Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (2)

3
votes
1answer
375 views

Generating mesh along path

I'm currently trying to generate a path along an array of points(Vector3) This is the result i'm currently getting The dark gray points are the given path The red points are the generated verticies ...
1
vote
0answers
30 views

Export UnityProject inside Android Studio's existing project

I am new to the Unity3D, but I have made a small Unity project with a humanoid gameobject. I can move this humanoid with the demo data but I want to move it with the quaternion data which I am already ...
1
vote
1answer
40 views

Best approach for destructible car in Unity

I'm developing a simple racing car game. I'm wondering what is the best approach to manage visually car destruction. For instance: i think one option (expensive) is to build car 3d model with '...
1
vote
0answers
51 views

Unity game randomly closes when phone is streaming the screen?

My Unity android game (frequently) randomly closes on some phones when it's streaming with the YouTube Gaming App for example. I have Unity version 5.3.5f1. I have to say that this phenomenon did not ...
3
votes
1answer
151 views

In unity 5 export package is not working correctly

I am using unity 5. I Created an objects with layer names. I tried to export a package. After Exporting, i import the package in new project and ran the project its not working. observed that objects ...
-1
votes
1answer
53 views

the tree couldn't be instanced because the prefab contains no valid mesh renderer

I am beginner in unity and i imported a package tree from website and when i add a tree from the package then it show me that the tree couldn't be instanced because the prefab contains no valid mesh ...
3
votes
2answers
349 views

Aligning pathfinding to the center of tiles?

I'm looking to achieve tile by tile movement in a project I'm working on. I employed the use of the asset Simply A* Path-finding to allow a unit to navigate the terrain. Since the tiles are ...
1
vote
2answers
288 views

Unity associated game object is null when running

I am just starting with Unity. I have two UI Text game objects, Atext and Btext. I have associated them by drag-dropping with my PlayerController script public variables, say public Text atext and ...
0
votes
1answer
166 views

Unity draw part of sprite sheet

Im working in Unity and im finding the animator isnt working for what im trying to do in my 2d game. What I want to do is build a specific animation using sprite sheets, then be able to reuses that ...
4
votes
1answer
174 views

How can i convert non-canvas mesh collider object as canvas mesh collider object

I am new to unity i created a character object in Maya and stored it as char.obj, then i import the object in unity. the char1 object is not colliding with any other unity objects like cube, plane, ...
1
vote
4answers
361 views

Move ball based on direction of force?

I'm trying to make a ball that will move in the direction I push it from, and later pull it to me based on where the player is standing. using UnityEngine; using System.Collections; public class ...
1
vote
0answers
14 views

How can I change existing hierarchy in Unity regarding animations?

I made a bunch of animations in Unity. Now I need to adjust the hierarchy. For example: My animator used to change things in this tree, where the head, legs, and arms were animated: Player -->...
0
votes
2answers
57 views

Collider not working

I have a 2D object (without a parent) with a 2d box collider (dimensions are not small) added to it and set as trigger when I place it in the scene it works just fine however when I instantiate its ...
2
votes
2answers
62 views

object smooth orbital limit around another object depending on mouse drag

I am working in Unity. I have special objects that can each be dragged freely around in 2d. The objects cannot get too close to other objects (minimal Vector3.distance allowed is 1.5f). I also have ...
0
votes
2answers
85 views

Android game to iOS, go with an engine?

I have developed a game on android using native coding. However I am being asked to port it to ios. So I thought that I should bite the bullet and recode it in unity so I can go cross platform. I ...
3
votes
1answer
27 views

Unity and Thread for Reading UDP

I have a GameObject that reads sensor data coming in over UDP (formatted as JSON). What I am observing in that my handshake (dataReady) is getting cleared by the Update() cylcle fast enough, and I am ...
1
vote
1answer
56 views

What's wrong with my animation trigger script?

So I am making an RPG and I am setting up the player. I am trying to trigger an attack animation by pressing a button. I wrote this down and I get an error that says "Expressions in statements must ...
1
vote
3answers
67 views

Is it bad practice to store inventory and scores in PlayerPrefs?

I'm building a mobile game for a client in Unity. To save time, we started with a template game from the Asset Store that had some of the features that the client wants. The game includes a ...
1
vote
1answer
25 views

Modify texture of sepcific area of Terrain in unity

I am developing a farming simulator 3D game in unity. I have a crop field on terrain which is actually a texture paint in square to show a crop area, and i have to perform sowing (prepare field for ...
1
vote
1answer
21 views

Unity WheelCollider motorTorque acceleration with ps4 triggers

I'm fairly new to Unity and i'm struggling to find some answers. Every car script and wheelCollider tutorial I can find is based in the horizontal and vertical axis and that works great. But I'd like ...
-5
votes
2answers
72 views

How can I test which of two gameobjects is closest to a third gameobject?

It would be nice if it was as simple as: public void Closest() { if (A.distance > B.distance) {} } But any sort of workaround would be acceptable.
1
vote
1answer
21 views

Anyway to change the property of a existing animation to another type?

The title pretty much says it all. Take this rather simple animation I would like to reuse this same animation in a UI element but for that I have to animate the Image component and not the sprite. ...
0
votes
1answer
132 views

Poker Game Multiplayer network logic

I created a single player poker game. Now I want to change it to a network game. I want to use Photon(for network) and Playfab(game server) or SmartFoxServer. My problem: I want to run important ...
1
vote
2answers
78 views

Help with Javascript touch button

I tried many buttons but I can't connect them with the (Java)Script. So I made 2 gui buttons: one for jump which was easy because I have an if statement and if it's true then jump. But I have ...
0
votes
1answer
100 views

2d Player animation issue in UNITY 3D

I have a player and i want to move the player from left to right. I can move the player by the keyboard events.but the problem is that when i release the key the player animation should be idle. ...
0
votes
1answer
103 views

handle mousedrag() for two different game objects individually in 2D environment

I am developing a pong game for android mobiles having 2 slider and want to assign movement of individual slider corresponding to its current position I tried some code for the movement of these ...
1
vote
3answers
78 views

How to Display hints to user when he is inactive for more than 5 sec in unity?

