-2
votes
1answer
50 views

Thoughts on selecting a 3d game-engine [closed]

I have programmed lots of simple 2d games, and I would like to get into more advanced and 3d gaming. I want an engine that is Free (or a free version) Powerful Easy to learn The three that stand ...
1
vote
1answer
56 views

Align tetrahedrons

I'm currently generating tetrahedron meshes in Unity When a player clicks the side of a mesh, a new one spawns aligned with it, like this. I'm not sure how nor can I find any information on ...
0
votes
1answer
80 views

Surface creation algorithm using points cloud

I am looking for a realtime algorithm to create a 2D mesh using points. But I am quite confused. It seems that Delaunay triangulation can help me create mesh using point clouds, but Meta-balls seems ...
0
votes
2answers
63 views

A*Pathfinding lose target after spawning from script?

I have been using A*Path finding to enable object tracking. It works fine if I have both objects on the scene at the same time. However, if I were to use a script to spawn the seeking object ...
0
votes
0answers
54 views

Why can I not change a material's color in Unity? [on hold]

I tried setting the material color at runtime: gameObject.renderer.material.color = Color.black; The inspector shows the new color, but the gameview still shows the old one. The object I am trying ...
0
votes
1answer
145 views

How to approach in-game character creation system alike Sims [on hold]

I would like to implement an in-game character creation similar to the Wii/Mii system or The Sims using Blender and Unity. In what ways is this possible, other than (or in conjunction with) using ...
0
votes
1answer
39 views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something ...
1
vote
2answers
71 views

Should I shade models before or after importing them into Unity?

Is it better to shade a model inside the 3D modeling software or inside Unity? As an example, if I need to use a transparent model, should it be made transparent inside the modeling application or ...
1
vote
2answers
224 views

How to disable play automatically on animation in Unity3d 4.5.1

Where is the option to disable the 'Play Automatically' function for animations in Unity3d 4.5.1. In previous versions, there was a button under the Animation tab to disable the play automatically: ...
1
vote
1answer
118 views

Unity: Rolling a ball around a spherical planet with forces

I'm trying to make a game in Unity where the player character is a ball (a sphere), and the game world is a planet (a very large sphere) that the ball can roll around on. The ball can be rolled in any ...
6
votes
1answer
247 views

How do I make a slot car game?

I new to game development with Unity and my first project is a slot car racer. For a realistic slot car-like-driving experience, I first build a track with a channel in the track and a pin on the car. ...
0
votes
0answers
28 views

Separate shape in to a new object in Wings3D

I am working on a 3d model and I am having the following question: If you have one solid object and you have a specific part that you want to separate into a new object so you can move it and Unity3D ...
0
votes
0answers
52 views

3D model editor manipulators

I'm trying to make my own 3D model editor to better learn 3D programming. I have my translate manipulators and I'm trying to calculate the Vector2 that the mouse would have to move in order to move an ...
1
vote
2answers
68 views

Can you adjust the proportions of a 3D model via scripting?

We are developing a game in Unity where the character is different ages in different levels. Would it be possible to use a single 3D model asset, and alter its proportions via scripting to achieve ...
8
votes
4answers
626 views

Infinite 3D Cave in Unity

A friend and I are hoping to make a game in Unity in which you fly through an infinite 3D cave that can twist and wind in any direction (though obviously not to the point that the turns are impossible ...
1
vote
1answer
371 views

How does the Unity3D entity system work?

I saw the Java Artemis Entity Component System and thought of the entity system in Unity3D. In Artemis for example you can only add one component type to each entity and the logic is not in the ...
0
votes
1answer
41 views

What is the actual formula to find the vertices of an animation frame in using a BVH file?

I've read this tutorial and tried many formulas to build the skeleton. I am able to build it without the rotations, but those break everything. This, for example, is a simplified code for one of my ...
0
votes
1answer
47 views

Getting the position of a directional light w.r.t. a moving object.

I have a forward vector of my object, which is a bike, and its position, and I have a directional light direction. I would like to know where the light is with regards to the bike ...
1
vote
1answer
908 views

How can I make caves with Unity's terrain creator?

With Unity's terrain creator, I can't simply make a "hole" on the mesh. I don't know how I would make cave-like structures other than using "rock" meshes for the roof (wich will indeed look weird) ...
-1
votes
4answers
2k views

Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?

I've read a bit about creating assets for games and the consensus seems to be that 2D is cheaper than 3D in all aspects with the exception of character animation. That's caused by the need of ...
2
votes
1answer
534 views

How do I make an object face the mouse position, but only on one plane?

I want a game object to turn and look towards where the mouse was clicked (in world space). It works well when considering all 3 dimensions, but I really only care for the plane formed by the x and z ...
0
votes
1answer
624 views

Is there a way to create a sky-sphere instead of a skybox in Unity3D?

In a 3D game, how can I make a sky background seen at the horizon? I tried adding a texture to the skybox but since it's a box it looks horrible. When I'm not using a texture it's not notable that it ...
0
votes
1answer
2k views

How to opitimize Shadows in Unity 3D

I made the shadow of Solider in my game using Unity pro shadows feature. http://docs.unity3d.com/Documentation/Manual/Shadows.html The performance of my game becomes very slow after adding these ...
4
votes
1answer
399 views

Polygon count budget

Is there any smart way to think about polygon budget relating to PC gaming today? My game will have one static 3d background scene and two fighters. No more enemies. I am thinking about having ...
1
vote
1answer
1k views

Best way to go with 3D dungeon crawler generation [closed]

I'm trying to prototype a little 3D dungeon crawler. That is, the same system as any rogue-like : A map with little rooms, linked by hallways. But in 3D. The world is still in blocks, but I can go ...
1
vote
2answers
584 views

How do I create a “flying through space” effect?

