Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (1)

1
vote
2answers
33 views

What does the number in TextMesh.lineSpacing refer to?

I have a TextMesh with some text, and mutliple lines. The 4 examples have these settings: lineSpacing = 220, characterSize = 10 lineSpacing = 220, characterSize = 25 lineSpacing = 220, ...
4
votes
5answers
317 views

How to Color.Lerp between multiple colors?

I have found it rather difficult to find a solution to this in the Unity documents. Color.Lerp(Color a, Color b, float t) is a function that gradually changes a color according to a step t, giving it ...
1
vote
1answer
306 views

How to create water with ripples in custom places for top down game in Unity?

I want to make topdown row boat game with Unity. I want graphics to be simple (sprited), but the water must be "very nice" and realistic and it should reflect movement in it (paddles and boat movement ...
1
vote
1answer
52 views

2D character with baseball bat implementation in Unity

I'm making a 2D baseball game in Unity and I'd like to know how the player and the bat should be connected. For instance, if I use single sprite for both the player and the bat, then how should the ...
6
votes
2answers
188 views

In Unity, why is adding a Vector2 and a Vector3 ambiguous but assigning isn't?

Given the following two vectors: Vector3 v3 = Vector3.one; Vector2 v2 = Vector2.one; This line is ambiguous: v3 += v2; // Unity reports dimension ambiguity whilst this assignment isn't: v3 = ...
0
votes
1answer
262 views

In a List, how to set an element to true and the rest of element to false?

I have this List of character objects. I would like to make so that every time I select a character, the game deselect all other character. In this character class I have a variable called selected ...
0
votes
1answer
651 views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
0
votes
0answers
23 views

Movement system on server side (HnS Click to move)? [on hold]

I'm creating a Hack'n'Slash with Unity as Client and Java as server. Today we started developping movement system, and we don't know what to choose for the movement on server side (it's a click to ...
1
vote
2answers
58 views

How do I make my camera follow my cube?

I've recently started to learn some C# scripting in Unity. I've been able to make my PlayerCube move around using Vector3 Transform.translations, but I want my camera to follow my cube while moving ...
0
votes
1answer
43 views

Creating a Timer in C# Unity

In my game I have watch video earn coins system, now I want to program a delay so the user cant watch the video every 5 seconds, for example I want to let him watch every 6 hours, but I'm not sure how ...
1
vote
1answer
81 views

What causes this graphics quality difference between WebGL Build and Unity 5 Editor?

The Editor version and WebGL version of my Minesweeper clone have some graphics quality differences. I chose 'Fast' option when building this deployment. Is this the difference between 'Fast' and ...
1
vote
1answer
19 views

Unity Remote 4 on Galaxy S5 won't connect to Unity 5

I'm having some trouble connecting Unity Remote 4 to Unity 5. I'm using a Samsung Galaxy S5. I've searched a bit and the other solutions with other phones aren't working for me. What I've tried so ...
0
votes
1answer
704 views

How do I add a Rigid body and a box collider component to a Texture2D?

I am making a snake game. I'm basing it on a basic tutorial game, which does no collision detection, wall checking or different levels. All snake head, piece, food, even the background is made of ...
0
votes
2answers
175 views

Find closest point on NavMesh if current target unreachable

I have a mock environment set up with a cube that has a specified "Not Walkable" layer. I'm using NavMeshAgent and NavMeshPath to set destinations of the player. The way I'm setting paths is by ...
0
votes
1answer
35 views

Pause in Seconds and resume in unity

I want to pause 15 seconds then resume without any input when an object is collision other object this is my code but not working. Thank you void Start(){ Eifftower = ...
0
votes
2answers
336 views

Place an UI Image between two 2D sprites in Unity

I am developing a 2D game with Unity. I have two sprite objects rendered using SpriteRenderer. With the new UI system, I want to use it to display an image between my two sprites. That is, my first ...
3
votes
1answer
113 views

Geometry Shader not generating geometry for some Vertices

I am playing with a geometry shader and I am wondering why it doesn't generate geometry for each vertex in all meshes? I don't think this is a Cull problem because the same vertices generate ...
2
votes
3answers
112 views

3D game with Pre-rendered background

So a friend of mine and myself are starting to create our first game together. We descided on doing a 2.5D kind of game, so a static camera that moves with the player but cannot rotate. I got the ...
0
votes
0answers
29 views

Working with Particles as a Game Object

I am trying to make a Liquid in Unity that Can be worked with and have functions. I am trying to make something more like Pouring water from a bottle to an empty cup where the water in the Bottle ...
1
vote
1answer
98 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
-1
votes
0answers
27 views

Rotation problem with Quaternion.Euler in unity [on hold]

void Rotate() { Vector3 lastDirectionInGlobal = _camera.ScreenPointToRay(rightFingerLastPoint).direction; Vector3 currentDirectionInGlobal = ...
2
votes
1answer
128 views

Aligning pathfinding to the center of tiles?

I'm looking to achieve tile by tile movement in a project I'm working on. I employed the use of the asset Simply A* Path-finding to allow a unit to navigate the terrain. Since the tiles are ...
2
votes
1answer
113 views

Basic Node Based Pathfinding

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding. Since those that i have read and watched from are mainly for RTS Games, Grid Based ...
0
votes
1answer
46 views

Unity forward vector flips when upside down. Mario Galaxy style gravity, bad rotation?

This is a question that I think is best to explain visually, so I will do my best to be succinct here. What I am trying to do: Allow the player to run about a world that is spherical, not a flat ...
0
votes
1answer
748 views

Simple heart container script for 2D game (Unity)?

