Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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230 views

How to bounce the player away after attack by enemies?

I creating a 2d platform game. I would like to bounce the player away after hit by the enemy, so the user get another feedback beside the sound effect. How can I achieve my wish? Use the following ...
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1answer
172 views

Unity C# 2D Platformer Main Camera should stop on sides of level

I've been working on a 2D Platformer and i succeeded in setting up a script for my Main Camera to follow my Player gameobject using transform positions. Now when my character is near the sides (or ...
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0answers
19 views

C# Pathfinding in 2d array (procedural generation) [duplicate]

I have the following random example data in a 2d array 030 300 030 003 The 3 represents a room, the 0 represents its an empty block and 1 represents a corridor. Now i want for example the following ...
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81 views

i cant animate my character using animator controller

i have been stuck with the following project for a couple of days now. no matter what i do i cant make my character transition between idle and walk animation. i have been tweeking almost every option ...
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1answer
56 views

How to play Sound of a Destroyed Object

So I have implemented grenades, and thats working fine. Now I want some explosion sound, but the problem is that the sound is still playing when the grenade is explode and I Destroy the grenade. Does ...
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1answer
48 views

Everything black except where there's a light

I have a camera in my scene with a map created at runtime: As you can see everything can be seen. Now I want the map to be invisible (black as the background) except where there are lights. How can ...
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0answers
29 views

Trouble with Inaccurate Mesh Collider

I'm stumped as to why (sometimes) when I apply a Mesh Collider to a procedurally create mesh, it is sometimes completely correct, but other times completely inaccurate. In Detail: I'm creating a ...
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2answers
174 views

How to play a sound by C# that is linked to the object with AudioSource?

I trying to play a sound while the player is ontriggerenter. The sound is linked to the object with a AudioSource component. But notting happened. using UnityEngine; using System; using ...
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2answers
348 views

Unity C# 2D Platformer Enemy Patrolling

I'm setting up a basic mario-like 2D Platformer and i'm trying to give 'enemies' a patrolling path on a platform. (just like the turtles in Super Mario Bros). All they do is patroll from left to right ...
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1answer
64 views

Why is rotation not applied instantly?

I am working though the Space Shoot tutorial and I have just applied tilt to the player object. One of the things that I have noticed is that the tilt is not applied instantly but instead the player ...
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2answers
167 views

In Unity, how do I make the camera follow a character?

When my character moves, I want the camera to follow them, such that the character always stays in the middle of the view. How do I do that in Unity? Here's my code right now: using UnityEngine; ...
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1answer
76 views

How to change an int value in the Unity editor

The player of my game can collect logs and can use them for hold on the fires. Each fire has its own status. So one is off and the other one is for 50% on. I created a public int inside my script ...
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1answer
58 views

Creating procedural mesh with orientation

I am working on creating a procedural cylinder mesh with Unity C#. I have everything working but there is one thing I would like to implement in my existing code is to define a vector3 halfAxis which ...
5
votes
2answers
327 views

(Unity) Is there a way to automatically create a material for each texture and assign the texture to it?

I have imported hundreds of textures in my Unity project, and I'd like to create a material for each of them. This would obviously take a lot of time, so how would I go about doing this automatically? ...
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1answer
162 views

Unity problems with OnTriggerStay and Input.GetKeyDown

Background information Some weeks ago, I start by creating my own platform game. You control a character, that can collect logs and should hold all the campfires on in the game. When the user has ...
2
votes
2answers
108 views

How do I keep my orbiting camera upright?

I am working on code that rotates the camera around a point on the in-game map when dragging the mouse. I understand how to lock it so it stays above the map surface. However, if I keep rotating the ...
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1answer
66 views

Script attached to one button triggers other buttons too in unity

As you can see in the image above, I have 4 buttons. I have attached a C# script to only one button to change the scene on click. Now the scene should change only when I click on the button to ...
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1answer
106 views

submeshes and dynamic batching doesnt work as expected

I'm duplicating one object with submeshes frequently, and assigning a random material from five materials to each submesh. There is batching happening, but it's not quite as efficient as I would have ...
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2answers
155 views

Best way to constrain character to a path?

