Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Launching projectile from a “canon” [duplicate]

I'm working on "Scorched earth"-like game just for learning purpose. I can't figure out how to launch the projectile from my tank's position, with a power of X ([0,100]),at an angle of Y ([-180,180]). ...
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0answers
32 views

Unity Pro license for android and ios [closed]

Here is the information that I get on Unity Store So as above information, I can understand: license for Unity Pro is different from ios Pro and Android Pro. That's means if I want to publish my ...
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2answers
215 views

how would I go on about making a movement system like mario party

main question how would i go about getting a movement system similar to the one they have on mario party only minus the dice roll things i have researched so I have been studying the uses for ...
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0answers
20 views

Unity PolygonCollider2D acts different on iOS Device

I'm instantiating new game object, then adding a SpriteRenderer component and attaching a sprite object, and only after the sprite is fully loaded, I add a PolygonCollider2D, to fit the sprite I've ...
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0answers
28 views

Sine wave angle calculation [closed]

How do you calculate angle of sine wave during it's period? I know that period of sine wave is two PI or 360 degrees. I have been trying find answer to this, but with no luck Thanks already for the ...
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1answer
89 views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
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1answer
180 views

collision in different layer

I have a game object called game object 1 on screen. It holds an image called red . when i drag an image called "animal" on a game object 1 collision happening fine and destroys the "animal" in same ...
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0answers
20 views

How do I store data of game assets in sdcard in unity

I am making game in UNITY3D and Its getting too big, I want to store the game data in sdcard by downloading it when the game start (same like most of gameloft's games). I tried AndroidOBB plugin and ...
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0answers
19 views

save and view snapshot image from android device

I'm having a problem with saving image into an android device this is what i did My java class : package com.test.app; import com.unity3d.player.UnityPlayerActivity; import android.os.Bundle; ...
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2answers
70 views

How to add a logo to a captured image?

I have a plane which contain a WebCamTexture and a button to capture the image script to capture the image void CaptureAndSave () { Debug.Log (Camera_panel_script.webCameraTexture); ...
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1answer
114 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
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1answer
48 views

How to deal with events in a game with multiple players, in Unity?

As I'm developing our game I have asked myself a couple times "When we have more than 1 player, how will I ensure events from player A do not crossover to player B?" As an example, lets say player A ...
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1answer
45 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
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1answer
71 views

Raycast Flashing problem

Can anyone tell me what is wrong with me code ? If you can see, whenever the player is in range of the raycast. The enemy turns red. But for some reason. Even when the player has meet the requirement ...
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1answer
71 views

Mesh fading to transparent

I have a 2D Mesh object generated at runtime painted all with uniform color. I want that mesh to have its color fade to transparent color close to the edges. Despite I searched everywhere I could not ...
2
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2answers
116 views

Jumping higher when the player touches a trigger collider in Unity

Im using Unity engine to create a 2D platformer. My character can single/double jump, this works fine everywhere except when i am in range of a collider with a IsTrigger set to TRUE, then my character ...
2
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2answers
485 views

Using A*Pathfinding on terrain created by scripts?

I'm looking to use A* Path-finding as a method of navigating my game terrain. Trouble is, my terrain is built upon play using a script and A* grid does not detect this, therefore marking all nodes as ...
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1answer
279 views

How do I animate Unity GUIComponents?

I want to transform my GUIWindow from the bottom of the screen to the middle whenever the user presses a button. How can I do this?
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1answer
38 views

How do I draw a line from a set of points in unity to use as terrain in a 2D game?

I'm trying to make a 2D game in unity. My terrain is randomly generated and what I'm trying to do is make a bunch of points with different x coordinates and then draw a line through them to use as my ...
2
votes
1answer
402 views

How to translate swipe gestures into rotations?

I am making a snake game. I want to rotate my snake in the direction specified by swiping on the screen, the directions are limited to orthogonals (90 degree increments). It's an android game. Can ...
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votes
1answer
30 views

Export Spriter animations to Unity

I want to use bone animations in my 2D game for Unity (5.0 beta). I am trying Spriter. Apparently, it has no official Unity support. There was some guy, back in 2014, who posted a plugin to convert ...
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0answers
82 views

Is XNA still relevant? [closed]

I am currently devlopping a game with XNA. But the community seems to not be active anymore. That's why I am asking if I should still go on... What's the advantage of using Unity3D ? Will I be able to ...
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1answer
31 views

maps in a multiplayer diablo clone - unity3d

I'm messing around with unity3d free, trying to figure out if i can get away with using its readymade graphic engine. I have some problems figuring out how maps should be implemented/handled (the ...
2
votes
2answers
122 views

How to synchronize damage with attack animation in a RTS game?

