Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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57 views

Rotation and timer at the same time

I have a project where I flip a card after 5 seconds, then I want to start a countdown timer of x seconds. After x seconds the card flips again. I found a good example for the timer here, but that ...
0
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1answer
153 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...
1
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2answers
48 views

Unity 3D - Confine a gun rotation within certain degrees

I am having troubles making my gun rotate up and down, and have limits, for example, I want the down limit to be 0 degrees, and the up limit to be 90 degrees. Currently I can't figure out how to ...
1
vote
2answers
327 views

Is WWW reliable for downloading a large AssetBundle?

I have a very large AssetBundle. More than 200MB. Is WWW reasonable for downloading it from my server? I heard that you can't tell the timeout it has. I intend to use it for iOS and Android. Since ...
7
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1answer
1k views

How to occlude lights in Unity3D?

First off, I own Unity Pro. I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
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0answers
22 views

Build custom editor to UI elements

I want to add some extra functions to editor inspector for UI.Button but, I can't setup my script in this way :-/ How can I write custom inspector for UI Objects ? This is what I wrote: using ...
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0answers
31 views

Unity - Vector3.Reflect not reflecting correctly

I resolved the question on how to draw a line, so here is the result: https://www.dropbox.com/s/hvc9yr3jjbqdv7r/dc.jpg?dl=0 So, now I want to create a line that shows the possible bounce off the ...
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2answers
49 views

Optimization for lots of UV coordinates update for tilemap animation

In my game, I procedurally generate tile map mesh and modify it when travelling around the "world". Each tile is a quad. So they each, have their own UV points. (Obviously) I am using Unity for this, ...
1
vote
1answer
34 views

Play audio clip from where it left

I spent some time playing with AudioSource.time & AudioSource.timeSamples and read some posts about them. So I get that due to audio compression I can't rely on .time for accuracy so I need to use ...
2
votes
2answers
82 views

How to draw a line in 3d space?

I have a top down billiard game. And on click / tap the ball moves in the clicked direction like in the image below: Now, I want a line to be drawn in the direction where the mouse is hovers or the ...
0
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1answer
21 views

Increasing friction or Adding force relative to transform position in Unity 2D?

Back again with a quick question! I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x ...
1
vote
1answer
143 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
3
votes
1answer
274 views

Shader that draws just vertex points

The game I am developing is in unity and I want to make a shader which can be put on a mesh that only 'draws' color on each vertex point. I am not proficient with shaders, and out of all my searching ...
1
vote
2answers
367 views

Why is Unity3D on OSX ignoring my XBox 360 controller?

I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly. One axis is configured in Unity3D 5 like this: Still, I don't see any ...
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vote
2answers
169 views

How do I refer to a native library with Unity 5 on Android?

I have a library called mylibandroid.a. This is given to me by another developer. I also have the iOS version of this lib, and have been able to access it from Unity. It is supposedly built for ...
0
votes
1answer
47 views

The more appropriate way to find GameObject in the scene

Which way is the more appropriate to find GameObject in the scene. I know that GameObject.FindGameObjectWithTag is faster than GameObject.Find but i wondering whether FindGameObjectWithTag is better ...
1
vote
2answers
144 views

Render sprites onto a virtual 640x480 “screen”

I'm making a game, and in part of it, the player uses a computer terminal. I want to draw to a virtual 640x480 screen with pixel precision, and then draw that "virtual screen" to the player's real ...
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vote
2answers
37 views

Vision Cone for Enemy AI in Unity 2d

I am trying to develop an Enemy AI with vision cone in unity 2d top down game, can you please suggest me some approach or sample script, so I can get an idea.
18
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4answers
20k views

Can I legally remove the default Unity splash screen by removing it from the APK?

While using Unity I export an Android game as an APK. When the APK is run, the first thing that is displayed is the Unity splash screen. I worked out that I could replaced that image by opening the ...
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vote
2answers
52 views

How to use Input.GetAxis(“Mouse X/Y”) to rotate the camera?

I want to make a first person camera that rotates with the mouse. I looked at the Input.GetAxis Scripting API page and found a sample code, which I have included at the bottom of my post. Upon trying ...
1
vote
2answers
61 views

Orthographic Camera settings for a 2D game

I'm starting out a 2D wrestling game in Unity 5 and i need some help. The default resolution of game needs to be 320x240. The background sprite that i would be using is 640x480. The camera would move ...
0
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1answer
52 views

Unity3D WWW get HTML displayed in browser

I currently have in a web page, on a localhost server, some information that I want to use in Unity. My problem is that this information are stored in some js variables. I tried to use the WWW class ...
2
votes
3answers
49 views

Unity - Check if object is facing Vector3 coordinates

I am having a hard time figuring this out, I want to have objects that move around randomly, and when they get new coordinates to move towards, face them, and then move. Here's explained: Target ...
1
vote
2answers
573 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
1
vote
1answer
136 views

Physics not working when game is running on device Unity

I have my bouncing ball game. The ball bounces up when it hits the ground and when it hits the left wall it changes direction to right and when it hits the right wall it changes direction to left and ...
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votes
0answers
31 views

