Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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327 views

How should a Unity object control it's state?

I've been using Unity's component based design, and the biggest problem I've faced is how to control an object's( not component's ) state. The problem is, some components must act differently based ...
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2answers
8k views

How do I choose an optimal texture size for a mobile Unity game?

I am developing a 2D game with Unity2D for Android, iOS, WebPlayer and maybe for desktop computers. I think the working resolution of my game is 1280*800. How do I choose the optimal size of textures?...
2
votes
1answer
493 views

Get object length and width divided by two?

I have googled and found a script for the following task; Make the camera move to touched position. However, this script will jump to x and y positions on an object, while i would like for it to move ...
2
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1answer
3k views

Method Animator.SetBool sometimes is not working (or not triggering) in Unity2D

I have trouble with Animator in Unity2d. I have a main character for my game. The character has his own animation clip for fighting. When the player touches the screen, i am starting animation. When ...
2
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1answer
6k views

Sending POST data with WWW in Unity C#

I would like to use Unity's WWW class to send a an HTTP request with POST data. So in my server, my PHP script can do something like $number = $_POST["NUMBER"]; According to http://docs.unity3d.com/...
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2answers
4k views

Position GUI Text in 2D game

I am working on a 2D game, and my camera is a orthographic with a size of 320. I want to display some text, but not with OnGUI(). Rather, with a GUI Text game object. I couldn't help but notice that ...
2
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1answer
342 views

How do I save variables and load them in Unity with JavaScript?

I made a game and i want to save the high score and load it back. I need to save 3 variables and load them when the game starts. How do i do it?
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2answers
412 views

How to unpause a particular gameobject in unity?

Say, I have a GUI Menu attached in a game scene. The game will be in pause state by default. I did it by setting "Time.timescale=0.0f"; I want my game to unpause only when Play button clicked. My ...
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4answers
915 views

Executing Components in an Entity Component System

Ok so I am just starting to grasp the whole ECS paradigm right now and I need clarification on a few things. For the record, I am trying to develop a game using C++ and OpenGL and I'm relatively new ...
2
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1answer
826 views

Why does my object instantiation work, but return null? [closed]

For some reason, the LogError runs: Player clone = Instantiate(player, this.transform.position, Quaternion.identity) as Player; if(!clone) { Debug.LogError("WTF"); } else { Debug.Log("WE ...
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1answer
1k views

Unity WheelJoint2D will not rotate when increasing motor speed

I have a wheel joint 2D attached to a game object in Unity: In its associated wheel script I am increasing the motor speed as described in the tutorial. public class Wheel : MonoBehaviour { ...
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2answers
3k views

Unity Android Unable to convert classes into dex format AdMob

I'm a beginner Unity programmer (school-age), so I don't know that much about the system. On its own my app compiles fine, but when I implement the AdMob SDK (Google) 2.1, I have the following error ...
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1answer
262 views

Unity refuses to open 2 popup windows

So am am making a unity program, where if you click 2 different objects, 2 different windows are supposed to pop up. To make them, I use private private bool showPopUp = false; private Rect ...
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votes
1answer
479 views

Unity Material constructor not applying Shader

I am proceedurally generating a generic game object and trying to make it transparent using the default diffuse transparency shader. meshRenderer.materials[0]=new Material(Shader.Find("Transparent/...
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1answer
877 views

Inverse Explosion with Unity2d

I am currently trying to make all other objects push away from the player when the player explodes. It currently works, but it pushes close objects a little and far objects very far. What I want is ...
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2answers
621 views

Unity: how highlight effect should be applied to terrain mesh

I have my game generate random voxel terrain, and then generate a mesh on only the visible parts of that terrain. I want it to be able to select some part of the terrain with the mouse, but I'm not ...
2
votes
1answer
2k views

How do I set up Unity for Eclipse?

I want to use Unity on Android. How can I integrate Unity with Eclipse? I searched this site and various forums, but found nothing useful.
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1answer
712 views

How to display Textures, Buttons, Created with Unity's GUI (OnGUI()) to get displayed behind other objects in Scene

I am making a game in which I am using OnGUI() to make Texture. I want this texture to display behind my Regular 3D objects like cube, spheres in the scene. I have tried and searched but I am unable ...
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2answers
2k views

Endless 2d runner with increasing speed, how to adjust jump behavior?

I am making an endless 2d runner with unity. my player object is not moving at all, i move all the other game objects. I have a SpeedManager script which increases the "speed" at every update by a ...
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1answer
4k views

How do you set the target location for a navmesh using a GameObject?

I am trying to get a GameObject to navigate through a map and get to the exit. I have created a navmesh for the map and given the player GameObject a navmesh agent. The exit is marked with a empty ...
2
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3answers
709 views

Why are my Unity procedural animations jerky?

I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
2
votes
1answer
10k views

How can I get multiple sprites on a Unity2D Sprite Renderer

I have a GameObject that I want to have multiple sprites. I tried adding an extra Sprite Renderer, but it tells me I can't add the same component multiple times. I'd really rather not have to have ...
2
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1answer
222 views

Unity Property inspector glitched? [closed]

I just updated my Unity from 4.3.3 to 4.3.4 and there is something very wrong with the Property Inspector window. I tried restarting Unity, as well as load a different project, but neither fixed it. ...
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3answers
646 views

How to rotate a 3D character on top of a plane with an isometric picture on it

How to calculate the angles of the 3d charater so that it fits into the isometric environment projektet on a 2d plane? Also, how do you calculate the rotation of my character? What I want to achieve: ...
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2answers
214 views

Finding diagonal objects of an object in 3d space

Using Unity3d, I have a array which is having 8 GameObjects in grid and one object (which is already known) is in center like this where K is already known object. All objects are equidistant from ...
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1answer
2k views

How do I use an external FBX object in Unity?

