0
votes
0answers
18 views

Implementing a group formation behavior

I am trying to implement a group formation behavior where all the units in my group follow a leader and maintain their position throughout. So far I am able to move them, rotate and follow the leader. ...
0
votes
0answers
17 views

calculating avoidance forces for similar objects unity [duplicate]

I am trying to work on collision avoidance for my troops. Currently all my troops have their target object as the leader who is wandering in physical space. The troops just follow the leader but they ...
1
vote
1answer
48 views

Wandering motion in Unity

I am trying to come up with a smooth wandering motion for my game-object using Unity. What I currently doing is rotate the object by some random angle calculated every 1.5 second delay. But I am ...
0
votes
1answer
68 views

Moving object towards a target Unity

I am trying to implement a script where basically my players would reach the target destination. Below is my script private void MoveTowardsGoal(){ if (Vector3.Distance ...
0
votes
1answer
64 views

Unity Physics Material - Character Slides Too Much

I am currently working on a 2D platformer in Unity. I am using a prefab from the AssetStore for my character (The last paragraph contains a link to the prefab). The character has a circle collider for ...
0
votes
2answers
58 views

Unity, Unrealistic Sphere On Inclined Plane

So I am trying to model a ball rolling down an inclined surface in Unity based on what I am observing in real life but it is still quite off. In Unity it takes the ball about 3 seconds to travel ...
0
votes
1answer
173 views

Simple collision detection in Unity 2D

I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language. Basically I have two objects, ...
1
vote
2answers
96 views

Unity - Mecanim & Rigidbody on Third Person Controller - Gravity bug?

I'm working on a third person controller which uses physX to interact with the other objects (using the Rigidbody component) and Mecanim to animate the character. All the animations used are baked to ...
1
vote
1answer
81 views

Is Physics a prerequisite to learn Unity3D

I have got a basic knowledge about the Unity 3D platform but I coding in Unity has not been that easy for me. For the simple reason I can see is, I cannot understand which function to use for what ...
1
vote
1answer
102 views

Consistent Space Gravity Simulation

I have done some reading into this subject but haven't been able to come to a conclusion that I'm really satisfied with so far, so here is the situation. I have a game set in space, its top down and ...
1
vote
1answer
75 views

What is the appropriate way to implement wobble/balance mechanics in Unity 3D?

We are trying to implement a minigame where the player character sits on a bouncing ball, and needs to a) hit forward to move forward and b) hit left/right to adjust against the the ball's natural ...
0
votes
1answer
38 views

AddRelativeForce not working correctly

I am stuck on the code for couple of days but couldn't figure it out. Therefore I turned out to look the answer here but couldn't find any that match the requirement Hope some One might help here is ...
1
vote
1answer
54 views

How can I implement a more realistic momentum system in Unity 4.5?

I'm just starting out with Unity and am making a simple environment where there is a sphere and a ramp. When the sphere approaches the ramp everything is fine. As soon as the sphere hits the ramp is ...
-1
votes
2answers
61 views

Character bounces/stutters down hills

I'm using Unity3D (not 4) and I'm experiencing a bit of a problem with character movement. I'm using a cylinder as a First Person player with a child Main Camera. In this cylinder is the stock ...
0
votes
2answers
150 views

How to add a constant horizontal force just like gravity?

I want to add a constant horizontal force, just like gravity to a projectile or a sphere moving in 3d space, which will make the projectile or ball or sphere or whatever be influenced by this force so ...
3
votes
1answer
116 views

Unity's default integration method

Which method(s) does Unity provide for physical integration? RK4? Verlet? Euler?
2
votes
1answer
64 views

Is there a way to view all colliders in a unity project at runtime (after the game have been deployed)?

