Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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2answers
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Unity - Mecanim & Rigidbody on Third Person Controller - Gravity bug?

I'm working on a third person controller which uses physX to interact with the other objects (using the Rigidbody component) and Mecanim to animate the character. All the animations used are baked to ...
1
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0answers
20 views

Executing Components in an Entity Component System

Ok so I am just starting to grasp the whole ECS paradigm right now and I need clarification on a few things. For the record, I am trying to develop a game using C++ and OpenGL and I'm relatively new ...
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1answer
19 views

Ease Rotate RigidBody2D toward arbitrary angle

I'm trying to make a rigidbody2D circle return to an orientation after a collision. But there is a weird behavior I do not expect - it always orients to the same direction. This is what I call in ...
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1answer
67 views

change texture at runtime

How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : ...
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0answers
51 views

How to properly code in Unity? [on hold]

I'm fairly new to Unity (yet I touched it and made a few proto with it) and I'd like to know how I'm supposed to work with it. I'm student in programming so I'm used to C/C++ with SDL/SFML, writing ...
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2answers
2k views

How can I prevent seams from showing up on objects using lower mipmap levels?

Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, ...
4
votes
1answer
91 views

Dealing with numerous, simultaneous sounds in unity

I've written a custom class that creates a fixed number of audio sources. When a new sound is played, it goes through the class, which creates a queue of sounds that will be played during that frame. ...
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1answer
36 views

Thoughts on selecting a 3d game-engine [on hold]

I have programmed lots of simple 2d games, and I would like to get into more advanced and 3d gaming. I want an engine that is Free (or a free version) Powerful Easy to learn The three that stand ...
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0answers
21 views

Share text message on selected media

I want to share text data on player selected social media. Basically I want to implement functionality like following link represent for android. Send Text Content I want to give user a choice for ...
0
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2answers
348 views

Why is mesh baking causing huge performance spikes?

A couple of seconds into the gameplay on my Android device, I see huge performance spikes caused by "Mesh.Bake Scaled Mesh PhysX CollisionData" In my game, a whole level is a parent object containing ...
1
vote
1answer
46 views

Align tetrahedrons

I'm currently generating tetrahedron meshes in Unity When a player clicks the side of a mesh, a new one spawns aligned with it, like this. I'm not sure how nor can I find any information on ...
0
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0answers
14 views

How to use lemodev highscore plugin for unity?

I am trying to add a server-sided highscore system to my game in unity. I have downloaded the free lemodev highscore plugin from the asset store but I cant figure out how to use it. I know where to ...
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1answer
25 views

How can i export unity games to android?

I'm using unity 4.0. I want to build games for android. When I click build it opens a select folder dialog box and wants an apk name. But after pressing select it does nothing. Simply the dialog box ...
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3answers
220 views

Why are my Unity procedural animations jerky?

I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
0
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1answer
69 views

Simple collision detection in Unity 2D

I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language. Basically I have two objects, ...
3
votes
1answer
82 views

Simulating Smartphones on PC with Unity

I want to make a game that depends on the phone orientation (changing shoot direction with tilt), however I need to test this on PC. So is there any tool I can use to simulate the orientation of the ...
0
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1answer
118 views

A problem with texture atlasing in Unity

I have the texture below and I need to get rectangular parts from it. I could finally combine meshes of different quads to improve performance, but I with quads of different tilings, this means ...
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0answers
25 views

Arranging Gizmos in Unity 3D [on hold]

I have this arrangement of Gizmos which was handed over to me. ! 1. How do I get it? I have read the documentation but I could get it as shown. I have basically track or lane that is coming towards ...
0
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2answers
228 views

Unity3d and Windows 8 run game in frame

How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen? I tried setting this in the Unity script and in the final C# project, but ...
0
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1answer
63 views

Unity mouse input not working in webplayer build

I have a button script with the following code void OnMouseDown() { animation.Play("button-squish"); enlarged = true; audio.PlayOneShot(buttonSound); } void OnMouseUpAsButton() { if ...
0
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1answer
55 views

Continous collision happening in Unity2d

I am working on Unity2d. I have a game object called gameobject1 on screen. It holds an image (named "state"). When I drag a tree on a gameobject1 collision is happening continuosly in the same layer ...
1
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1answer
30 views

Unity Problem with colliding instances of same object

I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions ...
4
votes
3answers
867 views

Differences between C# and Javascript for Unity [closed]

Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a ...
0
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1answer
58 views

How to draw a specific GameObject into RenderTexture in unity?

To apply my effect, I should draw only several specific objects into a RenderTexture, with their material, and then use the RenderTexture as a texture for an another object. I think ...
3
votes
2answers
148 views

Using Behavior Trees and Events together

I am beginning to work with behavior trees and am unsure how events should be handled within the tree. Lets say we have a space game where the player is dogfighting with a handful of other ships, some ...
1
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1answer
57 views

Changing the object material without clicking on it

How can I change the object material automatically without clicking on it? The object material should change based on a timer.
0
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1answer
45 views

Warp GameObject Size When Entering/Leaving Area

Below I have an image describing the desired functionality I am going for. Let's say you control a square and when you move this square into a given area, any part of your rigidbody/model inside of ...
6
votes
1answer
181 views

How do I import service references to Unity3D?

