I have built a game in Unity that uses OpenGL ES 1.1 for IOS. I have a nice constant frame rate of 30 until i place a semi transparent texture over the top on my entire scene. I expect the drop in ...
I want to make an app for 3D modeling on iPhone/Android. I cannot get the basic idea of how to get started. I have various options such as learning OpenGL ES, UDK or Unity3d but I want to create ...
I have been working on one quite frustrating project lately. My goal is to launch iOS view from Unity (done by using NativeToolkit plugin) and then to launch an OpenGL ES 1.1 component in that view. I ...