Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

learn more… | top users | synonyms (1)

1
vote
1answer
188 views

Unity UI Input Field suddenly malfunctioned

I'm using Unity 5.0.1f1, and my UI Input Fields are not working as they are supposed to. I have an Input Field that is placed in a Panel and inside a Canvas. It has a Text component in which I can ...
0
votes
0answers
10 views

Unity: How to make script work with duplicated objects?

I have an object in my game that, when clicked, causes the player to move toward it. It does this by sending its position to the player's SetTarget function. The player's Move function then heads ...
0
votes
0answers
10 views

Can not translate/rotate/scale skinned mesh

I have a Blender model with a skinned mesh and some unskinned meshes in it. After i import it into Unity, i can transform all the non skinned meshes with no hassle. But about the skinned mesh, ...
0
votes
1answer
20 views

Unity - PoolingSystem failing to instantiate

I am wanting to spawn monsters into my scene in Unity. I was told to use a Pooling System, so I got the free one Unity offers in the Asset store. I have followed the little documentation that there ...
1
vote
1answer
14 views

Why unity increase the size of image when i use the image in unity?

I try to make a game in unity 2d. But when i drop the image in unity the image size increase 3 or 4 times. Can i fix that or its normal?
0
votes
0answers
22 views

Tutorial System in Unity C#

I am having trouble creating a tutorial level for my game in Unity. The first problem is efficiency. I have a script below, which displays the dialogue. And I want to know the best way to create goals ...
1
vote
1answer
165 views

I can't drag'n'drop UI-Elements from the Scene-hierarchy into a public field (Unity 5)

I just watched this Video https://unity3d.com/learn/tutorials/projects/survival-shooter/player-health and tried to drag'n'drop the UI-Elements on the matching script, just like they did. But this is ...
0
votes
2answers
41 views

In Unity, how do I make separate mute buttons for sound-effects and music?

I'd like to have a button to mute game sounds and another to stop the game music. How can I do this?
0
votes
1answer
52 views

How does unity size graphics?

I'm working on a 2D game. It has tiles. each tile is 50x50 px. I attached script to camera which sets the camera size to screenHeight/2/PixelsPerUnit. Now in the player, as an example i selected ...
2
votes
1answer
20 views

Where does Unity save the editor window layouts?

In every project there are the CurrentLayout.dwlt and CurrentMaximizeLayout.dwlt files, but those, as the name implies, are just the current layouts. I've been unable to find the general files where ...
-1
votes
1answer
19 views

How do I make one ui slider control all of the game audio?

I use the ui slider to control how loud is the game, what I want to know is how to make one ui slider control all of the game audio?
0
votes
1answer
53 views

Rotation and timer at the same time

I have a project where I flip a card after 5 seconds, then I want to start a countdown timer of x seconds. After x seconds the card flips again. I found a good example for the timer here, but that ...
0
votes
1answer
131 views

Unity3d - c# - changing FPSInputController controls through script

For a game I am making I would like the user to be able to change the controls (in game NOT through the clunky launch window (wich i disabled)) I have the system working but don't know how to change ...
-1
votes
1answer
13 views

How do I use playerprefs to make ui slider keep the sound settings?

I have not use playerprefs before, I want to know how to keep the change of the audio when the player change it throughout the game.
3
votes
2answers
3k views

How can I create an array of GameObjects?

I need to add one assest multiple times in my scene similar to the blender array tool and I was wondering what is the best way to do this because adding each asset individually and setting there ...
12
votes
4answers
15k views

Ignore collisions with some objects in certain contexts

I'm making a racing game with cars in Unity. The car has a boost/nitro powerup. While boosting, I wouldn't want to be deviated when colliding with zombies, but I do want to be deviated when colliding ...
1
vote
1answer
18 views

Function messages wont send when identical conditions will message to activate another function

So in working with my game, there aren't any syntax or compile errors, but there's this one bug that I've been working on to fix for a few days on and off and I can't seem to make heads or tails of ...
-1
votes
1answer
11 views

Error BCE0043,BCE0044 and UCE001

I got my code right here: #pragma strict var hSliderValue : float = 0.0; function OnGUI(){ hSliderValue = GUI.HorizontalSlider (Rect (25, 25, 100, 30),hSliderValue, 00, 1.0); ...
2
votes
1answer
37 views

Causes of Scene Build File Size Bloat in Unity

We are developing racing game for android and iOS. Our problem is final game build size is getting more than 100+ mb. So here is what we tried, to reduce it by compressing textures. ...
0
votes
0answers
34 views

Unity3D 5.1 UI messed up

Within my canvas I have 2 panels. One has buttons in it and the other has text (description of the pressed button). Text is very blurry and when i press play the alignment of the objects is always ...
0
votes
1answer
1k views

Unity3d wheelcollider falling through terrain

I have created simple project with 3D car and terrain. I have added 4 Wheel Colliders on model wheels. But when I run project wheels falling through terrain. Before run: After run: I am sure that ...
0
votes
0answers
9 views

video drm plugin for unity or unreal [on hold]

Im looking for drm plugin's for video playback of drm protected content. Im wanting to build a virtual movie theater for oculus rift and Im stuck on the drm portion for streaming content thats been ...
0
votes
2answers
32 views

Optimization for lots of UV coordinates update for tilemap animation

In my game, I procedurally generate tile map mesh and modify it when travelling around the "world". Each tile is a quad. So they each, have their own UV points. (Obviously) I am using Unity for this, ...
1
vote
2answers
54 views

In Unity, how do I move my character to an object when I click on it?

Basic question here, and I feel like I'm close but can't quite get it. I have an object--it's a pot on a stove--that is in my 2D game. There will be multiple pots that appear and disappear in the ...
1
vote
2answers
258 views

Is WWW reliable for downloading a large AssetBundle?

