Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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2D Infinite Runner : how to manage background layers?

First of all, sorry for this post, I guess this already has been discussed. I browsed stackexchange and the web but I couldn't seem to find a clear information for my case, with always mixed results. ...
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2answers
265 views

How do I refer to a native library with Unity 5 on Android?

I have a library called mylibandroid.a. This is given to me by another developer. I also have the iOS version of this lib, and have been able to access it from Unity. It is supposedly built for ...
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1answer
71 views

Multiple enemy collidiers

I currently have an enemy that upon collision kills the player with a kill script, I want to add another collider that acts as the visibility radius for said enemy. However, when adding another ...
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Object doesn't move smooth over edges?

In the last couple of days I'm experimenting a lot with Unity 3D to get a feeling about the environment and the behavior of game development. I come from a programming perspective and try to develop ...
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2answers
153 views

Creating a static 2D background at runtime

I'm using unity for a 2D game. We have a lot of props for grass, plants, flowers, etc that are static and always in the background. I'd like to optimize the background and reduce the drawcalls as ...
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2answers
186 views

How do I make my character jump in any angle?

My character is a square which can spin in any angle but it can not jump in certain angle Can anyone help? using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
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1answer
169 views

Physics not working when game is running on device Unity [on hold]

I have my bouncing ball game. The ball bounces up when it hits the ground and when it hits the left wall it changes direction to right and when it hits the right wall it changes direction to left and ...
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2answers
67 views

Unity2D Sprite flips camera when moving left and right

I am using the Unity Engine and coding in C#. I have a sprite as a parent with a main camera as a child so that the main camera follows the sprite. However, when pressing 'A' and 'D' to move the ...
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2answers
158 views

How to move a cube withour rolling it?

I am trying to move a cube with my keyboard on a plane surface. However, the cube always rolling instead of moving. How could I slide the cube on the plane? What I have done: I added a plane game ...
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1answer
52 views

Whats causing this weird texture stretching on my mesh?

Making this mesh via code and the texture seems to only tile on the sides, but not on the top. Any idea whats going on? public class CoreMeshCreator : MonoBehaviour { //Initialization public void ...
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1answer
94 views

How do I make my character stop going left? (Unity)

So I have this code and my character can go left, right and jump. I don't want the character going left , so how can I remove that. (I'm very new with coding) using UnityEngine; using ...
3
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1answer
141 views

Determine if an object is inside a ship's turn radius, rotation via torque

I have a 3d space game where all ships move around using physics. I am trying to determine if a given object is reachable by a ship at a given velocity and turn radius. I believe the formula for turn ...
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1answer
91 views

Is there anything to keep in mind when choosing Boo for Unity development? [closed]

I just noticed that Unity has Boo as a compatible language but I haven't seen any tutorials using Boo nor any games. I love Python and would like to code in its syntax - maybe for a small project. ...
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2answers
203 views

How to detect collision of a wall with grid movement?

I have this little game, where my player is moving around a simple level, using a grid based movement script (See code below). My problem is that I have tried to implement a 2D raycast, which has to ...
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0answers
115 views

Multi-layered tilemap

I need to be able to efficiently render a tilemap which can be constructed this way: There is one non-transparent base layer Then there can be 3 partially-transparent layers on top of it. Each tile ...
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0answers
48 views

Browser game - small models with tileable textures vs one big model and one big texture

I am few years behind in terms of browser capabilities. I plan to combine 3D with pixel art, and I am going to use Unity to make a browser based game. I have made a stage that is one model and has ...
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1answer
598 views

Animator has not been initialized

My animation is working but unity keep saying that my Animator has not been initialized error Here my Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
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1answer
67 views

Instantiation taking too long?

I have a game where there are about 4 empty objects that are my object "spawners". I have two scripts attached to all of them, one that will keep spawning objects from "basictable", and then switch to ...
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2answers
172 views

How can I render extremely large models?

I'm trying to build a game in Unity similar to the game Kerbal Space Program where there are large celestial bodies that the player can orbit. I'm running into a few problems though. My first issue is ...
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2answers
66 views

unity3d - Object keeps falling down

I have an object that moves towards another object using this line : transform.position = Vector3.MoveTowards(transform.position, target.transform.position, speed * Time.deltaTime); this is it's ...
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76 views

Create Plane or Quad with size set to fit dynamically-loaded texture

I'd like to load a texture image (at runtime, from web, not stored in Asset folder anywhere) and apply it to a plane (or quad, etc.) so that the plane is the same size, in pixels, as the texture. I'd ...
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1answer
84 views

Unity Inspector Not Showing Serialized Variables Of Child

So I'm new to using Serialaiziblewtfever(I just cannot remember the correct spelling). In the Unity editor it works fine if I have something like: [System.Seriliabizblewtfever] Public class ...
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2answers
294 views

I can't add script in unity

I'm a beginner in unity so I got this problem. Here is the script: using UnityEngine; using System.Collections; public class Playercontrol: MonoBehaviour { public float maxspeed = 10f; bool ...
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16 views

how to trigger a ball from rotating cube in z axis

how to release ball from the cube which is rotating in z axis, ball should move in Y axis and ball should be reloaded after releasing the ball ?? Thanks in advance cheers Gokul
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76 views

Errors Generating A Plane Mesh Using A Script In Unity

In unity I have a script which is attached to a game object with a mesh filter. The purpose of the script is to generate a flat plane of 100x100 vertices. The code for the script compiles in ...
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60 views

RenderTexture not working in very specific circumstances (Unity 4.6.3)

I'm building a project in Unity that makes heavy use of RenderTextures and ComputeShaders, and I found out early on that if I tried to open the project in the free version of Unity, I got an ...
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51 views

