Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (2)

0
votes
0answers
9 views

Raycasting against my plane does not detect collisions in Unity

I'm trying to keep the camera above a plane which acts as the ground, so I wrote this bit of code: RaycastHit hit; if (!Physics.Raycast (transform.position, new Vector3 (0, -50, 0), out hit, 5)) { ...
0
votes
1answer
426 views

Click to move - get NavMesh layer

I'm using NavMesh, and NavMeshAgent for my character movement and Pathfinding. I made a testing NavMesh with 2 area layers: 0 = Walkable 3 = Water. In have a click to move script, and i need to ...
1
vote
2answers
80 views

Collider not working

I have a 2D object (without a parent) with a 2d box collider (dimensions are not small) added to it and set as trigger when I place it in the scene it works just fine however when I instantiate its ...
1
vote
1answer
155 views

Seams between tiled textured cubes

I've created a textured cube in Blender, which I have uv-mapped like this: The tiles are 256x256, and I've mapped the coordinates exactly at the edges (e.g. x: 256, y: 512). I then export my model ...
0
votes
1answer
376 views

Unity5 TextAsset not functioning in WebPlayer

Preface I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
3
votes
2answers
357 views

Aligning pathfinding to the center of tiles?

I'm looking to achieve tile by tile movement in a project I'm working on. I employed the use of the asset Simply A* Path-finding to allow a unit to navigate the terrain. Since the tiles are ...
0
votes
1answer
66 views

Zoom in and switch scenes in unity

I'm trying to zoom in as my game is like a map and I have to click on a certain country to zoom in and change the scene to this country. So I want to zoom the camera slowly and then change the scene ...
3
votes
1answer
27 views

Render object with different shader depending on the camera

I have an object with a custom shader. When it is being rendered by cameraA, then I want it to render a particular way (ex red). When it is rendered by another cameraB, I want it to render a different ...
0
votes
3answers
2k views

Find closest point on NavMesh if current target unreachable

I have a mock environment set up with a cube that has a specified "Not Walkable" layer. I'm using NavMeshAgent and NavMeshPath to set destinations of the player. The way I'm setting paths is by ray-...
1
vote
1answer
80 views

How do I merge colliders in a tile-based game?

I'm doing a tiled based platformer in unity, and I was having some issues with collisions and I figured the problem was the way my colliders were arranged. So right now, my collision look like this: ...
4
votes
1answer
220 views

Apply a special effect to an scene area

My 2D game has a second camera on the scene that renders an upside down image of the scene and distorts it, giving the effect of water reflection. I render this camera first, and on top of it I render ...
1
vote
1answer
19 views

StartCoroutine from other MonoBehaviour is not working

I am trying to replicate the model of Unity documentation about coroutines, but I want to partition it in another class: I have these two: public class A: MonoBehaviour { void Start() { ...
0
votes
0answers
23 views

Best client/server architecture for a mobile management game?

For the past year I have worked on a small company that develops a traditional browser based strategy game, of the likes of Travian or Ogame, but using a more interactive approach like Tribal Wars 2. ...
1
vote
0answers
10 views

UNET Performance of (many) Kinematic Rigidbodies

I am building a game in Unity in C# using the UNET networking elements. I am trying to figure out what is the performance cost of kinematic rigidbodies? My understanding is that, when kinematic, ...
1
vote
1answer
116 views

Distance based item interaction

I'm having an odd issue in my implementation of distance based object interaction in Unity. Basically it's a simple "Press [key] to [search/pickup/open/etc]" function which requires the player to be ...
1
vote
0answers
12 views

IsolatedStorageException : Could not find file

I'm trying to save/load player data from a file using the persistenceDataPath using the following code: private void Save() { if (File.Exists (Application.persistentDataPath + "/...
2
votes
1answer
485 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
1
vote
1answer
69 views