I'm have created a small Unity project but physics has weird behavior (bug). Unfortunately it only happens on some specific hardware (after build), not on development machine. I don't know what is ...
1
vote
1answer
145 views

Unity: Rolling a ball around a spherical planet with forces

I'm trying to make a game in Unity where the player character is a ball (a sphere), and the game world is a planet (a very large sphere) that the ball can roll around on. The ball can be rolled in any ...
5
votes
1answer
353 views

Unity falling body pendulum behaviour

I wonder if someone could provide some guidance. Im attempting to create a pendulum like behaviour in 2D space in Unity without using a hinge joint. Essentially I want to affect a falling body to ...
0
votes
0answers
107 views

Realistic collisions with a kinematic rigidbody?

I have a car game where player drives a car; this car has a collider and a kinematic rigidbody attached and is completely controller by script (i.e. a script sets its position and rotation). In the ...
1
vote
2answers
106 views

Unity - Across the wall

I have a problem here. I animated my main character and is working. It walks run and jump however it goes across walls and ground. As in every single video I watch in unity tutorials I put a ...
6
votes
1answer
263 views

How do I make a slot car game?

I new to game development with Unity and my first project is a slot car racer. For a realistic slot car-like-driving experience, I first build a track with a channel in the track and a pin on the car. ...
1
vote
1answer
145 views

How can I unify the collision handling of melee/spell attacks in a networked environment?

I am trying to figure a good way to create the battle system of a game. The game is fast paced and the gameplay needs to be precise (think hack n slash) What I would like to achieve is a simple and ...
2
votes
2answers
76 views

Can I make a character solid but not lose non-physics behaviour?

My character can walk around in the world, but walks through other objects, for example a cylinder (stand-in for a cannon). To fix this I added a capsule collider to each of the character and ...
21
votes
2answers
1k views

How do I make a character capable of walking on walls?

I am trying to get a character to move like a spider: Given a rising slope which a ball would normally not be able to roll up, the spider would slowly crawl up. Similarly, given a mid-air rectangular ...
2
votes
1answer
168 views

Calculating/Predicting a way

I'm just starting with physics, so I'm not always sure about what I'm doing. It's a 2D project but I'm using 3D physical objects like SphereCollider etc.. What I have: Objects floating in space and ...
1
vote
1answer
730 views

Collider2D and Rigidbody2D, how do they work?

I have been learning JavaScript and Unity for a week now. I learned how to make Cube as a Ground and another Cube as a player and I used this code to make the Player Cube move forward and backward and ...
1
vote
0answers
98 views

Player glitches through floor? [closed]

I'm making a 2D platformer in Unity, and everything is going pretty smooth, accept I can't figure out why my player is glitching through the floor, the player will collide for a few seconds while ...
1
vote
4answers
542 views

Get GameObject to bounce of colliders [duplicate]

I am making a Atari Breakout game with unitys 2d tools and I need to get the ball to bounce of colliders in the scene. If you havent played the game before how it works is if the ball hits the wall at ...
1
vote
1answer
1k views

Moving rigidbody2d towards mouse click using AddForce

I cant get my rigidbody2d game object to move to where i click the mouse. The first click works. The object travels to the mouse click and stops. But the second time (or the third time) i click the ...
-1
votes
1answer
1k views

No collision detected with 2D rigidbody

No collision detected with 2D rigidbody 0 I have a ZombieBoy with a circle collider2D and a box collider2D and a RigidBody2D . The player shots energy balls which has a Circle Collider2D and a ...
0
votes
2answers
2k views

Why would Rigidbody.AddForce not resulting in movement of my objects?

