Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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Create a WebGL native plugin

I am trying to create a WebGL plugin and I read in the docs here: http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html But I'm not sure I understand. I created a file in ...
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51 views

Generate random position within object

I have a plate object which is generated somehow (I don't care how), now I want to put another object within this object on random position. Lets say that I want to put random trees on this plate. How ...
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2answers
129 views

How to clip game objects to a rectangular area

I'm trying to figure out how to do this but am coming up short. I'm making a slot machine in unity 2d and would like to clip the tile prefabs when they leave a given rectangular area. I can't seem to ...
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1answer
45 views

Play audio clip from where it left

I spent some time playing with AudioSource.time & AudioSource.timeSamples and read some posts about them. So I get that due to audio compression I can't rely on .time for accuracy so I need to use ...
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1answer
152 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
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31 views

Framework with multiplayer? For DotA like game [on hold]

I'd like to create realtime multiplayer, DotA like game, the problem is - realtime multiplayer is really, really hard to do properly. I wonder, if there's a game framework that has full support for ...
2
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2answers
293 views

A* pathfinding for dynamic obstacles and player made blockages?

Hi I'm creating a TD in Unity 5 and need some help with my Pathfinding. I'm going to use Arons A* pathfinding for my AI which enables me to use dynamic objects and update the path during run-time. ...
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1answer
29 views

How can I properly implement Lerp in this code so that the it can run smoothly in every device? [on hold]

How can I properly implement Lerp in this code? if (isJumping) { actualSpeed -= slowAmount * Time.deltaTime; transform.position += Vector3.Lerp (0.3f, actualSpeed * Time.deltaTime, 0); ...
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1answer
20 views

How to load sprites manually from a file in unity?

We're making a game, in which the User can apply their own textures to the game in order to make their own rooms. Is there a way to make a prefab with sprites, scripts, colliders, etc during runtime? ...
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15 views

Camera rotation in maze game depending of accelerometer

I'm still newbie in Unity 3D... I'm trying to develop simple maze game. I want to roll my ball through maze, but I have to rotate camera left or right, otherwise the player can't see what's behind ...
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1answer
336 views

Decentralized Matchmaking in Unity?

I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...
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1answer
29 views

Simple voxel-block melee removing script

I'm trying to create a voxel based game, now I want my character to remove blocks with a melee weapon, but I'm not sure which way to go. I mean is it the only way to get the Block with a raycast? I ...
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1answer
21 views

Rotating A 2D Cannon Based On Mouse Position [duplicate]

I'm creating a game like bubble shooter, I have a cannon which is in the image bellow: I want to rotate the cannon based on mouse position. So far I tried various solutions I found over the web but ...
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1answer
64 views

Unity3D WWW get HTML displayed in browser

I currently have in a web page, on a localhost server, some information that I want to use in Unity. My problem is that this information are stored in some js variables. I tried to use the WWW class ...
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1answer
37 views

Collsion on place without collider

I'm creating a simple endless runner game, I'm dynamically generating the terrain, I'm placing obstacles at runtime at pseudo-random position. Here is the script that generates the terrain and places ...
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1answer
71 views

Unity - Plugin 'MFC100U.DLL' is used from several locations:

As per subject, I got this error message using Metaio SDK in Unity5. BTW, I'm using Mac, not Windows machine. Plugin 'MFC100U.DLL' is used from several locations: Assets/Plugins/x86_64/MFC100U.DLL ...
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1answer
12 views

Dynamiclly applied texture to gameobject using GUI button

In a scene Multiple different gameobject (almost 30 kinds of gameobject) with parent child relationship. At run time (by selecting on gui button) I want to change the texture of each clicked ...
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2answers
597 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
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2answers
35 views

Stitching terrain tiles made in Blender at runtime

Background I'm making several individual terrain tiles inside of blender for use within a Unity 3D 5 game. Each tile is square and is made to represent a segment of a world. In game the tiles are ...
2
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1answer
163 views

Physics not working when game is running on device Unity

I have my bouncing ball game. The ball bounces up when it hits the ground and when it hits the left wall it changes direction to right and when it hits the right wall it changes direction to left and ...
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2answers
73 views

Get the current time of animation using script Unity3d

I want to know the current time of the played animation using script in Unity3d. I tried using currentState.normalizedTime but this time is not the time of the animation, like it's the time of the ...
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1answer
596 views

How do I create a circular progress bar in Unity3D 5?

I am new to programming and Unity3D. I want to show a circular progress bar starting invisible and growing in 3 seconds to a circular line when reloading is done. How can I do that?
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1answer
94 views

My bullet changes the velocity depending on where I click

I want to build a little 2D-Sidescrolling shooter and I'm now at the shooting script. I already figured out how to shoot a bullet towards my mouse pointer. I got something like this : Vector3 ...
3
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1answer
135 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
4
votes
1answer
392 views

How can I expose a property to Unity that should be treated like an asset path?

I want to be able to do something like this: public FileInfo XmlBehaviourFile; And then use the asset browser in the Unity editor to select an asset. Ideally, I would like to limit it to XML files ...
3
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1answer
107 views

In Unity, how do I handle very short mouse drags as click events?

I am trying to recreate a UI menu that has functionality similar to the iPhone's home screen: If a user drags anywhere on the menu (including on a button), it should drag the whole page left/right ...
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2answers
166 views

Unity Button Without an Image?