I have a very large AssetBundle. More than 200MB. Is WWW reasonable for downloading it from my server? I heard that you can't tell the timeout it has. I intend to use it for iOS and Android. Since ...
1
vote
2answers
156 views

How can I render extremely large models?

I'm trying to build a game in Unity similar to the game Kerbal Space Program where there are large celestial bodies that the player can orbit. I'm running into a few problems though. My first issue is ...
0
votes
1answer
32 views

unity animation not starting

I have written the following code: public class TargetAnimation : MonoBehaviour { Animation anim; public AnimationClip Open; // Use this for initialization void Start () { ...
0
votes
1answer
22 views

Applicaton.ExternalEval(String script)

I was wondering, if Application.ExternalEval(String script); in Unity3D can return something. Like:String playerName = Application.ExternalEval("prompt("Please enter your name", "player1")"); Thank ...
1
vote
1answer
137 views

Problems with Raycasting Requirements

Im working on a script which kinda works like an Enemy AI. Its kinda like a detection system with requirements that are required to be met. This is a recent question i asked using my code Raycast ...
0
votes
0answers
13 views

Add Atten property in Unity Shaderlab

In Unity Shaderlab shader, Is there any way to apply _Atten value? Using surface shader, and vertex/fragment shader I can do it easily. But, I didn't find any reference to do that in Shaderlab ...
-1
votes
1answer
20 views

Is there a way to assign resource into a variable in the inspector programmatically?

I want to add resource to an inspector directly which could be done by drag and drop resource to the inspector. However, I want to know if there's a programmatic way to do this so, I will not need to ...
0
votes
1answer
26 views

Play audio clip from where it left

I spent some time playing with AudioSource.time & AudioSource.timeSamples and read some posts about them. So I get that due to audio compression I can't rely on .time for accuracy so I need to use ...
0
votes
2answers
31 views

UI button not working

Every time I try to click on the button, nothing happens. I am linking some picks to help everyone answer my question. I have added a event system. I have a canvas. The button is set to interactable. ...
0
votes
0answers
18 views

Odd behavior in Unity 5.1 2d project prefabs

I am very worried something is corrupt in my project. I am making a 2d top-down rogue-like and am currently using prefabs to generate enemies from. I have started running into an issue where I get a ...
0
votes
1answer
40 views

Unity3D WWW get HTML displayed in browser

I currently have in a web page, on a localhost server, some information that I want to use in Unity. My problem is that this information are stored in some js variables. I tried to use the WWW class ...
3
votes
2answers
37 views

Render Occluded pixels to gray color

In 3d space, objects can be occluded by another objects. By depth testing, the occluded faces are skipped rendering. Only the nearest(smallest) depth value pixels are drawn. But, sometime we need to ...
1
vote
2answers
131 views

How can I manually call/fire OnTriggerExit() for colliders a trigger is inside of in Unity?

In Unity, the OnTriggerExit() method is not called/fired (not sure if it's an event or not) when an object is disabled or destroyed within it's collider. In comparison to it being fired is an active ...
4
votes
2answers
278 views

Is there a way to check android version running the game using Unity3D?

I want to separate code to run only on android 4.4 or higher. If it's lower, I do not want to run this code. What should I do?
6
votes
1answer
957 views

How to occlude lights in Unity3D?

First off, I own Unity Pro. I've been looking in to occluding lights when they aren't being viewed for a while now to improve performance. The main methods I ran in to were using BecameVisible() and ...
1
vote
1answer
216 views

Shader that draws just vertex points

The game I am developing is in unity and I want to make a shader which can be put on a mesh that only 'draws' color on each vertex point. I am not proficient with shaders, and out of all my searching ...
1
vote
2answers
540 views

Angled topdown perspective camera for 2.5d game

I have a 2d tile based game created using Unity's 2d tools and orthographic camera: The tiles are created by programmatically generating a mesh, assigning a texture to each pair of triangles, and ...
1
vote
1answer
111 views

Physics not working when game is running on device Unity

I have my bouncing ball game. The ball bounces up when it hits the ground and when it hits the left wall it changes direction to right and when it hits the right wall it changes direction to left and ...
2
votes
1answer
263 views

How do I make the host work in UNet?

According to the "High Level API" documentation, unless I misread something, a Host "just" runs both as a Server and as a Client, so much that it would require no special support, i.e. it should run ...
4
votes
1answer
352 views

How can I expose a property to Unity that should be treated like an asset path?

I want to be able to do something like this: public FileInfo XmlBehaviourFile; And then use the asset browser in the Unity editor to select an asset. Ideally, I would like to limit it to XML files ...
0
votes
1answer
334 views

How do I create a circular progress bar in Unity3D 5?

I am new to programming and Unity3D. I want to show a circular progress bar starting invisible and growing in 3 seconds to a circular line when reloading is done. How can I do that?
2
votes
1answer
48 views

Custom Editor for Map/Dictionary in Unity

I'm trying to build my own little ResourceManager in Unity that will allow me to tag resources (ranging from materials to prefabs) to a label in the editor, and then access them in game. The ...
0
votes
2answers
59 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
1
vote
2answers
206 views

2D Infinite Runner : how to manage background layers?

First of all, sorry for this post, I guess this already has been discussed. I browsed stackexchange and the web but I couldn't seem to find a clear information for my case, with always mixed results. ...
0
votes
1answer
166 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
0
votes
1answer
132 views

Can I post to Facebook with my own text from Unity on behalf of the user?

I'm using Facebook SDK for Unity 6.0 with FB.Feed. I'm trying to post a link to the user's feed, text and link on his behalf. So far I've managed to publish only a link and its details, the part ...