Is it possible to use an external .fbx object in Unity 3D the same way we can insert a picture? Something like myPath = "http://www.myserver.com/object/myobject.fbx";?
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1answer
369 views

Calculating/Predicting a way

I'm just starting with physics, so I'm not always sure about what I'm doing. It's a 2D project but I'm using 3D physical objects like SphereCollider etc.. What I have: Objects floating in space and ...
2
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1answer
723 views

Strange collision behaviour in 2D game even though the collision is very basic [closed]

I have a player ship (cube) and some enemy laser projectiles. When the player ship has position X values greater than 1, collision with the enemy projectiles occur but when it has lower X values, the ...
2
votes
1answer
2k views

Paint with soft brush (logic)

During the last few days I was coding a painting behavior for a game am working on, and am currently in a very advanced phase, I can say that I have 90% of the work done and working perfectly, now ...
2
votes
1answer
4k views

Unity3d Run In Background setting not working in fullscreen standalone

I've ran in to an odd issue with my Unity3D game completely pausing in certain scenarios, even with the Run In Background player setting on. For reference I'm on Windows 7 Ultimate using Unity 4.3.3 ...
2
votes
1answer
1k views

unity sphere falls through the plane

I have a elongated rigidbody sphere with Mesh Collider. It falls through the plane. (I made a rigidbody cube and does not fall through.) I have problem with Mesh Collider repeately.. The collision of ...
2
votes
1answer
3k views

How do I make the camera focus on a moving game object with ITween?

I'm trying to write a solar system with Unity3D. Planets are sphere game objects rotating around another sphere game object representing the star. What i want to achieve is let the user click on a ...
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2answers
1k views

Bloom only on line renderer

How do I apply the Bloom Effect Line Renderer's only? I'm using the bloom effect from the Unity Pro image effects script but it's affecting the way light is rendered to the scene.
2
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1answer
667 views

Unity3d reading profiler binary information

So I'm using Unity's profiler to help debug some of my code in the standalone. I've got it running smoothly, and writing all it's data to a .data file which I can read. However, the binary file Unity ...
2
votes
1answer
3k views

Using Bluetooth in a Unity3D Game

Apart from using a plug in or other third party device, is there anyway Unity can support bluetooth communication between two devices? All of the links I have found seem to relate to third party ...
2
votes
1answer
1k views

Profiling the GPU of a tablet

We are working on a tablet game in Unity Pro (for the first time). Unity's profiler works great for probing the CPU, but the tablet's GPU isn't supported in the profiler, so we have no idea where the ...
2
votes
1answer
1k views

Rendering lightmaps at runtime

I'm creating a procedural terrain system for Unity. And I'm looking for ways to efficiently cast self-shadows on it. If it wasn't procedural, I could simply bake a lightmap using Beast. But, I can't ...
2
votes
1answer
806 views

What happens when a texture is too large for a device

The question is two fold: What happens on a device when a texture is too large for it to handle? Will it crash or simply downsize it? In Unity if I use texture atlases of size 4k and then set ...
2
votes
1answer
426 views

3D movement on an authoritiative server?

I'm developing an MMORPG, using Unity for the client and "standard" C# 4.0 for the authoritative server. The server should check each player's movement and ensure that it does not collide with props ...
2
votes
1answer
552 views

How do I get URL parameters from a Flash game (developed with Unity3D)?

I made a simple Flash game in C# using Unity3D. It interacts well with a web page: There is a textbox for the player to type their name and that name is used in-game. Now I want to pass the player's ...
2
votes
2answers
782 views

Day and Night mode according to user's real local time

How do I make it so the texture of my plane is a black sky when it's night according to player's local time (say from 10 PM to 5 AM it's going to be black, and from 6 AM to 9 AM it's going to be a ...
2
votes
1answer
173 views

Getting half plane direction relative from cam position

Im implementing certain Camera movements in my turn based games. I'm able to place and rotate the camera between two units that attack each other. However it will always move to the same "side". Which ...
2
votes
1answer
725 views

How does Application.genuine work?

In Unity, does anyone know exactly what is behind the scenes of Application.genuine? More specifically, I would like to understand its exact process so I can understand: If I can use it safely ...
2
votes
1answer
166 views

What are some strategies for handling a zoomed out grid of sprites?

I'm writing a grid-based 2D game in Unity3D that would ideally use grid sizes of around 200x200 or so, with multiple zoom levels, including all the way out. When I tried render a 200x200 grid at the ...
2
votes
1answer
151 views

Rotation independent rotation

I came up with some cube rotating, but I could not make it smooth and easy to use because as the cube turned - the keys that handle the turning changed their purpose. Link to demo. The demo rotation ...
2
votes
1answer
141 views

Mixing animations

I'm working on a swing animation and mixing it with a turn animation in a motorcycle game. The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
2
votes
1answer
635 views

Shooting Bullets Around a Sphere

I currently have a ship that can orbit around a sphere freely controlled by a joystick. There is a separate joystick that controls the gun and starts shooting when it is touched. Right now the ...
2
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1answer
485 views

Sound activated particlesystem

I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
2
votes
2answers
2k views

How can I prevent clicks from going through a GUI.Box?

I have a GUI.Box that I slide in from the side of the screen. How can I prevent mouse interaction from going to any objects under it (another GUI.Button for instance, or for that matter an GameObject)?...
2
votes
1answer
20k views

Unity3D draw call optimization : static batching VS manually draw mesh with MaterialPropertyBlock

I've read Unity3D draw call batching documentation. I understood it, and I want to use it (or something similar) in order to optimize my application. My situation is the following: I'm drawing ...