1
vote
1answer
92 views

Best way to go with 3D dungeon crawler generation [closed]

I'm trying to prototype a little 3D dungeon crawler. That is, the same system as any rogue-like : A map with little rooms, linked by hallways. But in 3D. The world is still in blocks, but I can go ...
1
vote
2answers
184 views

How do I create a “flying through space” effect?

On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space: I see particle effects, but I don't understand how they made ...
-4
votes
2answers
128 views

Recreating Need For Speed Underground's Olympic City for open-city racing [closed]

I've had an idea for a long time and am planning on executing it. Since I am a huge fan of older Need for Speed games (such as Underground, Underground 2, and Most Wanted (2005)), I want to try to ...
3
votes
2answers
187 views

Displaying (3D) objects' name above them

The Elder Scrolls: Morrowind has a rather interesting way to display each focused objects' name. It's all a bit fuzzy in my memory right now, but the most important part I remember perfectly: the ...
2
votes
4answers
210 views

Can I transfer C# coding I do in Unity for practice to another 3d engine?

If I use a C# coding in Unity 4, can I transfer that coding into another non-Unity engine as long as it accepts C# too? I hope this question makes sense. Thank you in advance.
1
vote
1answer
102 views

Speech recognition and AI in language learning platform [closed]

I work for a publishing company that is looking to create an online virtual environment for English Language Learners. We are keen to create something immersive (virtual 3D world) through which the ...
-1
votes
1answer
222 views

Unity: OnCollisionEnter not called

I created a sphere object, added a rigidbody component (no kinematics) and attached a script to it like this: function Update () { } function OnCollisionEnter(collision : Collision) { ...
2
votes
2answers
135 views

How to make a Unity3d program/plugin and publish it on Asset Store?

I want to make a plugin for Unity3d, like TornadoTwins's FPS Control. How can I do that? I already have Visual Studio 2010 installed.
3
votes
3answers
628 views

Where and how to check if game was developed with bought Unity3D licence (not cracked app)?

We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...
3
votes
1answer
120 views

How to approach skinning a snake made of cubes and is it right method for snake 3d game

I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional ...
2
votes
2answers
452 views

How do I simulate a crowd in the stadium stands?

I'm working on a mobile sports game with Unity. I'm wondering how I could create an efficient effect of an audience in the stadium. I know that with more than 15 characters in my games (with 1800 ...
1
vote
1answer
145 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
0
votes
0answers
94 views

How to Detects two markers at time using Vuforia SDK

I recently has been watch this Video, and this is good to know that its developed by qualcomm. I want to do same sort of project in Unity3d, I already have developed few apps using Vuforia SDK. Before ...
5
votes
2answers
318 views

Most efficient method to render 1,000s of unique space scenes?

I'm an artist with a concept, not the developer, and I'm trying to wrap my head around the approach I should be taking for the following scenario, namely whether to model in Photoshop or 3DS Max. Say ...
0
votes
2answers
191 views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...
-1
votes
1answer
436 views

UDK or Unity3D? [closed]

I was thinking which is better, UDK or Unity3D. The graphics of UDK is really awesome and better than Unity. So I was also thinking about the programming language they use but I'm using mac so I also ...
3
votes
1answer
169 views

How can I generate a 3d model via a series of transforms?

Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity? For example starting with a ...
6
votes
3answers
319 views

Why doesn't light continuous on my model?

I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of ...
1
vote
2answers
651 views

Where to attach global scripts in Unity?

As far as Iknow in Unity, every script must be attached to an object. But what is the case with global scripts? For example in a tetris-like game to which object should I attach the element spawner ...
2
votes
1answer
2k views

Should I use XNA or Unity to build a video game? [closed]

My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
0
votes
1answer
542 views

Calculate the angle between two 3d vectors: Function always returns 89.1-89.9

I have my own 2d game and I am attempting to calculate the angle between 2 GameObjects. My Problem: My function that is meant to calculate the angle(direction) between 2 Vector3's doesn't appear to ...
-4
votes
1answer
295 views

Is it better to unity game engine or use c++ and opengl [closed]

I can program in c++ and opengl i also have used unity in the past i find that it is better to build your own game engine than use someone elses. Opinoins
0
votes
1answer
122 views

What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?

I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))? So currently my plan ...
-4
votes
1answer
702 views

2D top down game - XNA or Unity? [closed]

Hey I want to develop a top down 2D game, probably with Sprites (although 3D models with a fixed camera is an option too). I know it's not a very specific question - but generally speaking which is ...
10
votes
2answers
851 views

Unity Occlusion Portals: What and How?

(Here I eat my words on Meta about posting Unity questions on Unity Answers... since that site is less responsive than this one.) Unity provides cell-based Occlusion Culling (via Umbra, I believe). ...
3
votes
1answer
1k views

How to create a 3D world with 2D sprites similar to Ragnorak online?

As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little ...
3
votes
4answers
2k views

what is the simplest 3d software for unity?

Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
-1
votes
1answer
213 views

Best cross-platform solution for building 3D toolsets?

I am looking to develop an in-browser game in Unity3D, but I would like to write my builder tools for my project on a more powerful platform. The assets I am building for the game are not traditional ...
3
votes
3answers
549 views

Simple Game Feasibility: Unity + Turbo Squid + $0 =?

I've been coding 2D games exclusively for a while, partly because I have very limited graphics skills, partly because it takes less effort to make something look great, and partly because I have very ...
5
votes
3answers
2k views

How do I fix this weird lighting problem?

I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...
2
votes
1answer
387 views

Is there a way to keep the mesh collider when updating objects in Unity?

I have a 3D object as an imported asset in Unity which i want to make updates to in Maya. The asset get's updated automatically in Unity when i save the object in Maya - but not in the project ...
4
votes
2answers
148 views

What is the best methodology in mounting customizables to a 3d avatar in Unity?

Someone I know suggested just making every customizable on the model then just hide the non active ones. But that doesn't sound very efficient for me. So my question is what is the best method to use ...