I'm in the process of developing a level-based runner for mobile phones, and I've hit a wall when deciding which method to use to get the character to move through the level. Basically - I need my ...
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0answers
24 views

Change pointerDrag target during a drag

In Unity, I am trying to change which GameObject is receiving drag messages from my EventSystem's StandaloneTouchInputModule. E.g., while I'm dragging one object, a script reassigns who is receiving ...
2
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1answer
72 views

Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the Unity Test Tools to my repo? (using git, by the way). CONTEXT Team / Workflow ...
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0answers
79 views

Recreating iPhone Home Screen in Unity

I am trying to recreate a UI menu that has functionality similar to the iPhone's home screen: If a user drags anywhere on the menu (including on a button), it should drag the whole page left/right ...
2
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1answer
64 views

Is OnMouseUp()'s behavior intended?

Version: Unity3D 4.6.2f1 I have a grid of tiles (Cube GameObjects with a Tile script attached). They are positioned at their index location [x][y] = (x, y, z=0) World Coordinates. Below, I try to ...
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0answers
32 views

Cameras overhead

I'm planning on using several cameras on Unity with different size to create a parallax background. I'm concerned that addidng maybe 3-5 cameras just to render the parallax background is an overkill. ...
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1answer
60 views

GameObject scope over RPC call

Debugging my code I faced some unexpected behavior. I called an RPC using uLink.NetworkView on the server passing some parameter including a GameObject tagged as Player. Inside that RPC I make a ...
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1answer
129 views

How to detect the edge of a platform?

I have create a enemy AI script. These enemies are animals in my game. What I want is that the enemy can detect the edges of a platform. using UnityEngine; using System.Collections; public class ...
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1answer
109 views

Raycast Masks not working Unity3D

I'm having a problem with filters/masks when raycasting. I've created a LayerMask and then in the inspector selected the layer I want to ignore when Raycasting. however then I print out the name of ...
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1answer
81 views

Unity free look camera on two axes. How do I do it?

I'm new to Unity and c# but have programming experience... I have a a simple "game" in Unity that shows one sphere orbiting another. How do I allow the camera to be moved by the user in a "free ...
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1answer
58 views

In Unity3D, what ways can I improve the batching with a single texture atlas and four-point material?

I'm building a randomized city terrain with a set of planes, custom 4 vertice square made in Blender. I've got a texture atlas working so that it draws on a single material and texture, but it's still ...
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1answer
169 views

Shmup Unity, create an enemy spread shot to the player

Following this lecture: http://www.shmup-dev.com/forum/viewtopic.php?f=6&t=347 , i created a bullet that shoot from the enemy directly to the player, in a straight line. Now i want to create 3 ...
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0answers
20 views

Unity: Set Zoom's Center XYZ point

I have my pivot/orbit camera set up: http://pastebin.com/2c7buUjV When I zoom in/out it snaps to the center of the sphere, then starts the zoom. I want it to zoom from where the camera currently is. ...
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1answer
59 views

With a Texture Atlas that has 128x128 tiles, how can I use that in Unity3D?

So I've got a working texture atlas that has tiles fitting 128x128. However, I can't quite figure out how to use them. I know it's probably got something to do with ...
2
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2answers
391 views

How to customize a character with new objects (clothes, body parts) in a 3D game?

how do we customize a character in a game by adding, for example, a different clothing? The character has an armature, made in Blender, if I add a new object with the game engine, I would have to copy ...
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1answer
64 views

How to store variable inside an array unity? [closed]

I was wondering how I can store these anims inside an array, because, the start function will be fired one time. I would like to be able to call these Animators more then one time. public ...
10
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6answers
2k views

Do Game Objects which lay outside camera view consume computer/mobile resources in Unity?

