Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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UIToolkit VerticalScrollable dont hide when is moving [closed]

im experiencing a weird bug with the Vertical Scroller (mainly in iOS, but even in the Editor): when a vertical scroller is still "moving" (so when it'snt totally stop) it's impossible hide this ...
6
votes
3answers
2k views

Mixing threads and coroutines in Unity3D Mobile

I had a coroutine in Unity3D that downloaded a zip from a server, extracted it to the persistent data path, and loaded its contents into memory. The flow looked something like this: IEnumerator ...
1
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1answer
174 views

Speech recognition and AI in language learning platform [closed]

I work for a publishing company that is looking to create an online virtual environment for English Language Learners. We are keen to create something immersive (virtual 3D world) through which the ...
0
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1answer
4k views

Unity: OnCollisionEnter not called

I created a sphere object, added a rigidbody component (no kinematics) and attached a script to it like this: function Update () { } function OnCollisionEnter(collision : Collision) { ...
2
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1answer
373 views

Translating a terrains position using input in Unity 3D C#

I am trying to make a terrain in Unity move, but im having trouble. Here's the code i have. using UnityEngine; using System.Collections; public class NewScript : MonoBehaviour { Camera camera; ...
5
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1answer
632 views

Can I use p/invoke in libraries loaded as assets in Unity Free?

I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as assets, but only the Pro version supports using native libraries (DllImport within ...
2
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1answer
872 views

How to set an EditorGUI foreground color for the light Unity skin?

Writing an asset management GUI as part of our editor tools, I am in some places colouring LabelFields. Working mostly in the dark Pro skin, this seems to work just fine: GUI.color = Color.green; ...
1
vote
2answers
960 views

How to make a gui button follow a path after a touch?

I would like a button in my gui menu to follow a specific path if we selected it, I am wondering how I could do it: if we touch the button, then it can only move on the specific path, it is an arc ...
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2answers
509 views

Dynamic Textures

I am pretty new to this 3D designing and animating, and as an indie developer I need to do everything on my own I have created this simple box character And I want to texture it, have looked around ...
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1answer
292 views

Do “write once run anywhere” engines require platform specific code for multiplayer?

I've been investigating the myriad selection of mobile game dev engines that allow compilation of your code onto multiple target platforms, but, something I can't seem to figure out is if ...
0
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1answer
13k views

Free animated character models for my first Unity game [closed]

I am creating my first game in Unity for my intra-college game development competition. A hack and slash type of game. It's about a warrior who is escaping from a prison. Setting is medieval times. ...
3
votes
1answer
4k views

Problem with default 3rd person controller in Unity 4

I am new to Unity. Whenever I am importing the default 3rd person controller (construction worker) in my scene and clicking the play button, the model seems to be in the running pose. The control ...
3
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2answers
777 views

Should I calculate in meters or pixels

In my car sim I am doing my calculations in Standard Units, except for the distance which is in pixels. Is this still correct (my guess is no) or should I use Meters ? If I should use meters what is ...
5
votes
3answers
1k views

Does Unity's “Transparent Bumped Specular” translate to “semi-shiny must be semi-transparent”?

Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but ...
4
votes
1answer
794 views

Poor image quality on Android through Unity Remote

I have started to work on the company's latest project using Unity3D and the workflow is just awesome. The problem is when running the game on a real Android device (using Unity Remote) the image ...
2
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2answers
476 views

How to make a Unity3d program/plugin and publish it on Asset Store?

I want to make a plugin for Unity3d, like TornadoTwins's FPS Control. How can I do that? I already have Visual Studio 2010 installed.
8
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3answers
827 views

Are .sln / .csproj usefull for sharing the Unity project?

We are experiencing some problems with GIT and Unity. It occurs pretty often that file .sln / .csproj give us some trouble, so after searching for a while on the web I've found that maybe this files ...
3
votes
1answer
166 views

Messed up UVs in Unity3D for Android

All of my quads appear correctly textured on the Unity3D editor, a Motorola Xoom Android tablet, and on an iPad 2: But on our Samsung Galaxy Mini 2 smartphone they kinda look like this: I wrote ...
2
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1answer
376 views

Shooting Bullets Around a Sphere

I currently have a ship that can orbit around a sphere freely controlled by a joystick. There is a separate joystick that controls the gun and starts shooting when it is touched. Right now the ...
2
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0answers
571 views

How to occlude lights in Unity3D?

First off, I own Unity Pro. I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
1
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1answer
423 views

Unity3d select empty gameobjects in scene

I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
5
votes
2answers
3k views

How can I prevent seams from showing up on objects using lower mipmap levels?

Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, ...
7
votes
2answers
5k views

Typical Maximum steering angle of a real car

I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the ...
1
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1answer
370 views

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
9
votes
1answer
404 views

Getting a 2D “pixel” cloud to follow a mouse

I'm working on a 2D game trying to get a "cloud" of a few hundred tiny cubes or discs to follow my mouse cursor without overlapping each other. However, using the physics engine introduces ...
3
votes
1answer
315 views

Unity3D Camera constantly moving

I'm trying to make my own first person camera controls in unity that use both thumbsticks on a joypad. I have this working fine. However, when I move the right thumb stick (the one uses to look left / ...
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1answer
724 views

How to obtain a camera stream from Unity without rendering it to the player's screen?