I have made a 2D Game using unity in which user has to select objects of similar color and now i want to display hint when user is unable to select the color for more than four seconds. I want ...
0
votes
1answer
56 views

Zoom in and switch scenes in unity

I'm trying to zoom in as my game is like a map and I have to click on a certain country to zoom in and change the scene to this country. So I want to zoom the camera slowly and then change the scene ...
3
votes
2answers
78 views

In Unity, Meta Files are Tracked but Behaviours Fall Off

My team is working on a Unity game, and we are using a mercurial repository on BitBucket. Whenever we update, all of the behaviours 'fall off' of state machines, behaviours, etc. When searching for a ...
0
votes
1answer
39 views

Creating 3D gravity in zero-G tied to mass in unity with c#

As a total beginner, I've been working on a patch-job script for a gravity mechanic in an open space sim, I want to derive all my objects from this "Block ALPHA" object and its' set of variable ...
0
votes
2answers
67 views

How do I reference one gameObject with script attached to other?

this is all in Unity 3D with C#. Thing is, I have attached a script to my player that should Destroy TreeGroup (as in forest) whenever I press 'Q' and Instantiate them when I press 'E'. Here is the ...
0
votes
1answer
32 views

Coroutine wrong Behavior when scene is loaded.

Ok so I have this coroutine : IEnumerator ShowCharTraits() { while(!hasPlayerChosen) { yield return null; traitPanel.SetActive(true); } ...
0
votes
1answer
30 views

Keep the prefab connection with FBX

The steps I have perform: Added an Fbx to UnityProject FBX added to scene hirarchy I made Prefab of That Scene Object(previously imported FBX Object) Everything is working fine. I did assignment ...
0
votes
1answer
93 views

Unity AddExplosionForce to a Navmeshagent

the navmesh agent is intaracting with the exploding object, explosion occurs and agent takes damage but no pushback occurs. expodingobject using UnityEngine; using System.Collections; public ...
1
vote
1answer
46 views

Coroutine doesn't continue after checking for bool

I have the following coroutine: public IEnumerator EndGame() { //StopAllCoroutines(); GamePauseController.instance.UnfreezeTime(); DisintegratorModalController.instance....
1
vote
2answers
57 views

how to work more efficient with UI elements

im working on a mobile android game that has many levels and same UI. for every level i have to assign the object and function of every button in every scene level. is there more effiecient way that ...
2
votes
3answers
83 views

Unity - hierachy organisational methadology

I'm just getting into unity, so I do not know if this system of organisation will have any negative consequences. I intend to store my project files and assets under an assets directory then into ...
1
vote
1answer
41 views

is it possible to use Ui button to work continous on unity

i want to use Ui buttons as joyStick arrows to move character. but as i know buttons just work once. not continous. so is it possible to make button work continous?
3
votes
1answer
212 views

Apply a special effect to an scene area

My 2D game has a second camera on the scene that renders an upside down image of the scene and distorts it, giving the effect of water reflection. I render this camera first, and on top of it I render ...
4
votes
2answers
6k views

Place an UI Image between two 2D sprites in Unity

I am developing a 2D game with Unity. I have two sprite objects rendered using SpriteRenderer. With the new UI system, I want to use it to display an image between my two sprites. That is, my first ...
2
votes
3answers
242 views

In Unity, how do I set the window's size?

Say I want a "world map" (maybe think the overworld in ff games) with dimensions 800px by 600px. How would I do that? Is this tied in with the resolution? Because I know you can set the game aspect. ...
1
vote
0answers
22 views

Models keep turning white - Unity 5.3.5p1

I'm using Unit 5.3.5p1 but for some reason my models randomly turn white after I build an exe to run outside the editor. The textures work perfectly fine within the editor, but as soon as I build and ...
0
votes
1answer
26 views

how to use unity3d webgl content in a asp.net mvc view?

I asked this question in stackoverflow but no answers so I think it would fit here better. I have a unity webgl project and an asp.net mvc project. I need to show the webgl content in a view. The ...
0
votes
1answer
14 views

Wrong pivot point of parent / wrong scale of children

I'm trying to make two objects, in is an intact glass, the other one is the glass but shattered. So for the shattered glass, in Maya I make a Plane, cut it with the multi-cut tool, extrude the faces, ...
1
vote
1answer
120 views

Why does my Unity animator state “finish” before the visible motion does?

Example: Screenshot of the TopAppearing motion - boost the alpha of the sprite from 0 to 1 for total of 2 seconds. Screenshot after TopAppearing state has been finished Screenshot of the ...
1
vote
1answer
46 views

How to switch between sprites in Unity

So I made an empty game object in inspector, called it "squareTest", and I clicked and dragged 3 sprites in. One is the square being black, one is the square being red, and one is the square being ...
1
vote
1answer
40 views

How to use NoSQL REST API of Gamesparks in my Unity project? [on hold]

Gamesparks has a documentation of the API but I am not sure how to send https requests to use that API.
0
votes
1answer
369 views

Unity5 TextAsset not functioning in WebPlayer

Preface I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
0
votes
1answer
102 views

Unity Animated Player Character Rotation Glitch

I was wondering if anyone experienced this issue in Unity with Mecanim-animated characters ... I have an animated player character with a third-person camera control (Game Camera from the asset store,...