Unity is a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.

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Designing a combat system in Unity [on hold]

I am working on a 3D RPG game using Unity and one of my next task is to design and implement a simple combat system. The combat system has multiple modes and allow the player character to attack the ...
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0answers
30 views

What is the appropriate way to implement wobble/balance mechanics in Unity 3D?

We are trying to implement a minigame where the player character sits on a bouncing ball, and needs to a) hit forward to move forward and b) hit left/right to adjust against the the ball's natural ...
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1answer
47 views

why am I being unable to access public array of a class inside other class?

I know this question has been asked before but my case is different(or i could not gather any kind of help from those) I am facing "NullReferenceException: Object reference not set to an instance of ...
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2answers
118 views

Unity - OnDestroy - When is it called?

I was wondering about the method called OnDestroy in Unity (4.5.2f1) on Windows 8.1 Update 1. I know garbage collection in C# in non-deterministic, so I was wondering if game objects had OnDestroy ...
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2answers
71 views

AI shooting through walls [on hold]

I made a AI shooting script for my new game but the problem is that the AI ignores the walls and shoots through walls. This is my ai script : #pragma strict public var rocketPrefab : Transform; ...
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2answers
85 views

How to show a float with no decimals

I want to show the current health and stamina of the player using GUI.Label. All is working fine however it shows the values with decimals to the millionth (example: ...
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1answer
45 views

Move an object up while touch is active

I'm trying to move an object towards the top of the screen while the touch is active. This is my current code. When I am touching the screen, the object I'm trying to move just keeps it's place (and ...
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0answers
21 views

Add terrain collision and fix axis of camera

I made 3rd person camera script which works ok but needs few tweaks which I don't know how to fix. I'm using controller/ joystick. -Firstly, camera has this issue: when I look at the back of the ...
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1answer
80 views

Sever Structure for a Turn Based Game (Chess)

I am working on a Turn-based Game (Chess) I have done the client part and single player mode so AI is no problem here. But the only problem is now I want to make my project multiplayer. I have done ...
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0answers
41 views

Game object position issue in unity3d

I have a set of objects placed on the same layer where all the objects are invisible except one .When i drag an object in to a selected area the current dragged object get destroyed and the object ...
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1answer
36 views

Can't consistently add to TimeSpan for Unity Game

I'm making a game that has a timer showing how long the player has survived from being crushed by pessimism. (Long story) I'm trying to use TimeSpan in Unity to accomplish this but it seems that I'm ...
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1answer
89 views

VertexColor shader is not working correctly in built application

I want to change the vertex colors of my mesh. The light sources must not affect the objects with this shader, its lighting must be determined only by its vertices colors, so I turned the Lighting ...
3
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3answers
231 views

Game testing solutions?

I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
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1answer
29 views

Object reference not set to instance of an object Unity3D c#

public class player { public projectile pro; pro = GetComponent<projectile>(); void Update() { GameObject go = GameObject.Find("enemy"); Transform ...
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1answer
70 views

Press multiple switches to unlock the door

I made 2 scripts, one that is a switcher and one that checks if object is switched (Switch, SwitchCheck). Switch script (it's on 2 objects that are switches and both objects have colliders with ...
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0answers
82 views

from where i should start with 3D games? [on hold]

I'm an android developer, I made several apps, but now I want to make games, 3D ones I want the game to be easily portable windows , etc. I've considered Java 3D library but it seems like its the ...
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1answer
135 views

Change players state and controls in-game

I'm using Unity 3D Let's say the player is an ice cube. You control it like a normal player. On press of a button, ice transforms (with animation) into water. You control it completely different than ...
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1answer
32 views

Getting Target position at the time of shooting

I have a bullet that has to hit a constantly moving enemy. So, in BulletScript, I have declared a Transform public Transform enemy; //and assigned enemy object to it that is ...
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0answers
36 views

How to create normal map from bump map in runtime?

I am using this port of libnoise to generate noise. There are several methods (Noise2D.cs, 462 and 494 line) to output images. Second one, that should give me normal map does not work completely, it ...
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0answers
21 views

Unity WheelJoint2D will not rotate when increasing motor speed

I have a wheel joint 2D attached to a game object in Unity: In its associated wheel script I am increasing the motor speed as described in the tutorial. public class Wheel : MonoBehaviour { ...
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0answers
12 views

Unable to get Unity controller.SimpleMove to work? [on hold]

I'm following a tutorial which utilizes a path finding package to enable a unit to track another unit. However, while the pathfinding operates fine ( a green line that traces the path to the object ...
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1answer
40 views

why there's different collisions point? [on hold]

i have a bouncing ball in my game. every time i start the game, ball direction(a Vector3) and speed are constant. ball have a rigidbody too.i'm using OnTriggerEnter to detect collisions. after start ...
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1answer
27 views

Animation position changes everytime I play the animation

I've been trying to create a death animation for an enemy object in my scene.I created an animation on an empty object in which i placed all my child objects like hands and legs.I animated them but ...
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1answer
23 views

AddRelativeForce not working correctly

I am stuck on the code for couple of days but couldn't figure it out. Therefore I turned out to look the answer here but couldn't find any that match the requirement Hope some One might help here is ...
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1answer
67 views

How are grids made?