Trouble GamePad input on iOS but works perfect on Android

I am having trouble getting input from on iOS devices (iPhone 6 Plus and iPad). Here is my code, if (Input.GetKey (KeyCode.JoystickButton14))// A { chr_show = "A"; } if (Input....
3
votes
2answers
812 views

Unity 2D Alpha cutout layer for Sprites

I'm trying to make a simple Fog of War effect for my 2d game, similar to these: . I want to have a sprite layer of black and then have a sprite to cut out itself from the black layer, leaving a ...
-1
votes
0answers
22 views

Unity player prefab issue [on hold]

I am using this tutorial . http://unity3d.com/learn/tutorials/topics/multiplayer-networking I am up to step 5. I have filled everything to the tutorial however when I try drag in the player prefab it ...
1
vote
1answer
56 views

Detect Collision on Child Object

I've created an obstacle prefab. The Prefab has following hierarchy. The player must die if he collides with Enemy. But It detects collision with parent object. I am also uploading the screen shot ...
1
vote
1answer
848 views

Gradient fill color on circular sprite

I have a white circle sprite. I know how to change its color to a solid fill color. using GetComponent<Renderer>().material.color. But how would I give it a gradient fill color. I've been ...
1
vote
1answer
54 views

Coroutine doesn't continue after checking for bool

I have the following coroutine: public IEnumerator EndGame() { //StopAllCoroutines(); GamePauseController.instance.UnfreezeTime(); DisintegratorModalController.instance....
0
votes
1answer
27 views

How can i exclude “Y” from drag in unity?

I'm trying to make a moving object drag when no input is received, but i want the drag to only apply to X and Z variables, and not Y. Meaning i want it to fall at a normal speed, but when i stop ...
1
vote
3answers
2k views

How to make a horizontal scrolling menu in Unity 3d 4.5

I want to make a horizontal scrolling menu that will hold levels of the game .But i have a little idea about it so it would be very great if anyone help me with it
2
votes
1answer
16 views

Unity VR: How to draw camera on top of VRSettings.showDeviceView mirroring

We're using VRSettings.showDeviceView = true to mirror the VR display to the main window. We also have a camera that we'd like to draw over top of the main window's mirrored VR image. This other ...
2
votes
0answers
22 views

Unity3d Isometric moving forwards

I am making an isometric game using unity 3d and 3d graphics. I have been able to figure out how to create and isometric camera that follows the player, and a basic isometric moving script for the ...
0
votes
0answers
25 views

I have a zooming and parallax related issue in 2D game in Unity. [on hold]

My 2d game have zoom in-out feature. And I have some objects as background of game that I don't want to zoom feature work for those objects. something like parallax. Here is my code: public class ...
2
votes
1answer
397 views

How to make unitypackage from allseen alliance's android sdk?

Im making an offline multiplayer for Android device by Unity and I found only one way to do this is the allseenalliance sdk. After download its from here I found that to use it I need to create an ....
-1
votes
1answer
177 views

Poker Game Multiplayer network logic [on hold]

I created a single player poker game. Now I want to change it to a network game. I want to use Photon(for network) and Playfab(game server) or SmartFoxServer. My problem: I want to run important ...
1
vote
0answers
27 views

How can I get UI element over which pointer is in Unity3D?

I can detect if mouse is hovering any UI element by EventSystem.current.IsPointerOverGameObject(). But how do I know which GameObjest it is exactly? I have tried: if (EventSystem.current....
1
vote
0answers
22 views

How can I create click and drag for a 3D Jenga game in Unity?

Essentially, I am trying to create a game that mimics Jenga. Right now I have made it so that the blocks collide with each other and have gravity, everything works very well. The one thing that I am ...
1
vote
0answers
21 views

Top down controller script trouble

My game features a top down camera that follows the player as he moves via virtual joystick on a cellphone screen. I want the movement of the player to always walk forward and the direction will be ...
1
vote
0answers
14 views

How to add all MonoBehaviours of Scene into the List?