I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for ...
0
votes
1answer
168 views

I am trying to implement a falling animation to my game and i am having alot of problems doing so

i am trying to have it so that when my character isnt touching anything he plays an animation of falling, yet when he moves from one game object to different one, he plays the animation. for example ...
0
votes
1answer
211 views

Unity 5 How Do I Set Text of Text Component of Input Field

How do I set the text of the new Input Field's Built In Text UI Object in Unity 5+? myInputFieldText.text = "Text Value I Want"; The code above does not work to set the text inside of a ...
0
votes
0answers
31 views

Unity or XNA allowing modifications from Steam Workshop

I'm about to start a sandbox project game for Steam, so modifications are important - before I begin, how do I allow people to create mods for the game through the Steam Workshop? I've looked but I've ...
-3
votes
0answers
49 views

How to make monster a collection system? [on hold]

How to make monster collection system like this?: and Can you recommend any useful design pattern or examples?
1
vote
1answer
70 views

Apply an special effect to an scene area

I have a 2D game where I have a second camera on my scene, that renders an upside down image of the scene, and distorts it, giving the effect of water reflection. I render this camera first, and on ...
-1
votes
1answer
163 views

Doing imagemagick like stuff in Unity (using a mask to edit a texture)

There is this tutorial in imagemagick http://www.imagemagick.org/Usage/masking/#masks I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image ...
0
votes
0answers
3 views

3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
0
votes
1answer
38 views

moving object in unity from a point A to point B no matter what the original position of the object is

I'm moving a Game Object in unity from point A to point B no matter what the original position of the Game Object is. Let us suppose that I have a Game Object at (0, 0, 0). But I want to move that ...
1
vote
2answers
56 views

Drawing a pixel to RenderTexture

I would like to know how you would go about drawing a single pixel to a RenderTexture in Unity. In XNA, it was just a matter of setting the graphic device's active renderTarget, and drawing to it. ...
1
vote
1answer
51 views

Creating a curve path for gameObject which reacts to Triggers

I am trying to create a path for a gameObject which will bounce off other gameObjects if it hits them. Can I get an idea on how I could possibly get this curve path set up. Stuck on ideas. I don't ...
0
votes
1answer
59 views

Player position on second player connection

I'm having some trouble trying to run my game for the multiplayer part. I'm creating a 2d game. I have followed this tutorial : ...
0
votes
0answers
21 views

swap rotation problem in mobile game (unity) [on hold]

using UnityEngine; using System.Collections; [RequireComponent (typeof (CharacterController))] public class Camera_rotation_onSwap : MonoBehaviour { public bool kJoystikEnabled = true; public float ...
0
votes
0answers
25 views

Unity 5 profiler shows Vsync graph even if disabled

My game suffers from some lag spikes over time, wich match with the Vsync graph in the unity 5 profiler. I deactivated Vsync via script and the quality settings but the lag is still there and the ...
-1
votes
1answer
53 views

Why can't I access List<T> through System.Collections.Generic? [on hold]

I have the following small and incomplete script, and I was wondering if anyone knew about this issue. I'm trying to access System.Collections.Generic.List<T>, but I keep getting the error The ...
0
votes
2answers
106 views

Unity3D - How do I make so when user moves the camera it doesn't go beyond the scene borders?

How do i make so when i move my camera, it doesn't go beyond the border of the canvas while playing. This is the script i use to make the camera move: if (Input.touchCount > 0 && ...
1
vote
2answers
119 views

Scaling a UI bar for progress in Unity

I have created a progress bar inside Unity for one of my energy systems. The bar progression works fine. Its just a plane pivoted on one of the faces so scaling it in x axis makes it progress further ...
0
votes
2answers
51 views

Unity2d bounce only y-axis [on hold]

I want to make bounce game. I did a bouncing ball. If I wanna to move it with arrow keys, the ball is vibrating. I know why it happens but my english is not enough for explanation. How do I make ...
4
votes
2answers
145 views

Glass Material for Unity 5

Anyone know how to make a glass material in Unity 5? I can do metal and image textures, but not sure how to create a glass material(its for a shower door and just plane glass. A search on google ...
0
votes
1answer
29 views

Unity 2D Current object force

I'm working on a game with an entity firing a shot. This shot could destroy other entities as well as the entity who generated the shot. My first step was to apply a force to the rigidbody2D of the ...
0
votes
1answer
31 views

Unity 2D - scale sprite according to screen width

So I have a square sprite (width == height) and I want to scale it so that both width and height are exactly one fifth of the width screen. To find the desired pixel width I do: float ...
0
votes
1answer
75 views

Implementing FSM on multiple class UNITY3D

I am recently implementing design patterns on my project, while researching around I came across many advance techniques like HFSM ,Behaviour trees. I did implemented behavior trees wherever required ...
10
votes
5answers
3k views

How to determine if character has fallen into the gap in an infinite runner/jumper?

I'm building a 2D infinite runner. In the game, character jumps from pillar to pillar and pillars are randomly generated. I have this working. But how to determine if the character failed to jump on ...
1
vote
1answer
34 views

Change Camera Contrast in VR Game

Hello there Firends , I'm developing a Virtual Reality game in Unity. As in every VR game , i have 2 cameras for stereo rendering. I want to show the same object in each camera having different ...
3
votes
1answer
143 views

How can I consistently identify location on a mesh from a raycast hit?

I am using RaycastHit.triangleIndex to identify a location on a mesh (very low poly). However, I have discovered that a given triangle on the mesh does not have the same triangleIndex value from one ...
0
votes
1answer
108 views

Controlling roll rotation when travelling along bezier curves [Unity3D]

I am currently working on implementing a curve implementation for use in Unity which includes an editor: The aim is to get an object to follow the path represented by the curve at a constant ...