Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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How do you map a texture to a sphere in Unity using script?

I am looking to map a texture to a sphere inside of Unity using c# (not in the visual editor)? dragging a jpg or other image resource onto the sphere is the effect I am looking for -- but I would ...
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Unity3d - Monitoring which script is bound to which gameobject

How can we see the bounded scripts to gameobjects ? In a large project, it's hard to keep up monitoring by clicking each game object to see bounded scripts
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Each level is one scene?

I'm planning to get into Unity 2D tools - so in order to start off I decided to create a little breakout clone. However, I'm not sure how to manage levels. When I wrote Breakout using MonoGame, I just ...
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Slow Update to improve performance?

For my enemy AI, I only need decision making to be done every second or every half second. Would it make a meaningful difference if I didn't run the analyzing method in the Update, but rather invoked ...
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617 views

Rotating a GameObject around its center

I'm trying to rotate a GameObject that consists of several cubes around its center of gravity on an axis. When using transform.Rotate(), it rotates around its pivot point (as shown in picture 1) and ...
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1answer
2k views

Moving rigidbody2d towards mouse click using AddForce

I cant get my rigidbody2d game object to move to where i click the mouse. The first click works. The object travels to the mouse click and stops. But the second time (or the third time) i click the ...
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Loading source controlled MonoDevelop project leaves out some folders

I have recently started using version control in MonoDevelop and have discovered that if I include a folder containing for example Scenes that they will be included when I push changes to master. My ...
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554 views

Using Unity 3D in LibGDX

Is it possible to use Unity 3D engine with LibGDX when making Android game apps? Is it also possibly used for making 2D games using Unity 3D and LibGDX? I would like to know if it's possibly ...
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Is there a way to display navmesh agent path in Unity?

I'm currently making a prototype for a game I plan to develop. As far as I did, I managed to set up the navigation mesh and my navmeshagents. I would like to display the path they are following when ...
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textures in tilemap games: use 2d planes or 3d objects? (example with Dragons of Atlantis)

How to create the textures in games such as Dragons of Atlantis? I was thinking about 2 ways: using 2d planes to save space and memory, using the color from the 3d software adding a very simple ...
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Is there a way to create a sky-sphere instead of a skybox in Unity3D?

In a 3D game, how can I make a sky background seen at the horizon? I tried adding a texture to the skybox but since it's a box it looks horrible. When I'm not using a texture it's not notable that it ...
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479 views

Making player movement direction follow players facing direction

if (controller.isGrounded) { moveDirection = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical")); moveDirection = ...
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392 views

Spot Light color fade in Unity 3d

I have a scene where many spot lights are focused on the screen. All have red color and same intensity. What I want is that the red Color(0,0,0,1) value should increase and decrease in a fading effect ...
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Unity3D Drag Object with Mouse Gives Invalid Position

I am trying to implement a simple script to drag a GameObject with the mouse in Unity. However, when the position of the object is updated with the following script, I get an error saying: ...
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1answer
5k views

How to opitimize Shadows in Unity 3D

I made the shadow of Solider in my game using Unity pro shadows feature. http://docs.unity3d.com/Documentation/Manual/Shadows.html The performance of my game becomes very slow after adding these ...
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4k views

Jumping with Mecanim synchronization

I am using Unity3D 4.1 for one of my projects. I have a robot character which is always running. I am using mecanim animation system. What I really want:When I press Space bar, the character should ...
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Create fog (smoke) on Unity3D?

I'm creating a game where you are inside a boiler room, the problem is I want to create the fog (smoke) to make this more realistic.
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617 views

How to check metadata stored in FBX files?

Is there a way to check and edit metadata information stored in FBX files? I'm using 3ds Max's fbx exporter. Can this be done with it or is there any other tool for that? For example: adding name, ...
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Unity3D filling visible camera area with objects

I'm developing an isometric tile-based game using Unity 3D. I'm using an orthographic camera looking down yaw:45° and pitch:45°. The game has an infinite world, which is loaded from a remote server. ...
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Unity third person controller and hills

So i've been building a game and using the out of the box unity thrid person controller demo stuff. I found that even the tiniest of slopes seems to stop the "dude" dead in his tracks. Is there an ...
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2k views

Volumetric Fog Shader - Camera Issue

I am trying to build an infinite fog shader. This fog is applied on a 3D plane. For the moment I have a Z-Depth Fog. And I encounter some issues. As you can see in the screenshot, there are two views. ...
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Change animation speed of a 3D model

I am working on a small simulator. There is a 3D character on the screen and it randomly plays an animation (I used animation.PlayQueued(...) command inside a for loop). Now I have added a slider ( ...
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Flickering GUI on Android

New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
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Defining a random irregular shape in a bool array

I need to find out how to populate an array bool[x,y] with a random filled shape. lets say I want a triangle depicted in my array i would define an area within the array and set all points to "true" ...
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596 views

How to Animate a Mechanical Model to work with Unity's Mechanim?