I'm attempting access a service reference in Unity. I need two: the SOAP framework and a separate service called ContentVault. The respective service URL's are: SOAP: ...
0
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1answer
76 views

Simultaneous Animation for a GameObject - Unity3D

Its my second week with Unity. I am doing a 2D game and I have a small GameObject which should change its sprite along with following a definite path defined in Animation Curves. I did both of them ...
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1answer
83 views

Moving player in direciton camera is facing

I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right ...
3
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1answer
93 views

Characters With Interchangeable Skills

I am using unity and I would like to create characters that have interchangeable spells. As an example it would be something like Pokemon that can attain different skills as they level up and the user ...
2
votes
1answer
104 views

How to impale and stack targets correctly according to the collider and its coordinate?

I'm making another simple game, a catch game, where a spawning target game object must be captured using a skewer to impale it. Here how: At the start, the falling object (in red) will fall in a ...
1
vote
1answer
598 views

Unity Frustum Culling Issue

I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a ...
2
votes
1answer
60 views

How do I listen for an Admob interstitial ad load event?

I can show interstitial AdMob ads with the following code: if (GUI.Button(new Rect(10, 300, 150, 50), "Load Interstitials")) { interstitial.LoadAd(interstitialsRequest); ...
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1answer
52 views

Animation not playing correctly(or at all)

Im created this script which plays animation/s when the player goes close to it and presses e while aiming at it.For some reasons only the first animation is playing,not the second one.Is there any ...
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0answers
41 views

different screens and cropping problem

I have an image that look like this in unity: but in my htc desire 500 mobile phone look like this, even in my tablet: it crops a lot. In landscape mode it is better but i have the same problem. ...
0
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0answers
53 views

Why can I not change a material's color in Unity?

I tried setting the material color at runtime: gameObject.renderer.material.color = Color.black; The inspector shows the new color, but the gameview still shows the old one. The object I am trying ...
3
votes
3answers
88 views

How can I reorient the axes of an object?

I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder ...
2
votes
3answers
68 views

How to generate arrays of item types knowing just the ratio of distribution

I'm stuck to find a good solution about spawning enemies. Think of it as a tower defense game. What I'm trying to do is: Create keypoints for enemy types and spawnrates, as Wave0 = Enemy0 * 1.0 ...
1
vote
2answers
173 views

How can I keep chase camera behind player when player rotates?

I have implemented a follow camera in Unity 3D. However, if the player object rotates, the camera does not rotate with it. To fix this I used RotateAround as follows: playerRotation = ...
0
votes
1answer
37 views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something ...
0
votes
1answer
56 views

Generating a particle effect on top of a GUIElement (Unity)

I am working in Unity on a 2D project which is using C#. I have a number of guitextures which are hearts in order to create a sort of life meter. I would like when the player loses a heart for the ...
0
votes
1answer
137 views

How to approach in-game character creation system alike Sims

I would like to implement an in-game character creation similar to the Wii/Mii system or The Sims using Blender and Unity. In what ways is this possible, other than (or in conjunction with) using ...
1
vote
2answers
703 views

How to pass an interface to Java from Unity code?

First, let me say that this is my first experience with Unity, so the answer may be right under my nose. I've also posted this question on Unity's answers site, but plugin questions don't seem to be ...
0
votes
1answer
144 views

Unity Gui from text file templates

I've been banging my head against a wall this past while over how I might create menu's and menu components in unity from text file. I would normally just build my own extended panel/label classes etc ...
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votes
1answer
53 views

Unity3d : Animator canceling script

I create a sway script for my flashlight and attached it to the gameobject(flashlight). Now the problem is that when I enable the animator in the gameobject(flashlight) the sway doesnt work,but when ...
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votes
0answers
18 views

Invalid cast Exception: Cannot convert from source to destination [closed]

Source: object Destination GameObject object[] rm = FindObjectsOfTypeAll(typeof(RoadMovement)); if (Input.GetKeyDown (KeyCode.LeftArrow)) { foreach(object road in rm) ...
0
votes
2answers
254 views

Use both AddForceAtPoint and change velocity property?

I'm using Rigidbody2D for some game objects. It seems that when I AddForce() or AddForceAtPoint(), the game objects are mostly affected on the Y axis and hardly at all on the x axis. I don't ...
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1answer
77 views

How to add nice effects to my menu in Unity

I have a simple menu but I would like to spice it up with some of what I thought would be simple effects. I have 4 buttons that are just rectangle with some GUIText centered on the button and when the ...
4
votes
1answer
172 views

Prefab random rotation in editor

Is it possible to automacicaly random rotate pefab during placement in editor in unity 4.5.3? I can make it autorotate in game(at start) but I want it to be visible in editor and at fixed rotation ...