I'm trying to get my card objects to spread out randomly but nothing happens. I know the method is called cause I get the prints in the console for each card. But they don't move. No errors reported. ...
4
votes
1answer
255 views

Why do my velocity estimates have such a large margin of error

I am writing a script in unity that applies a force to the object to advance it a set distance in an environment without friction or drag, producing a cosine force curve. However, as the target ...
1
vote
1answer
291 views

Making player movement direction follow players facing direction

if (controller.isGrounded) { moveDirection = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical")); moveDirection = ...
1
vote
1answer
177 views

Block player movement

What do i need to keep my player model from going through environment objects like walls, trees etc? Im trying to figure out if should use rigid bodies and the built in physics but i feel that its ...
1
vote
1answer
2k views

Jumping with Mecanim synchronization

I am using Unity3D 4.1 for one of my projects. I have a robot character which is always running. I am using mecanim animation system. What I really want:When I press Space bar, the character should ...
-1
votes
2answers
392 views

Move a player in the opposite direction they are looking

I'm looking to move the player in the opposite direction they are facing with a specified force. Rather than try to explain that better I created an image showing what I mean, I've tried reversing ...
3
votes
2answers
747 views

Unity 4 - Some Rigidbodies Won't Fall Asleep

I'm having this problem in the free edition of Unity 4.1 where rigidbodies aren't falling asleep (and yes, I've tried playing with the sleepVelocity and sleepAngularVelocity values!). I've read the ...
1
vote
3answers
518 views

How to move around a player in a curved tunnel?

In a scenario where the player moves freely along the walls of a tunnel (like this), what is the best way to move the player along the walls of the tunnel? I'm using Unity3d game engine. I've tried ...
11
votes
0answers
2k views

Creating Rope Physics for Unity [closed]

I want to create a bungee jumping-like game in Unity and therefore I need a rope physics. I especially need elastic ropes with capability to pull objects with velocity after a little extension. Do you ...
5
votes
2answers
689 views

How to make a fan like behavior

I am making a game in Unity. I have an object e.g. cube. I want to release air from it like fan so that when other cubes come closer, it throws them away. What velocity,force etc I will need to do ...
1
vote
2answers
2k views

Ignoring collisions without using physics layers [duplicate]

Trying to ignore collisions between certain prefabs, but in this case I don't want to use layers since these are specific object pairs that I want to not collide, and creating a layer for each prefab ...
11
votes
1answer
1k views

Pathfinding on a uneven planetary surface

My question is what would be the best approach to pathfinding on an uneven planetary surface? Background Information I have created a planet from displacement mapping 6 sphere projected planes. ...
0
votes
1answer
143 views

Gravity/collision problems: models jumping

I'm pretty new to Unity3D game engine and game development, so don't judge me strictly. I import a model of the rail track, add rigid body component (with mass 1 and use gravity flag) and box collider ...
7
votes
2answers
5k views

Typical Maximum steering angle of a real car

I'm building a car sim in Unity3D. I'm trying to set the properties of the car to be as realistic as possible. I can't seem to get a straight answer on Google so I thought of asking here. What is the ...
9
votes
1answer
402 views

Getting a 2D “pixel” cloud to follow a mouse

I'm working on a 2D game trying to get a "cloud" of a few hundred tiny cubes or discs to follow my mouse cursor without overlapping each other. However, using the physics engine introduces ...
1
vote
0answers
689 views

Unity3D: collider performances on mobile iOS devices

I'm experimenting with Unity3D and colliders. Unfortunately I still don't have Unity Pro version and I can't use the profiler. Consider the following situation: mobile devices (ios, iphone 3GS). an ...
1
vote
0answers
620 views

Unity3d Gravity script issues

I'm try this script out http://wiki.unity3d.com/index.php/Gravity and I'm having some issues with it (it seemed to work when I tried it with an old version of unity) the first issue is of ...
2
votes
1answer
459 views

Apply force to a specific point on a rigid body

In unity I have a rigid body object and would like to apply force to a specific point. For example say I had a cube, I want to hit just the top right corner so it spins as a result. One idea I had ...
1
vote
1answer
737 views

Strange behavior of RigidBody with gravity and impulse applied

I'm doing some experiments trying to figure out how physics works in Unity. I created a cube mesh with a BoxCollider and a RigidBody. The cuve is laying on a mesh plane with a BoxCollider. I'm ...