I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen ...
5
votes
1answer
1k views

How do I set up in-app purchasing in iOS?

I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
0
votes
4answers
2k views

hidden cost while deploying game with unity3d

I just started learning unity3d. I created a small 2d game, I want to host for windows, iphone, ipad, android, windows 8, xbox and even in websites. I created it using free unity3d editor. Now I want ...
13
votes
2answers
2k views

How do I blend 2 lightmaps for day/night cycle in Unity?

Before I say anything else: I'm using dual lightmaps, meaning I need to blend both a near and a far. So I've been working on this for a while now, I have a whole day/night cycle set up for renderers ...
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3answers
552 views

Unity3D smooth movement with joypad button press

First off, I'm sorry this is such a silly question, but for the life of me I can't seem to get it to work. And I've just spent the last hour trying to do so. All I want to do is have my camera move ...
1
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1answer
3k views

Programmatically creating billboards in unity

What is the most efficient way to render a billboard in Unity? In order to apply a texture to something must it be a GameObject with a Mesh component? In which case, is my best bet to create a ...
4
votes
2answers
519 views

Unity game onto Windows 8 store

I've been searching around the web to see if it is possible to submit a unity game onto the windows 8 store. All I have found so far are articles months old saying it is coming soon, can anyone give ...
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votes
3answers
4k views

Does Unity support 2D tiles/blocks? [closed]

I'm working on an XNA isometric game and I've already done lot of work. Since XNA is going to be discontinued, I'm not sure if I should change engines or not. So I'm looking into alternatives. I'm ...
3
votes
2answers
3k views

Where and how to check if game was developed with bought Unity3D licence (not cracked app)?

We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...
0
votes
2answers
220 views

Is it possible to push real-world, real-time data into Unity? [closed]

I'm pretty new to this, and I'm having trouble figuring out where to even look. If there's relevant terminology that'll be google-able, that would be a great help. Suppose I want to have a monitor ...
0
votes
2answers
508 views

Using crittercism with Unity

I want to use crittercism with my Unity project. In Unity I am developing a game for iOS and Android platform. I did enough Google searching to come to the conclusion that Unity doesn't support this ...
2
votes
1answer
271 views

Sound activated particlesystem

I am trying to make a particle system that is activated by sound. Like emitting on the beat resizing on the beat and such things. I found some nice tutorials on how to make things like ...
0
votes
0answers
95 views

Sceneview Lags when using Arrays

I'm getting a strange behavior here - when i create a simple C# script which holds an Array of classes, where both, the script class and the array classes, are marked as Serializable, my sceneview ...
0
votes
3answers
1k views

Lerp vs Vector math: one better than the other?

In Unity3D (all versions, I believe), there is a static function for the Vector3D class called "lerp". It interpolates a point between two points a point, based off a provided percentage related to ...
0
votes
1answer
727 views

Unity3D GUILayout Window Wont Show Components

I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped. I am trying to print a good amount of components onto my GUI ...
0
votes
1answer
1k views

NavMeshAgent in Unity giving jerky performance

I am using NavMeshAgent in my Unity project to calculate and move my object to a particular location. When I do: navMeshAgent.destination = destinationPt the object starts moving, but the motion ...
8
votes
4answers
6k views

How can I draw an outline in Unity3d?

I am trying to highlight a rectangle of arbitrary height. I thought the easiest way to do this would be to create a separate "box" gameobject that outlines the rectangle. I've tried with both a ...
1
vote
1answer
3k views

Move Object Around Sphere in Unity3D

I am trying to get a GameObject to be able to be controlled to move freely around a sphere using a virtual on-screen joystick. I am building this for iOS and Android in Unity. I am using the standard ...
2
votes
1answer
2k views

NGUI UIInput - Reset value of password field

How do I reset the value of a NGUI UIInput control that marked Is Password. If I set .text to "" I still see a bunch of **** rather than the .defaultText. Basically if the user types the wrong ...
2
votes
1answer
439 views

Camera movement using WASD on x/z plane only

I've been wearing my enter key down on google searches - I have a camera script based on the MouseOrbit.js asset. That's all working fine, but in addition to the basic orbiting and the zooming that ...
2
votes
2answers
687 views

How can I prevent clicks from going through a GUI.Box?

I have a GUI.Box that I slide in from the side of the screen. How can I prevent mouse interaction from going to any objects under it (another GUI.Button for instance, or for that matter an ...
1
vote
4answers
2k views

How to differentiate between instantiated objects in Unity?

I'm currently trying to solve a way to go about the following problem before I start writing any code (the old fashioned pen and paper way) but I'm not sure how I could achieve the following. I'm ...
3
votes
1answer
205 views

How to approach skinning a snake made of cubes and is it right method for snake 3d game

I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional ...
4
votes
2answers
1k views

Unity's “Stats” window displays bizzare number of triangles and vertices

In my Unity scene I have: 7-8 Barrels (with lids) each at about 2-400 triangles. 4 planes, each at at the very most 200 triangles camera, 3 lights, a FPS controller When I turn on the "Status" ...