In unity, let us suppose that I have some Game Objects in my scene that are not visible to camera and so are not rendered while the game is running. Will these Game Objects be consuming ...
0
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1answer
64 views

What is the cause of these WaitForFPS spikes and dips?

In Unity, moving the player causes the camera to jitter. I went to the Profiler, and I saw these spikes: On further inspection, all the yellow spikes were WaitForFPS(). I've tried every VSync setting ...
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0answers
29 views

Picking up objects and dropping object in untiy2d [closed]

I want to add a functionality to make the player able to pick up certain objects and dropping them. When the player move towards the object he wants to pick up,when he picks up the object and move ...
0
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0answers
54 views

Unity material is missing after compilation

I have a piece of code that signals the player that a projectile has hit its target. Everything works fine during the playmode, however after I compile it, it acts as if there was a missing material. ...
1
vote
1answer
215 views

Create an 2d Isometric map with tiles?

I'm creating a 2D Tower Defense game and I want it to be isometric. I'm creating it on the XZ plane in Unity(3D mode). I need the map to be based on tiles so I can seperate the monsters' path and the ...
1
vote
1answer
236 views

I can't drag'n'drop UI-Elements from the Scene-hierarchy into a public field (Unity 5)

I just watched this Video https://unity3d.com/learn/tutorials/projects/survival-shooter/player-health and tried to drag'n'drop the UI-Elements on the matching script, just like they did. But this is ...
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0answers
99 views

Unity3D + Kinect V2 | How to detect people when they are standing side to device

I can't detect people when they are standing/walking side to device. I have used Miscrosoft's library for Unity3D to kinect and it works perfect when somebody stands direct front to Kinect device - ...
0
votes
1answer
47 views

Instantiating on a random node, provided the node is walkable, but what if it isn't walkable?

In my demo I have a GUI where the user determines the number of AI that will spawn. I would like these AI to spawn onto the walkable area of my Grid. So I choose a random position then get the node ...
1
vote
1answer
50 views

Change Camera Contrast in VR Game

Hello there Firends , I'm developing a Virtual Reality game in Unity. As in every VR game , i have 2 cameras for stereo rendering. I want to show the same object in each camera having different ...
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vote
2answers
376 views

Why is Unity3D on OSX ignoring my XBox 360 controller?

I'm using a fork of the Tattie Bogle driver that has a signed kext. The System Settings panel shows all inputs correctly. One axis is configured in Unity3D 5 like this: Still, I don't see any ...
0
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0answers
156 views

Rotate gameobject on fix X and Y axis with touch

I'm using Unity 5, and I want to rotate an object using touch input. This works: target.transform.Rotate(touchDeltaPosition.x 3.0f,touchDeltaPosition.y 3.0f ,0,Space.World); The problem is it also ...
1
vote
1answer
506 views

Destroying Unity GameObject when it goes out of camera during runtime

I have this GameObject instanciated in unity - void Start () { GameObject myRoadInstance = Instantiate(Resources.Load("car"), new Vector3(5, 5, 5), ...
1
vote
2answers
165 views

How can I manually call/fire OnTriggerExit() for colliders a trigger is inside of in Unity?

In Unity, the OnTriggerExit() method is not called/fired (not sure if it's an event or not) when an object is disabled or destroyed within it's collider. In comparison to it being fired is an active ...
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0answers
98 views

Instant replay system by saving frames to memory in Unity

When designing an instant replay system that will playback the last n seconds of gameplay, I've seen people essentially record all of the game events and game object states and play it back. This ...
0
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0answers
177 views

Creating a custom collider shape in unity, and performance concerns

I want to create a custom chaped collider in unity to create point-defense triggers for objects. I have a spherical collider that triggers for attacking objects that enter it already. However I want ...
0
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1answer
221 views

How to create planets

I need 3D planet models for my game. I can add objects onto the planet and add the sky by myself, but are there any good modeling tools for creating big spheres that would allow me to add mountains ...