I made a relatively simple model in 3D Studio Max to be used in a game. It's a simple stationary laser turret with an openable maintenance hatch. I want to use Mechanim to handle the animation states. ...
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335 views

Do “write once run anywhere” engines require platform specific code for multiplayer?

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
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Unity3d select empty gameobjects in scene

I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
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Keybindings in Unity

I need to know how to bind keys to actions through Javascript within Unity. When I develop web applications, I normally use this: var KeyBind = function() { if (document.addEventListener) { ...
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Opening an XML in Unity3D when the game is built

At the moment, my game can open up an XML file inside the editor when I run it. In my XMLReader.cs I'm loading in my file like so: _xmlDocument.Load(Application.dataPath + ...
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How to use NGUI with Unity

I feel like Im missing something really simple, but Ive read about all the events NGUI can generate from an object and just dont get where to recive (or handle) the event. Do I just attach it to a ...
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How to pass an interface to Java from Unity code?

First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be ...
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1 kb swf file created when building to flash in unity

I am trying to build a project in flash that I have made. It goes through its building process, but when it is done the swf file that it creates is 1 kb in size. I am not sure what I am doing wrong or ...
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Unity: Spin wheels to move vehicle

I am just getting started with Unity and I'd like to ask a question. If I have a "Vehicle" object that has two children: "FrontWheel" and "BackWheel" (both 'wheels' are cylinders), how should I set ...
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Does Unity Pro Play Nice With 'Small' Teams

Does anybody know how well Unity Pro plays well with-in small teams? Our team makeup is 2 programmers, 1 audio, and 2 graphics peps. How easy is it for somebody to mess up a Unity project? The ...
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Creating thrusters on a ship in Unity3D

So, I'm using the legacy particle "small flames". Basically what I want it to do is always emit below the ship, so when the ship turns and such it still looks like the thrusters are firing. I know ...
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Looking at the mouse position in a top down Unity game?

I'm trying to make a simple top down game where the player looks at wherever the mouse is pointed. The player is only going to rotate on the Y axis. Here's what I have so far but I can't seem to get ...
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1answer
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Performing simple network call to retreive JSON in Unity?

I have looked at the network documentation for Unity and most examples seem to be related to networking your game for multiplayer. I am just looking to grab a JSON response from an API for dynamically ...
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3answers
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Unity 3d auto-move player forward script

Trying to write a basic script to attach to the player on Unity 3D, I want them to move forward automatically. I'm guessing that will be part of the Update function and using transform, but that's ...
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930 views

Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?

I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...
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2answers
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install unity package in to iphone?

HI All, what is the steps of to install the unity package in to iphone and create a build (app file )that my client can also able to install in his iphone . Thanks, balraj.
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In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
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Unity: Can't access repeatDelay from StandaloneInputModule?

I have a very specific problem. I'm trying to change the repeatDelay variable within my StandaloneInputModule, but it's not coming up as a variable. All of the other variables come up when I use ...
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1answer
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Unable to achieve two finger panning

I'm looking to achieve a two finger smooth pan system in my project. However, the code below does not work, any interaction with the screen doesn't change to position of the camera. I am unsure where ...
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1answer
55 views

Accessing the child sprites of a sprite sheet in unity?

I have a spritesheet set up with the individual sprite regions named in unity. I haven't been able to find out how to access these sprites by name?
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70 views

Smooth rotation Unity3d

I have an animation and I modified some rotations of some bones in the animation at a certain frame. What I want to do is how to make the animation in the next couple of frames interpolate smoothly so ...
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1answer
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Aspect ratios for sprites in Unity3d

I'm using Unity3D version 5.0. I'm wondering what the best way to deal with changing resolutions in Unity is. In Swift I can just use the @x2/@x3 in order for it to pick the correct sprite for it ...
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1answer
26 views

Update total enemy counter after single enemy is defeated?

So I have a list that counts how many enemies are in the area. But when I kill an enemy, the list shows that that element in that array is missing, and doesn't reduce the enemy counter. How can I get ...
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1answer
24 views

Run some objc code very early in unity iOS game lifetime

I want to hook up a crash reporting service to my unity iOS game. It's just one line of objC to add, as early into the app lifecycle as possible, but I'm not sure how to get it to run. I know I could ...
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Efficient way to store information about neighbour chunks

I've finally managed to implement an infinite chunk loading system for my voxel engine. Since every chunk needs to have information about the border of the neighbouring chunks, I need to access them ...
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Unity UI vanishes when the camera Z exceeds 1000

We are developing 3D racing game. After the player's position in Z axis reaches 1000, our Canvas UI is hidden and reset. If I unparent it from Character controller, it still gets auto reset but not ...