Water gets really dark when camera is far away

I'm trying to create an over view map of a whole world, but I'm having lighting/color issues with the water. When the camera is high up, it's really dark: When it's lower: My workspace:
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votes
1answer
17 views

Rotating 2D-Projectile towards mouse, hides the projectile (Maybe changes the layer)

I want to shoot towards my mouse, which is working fine now. After this was solved, I wanted to rotate the projectile, so that it's looking to the mouse. This is my code: projectile.transform.LookAt ...
0
votes
1answer
29 views

Why does my code only work when there is a debug statement? (Unity)

I have a script that controls how the particles in a particle emitter should look. (XNA example here) Yet it doesn't seem to update correctly. With an orb that should have 50 particles only a few ...
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0answers
12 views

Unity Engine: How to change mointor/desktop resolution in 4.5.3 and higher

As of unity 4.5.3, Screen.SetResolution and the Unity Resolution Display Dialog, by default, no longer change the monitor/desktop resolution. Instead, it only changes the render target resolution for ...
1
vote
2answers
31 views

Get the current time of animation using script Unity3d

I want to know the current time of the played animation using script in Unity3d. I tried using currentState.normalizedTime but this time is not the time of the animation, like it's the time of the ...
1
vote
1answer
56 views

Unity - Plugin 'MFC100U.DLL' is used from several locations:

As per subject, I got this error message using Metaio SDK in Unity5. BTW, I'm using Mac, not Windows machine. Plugin 'MFC100U.DLL' is used from several locations: Assets/Plugins/x86_64/MFC100U.DLL ...
1
vote
1answer
76 views

My bullet changes the velocity depending on where I click

I want to build a little 2D-Sidescrolling shooter and I'm now at the shooting script. I already figured out how to shoot a bullet towards my mouse pointer. I got something like this : Vector3 ...
2
votes
1answer
92 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
1
vote
2answers
55 views

Waitforseconds is skipping over

I have a function for a timer using waitforseconds but instead of waiting for how long I want to, it just skips it. A ui text should become "foo" then 5 seconds later become "bar" but it turns to ...
0
votes
0answers
36 views

Making certain GameObjects visible for a camera

I have 2 cameras in my 2D game. One displays gameobjects normally, and the other camera draws some of these gameobjects reflected (scale.y *= -1). The reflected camera would draw only objects in the ...
4
votes
1answer
372 views

How can I expose a property to Unity that should be treated like an asset path?

I want to be able to do something like this: public FileInfo XmlBehaviourFile; And then use the asset browser in the Unity editor to select an asset. Ideally, I would like to limit it to XML files ...
0
votes
1answer
479 views

How do I create a circular progress bar in Unity3D 5?

I am new to programming and Unity3D. I want to show a circular progress bar starting invisible and growing in 3 seconds to a circular line when reloading is done. How can I do that?
0
votes
1answer
25 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
4
votes
3answers
152 views

How to create custom 3D “areas” at runtime

I've been puzzled for a few days trying to solve this problem, so far with no results. On a map, currently a Terrain, I'd need to have some "areas" which can be controlled by a specific players. The ...
0
votes
2answers
75 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
0
votes
0answers
66 views

How Can I Make These Collisions Work Outside Of Unity's Built-In? (C#)

I'm having some trouble working out what's wrong with my code. Basically I want to have my player be able to collide with obstacles it's flying through. So I have an obstacle, and a pathway or two ...
1
vote
2answers
370 views

2D Infinite Runner : how to manage background layers?

First of all, sorry for this post, I guess this already has been discussed. I browsed stackexchange and the web but I couldn't seem to find a clear information for my case, with always mixed results. ...
0
votes
2answers
187 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
1
vote
1answer
148 views

Can I post to Facebook with my own text from Unity on behalf of the user?

I'm using Facebook SDK for Unity 6.0 with FB.Feed. I'm trying to post a link to the user's feed, text and link on his behalf. So far I've managed to publish only a link and its details, the part ...
0
votes
1answer
215 views

How to create planets

I need 3D planet models for my game. I can add objects onto the planet and add the sky by myself, but are there any good modeling tools for creating big spheres that would allow me to add mountains ...
0
votes
1answer
139 views

Fb.Feed dialog closes before saving

I'm having trouble with the Facebook UnitySDK when I use the FB.Feed() method for posting on user's timeline. The share dialog closes before the post is completed, Right after i press the "Post" ...
0
votes
0answers
16 views

show different color areas of image on touch

How do I show colors filled in on a colorless version of an image on user touch. (for example color mania or guess the colors app). I know one way is to provide the same image 3 times (for 3 colors) ...
1
vote
1answer
304 views

Decentralized Matchmaking in Unity?

I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...
1
vote
1answer
835 views

How to design enemies pattern in non-bullet-hell shmups in Unity? [closed]

I am making a top down shooter. Enemies will come in waves and attack in many different patterns (i.e. wave of 10 enemies flying in a elliptic curves, or a huge boss floating and shooting at you, ...
0
votes
1answer
61 views

Is there a way of moving the transform of an object relative to it's geometry

I have a number of objects (mostly prefabs) that have their transform origin in inconvienient places such as about 1 unit to the left of the actual geometry or somewhere inside an object where it's ...