I've read an article 10000 UPDATE() CALLS. Author uses UpdateManager. It has Update method which calls Update method in all of other MonoBehaviours of objects. It works faster than calling Update ...
1
vote
1answer
20 views

unity Tilt Android Device player Freeze When Die

I attached tilt script to my Player to move player x and y Axis. Player have Rigidbody2D and also IsKinematic=true. but the problem when the player can Die i want to stop tilting and player goes down ...
2
votes
2answers
317 views

Unity associated game object is null when running

I am just starting with Unity. I have two UI Text game objects, Atext and Btext. I have associated them by drag-dropping with my PlayerController script public variables, say public Text atext and ...
1
vote
0answers
9 views

How do I transition from anystate to die animation on Unity 5

I am using Unity 3d (5.40b, it's the latest version). I tried to trigger the animation with a trigger parameter. I couldn't get animation to trigger. Doing it that way it said something like "...
1
vote
0answers
18 views

Unity 2D animation running partially

I have a 2D skeleton animation of human walk cycle - which is fine. I am trying hard to code that should STOP only hands animation but legs should not (on a player input - for example on space bar ...
1
vote
1answer
48 views

onTriggerEnter(Collider obj) is not invoked on collision with a trigger or a rigidbody

void onTriggerEnter(Collider other){ if (other.gameObject.CompareTag("Pick Up")) { other.gameObject.SetActive(false); count = count + 1; setCountText (); } This is ...
4
votes
1answer
165 views

In unity 5 export package is not working correctly

I am using unity 5. I Created an objects with layer names. I tried to export a package. After Exporting, i import the package in new project and ran the project its not working. observed that objects ...
0
votes
0answers
37 views

How to make an explosion in unity c#? [on hold]

I am trying to add a grenade launcher to my fps game in unity. I want the grenade to explode when it hit the ground. The explosion shouldn't destroy the ground but it should have an explosion effect ...
3
votes
1answer
64 views

Reflection areas on texture

I have a wheel model. It's use Reflected Diffuse shader and only one texture and only one material. So it should seen like that, right? But it's seen like that: I'm really curious about that. What ...
2
votes
1answer
199 views

How to deal with inconsistent network delay caused by packets arriving at different times in the frame?

I'm developing a multiplayer game that does not have prediction. It implements client-side interpolation. The problem with this is that input delay can be perceived. I've measured the various times ...
2
votes
1answer
49 views

How can I create a copy of an object in Unity?

I'm new to unity. How can I make some copies of my GameObject in Unity by scripting? I have tried this by the way: public GameObject stone_3; void Start () { for (int i = 0; i < 10; i++) ...
2
votes
4answers
413 views

Move ball based on direction of force?

I'm trying to make a ball that will move in the direction I push it from, and later pull it to me based on where the player is standing. using UnityEngine; using System.Collections; public class ...
3
votes
0answers
26 views

Unity Capture And Display Live Camera Feed

I want to display the video using the device camera on specific part of the screen on iOS, android and Editor. I was able to find the WebCamTexture which display the camera video on the Quad (3D ...
1
vote
2answers
40 views

Camera relative movement is pushing into/off the ground instead of parallel

I'm building upon roll a ball tutorial in unity, and I have managed to rotate the camera around the ball just fine with the code below. But there's one problem. In this code, when I add force to the ...
1
vote
2answers
44 views

Counting triangles and vertices in Unity's cube

I want to understand logic behind drawing triangles of primitives in Unity. When we spawn simple cube, variable mesh.vertexCount gives us value 24. Also when we list all vertices positions (from mesh....
1
vote
1answer
24 views

Add Smooth Force to Player Rigidbody

I am trying to add force to player's rigidbody, when the screen is held. I've written following code for that. float PlayerForce=50.0f; void FixedUpdate() { bool PlayerActive = Input.GetButton ("...
1
vote
1answer
181 views

Unity draw part of sprite sheet

Im working in Unity and im finding the animator isnt working for what im trying to do in my 2d game. What I want to do is build a specific animation using sprite sheets, then be able to reuses that ...