I want to create a button whose clickable area is only specified by a BoxCollider with Unity's new UI (similar to how you would do it from within NGUI). I can't get a Unity Button to work without the ...
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1answer
34 views

Uncontrollable platform spawning

I made simple spawner like this: void Update() { if (PlatformPosition.spawnNewPlatform) { NewPlatform(); } } public void NewPlatform() { if (active) { newTransform = ...
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2answers
89 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
2
votes
2answers
26 views

How to instantiate a sprite from a sprite sheet using script in unity?

We are creating a 2D top down rpg, and we have multiple textures, and we need to be able to change which sprite sheet its reading from in order to change the look of the walls and floor in each room. ...
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3answers
207 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
0
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1answer
166 views

Fb.Feed dialog closes before saving

I'm having trouble with the Facebook UnitySDK when I use the FB.Feed() method for posting on user's timeline. The share dialog closes before the post is completed, Right after i press the "Post" ...
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2answers
548 views

2D Infinite Runner : how to manage background layers?

First of all, sorry for this post, I guess this already has been discussed. I browsed stackexchange and the web but I couldn't seem to find a clear information for my case, with always mixed results. ...
2
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1answer
165 views

Can I post to Facebook with my own text from Unity on behalf of the user?

I'm using Facebook SDK for Unity 6.0 with FB.Feed. I'm trying to post a link to the user's feed, text and link on his behalf. So far I've managed to publish only a link and its details, the part ...
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vote
3answers
111 views

AI Random Path Genenrating

I would like to make an enemy walk randomly around a map I have made and if the player is in his zone of sight the enemy to change state to attacking/following. So how would I accomplish something ...
1
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1answer
41 views

How to Slice the external Spritesheet programmatically by using C# in Unity

I have a sprite sheet like this: I am using Unity Engine to develope my game. I would like to load this external spritesheet outside and slice it as Grid type programmatically instead of using ...
3
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1answer
63 views

Unity - Water Cube (to 2D game)

I wonder if you can create a cube of water within the unity! I'm starting to use the Unity, and took a sought as to whether there was already something like this ... but have not found any tutorial ...
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1answer
282 views

How to create planets

I need 3D planet models for my game. I can add objects onto the planet and add the sky by myself, but are there any good modeling tools for creating big spheres that would allow me to add mountains ...
0
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1answer
68 views

Is there a way of moving the transform of an object relative to it's geometry

I have a number of objects (mostly prefabs) that have their transform origin in inconvienient places such as about 1 unit to the left of the actual geometry or somewhere inside an object where it's ...
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2answers
50 views

Unity - Text not properly align

My text doesn't seem properly align to top left even I already set it in Rect Transform. Please advice. Thank you.
2
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2answers
150 views

Creating a static 2D background at runtime

I'm using unity for a 2D game. We have a lot of props for grass, plants, flowers, etc that are static and always in the background. I'd like to optimize the background and reduce the drawcalls as ...
2
votes
1answer
39 views

Getting the Volume of an Uneven Mesh

Let's say I have a cube, and that cube breaks apart into 100 different unevenly sized pieces. How can I get the volume of each of those pieces compared to the cube's volume? Using this in order to ...
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2answers
441 views

How would I go about making a movement system like Mario Party?

Main question How would I go about getting a movement system similar to the one they have in Mario Party only minus the dice roll? Things I have researched I have been studying the uses for ...
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0answers
28 views

Getting size of Unity3D scene (bounding box)

I have following problem. I need to get bounding box of Unity3D scene in order to both making it impossible for character to fall endlessly if he happens to get out of the scene, and to calculate AI. ...
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vote
2answers
82 views

Preventing a Combination of Rigidbody Jump Force & Bounce Magnitude in Unity3D

I'm building a fairly simple marble racing game in Unity3D. The ball is a 3D physics object that moves only on the X and Y axes. It has the ability to roll left and right, and to jump. Pretty basic ...
0
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2answers
46 views

Unity - Determine direction vector3 from a point in space and an angle in eulers

I have a ball positioned as Vector3(x, x, x). I was able to get the direction of the ball to the mouse clicked position with: Code (csharp): Vector3 direction = Direction (clickPos2 - startPos); ...
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vote
1answer
64 views

Find alternate shortest paths in Unity

I'm developing a game in Unity. It's a simple game where the rocket has to reach the point where the player touches on the screen. The movement of the rocket is physics based. When the rocket goes off ...
0
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1answer
71 views

How to Reciprocally draw on a 3D mesh and 2D UI Image in Unity?

My question is a bit involved so I'm going to split it into parts and attach a picture. 1) In Unity I'd like to be able to draw a line on a 3D worldspace mesh with the mouse. 2) As I'm drawing on ...
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1answer
108 views

Overriding all object inspectors in Unity

How can this be done? I want to add a single label to every component( including non-misbehavior ones ) in the inspector. I've tried: [CustomEditor( typeof( Object ) )] And: [CustomEditor( typeof( ...
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1answer
18 views

Unity Application.LoadLevel freezes the game on Android device

I'm developing a game using Unity. The game has a single level and after the player wins/loses, I simply want to reload the same scene. Here's the code I'm using: private void OnLevelFailed() { ...