Import Unity 2D objects in Libgdx

I'm using Libgdx to do some simple home projects. I'm trying to make a simple 2D game with Box2d using R.U.B.E as editor. I create a 2d terrain in R.U.B.E now I want to create the terrain texture. I ...
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1answer
146 views

unity3d - Fire bullet using AddForce is very slow

This is a top-down view but in 3D coordinates, I would like to instantiate and fire a bullet from the player's gun. This script is on a spawner object at the end of the barrel. void Fire () { ...
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1answer
83 views

Unity Make sprite visible only to shaders

I have made a shader for my UI buttons, the sprites should be black and white, so they can be used as a mask when blending. They should allow for the image behind them to pass through the whiter ...
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1answer
117 views

UNITY IEnumerator Function

I am currently using the IEnumerator function to pause a for loop, in which a ball should move towards another game object. From my print statements it seems like the ball moves a little, but it's ...
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1answer
158 views

unity3d - Instantiate and fire bullet realtive to player rotation in 3D

This is a top-down view but in 3D coordinates, I would like to instantiate and fire a bullet from the player's gun. This script is on a spawner object at the end of the barrel. Also tried putting the ...
6
votes
2answers
719 views

How do I create a toggle button in Unity Inspector?

I want to create a tool similar to Unity's Terrain tool, which has some nice toggle buttons in the inspector: How can I achieve similar design to this? I know how to create normal buttons and ...
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1answer
36 views

main camera not covering whole screen in unity3d

I have been using unity and i got a problem where my main camera is covering only the first half of the floor i made. camera position is left and the floor is rotated ,i m posting an image please help ...
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2answers
70 views

Updating game objects already placed in scene

I have about 20 game objects placed in certain positions in my scene. I then realized i need to attach two additional game objects to each one of these as children. Is there a simple way of doing ...
2
votes
3answers
139 views

How does Unity call “update()” in the scripts?

I understand that you can expose your C++ code to a scripting language such as ChaiScript. From this you can call code that you've made in C++. In Unity, however, they have functions in the script, ...
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1answer
113 views

Trying to get reference to Button in Javascript Unity3d

I've this simple script in Unity3d: #pragma strict public var topLeft : UnityEngine.UI.Button; public var topCenter : UnityEngine.UI.Button; public var topRight : UnityEngine.UI.Button; public var ...
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0answers
113 views

Calculate Orbit Path/Ellipse given mass, velocity, and distance (2body)

Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...
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1answer
209 views

How do I use rigidbody2d.AddForce to apply a force in the direction the object is facing?

I'm trying to create a thruster on a spaceship. It should add this thrust in the direction the thruster is facing, but I am at a loss on how to get that direction and send it to AddForce. Am I even ...
4
votes
1answer
76 views

Why does my Outlined Diffuse 3 shader seem “detached” at a distance?

I'm using the Outlined Diffuse 3 shader from Unity and I'm having a problem with it: the outline looks great when the camera is near the object, but at a distance, it looks detached. From nearby ...
2
votes
2answers
244 views

Unity: Editing a DontDestroyOnLoad object in another scene

I figured out how to make certain objects like my Camera and Canvas persist across scenes, but I can't figure out how to access them in the editor from scenes in which they're not instantiated. I can ...
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2answers
74 views

How to deactivate a button in unity 3d

We have a set of buttons in our game. Each one corresponds to a particular instrument. we have to implement the foll: a button should become deactivated after being clicked once implying that the ...
0
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2answers
94 views

Position child on the edge of the parent circle while scaling unity3d

I have come across to some different situation. I have one circle sprite and i am rotating circle continuously while rotating i want to make circle smaller and larger. I have one object on the edge ...
2
votes
1answer
100 views

Big 2D world Unity3d

I am planning to make a 2d tile based platformer with big world like in terraria. I have some questions to ask on how to manage this big world in Unity3D. The Scenario World Size = 1000 x 1000 = 1 ...
0
votes
1answer
495 views

Unity 5: 3rd Person Controller runs by default. How to change this?

I have been working with the Third Person Controller of the Standard Assets (called Sample Assets in the beta versions) in Unity 5. When the player press the forward button, the character runs by ...
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votes
1answer
49 views

Button detection in unity3d

we are developing a a game in unity 3D . To play the game we need a number of instruments. we have given a set of buttons to activate the instruments: each button corresponds to a particular ...
0
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1answer
51 views

In Unity, what does the camera script's “Behaviour missing” error mean?

I started in Unity few days ago and made a cube with a tank control style. Now I'd like to create controls similar to 3D fighting games (Gunz, Blade Symphony, …): Control body direction with the mouse ...
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1answer
97 views

How do I rotate a cube around an axis, relative to the camera view?

I want to be able to rotate a cube, either by dragging vertically to rotate it around the Y-axis, or dragging horizontally to rotate it around the X-axis. However, when the camera is rotated 90 ...
4
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0answers
93 views

Liquid 3D Object [closed]

Okey now there is something I have been Struggling with for the past 2 Days, I think I am stupid or something. I need to make a Liquid 3D Object, It is really complicated what I need to make. so I ...
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1answer
98 views

Unity Issue with Vector3 and Transform

I am currently running into this error: Cannot implicitly convert type UnityEngine.Vector3 to Unity.Engine.Transform I am not sure on how to fix this issue because, here's the code where the ...
0
votes
1answer
301 views

In a List, how to set an element to true and the rest of element to false? [closed]

I have this List of character objects. I would like to make so that every time I select a character, the game deselect all other character. In this character class I have a variable called selected ...