On the Final Destination stage in Super Smash Bros Brawl (and SSB Melee) the players fight on a platform seemingly moving through space: I see particle effects, but I don't understand how they made ...
4
votes
2answers
939 views

Displaying (3D) objects' name above them

The Elder Scrolls: Morrowind has a rather interesting way to display each focused objects' name. It's all a bit fuzzy in my memory right now, but the most important part I remember perfectly: the ...
2
votes
4answers
306 views

Can I transfer C# coding I do in Unity for practice to another 3d engine?

If I use a C# coding in Unity 4, can I transfer that coding into another non-Unity engine as long as it accepts C# too? I hope this question makes sense. Thank you in advance.
1
vote
1answer
172 views

Speech recognition and AI in language learning platform [closed]

I work for a publishing company that is looking to create an online virtual environment for English Language Learners. We are keen to create something immersive (virtual 3D world) through which the ...
0
votes
1answer
4k views

Unity: OnCollisionEnter not called

I created a sphere object, added a rigidbody component (no kinematics) and attached a script to it like this: function Update () { } function OnCollisionEnter(collision : Collision) { ...
2
votes
2answers
460 views

How to make a Unity3d program/plugin and publish it on Asset Store?

I want to make a plugin for Unity3d, like TornadoTwins's FPS Control. How can I do that? I already have Visual Studio 2010 installed.
3
votes
2answers
3k views

Where and how to check if game was developed with bought Unity3D licence (not cracked app)?

We hired an external team from Eastern country. They built our mobile game app using Unity3d which we paid a lot of $K. We asked them to only use the software with bought license, not cracked one, and ...
3
votes
1answer
196 views

How to approach skinning a snake made of cubes and is it right method for snake 3d game

I'm making a 3d snake game clone for studies and prettly much got everything to work, I have a 3d ground object surrounded by walls, and a snake head piece (cube). when you start the game 2 additional ...
2
votes
2answers
2k views

How do I simulate a crowd in the stadium stands?

I'm working on a mobile sports game with Unity. I'm wondering how I could create an efficient effect of an audience in the stadium. I know that with more than 15 characters in my games (with 1800 ...
1
vote
1answer
509 views

Armature in Unity3d distorted

On the left is a base mesh with armature in Blender. I imported this model and armature into Unity3d. The result is on the right. The arms are clearly distorted, and I can't seem to fix it by ...
5
votes
2answers
481 views

Most efficient method to render 1,000s of unique space scenes?

I'm an artist with a concept, not the developer, and I'm trying to wrap my head around the approach I should be taking for the following scenario, namely whether to model in Photoshop or 3DS Max. Say ...
0
votes
2answers
333 views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...
3
votes
1answer
229 views

How can I generate a 3d model via a series of transforms?

Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity? For example starting with a ...
7
votes
3answers
383 views

Why doesn't light continuous on my model?

I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of ...
3
votes
2answers
3k views

Where to attach global scripts in Unity?

As far as Iknow in Unity, every script must be attached to an object. But what is the case with global scripts? For example in a tetris-like game to which object should I attach the element spawner ...
2
votes
1answer
3k views

Should I use XNA or Unity to build a video game? [closed]

My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
0
votes
1answer
1k views

Calculate the angle between two 3d vectors: Function always returns 89.1-89.9

I have my own 2d game and I am attempting to calculate the angle between 2 GameObjects. My Problem: My function that is meant to calculate the angle(direction) between 2 Vector3's doesn't appear to ...
0
votes
1answer
131 views

What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?

I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))? So currently my plan ...
10
votes
2answers
2k views

Unity Occlusion Portals: What and How?

(Here I eat my words on Meta about posting Unity questions on Unity Answers... since that site is less responsive than this one.) Unity provides cell-based Occlusion Culling (via Umbra, I believe). ...
4
votes
1answer
2k views

How to create a 3D world with 2D sprites similar to Ragnorak online?

As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little ...
4
votes
4answers
4k views

what is the simplest 3d software for unity? [closed]

Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest. My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
-1
votes
1answer
242 views

Best cross-platform solution for building 3D toolsets?

I am looking to develop an in-browser game in Unity3D, but I would like to write my builder tools for my project on a more powerful platform. The assets I am building for the game are not traditional ...
3
votes
3answers
692 views

Simple Game Feasibility: Unity + Turbo Squid + $0 =?

I've been coding 2D games exclusively for a while, partly because I have very limited graphics skills, partly because it takes less effort to make something look great, and partly because I have very ...
5
votes
3answers
4k views

How do I fix this weird lighting problem?

I'm making a small game in Unity, and some models are displaying very ugly shading. The shading usually looks funky along the edges between triangles. I'm pretty new to working in 3D; I bet this is ...
2
votes
1answer
525 views

Is there a way to keep the mesh collider when updating objects in Unity?

I have a 3D object as an imported asset in Unity which i want to make updates to in Maya. The asset get's updated automatically in Unity when i save the object in Maya - but not in the project ...