2
votes
1answer
63 views

Possible to create transparency shader which doesn't stack alpha values

The image above best demonstrates what I'm trying to achieve. It's a transparent shader for objects, but wherever the objects with this shader intersect they don't add together but simply merge with ...
1
vote
0answers
154 views

Unity Pro - Shadow rendering issue

I am using Unity Pro 4.2.1f4 and I always have this sort of glitch. This is due to the shadows and the bias. Even with a low bias this is happening. I've found a thread that talks about that ...
2
votes
1answer
230 views

What happens when a texture is too large for a device

The question is two fold: What happens on a device when a texture is too large for it to handle? Will it crash or simply downsize it? In Unity if I use texture atlases of size 4k and then set ...
1
vote
1answer
295 views

Fog shader camera problem

I have some difficulties with my vertex-fragment fog shader in Unity. I have a good visual result but the problem is that the gradient is based on the camera's position, it moves as the camera moves. ...
1
vote
1answer
194 views

Why does my blur shader implementation produce this strange result?

I tried to implement the blur shader shown here. Instead of having a simple 2D texture I use Unity's GrabPass function to capture what's behind the plane to have a transparent effect. Then I apply ...
2
votes
1answer
430 views

Simple Optimized Blur Shader

I have a vertex-fragment shader that use the Unity3D GrabPass functionality (it grabs the screen). And I apply my GrabPass to have a transparent effect. GrabPass { "_GrabTex" } sampler2D ...
8
votes
1answer
416 views

2D Water top surface profile

I am trying to create the effect of the water surface thickness with a vertex-fragment shader. I am in a 3D game environment but It's a scroll view so a "2D" view. Here is a good tutorial of creating ...
0
votes
0answers
25 views

Change TargetGlesGraphics at runtime

anyone know if it possible change TargetGlesGraphics via script? I've seen that it's an Editor class, so im not so sure that is possible, but i'd like to ask anyway. This can be useful if u need to ...
1
vote
1answer
214 views

Using OpenGL GLEW within Unity

Edit:- How do I implement GLEW (or OpenGL extension libraries) within Unity? Original Question:- I've recently been looking into some really nice features of OpenGL 3.2 that I want to take ...
5
votes
3answers
798 views

Started game development no idea of computer graphics. Should I learn tools or concepts? [closed]

I am in 6th semester of my Computer science bachelor degree program, Working as Intern in a start up company. I started game development using AndEngine, things are going good because I have good hold ...
-1
votes
3answers
2k views

Unity3D or UDK or OPENGL from scratch? [closed]

I am just very confused which I should choose in terms of high end game development. The application that I am designing is pretty simple, requires some 3D, and some effects. I am looking at a game ...
5
votes
2answers
7k views

Does Unity for PC use Direct3D or OpenGL?

I am a mac developer using Unity and I hardly use a PC. When you build a Unity game for Windows, does it use Direct3D or OpenGL? P.S. I'm not sure if it's called Direct3D or DirectX