I'm looking for a way to draw textures to screen in Unity in a similar fashion to XNA's SpriteBatch.Draw method. Ideally, I'd like to write a few helper methods to make all my XNA code work in Unity. ...
I know C++ pretty well, I think - polymorphism, vectors, templates, and more. I also know C#. I want to program a 2D game, but not like those programs where you click a button or two, and you ...
My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
I wish to try and create a TCG using C#/XNA that would run inside a web browser. Some of the main game's features would be: At least 2.5D to imitate the card flipping/shuffling and etc. effects ...
I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
I am wondering how to creat a mini-game like "Diner Dash" or like "Big Fish Games". I want my game to be 2d, but it looks like 3d: see this image. ...