I've been looking at tutorials and researching forums and such but I still can't understand how the grids are made. I get confused at parts like this. for (int x = 0; x < Size.x; x++) { for ...
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0answers
24 views

Cannot change material color in unity

I'm having an issue where if I set the material color at runtime like so: gameObject.renderer.material.color = Color.black; The inspector shows me the new color but the gameview still shows me the ...
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1answer
673 views

How to obtain a camera stream from Unity without rendering it to the player's screen?

I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen ...
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1answer
392 views

Creating a curved mesh on inside of sphere based on texture image coordinates

In Blender, I have created a sphere with a panoramic texture on the inside. I have also manually created a plane mesh (curved to match the size of the sphere) that sits on the inside wall where I can ...
3
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1answer
2k views

Unity: how to apply programmatical changes to the Terrain SplatPrototype?

I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a ...
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1answer
35 views

How can I implement a more realistic momentum system in Unity 4.5?

I'm just starting out with Unity and am making a simple environment where there is a sphere and a ramp. When the sphere approaches the ramp everything is fine. As soon as the sphere hits the ramp is ...
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1answer
176 views

Make Gameobject Stand On Surface Facing Certain Direction

I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector ...
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0answers
21 views

how to make unity3D client handle network message more effectly?

Recently I am working on a Unity3D client program. It will recevie message from game server. I use TCPClient to receive the message aync and store it to a locked queue. As u know, the client must read ...
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2answers
57 views

OnCollisionEnter2D not being called

I'm fairly new to the world of Unity, and am adding collision detection for the first time through RigidBody2D (as this game is 2D). First of all, here is some relevant information: Unity Version: ...
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0answers
31 views

unity3d-Find angle between 3 vector3 points obtained from swipe

I was trying to find the angle between 3 vector3 points obtained from the screen swipe. The first vector3 point is the first touch position fp, the second is some intermediate touch ip and the third, ...
4
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2answers
251 views

Can I use an AI engine written in C++ in my Unity game? If yes, how can I do this?

I am studying some chess and others AI algorithms and the majority of these implementations are made in C and C++, my question is, if I make a chess board and all the graphic thing in Unity, can I ...
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2answers
39 views

different Scenes but each of them loads per frame

well i want to have something like restaurant that divided in 3 sections.and the user can switch between these but every Scene loads every frame.for example the character is in the first section and ...
2
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2answers
106 views

How to be sure that a target goal in a match 3 game level will not be impossible?

This is clearly not a coding problem but the logical one. I am starting to learn how to make a match 3 game. but there is a question rising in my mind. when i will set goal to complete the level, how ...
2
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3answers
110 views

How to display a GUI Texture for a certain amount of time

Is it possible to make a gui Texture display for a certain amount of Time.
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1answer
62 views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
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1answer
188 views

How do I add a Rigid body and a box collider component to a Texture2D?

I am making a snake game. I'm basing it on a basic tutorial game, which does no collision detection, wall checking or different levels. All snake head, piece, food, even the background is made of ...
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1answer
22 views

Unity3d : Make prefab follow raycast hit

I've been trying to make a weapon script which fires a projectile (prefab) straight forward.I added to the bullet the first script shown here.And the second one to the main camera.The problem is that ...
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0answers
26 views

Asking for material to research about game networking and how to create multiplayer games over a network [closed]

I'm researching about game networking and how to create multiplayer games over a network (local and wide ones), particularly, but not exclusively, with Unity. I found two collections of articles that ...
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1answer
23 views

GUI Label shows on screen when object is out of view?

I have GUI Labels over NPCs in my game, and the labels display their name above their head. But when I walk away and go somewhere else, their names stay on screen like it's mirrored or something? ...
0
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1answer
97 views

Lock mouse in center of screen, and still use to move camera Unity

I am making a program from 1st person point of view. I would like the camera to be moved using the mouse, preferably using simple code, like from XNA var center = this.Window.ClientBounds; ...
0
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1answer
51 views

Move a sphere along the swipe?

I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it ...
0
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1answer
102 views

Automatic Movement

I am making my very first GAME in Unity 2d. At the moment my game consists of 2 walls a floor, a ceiling, and a square which represents the character. After watching some tutorials I have created a C# ...
0
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1answer
34 views

Transparent texture over colored polygon?

Let's say I have a cube with each face having a different colour. I want them all to look like brick walls, but I don't want to have to recreate the same brick texture for every colour. Is it ...
2
votes
3answers
2k views

Point lights disappeared when other nearby point lights are above 1.85 range. Unity3D

I'm doing a game with a dungeon, there are quite a few torches lining the walls. I'm using a point light over each torch to simulate the flame. However, when two torches are across from each other, ...
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0answers
18 views

Access public field of other module in unity [migrated]

I'm trying to read a field from another class library(mod) for Kerbal Space Program. I cannot directly access the field since the compiler is not aware of it and it is of a different namespace. ...
0
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2answers
137 views

Problem with moving player through a secript by a set distance

I am currently trying to add a sort of "dash"-ability to my sidescroller. What I try to do, is to let the player press a key where a simple key-press causes the player to move quickly into one ...