I have been working on a RTS game in unity and did damage deal through code and a timer but it does not fit with the animations quet well. The damage is dealt in the beginning of the animation and ...
2
votes
2answers
333 views

Unity: Make camera center of screen

Here is my camera setting: With this setting, when I run, game is not center of screen: Please tell me how to fix this. thanks :)
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2answers
322 views

Loading .PNG file and using it for UnityEngine.UI.Image

Have an Unity UI Image. I want to load a .PNG file that is in my persistent data path and use it as the sprite source for the UI Image. Code: byte[] bytes = ...
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0answers
27 views

Methodology for scenario creation [closed]

We are going to create a 2D zelda-like game with an static world (not procedurally generated), where exploration and interacting with the scenario is the focus of the game. We have a rought idea of ...
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1answer
45 views

Remove previous scenes from memory in Unity 3d

I'm making a game in unity3d which I optimized as much as I can. I've made different levels in each scene. After a few scenes the game starts to lag on mobile devices. And works smoothly if ...
2
votes
1answer
31 views

Unity 4.6: why Image object doesn't stretch all sides of canvas

I insert a canvas, after that, I insert an image at center. Then, I want to stretch this image over this canvas, so I choose last option as below: But the image doesn't stretch to fit the canvas, ...
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1answer
17 views

click to move, RigidBody2D error I am suspecting? [closed]

I have been working a bit on this, and I can't figure out why the velocity of Rigidbody2d is going haywire.Character bumps the air like crazy if isKenimatic is toggled off, elsewise he moves ...
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1answer
22 views

GUI.Box z-index for mouseover

So I am drawing an inventory with slots like so: private void DrawItemSlotAndAttachActions(Item currentItem, Rect slotRectangle, Event e, int itemSlotPosition) { if (!(currentItem is ...
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1answer
129 views

Do I need the dev kit in order to release for Wii U?

In nintendo's developper website I found this quote. Q: How much does it cost to develop on Wii U? It’s free of charge to participate in the program and to submit games to Nintendo for ...
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votes
2answers
50 views

Accelerometer bike game rotation help

Hi I've been making a game for the last few months and not sure what to do. It's a 2d bike game and I want the rotation done with accelerometer, at the moment To test on computer I've set the ...
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2answers
95 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
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1answer
57 views

How do I make this block go back to the left with another click?

This is the script I've written so far which makes the block move from the left of the screen to the right on a mouse click. What I want to achieve is for the block to move back to the left when I ...
0
votes
3answers
90 views

Creating a unit selection box in Unity (2D)

I've been trying to get my head around how to create a selection box for a selected unit in a 2D top-down type game. When you click on a unit, a small box would appear around that unit based on some ...
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votes
1answer
78 views

Does Unity 3d cost money? [closed]

So I installed an Unity engine and I want to develop games by that. I heard that it costs 1500$ to program the code and post the game. Is that true? Did some1 developed a game with it and uploaded it ...
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0answers
16 views

How can I increase the horizontal speed of something every N seconds in Unity and make it STAY increased? [duplicate]

I have these particles that only move horizontally and to make the game harder I would like to increase the speed of these particles every 5 or so seconds. I am not sure how to do this I am still ...
2
votes
1answer
1k views

Input events slow on unity Update function

I have this running on the Update() on Unity. I am trying to create a page swipe feature on my game, but the problem is there is a half second delay when printing "dragging" to "end drag" when I ...
-2
votes
0answers
41 views

i want to increase timer by 40 sec but code is not working . help me [closed]

using UnityEngine; using System.Collections; public class Timer : MonoBehaviour { public double timeremaining = 40 ; public double newcount ; // Use this for initialization void Start () ...
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vote
1answer
37 views

Pick which directional light shades which object

Suppose you have two directional lights pointing at one sphere from different angles. You would expect the sphere to cast two shadows, but it turns out that this isn't the default behavior. The first ...
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1answer
49 views

Rotate on key down, revert rotate on key up?

How would I rotate an object a certain number of degrees when the left arrow is pressed and then rotate it back to its start when the left arrow is released?
0
votes
1answer
76 views

StartCoroutine inside TriggerOnEnter2D isn't working

I am new to this, but I need help with a CSharp script. I need to collide with the desired object, pass the game to be 1.6 in TimeScale. After passing 8 seconds in the game, change back to 1 ...
4
votes
1answer
82 views

Blocking Physics Raycasts with Unity's 4.6 UI?

I use raycasts to determine hit objects and object selection in our game. I want these to be blocked by UI elements. Before I had a crude form of that where I just excluded rects of the screen, though ...
0
votes
1answer
37 views

How could you create an SSX style snow trail in unity3d?

So it SSX (a snowboarding game) when you are snowboarding you leave behind a dents in the snow(like a trail) .It's like how if you take a step in the snow you will leave a footprint behind but with a ...
3
votes
1answer
66 views

Cannot use DLL in my Unity project

I'm pretty new in Unity and i'm trying to write reusable code to use across multiple "project". So I wrote this class to POST and GET highscore via WebRequest. I compiled the project to a DLL and ...
0
votes
1answer
25 views

Add Existing Animation

I have several animations that I am using on a GameObject. I switched the folder they were stored in, and they got detached from the gameObject. How can I add the existing animations to my ...
1
vote
1answer
321 views

rotating an object on an arc

I am trying to get a turret to rotate on a 90 degree arc (rotating about 2 orientations about the y-axis), and have hit a wall. I have 8 possible starting orientations (multiples of 45 degrees about ...
0
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0answers
25 views

Unity: Animation Controller: Does “atomi” attribute in 4.6.3 same with “has exit time” attribute in 5.0

I'm viewing tutorial that base on Unity 5.0. In this version, I see an option which name is: has exit time: But on my Unity version is 4.6.3 doesn't have this option instead atomic. AFAIK, it ...
0
votes
1answer
298 views

Game object position issue in unity3d

I have a set of objects placed on the same layer where all the objects are invisible except one .When i drag an object in to a selected area the current dragged object get destroyed and the object ...