on shaderlab, which replaces Ambient and Diffuse values of the material, because I need to tweak vertices colors from the script. Shader "VertexSimple" { Properties ...
2
votes
2answers
425 views

How can I support many point light sources in a dynamically-generated level in Unity?

I'm currently working with a dungeon game which is similar to Dungeon Keeper by Mythic Entertainment. I'm using Unity and developing this game for Ipad 2 and above. Player can modify his dungeon, and ...
0
votes
1answer
2k views

How do I get parabolic movement in Unity using Rigidbody2d?

EDIT: It was the Animator after all. Apply Root Motion basically nullifies any physics based work. I "know" this answer but I can't figure out what can possibly be wrong. My code is in FixedUpdate(). ...
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1answer
111 views

How can I use a Unity C# script simultaneously in a non-Unity Linux program?

I have a C# script inside a Unity project. I'd to both keep using the script in this Unity project, and to use it to compile a non-Unity Linux daemon. So I would basically need to create a new Main ...
1
vote
1answer
2k views

How to crop or mask a sprite to a specific shape in Unity (2D)?

I'm trying to do a procedural 2D terrain generation. I've managed to make the function to generate the points, and I've been testing/debugging by creating the terrain using a 2D polygon collider on an ...
9
votes
4answers
979 views

Why does my game display the wrong “required Android version” on Google Play?

I'm porting a Unity game to Android, and I've set up the "Minimum API Level" in the Player settings to "2.3.3 (API level 10)". However, on the store, it says "Requires Android: 1.6 and up". On the ...
0
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1answer
662 views

theoretical solution for “drawing” with mask

So am trying to create a make-up game and i need to have a basic drawing solution, and so far i have made a good progress with the help of the DepthMask solution My approach was like this : suppose ...
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1answer
173 views

How to import .fbx MODEL into Unity Project?

I created new Project in Unity. I downloaded .fbx file from internet, it looks like as give in image. How can I import .fbx into Unity Project. I am beginner and this is my first Unity Project. ...
5
votes
1answer
6k views

Multiple resolutions for Unity 2D Android game

I'm trying to target as many devices as possible by providing a consistent experience. So I'm trying to make sure the aspect ratio fits each device it's played on. After reading some forums and ...
1
vote
2answers
2k views

Retrieve variable from another class and send to another scene in Unity

Sorry for asking a noob question, but I have never used c# in Unity, only unityscript. Basically I have a public int score variable stored in Players Class. I need to retrieve it in the following ...